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authorSubv2112 <s.v.h21@hotmail.com>2012-01-29 15:28:19 -0500
committerSubv2112 <s.v.h21@hotmail.com>2012-01-29 15:28:19 -0500
commitf525087538cb42311dbe18d0ca6ba142d4ea0479 (patch)
treeac6987075722e1a59b502347e08bc745c3858d4a /src
parent89297933d90576153ef8fb865dae68394c6389a2 (diff)
Core/Movement: Correctly fixed flying npcs falling to ground, no more glitches with this
Signed-off-by: Subv2112 <s.v.h21@hotmail.com>
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Object/Object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 5c034f1a42a..7cedaa086d3 100755
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -2526,7 +2526,7 @@ void WorldObject::GetNearPoint(WorldObject const* /*searcher*/, float &x, float
{
GetNearPoint2D(x, y, distance2d+searcher_size, absAngle);
z = GetPositionZ();
- UpdateGroundPositionZ(x, y, z);
+ UpdateAllowedPositionZ(x, y, z);
/*
// if detection disabled, return first point