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authortreeston <treeston.mmoc@gmail.com>2016-03-04 17:52:07 +0100
committertreeston <treeston.mmoc@gmail.com>2016-03-04 17:52:07 +0100
commitf46a0e7eb3ba362b5ae6f84d569b84d30173818c (patch)
treed61d0d2d3161e0576c26aa5f0e76eb0be1baec1f /src
parentd55d32fa0f7a7d86d8eae2649f7090377c777d2e (diff)
Instance/SunkenTemple: Some cleanup.
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp b/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
index 612b59f7312..6a6a0b0994b 100644
--- a/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
+++ b/src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
@@ -44,15 +44,16 @@ enum CreatureIds
NPC_ATALALARION = 8580
};
-Position const StatuePositions[]
+static Position const atalalarianPos = { -466.5134f, 95.19822f, -189.6463f, 0.03490658f };
+static uint8 const nStatues = 6;
+static Position const statuePositions[nStatues]
{
{ -515.553f, 95.25821f, -173.707f, 0.0f },
{ -419.8487f, 94.48368f, -173.707f, 0.0f },
{ -491.4003f, 135.9698f, -173.707f, 0.0f },
{ -491.4909f, 53.48179f, -173.707f, 0.0f },
{ -443.8549f, 136.1007f, -173.707f, 0.0f },
- { -443.4171f, 53.83124f, -173.707f, 0.0f },
- { -466.5134f, 95.19822f, -189.6463f, 0.03490658f }
+ { -443.4171f, 53.83124f, -173.707f, 0.0f }
};
class instance_sunken_temple : public InstanceMapScript
@@ -181,10 +182,10 @@ public:
void UseLastStatue(GameObject* go)
{
- for (uint8 i = 0; i < 6; ++i)
- go->SummonGameObject(GO_ATALAI_LIGHT2, StatuePositions[i].GetPositionX(), StatuePositions[i].GetPositionY(), StatuePositions[i].GetPositionZ(), StatuePositions[i].GetOrientation(), 0, 0, 0, 0, 0);
+ for (uint8 i = 0; i < nStatues; ++i)
+ go->SummonGameObject(GO_ATALAI_LIGHT2, statuePositions[i].GetPositionX(), statuePositions[i].GetPositionY(), statuePositions[i].GetPositionZ(), statuePositions[i].GetOrientation(), 0, 0, 0, 0, 0);
- go->SummonCreature(NPC_ATALALARION, StatuePositions[6].GetPosition(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 7200);
+ go->SummonCreature(NPC_ATALALARION, atalalarianPos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 7200);
}
void SetData(uint32 type, uint32 data) override