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authorTreeston <treeston.mmoc@gmail.com>2019-06-23 16:45:32 +0200
committerTreeston <treeston.mmoc@gmail.com>2019-06-23 16:45:32 +0200
commitf4b06fd0b7ead843bba8f5215a09abf7976e012c (patch)
tree615a9dc5a6063fc16f5476ad7a8c6fa86c35420d /src
parent396f87c30dff1b50f1eb0d924778a7fbab7e8d11 (diff)
Entities/Unit: Fix an issue where Unit pointers could be left dangling if a channeled Charm was interrupted by a control aura application. Closes #23440.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Creature/TemporarySummon.cpp9
-rw-r--r--src/server/game/Entities/Creature/TemporarySummon.h1
-rw-r--r--src/server/game/Entities/Player/Player.cpp4
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp6
4 files changed, 7 insertions, 13 deletions
diff --git a/src/server/game/Entities/Creature/TemporarySummon.cpp b/src/server/game/Entities/Creature/TemporarySummon.cpp
index 6d6e72f9117..5572ff22f4a 100644
--- a/src/server/game/Entities/Creature/TemporarySummon.cpp
+++ b/src/server/game/Entities/Creature/TemporarySummon.cpp
@@ -450,12 +450,3 @@ void Puppet::Update(uint32 time)
}
}
}
-
-void Puppet::RemoveFromWorld()
-{
- if (!IsInWorld())
- return;
-
- RemoveCharmedBy(nullptr);
- Minion::RemoveFromWorld();
-}
diff --git a/src/server/game/Entities/Creature/TemporarySummon.h b/src/server/game/Entities/Creature/TemporarySummon.h
index de44bda118e..24a90771236 100644
--- a/src/server/game/Entities/Creature/TemporarySummon.h
+++ b/src/server/game/Entities/Creature/TemporarySummon.h
@@ -123,7 +123,6 @@ class TC_GAME_API Puppet : public Minion
void InitStats(uint32 duration) override;
void InitSummon() override;
void Update(uint32 time) override;
- void RemoveFromWorld() override;
};
class TC_GAME_API ForcedUnsummonDelayEvent : public BasicEvent
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 378cadad747..949607d550d 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -23880,7 +23880,11 @@ void Player::SetClientControl(Unit* target, bool allowMove)
{
// still affected by some aura that shouldn't allow control, only allow on last such aura to be removed
if (allowMove && target->HasUnitState(UNIT_STATE_CANT_CLIENT_CONTROL))
+ {
+ // this should never happen, otherwise m_unitBeingMoved might be left dangling!
+ ASSERT(GetUnitBeingMoved() == target);
return;
+ }
WorldPacket data(SMSG_CLIENT_CONTROL_UPDATE, target->GetPackGUID().size()+1);
data << target->GetPackGUID();
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 4c36de9b22e..68411bcd0b3 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -11055,12 +11055,14 @@ void Unit::SetControlled(bool apply, UnitState state)
if (HasUnitState(state))
return;
+ if (state & UNIT_STATE_CONTROLLED)
+ CastStop();
+
AddUnitState(state);
switch (state)
{
case UNIT_STATE_STUNNED:
SetStunned(true);
- CastStop();
break;
case UNIT_STATE_ROOT:
if (!HasUnitState(UNIT_STATE_STUNNED))
@@ -11073,7 +11075,6 @@ void Unit::SetControlled(bool apply, UnitState state)
SendMeleeAttackStop();
// SendAutoRepeatCancel ?
SetConfused(true);
- CastStop();
}
break;
case UNIT_STATE_FLEEING:
@@ -11083,7 +11084,6 @@ void Unit::SetControlled(bool apply, UnitState state)
SendMeleeAttackStop();
// SendAutoRepeatCancel ?
SetFeared(true);
- CastStop();
}
break;
default: