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authorariel- <ariel-@users.noreply.github.com>2016-10-10 19:05:28 -0300
committerjoschiwald <joschiwald.trinity@gmail.com>2017-09-05 19:19:21 +0200
commitf65897f3be26fb1e208a7b5176eacd40c8418155 (patch)
tree74e5aced4a0633a75836003bde06201424e16307 /src
parentb3619dd3c9d8c296556502d5415b69f1d3cf7d99 (diff)
Core/SmartAI: There's a function for that
(cherry picked from commit e2a8cf6809bdb2fbe118d38f3cdf49bbee3078f9)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index a78036a291e..d427e9b4d36 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -239,8 +239,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
//calc random
if (e.GetEventType() != SMART_EVENT_LINK && e.event.event_chance < 100 && e.event.event_chance)
{
- uint32 rnd = urand(1, 100);
- if (e.event.event_chance <= rnd)
+ if (!roll_chance_i(e.event.event_chance))
return;
}
e.runOnce = true;//used for repeat check