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authorShocker <shocker@freakz.ro>2012-01-08 15:30:14 -0800
committerShocker <shocker@freakz.ro>2012-01-08 15:30:14 -0800
commitf53a1f253e0dfb3de2d85117e36d36d9daea87a6 (patch)
tree194246029f21dad0b2ce9f058cc200f9435651ce /src
parent6cb495048916a916804ebf8bde19e9619b12f897 (diff)
parent1caf09267e255f1ddda3825ad646cf7387967c08 (diff)
Merge pull request #4719 from Norfik/bjarngrim
Scripts/Halls of Lightning: Implement "Lightning Struck" achievement
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_bjarngrim.cpp20
1 files changed, 18 insertions, 2 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_bjarngrim.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_bjarngrim.cpp
index e96801f3ecb..c6f72890d1f 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_bjarngrim.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_bjarngrim.cpp
@@ -61,7 +61,7 @@ enum eEnums
//OTHER SPELLS
//SPELL_CHARGE_UP = 52098, // only used when starting walk from one platform to the other
- //SPELL_TEMPORARY_ELECTRICAL_CHARGE = 52092, // triggered part of above
+ SPELL_TEMPORARY_ELECTRICAL_CHARGE = 52092, // triggered part of above
NPC_STORMFORGED_LIEUTENANT = 29240,
SPELL_ARC_WELD = 59085,
@@ -98,11 +98,13 @@ public:
m_instance = creature->GetInstanceScript();
m_uiStance = STANCE_DEFENSIVE;
memset(&m_auiStormforgedLieutenantGUID, 0, sizeof(m_auiStormforgedLieutenantGUID));
+ canBuff = true;
}
InstanceScript* m_instance;
bool m_bIsChangingStance;
+ bool canBuff;
uint8 m_uiChargingStatus;
uint8 m_uiStance;
@@ -126,6 +128,10 @@ public:
void Reset()
{
+ if (canBuff)
+ if (!me->HasAura(SPELL_TEMPORARY_ELECTRICAL_CHARGE))
+ me->AddAura(SPELL_TEMPORARY_ELECTRICAL_CHARGE, me);
+
m_bIsChangingStance = false;
m_uiChargingStatus = 0;
@@ -167,6 +173,16 @@ public:
m_instance->SetData(TYPE_BJARNGRIM, NOT_STARTED);
}
+ void EnterEvadeMode()
+ {
+ if (me->HasAura(SPELL_TEMPORARY_ELECTRICAL_CHARGE))
+ canBuff = true;
+ else
+ canBuff = false;
+
+ ScriptedAI::EnterEvadeMode();
+ }
+
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
@@ -211,7 +227,7 @@ public:
void UpdateAI(const uint32 uiDiff)
{
//Return since we have no target
- if (!UpdateVictim())
+ if (!UpdateVictim())
return;
// Change stance