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authortkrokli <tkrokli@users.noreply.github.com>2016-08-24 01:07:16 +0200
committerariel- <ariel-@users.noreply.github.com>2016-08-23 20:07:16 -0300
commitf3dc97f263cc14ba5a17d745b552586aecb36a59 (patch)
tree2ce78a75958946d60656fc05c99358feb717d0ce /src
parenteda05a636e240dca9d74c284d97dc43ab09cc791 (diff)
Core/Scripts: set correct unit_flags on Scarlet Mine Car (#17844)
Closes #17816
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
index 3cf78b79f67..95082a4268a 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
@@ -1023,7 +1023,6 @@ class npc_scarlet_miner_cart : public CreatureScript
{
npc_scarlet_miner_cartAI(Creature* creature) : PassiveAI(creature)
{
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetDisplayId(me->GetCreatureTemplate()->Modelid1); // Modelid2 is a horse.
}