diff options
author | robinsch <robin.schriever.hude@web.de> | 2015-07-18 11:48:44 +0200 |
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committer | robinsch <robin.schriever.hude@web.de> | 2015-07-18 11:48:44 +0200 |
commit | f4b826002f619d681b9b68bf09d0e45cf4a1eee4 (patch) | |
tree | b8127ae1642d263bec6b42faaa2b6737620f0736 /src | |
parent | 230df994344d9d6dcd3d1b3bf2990c65dd6955f3 (diff) |
#15108
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 3 | ||||
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 2 |
2 files changed, 2 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 4bc1e6d4193..31d93ed8d98 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -9604,7 +9604,6 @@ Unit* Unit::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo) { if (Unit* magnet = (*itr)->GetBase()->GetCaster()) if (spellInfo->CheckExplicitTarget(this, magnet) == SPELL_CAST_OK - && spellInfo->CheckTarget(this, magnet, false) == SPELL_CAST_OK && _IsValidAttackTarget(magnet, spellInfo)) { /// @todo handle this charge drop by proc in cast phase on explicit target @@ -9613,7 +9612,7 @@ Unit* Unit::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo) // Set up missile speed based delay uint32 delay = uint32(std::floor(std::max<float>(victim->GetDistance(this), 5.0f) / spellInfo->Speed * 1000.0f)); // Schedule charge drop - (*itr)->GetBase()->DropChargeDelayed(delay,AURA_REMOVE_BY_EXPIRE); + (*itr)->GetBase()->DropChargeDelayed(delay, AURA_REMOVE_BY_EXPIRE); } else (*itr)->GetBase()->DropCharge(AURA_REMOVE_BY_EXPIRE); diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 30c02db9150..e3a72372b1c 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -728,7 +728,7 @@ void Spell::SelectExplicitTargets() { // check for explicit target redirection, for Grounding Totem for example if (m_spellInfo->GetExplicitTargetMask() & TARGET_FLAG_UNIT_ENEMY - || (m_spellInfo->GetExplicitTargetMask() & TARGET_FLAG_UNIT && !m_spellInfo->IsPositive())) + || (m_spellInfo->GetExplicitTargetMask() & TARGET_FLAG_UNIT && !m_caster->IsFriendlyTo(target))) { Unit* redirect; switch (m_spellInfo->DmgClass) |