diff options
author | Subv2112 <s.v.h21@hotmail.com> | 2012-01-29 15:28:19 -0500 |
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committer | Subv2112 <s.v.h21@hotmail.com> | 2012-01-29 15:28:19 -0500 |
commit | f525087538cb42311dbe18d0ca6ba142d4ea0479 (patch) | |
tree | ac6987075722e1a59b502347e08bc745c3858d4a /src | |
parent | 89297933d90576153ef8fb865dae68394c6389a2 (diff) |
Core/Movement: Correctly fixed flying npcs falling to ground, no more glitches with this
Signed-off-by: Subv2112 <s.v.h21@hotmail.com>
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Object/Object.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 5c034f1a42a..7cedaa086d3 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2526,7 +2526,7 @@ void WorldObject::GetNearPoint(WorldObject const* /*searcher*/, float &x, float { GetNearPoint2D(x, y, distance2d+searcher_size, absAngle); z = GetPositionZ(); - UpdateGroundPositionZ(x, y, z); + UpdateAllowedPositionZ(x, y, z); /* // if detection disabled, return first point |