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authorShauren <shauren.trinity@gmail.com>2015-09-11 17:27:43 +0200
committerShauren <shauren.trinity@gmail.com>2015-09-11 17:27:43 +0200
commitf515e9ea67ae97affebba1aef765f8e8962541d4 (patch)
tree35d1cbcd8e64365b6c57674567badb941f87fba4 /src
parent0fda78b6796efc69dccdbfae5fb2920487ead0e2 (diff)
parent20215a8c421fd93d00233213966399a0c76e626a (diff)
Merge pull request #15257 from StormBytePP/6.x_fix_four_horsemen_evade
Scripts/Stratholme : Fix closed door at Baron Rivendare by @cr4st
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
index 8d7d43048b4..f6f6dab866d 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
@@ -106,7 +106,8 @@ public:
void AttackStart(Unit* who) override
{
//can't use entercombat(), boss' dmg aura sets near players in combat, before entering the room's door
- instance->SetData(TYPE_BARON, IN_PROGRESS);
+ if (instance->GetData(TYPE_BARON) == NOT_STARTED)
+ instance->SetData(TYPE_BARON, IN_PROGRESS);
ScriptedAI::AttackStart(who);
}