diff options
author | treeston <treeston.mmoc@gmail.com> | 2016-03-04 17:52:07 +0100 |
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committer | treeston <treeston.mmoc@gmail.com> | 2016-03-04 17:52:07 +0100 |
commit | f46a0e7eb3ba362b5ae6f84d569b84d30173818c (patch) | |
tree | d61d0d2d3161e0576c26aa5f0e76eb0be1baec1f /src | |
parent | d55d32fa0f7a7d86d8eae2649f7090377c777d2e (diff) |
Instance/SunkenTemple: Some cleanup.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp b/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp index 612b59f7312..6a6a0b0994b 100644 --- a/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp +++ b/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp @@ -44,15 +44,16 @@ enum CreatureIds NPC_ATALALARION = 8580 }; -Position const StatuePositions[] +static Position const atalalarianPos = { -466.5134f, 95.19822f, -189.6463f, 0.03490658f }; +static uint8 const nStatues = 6; +static Position const statuePositions[nStatues] { { -515.553f, 95.25821f, -173.707f, 0.0f }, { -419.8487f, 94.48368f, -173.707f, 0.0f }, { -491.4003f, 135.9698f, -173.707f, 0.0f }, { -491.4909f, 53.48179f, -173.707f, 0.0f }, { -443.8549f, 136.1007f, -173.707f, 0.0f }, - { -443.4171f, 53.83124f, -173.707f, 0.0f }, - { -466.5134f, 95.19822f, -189.6463f, 0.03490658f } + { -443.4171f, 53.83124f, -173.707f, 0.0f } }; class instance_sunken_temple : public InstanceMapScript @@ -181,10 +182,10 @@ public: void UseLastStatue(GameObject* go) { - for (uint8 i = 0; i < 6; ++i) - go->SummonGameObject(GO_ATALAI_LIGHT2, StatuePositions[i].GetPositionX(), StatuePositions[i].GetPositionY(), StatuePositions[i].GetPositionZ(), StatuePositions[i].GetOrientation(), 0, 0, 0, 0, 0); + for (uint8 i = 0; i < nStatues; ++i) + go->SummonGameObject(GO_ATALAI_LIGHT2, statuePositions[i].GetPositionX(), statuePositions[i].GetPositionY(), statuePositions[i].GetPositionZ(), statuePositions[i].GetOrientation(), 0, 0, 0, 0, 0); - go->SummonCreature(NPC_ATALALARION, StatuePositions[6].GetPosition(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 7200); + go->SummonCreature(NPC_ATALALARION, atalalarianPos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 7200); } void SetData(uint32 type, uint32 data) override |