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authorVincent-Michael <Vincent_Michael@gmx.de>2014-09-20 22:39:37 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2014-09-20 22:39:37 +0200
commitf767aef12eaf2e55deed89590eb9e8a39b0d1653 (patch)
treec8737ba6d3d7065daf61046ed9d424d7bfc7c5e0 /src
parent8e288dd6731ed608d8285f9f966783ee9b46eebf (diff)
parent72d08a146f3ca8369f173b9293d564673155491a (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Achievements/AchievementMgr.cpp src/server/game/Achievements/AchievementMgr.h src/server/game/Globals/ObjectMgr.cpp
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp20
-rw-r--r--src/server/game/Achievements/AchievementMgr.h23
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp7
-rw-r--r--src/server/game/Battlefield/Battlefield.h9
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.cpp615
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.h340
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp13
-rw-r--r--src/server/game/Maps/MapManager.cpp2
-rw-r--r--src/server/scripts/Kalimdor/zone_durotar.cpp3
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp14
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_moragg.cpp10
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp22
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp14
-rw-r--r--src/server/scripts/Northrend/VioletHold/violet_hold.cpp127
-rw-r--r--src/server/scripts/Northrend/zone_dragonblight.cpp18
-rw-r--r--src/server/scripts/Northrend/zone_grizzly_hills.cpp2
-rw-r--r--src/server/scripts/Northrend/zone_icecrown.cpp18
-rw-r--r--src/server/scripts/Northrend/zone_sholazar_basin.cpp24
-rw-r--r--src/server/scripts/Northrend/zone_storm_peaks.cpp12
-rw-r--r--src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp12
-rw-r--r--src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp26
-rw-r--r--src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp51
-rw-r--r--src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_anzu.cpp14
-rw-r--r--src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_darkweaver_syth.cpp227
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp16
-rw-r--r--src/server/scripts/Outland/BlackTemple/black_temple.cpp8
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_gurtogg_bloodboil.cpp37
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_illidan.cpp116
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp78
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp59
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_supremus.cpp8
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp64
-rw-r--r--src/server/scripts/Outland/BlackTemple/illidari_council.cpp117
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp62
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp31
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp90
-rw-r--r--src/server/scripts/Outland/zone_blades_edge_mountains.cpp7
-rw-r--r--src/server/scripts/Spells/spell_druid.cpp5
38 files changed, 1376 insertions, 945 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 0bb6fd8d3a1..92b1afb4e07 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -1005,7 +1005,7 @@ template<class T>
void AchievementMgr<T>::CheckAllAchievementCriteria(Player* referencePlayer)
{
// suppress sending packets
- for (uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i)
+ for (uint32 i = 0; i < ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i)
UpdateAchievementCriteria(AchievementCriteriaTypes(i), 0, 0, 0, NULL, referencePlayer);
}
@@ -1408,7 +1408,7 @@ bool AchievementMgr<T>::IsCompletedCriteria(AchievementCriteriaEntry const* achi
if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
{
// someone on this realm has already completed that achievement
- if (sAchievementMgr->IsRealmCompleted(achievement))
+ if (sAchievementMgr->IsRealmCompleted(achievement, GetOwner()->GetInstanceId())
return false;
}
@@ -1822,10 +1822,7 @@ void AchievementMgr<Player>::CompletedAchievement(AchievementEntry const* achiev
ca.date = time(NULL);
ca.changed = true;
- // don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement
- /// @todo where do set this instead?
- if (!(achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
- sAchievementMgr->SetRealmCompleted(achievement);
+ sAchievementMgr->SetRealmCompleted(achievement, GetOwner()->GetInstanceId());
_achievementPoints += achievement->points;
@@ -1918,7 +1915,7 @@ void AchievementMgr<Guild>::CompletedAchievement(AchievementEntry const* achieve
ca.guids.insert(groupMember->GetGUID());
}
- sAchievementMgr->SetRealmCompleted(achievement);
+ sAchievementMgr->SetRealmCompleted(achievement, referencePlayer->GetInstanceId());
_achievementPoints += achievement->points;
@@ -3183,7 +3180,7 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
continue;
}
else if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
- m_allCompletedAchievements.insert(achievementId);
+ m_allCompletedAchievements[achievementId] = uint32(0xFFFFFFFF);
}
while (result->NextRow());
@@ -3360,3 +3357,10 @@ AchievementCriteriaEntry const* AchievementGlobalMgr::GetAchievementCriteria(uin
{
return sAchievementCriteriaStore.LookupEntry(criteriaId);
}
+
+void AchievementGlobalMgr::OnInstanceDestroyed(uint32 instanceId)
+{
+ for (auto& realmCompletion : m_allCompletedAchievements)
+ if (realmCompletion.second == instanceId)
+ realmCompletion.second = uint32(0xFFFFFFFF);
+}
diff --git a/src/server/game/Achievements/AchievementMgr.h b/src/server/game/Achievements/AchievementMgr.h
index efa275ed3be..9bbf1304f65 100644
--- a/src/server/game/Achievements/AchievementMgr.h
+++ b/src/server/game/Achievements/AchievementMgr.h
@@ -352,14 +352,24 @@ class AchievementGlobalMgr
return iter != m_criteriaDataMap.end() ? &iter->second : NULL;
}
- bool IsRealmCompleted(AchievementEntry const* achievement) const
+ bool IsRealmCompleted(AchievementEntry const* achievement, uint32 instanceId) const
{
- return m_allCompletedAchievements.find(achievement->ID) != m_allCompletedAchievements.end();
+ AllCompletedAchievements::const_iterator itr = m_allCompletedAchievements.find(achievement->ID);
+ if (itr == m_allCompletedAchievements.end())
+ return false;
+
+ if (achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL)
+ return itr->second != instanceId;
+
+ return true;
}
- void SetRealmCompleted(AchievementEntry const* achievement)
+ void SetRealmCompleted(AchievementEntry const* achievement, uint32 instanceId)
{
- m_allCompletedAchievements.insert(achievement->ID);
+ if (IsRealmCompleted(achievement, instanceId))
+ return;
+
+ m_allCompletedAchievements[achievement->ID] = instanceId;
}
bool IsGroupCriteriaType(AchievementCriteriaTypes type) const
@@ -380,6 +390,9 @@ class AchievementGlobalMgr
return false;
}
+ // Removes instanceId as valid id to complete realm first kill achievements
+ void OnInstanceDestroyed(uint32 instanceId);
+
void LoadAchievementCriteriaList();
void LoadAchievementCriteriaData();
void LoadAchievementReferenceList();
@@ -403,7 +416,7 @@ class AchievementGlobalMgr
// store achievements by referenced achievement id to speed up lookup
AchievementListByReferencedId m_AchievementListByReferencedId;
- typedef std::set<uint32> AllCompletedAchievements;
+ typedef std::map<uint32 /*achievementId*/, uint32 /*instanceId*/> AllCompletedAchievements;
AllCompletedAchievements m_allCompletedAchievements;
AchievementRewards m_achievementRewards;
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 24eb7c8664e..ab90fca0115 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -322,8 +322,6 @@ void Battlefield::StartBattle()
InvitePlayersInZoneToWar();
InvitePlayersInQueueToWar();
- DoPlaySoundToAll(BF_START);
-
OnBattleStart();
}
@@ -339,11 +337,6 @@ void Battlefield::EndBattle(bool endByTimer)
if (!endByTimer)
SetDefenderTeam(GetAttackerTeam());
- if (GetDefenderTeam() == TEAM_ALLIANCE)
- DoPlaySoundToAll(BF_ALLIANCE_WINS);
- else
- DoPlaySoundToAll(BF_HORDE_WINS);
-
OnBattleEnd(endByTimer);
// Reset battlefield timer
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h
index b09350bb770..29b8f4a5126 100644
--- a/src/server/game/Battlefield/Battlefield.h
+++ b/src/server/game/Battlefield/Battlefield.h
@@ -45,9 +45,9 @@ enum BattlefieldObjectiveStates
enum BattlefieldSounds
{
- BF_HORDE_WINS = 8454,
- BF_ALLIANCE_WINS = 8455,
- BF_START = 3439
+ BF_SOUND_HORDE_WINS = 8454,
+ BF_SOUND_ALLIANCE_WINS = 8455,
+ BF_SOUND_START = 3439
};
enum BattlefieldTimers
@@ -98,9 +98,10 @@ class BfCapturePoint
bool SetCapturePointData(GameObject* capturePoint);
GameObject* GetCapturePointGo();
- uint32 GetCapturePointEntry(){ return m_capturePointEntry; }
+ uint32 GetCapturePointEntry() const { return m_capturePointEntry; }
TeamId GetTeamId() { return m_team; }
+
protected:
bool DelCapturePoint();
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
index 360d2d68bc3..3b3f6eb247a 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
@@ -21,6 +21,7 @@
#include "BattlefieldWG.h"
#include "AchievementMgr.h"
+#include "CreatureTextMgr.h"
#include "Battleground.h"
#include "MapManager.h"
#include "ObjectMgr.h"
@@ -32,11 +33,11 @@
BattlefieldWG::~BattlefieldWG()
{
- for (Workshop::const_iterator itr = WorkshopsList.begin(); itr != WorkshopsList.end(); ++itr)
- delete *itr;
+ for (WintergraspWorkshop* workshop : Workshops)
+ delete workshop;
- for (GameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr)
- delete *itr;
+ for (BfWGGameObjectBuilding* building : BuildingsInZone)
+ delete building;
}
bool BattlefieldWG::SetupBattlefield()
@@ -112,14 +113,14 @@ bool BattlefieldWG::SetupBattlefield()
// Spawn workshop creatures and gameobjects
for (uint8 i = 0; i < WG_MAX_WORKSHOP; i++)
{
- WGWorkshop* workshop = new WGWorkshop(this, i);
+ WintergraspWorkshop* workshop = new WintergraspWorkshop(this, i);
if (i < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST)
workshop->GiveControlTo(GetAttackerTeam(), true);
else
workshop->GiveControlTo(GetDefenderTeam(), true);
// Note: Capture point is added once the gameobject is created.
- WorkshopsList.insert(workshop);
+ Workshops.insert(workshop);
}
// Spawn NPCs in the defender's keep, both Horde and Alliance
@@ -169,8 +170,8 @@ bool BattlefieldWG::SetupBattlefield()
{
if (GameObject* go = SpawnGameObject(WGGameObjectBuilding[i].entry, WGGameObjectBuilding[i].x, WGGameObjectBuilding[i].y, WGGameObjectBuilding[i].z, WGGameObjectBuilding[i].o))
{
- BfWGGameObjectBuilding* b = new BfWGGameObjectBuilding(this);
- b->Init(go, WGGameObjectBuilding[i].type, WGGameObjectBuilding[i].WorldState, WGGameObjectBuilding[i].nameId);
+ BfWGGameObjectBuilding* b = new BfWGGameObjectBuilding(this, WGGameObjectBuilding[i].type, WGGameObjectBuilding[i].WorldState);
+ b->Init(go);
if (!IsEnabled() && go->GetEntry() == GO_WINTERGRASP_VAULT_GATE)
go->SetDestructibleState(GO_DESTRUCTIBLE_DESTROYED);
BuildingsInZone.insert(b);
@@ -233,13 +234,10 @@ void BattlefieldWG::OnBattleStart()
}
// Rebuild all wall
- for (GameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr)
+ for (BfWGGameObjectBuilding* building : BuildingsInZone)
{
- if (*itr)
- {
- (*itr)->Rebuild();
- (*itr)->UpdateTurretAttack(false);
- }
+ building->Rebuild();
+ building->UpdateTurretAttack(false);
}
SetData(BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT, 0);
@@ -248,9 +246,8 @@ void BattlefieldWG::OnBattleStart()
SetData(BATTLEFIELD_WG_DATA_DAMAGED_TOWER_DEF, 0);
// Update graveyard (in no war time all graveyard is to deffender, in war time, depend of base)
- for (Workshop::const_iterator itr = WorkshopsList.begin(); itr != WorkshopsList.end(); ++itr)
- if (*itr)
- (*itr)->UpdateGraveyardAndWorkshop();
+ for (WintergraspWorkshop* workshop : Workshops)
+ workshop->UpdateGraveyardAndWorkshop();
for (uint8 team = 0; team < 2; ++team)
for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
@@ -268,7 +265,7 @@ void BattlefieldWG::OnBattleStart()
// Initialize vehicle counter
UpdateCounterVehicle(true);
// Send start warning to all players
- SendWarning(BATTLEFIELD_WG_TEXT_START);
+ SendWarning(BATTLEFIELD_WG_TEXT_START_BATTLE);
}
void BattlefieldWG::UpdateCounterVehicle(bool init)
@@ -281,15 +278,12 @@ void BattlefieldWG::UpdateCounterVehicle(bool init)
SetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H, 0);
SetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A, 0);
- for (Workshop::const_iterator itr = WorkshopsList.begin(); itr != WorkshopsList.end(); ++itr)
+ for (WintergraspWorkshop* workshop : Workshops)
{
- if (WGWorkshop* workshop = (*itr))
- {
- if (workshop->teamControl == TEAM_ALLIANCE)
- UpdateData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A, 4);
- else if (workshop->teamControl == TEAM_HORDE)
- UpdateData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H, 4);
- }
+ if (workshop->GetTeamControl() == TEAM_ALLIANCE)
+ UpdateData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A, 4);
+ else if (workshop->GetTeamControl() == TEAM_HORDE)
+ UpdateData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H, 4);
}
UpdateVehicleCountWG();
@@ -354,10 +348,11 @@ void BattlefieldWG::OnBattleEnd(bool endByTimer)
portal->SetFaction(WintergraspFaction[GetDefenderTeam()]);
// Saving data
- for (GameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr)
- (*itr)->Save();
- for (Workshop::const_iterator itr = WorkshopsList.begin(); itr != WorkshopsList.end(); ++itr)
- (*itr)->Save();
+ for (BfWGGameObjectBuilding* building : BuildingsInZone)
+ building->Save();
+
+ for (WintergraspWorkshop* workshop : Workshops)
+ workshop->Save();
for (GuidSet::const_iterator itr = m_PlayersInWar[GetDefenderTeam()].begin(); itr != m_PlayersInWar[GetDefenderTeam()].end(); ++itr)
{
@@ -409,9 +404,9 @@ void BattlefieldWG::OnBattleEnd(bool endByTimer)
}
if (!endByTimer) // win alli/horde
- SendWarning((GetDefenderTeam() == TEAM_ALLIANCE) ? BATTLEFIELD_WG_TEXT_WIN_KEEP : BATTLEFIELD_WG_TEXT_WIN_KEEP + 1);
+ SendWarning(GetDefenderTeam() == TEAM_ALLIANCE ? BATTLEFIELD_WG_TEXT_FORTRESS_CAPTURE_ALLIANCE : BATTLEFIELD_WG_TEXT_FORTRESS_CAPTURE_HORDE);
else // defend alli/horde
- SendWarning((GetDefenderTeam() == TEAM_ALLIANCE) ? BATTLEFIELD_WG_TEXT_DEFEND_KEEP : BATTLEFIELD_WG_TEXT_DEFEND_KEEP + 1);
+ SendWarning(GetDefenderTeam() == TEAM_ALLIANCE ? BATTLEFIELD_WG_TEXT_FORTRESS_DEFEND_ALLIANCE : BATTLEFIELD_WG_TEXT_FORTRESS_DEFEND_HORDE);
}
// *******************************************************
@@ -442,7 +437,7 @@ void BattlefieldWG::DoCompleteOrIncrementAchievement(uint32 achievement, Player*
void BattlefieldWG::OnStartGrouping()
{
- SendWarning(BATTLEFIELD_WG_TEXT_WILL_START);
+ SendWarning(BATTLEFIELD_WG_TEXT_START_GROUPING);
}
uint8 BattlefieldWG::GetSpiritGraveyardId(uint32 areaId) const
@@ -497,13 +492,13 @@ void BattlefieldWG::OnCreatureCreate(Creature* creature)
case NPC_WINTERGRASP_CATAPULT:
case NPC_WINTERGRASP_DEMOLISHER:
{
- if (!creature->ToTempSummon() || !creature->ToTempSummon()->GetSummonerGUID() || !sObjectAccessor->FindPlayer(creature->ToTempSummon()->GetSummonerGUID()))
+ if (!creature->ToTempSummon() || !creature->ToTempSummon()->GetSummonerGUID() || !ObjectAccessor::FindPlayer(creature->ToTempSummon()->GetSummonerGUID()))
{
creature->DespawnOrUnsummon();
return;
}
- Player* creator = sObjectAccessor->FindPlayer(creature->ToTempSummon()->GetSummonerGUID());
+ Player* creator = ObjectAccessor::FindPlayer(creature->ToTempSummon()->GetSummonerGUID());
TeamId team = creator->GetTeamId();
if (team == TEAM_HORDE)
@@ -599,19 +594,16 @@ void BattlefieldWG::OnGameObjectCreate(GameObject* go)
return;
}
- for (Workshop::const_iterator itr = WorkshopsList.begin(); itr != WorkshopsList.end(); ++itr)
+ for (WintergraspWorkshop* workshop : Workshops)
{
- if (WGWorkshop* workshop = (*itr))
+ if (workshop->GetId() == workshopId)
{
- if (workshop->workshopId == workshopId)
- {
- WintergraspCapturePoint* capturePoint = new WintergraspCapturePoint(this, GetAttackerTeam());
+ WintergraspCapturePoint* capturePoint = new WintergraspCapturePoint(this, GetAttackerTeam());
- capturePoint->SetCapturePointData(go);
- capturePoint->LinkToWorkshop(workshop);
- AddCapturePoint(capturePoint);
- break;
- }
+ capturePoint->SetCapturePointData(go);
+ capturePoint->LinkToWorkshop(workshop);
+ AddCapturePoint(capturePoint);
+ break;
}
}
}
@@ -689,7 +681,8 @@ void BattlefieldWG::PromotePlayer(Player* killer)
{
killer->RemoveAura(SPELL_RECRUIT);
killer->CastSpell(killer, SPELL_CORPORAL, true);
- SendWarning(BATTLEFIELD_WG_TEXT_FIRSTRANK, killer);
+ if (Creature* stalker = GetCreature(StalkerGuid))
+ sCreatureTextMgr->SendChat(stalker, BATTLEFIELD_WG_TEXT_RANK_CORPORAL, killer, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_OTHER, false, killer);
}
else
killer->CastSpell(killer, SPELL_RECRUIT, true);
@@ -700,7 +693,8 @@ void BattlefieldWG::PromotePlayer(Player* killer)
{
killer->RemoveAura(SPELL_CORPORAL);
killer->CastSpell(killer, SPELL_LIEUTENANT, true);
- SendWarning(BATTLEFIELD_WG_TEXT_SECONDRANK, killer);
+ if (Creature* stalker = GetCreature(StalkerGuid))
+ sCreatureTextMgr->SendChat(stalker, BATTLEFIELD_WG_TEXT_RANK_FIRST_LIEUTENANT, killer, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_OTHER, false, killer);
}
else
killer->CastSpell(killer, SPELL_CORPORAL, true);
@@ -828,22 +822,21 @@ void BattlefieldWG::FillInitialWorldStates(WorldPacket& data)
data << uint32(BATTLEFIELD_WG_WORLD_STATE_VEHICLE_A) << uint32(GetData(BATTLEFIELD_WG_DATA_VEHICLE_A));
data << uint32(BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_A) << GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A);
- for (GameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr)
- data << (*itr)->m_WorldState << (*itr)->m_State;
+ for (BfWGGameObjectBuilding* building : BuildingsInZone)
+ building->FillInitialWorldStates(data);
- for (Workshop::const_iterator itr = WorkshopsList.begin(); itr != WorkshopsList.end(); ++itr)
- if (*itr)
- data << WorkshopsData[(*itr)->workshopId].worldstate << (*itr)->state;
+ for (WintergraspWorkshop* workshop : Workshops)
+ workshop->FillInitialWorldStates(data);
}
void BattlefieldWG::SendInitWorldStatesTo(Player* player)
{
- WorldPacket data(SMSG_INIT_WORLD_STATES, (4 + 4 + 4 + 2 + (BuildingsInZone.size() * 8) + (WorkshopsList.size() * 8)));
+ WorldPacket data(SMSG_INIT_WORLD_STATES, 4 + 4 + 4 + 2 + (BuildingsInZone.size() * 8) + (Workshops.size() * 8));
data << uint32(m_MapId);
data << uint32(m_ZoneId);
- data << uint32(0);
- data << uint16(10 + BuildingsInZone.size() + WorkshopsList.size()); // Number of fields
+ data << uint32(0); // AreaId
+ data << uint16(10 + BuildingsInZone.size() + Workshops.size()); // Number of fields
FillInitialWorldStates(data);
@@ -931,18 +924,16 @@ void BattlefieldWG::ProcessEvent(WorldObject* obj, uint32 eventId)
}
// if destroy or damage event, search the wall/tower and update worldstate/send warning message
- for (GameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr)
+ for (BfWGGameObjectBuilding* building : BuildingsInZone)
{
- if (GameObject* build = GetGameObject((*itr)->m_BuildGUID))
+ if (go->GetGUID() == building->GetGUID())
{
- if (go->GetEntry() == build->GetEntry())
+ if (GameObject* buildingGo = GetGameObject(building->GetGUID()))
{
- if (build->GetGOInfo()->building.damagedEvent == eventId)
- (*itr)->Damaged();
-
- if (build->GetGOInfo()->building.destroyedEvent == eventId)
- (*itr)->Destroyed();
-
+ if (buildingGo->GetGOInfo()->building.damagedEvent == eventId)
+ building->Damaged();
+ else if (buildingGo->GetGOInfo()->building.destroyedEvent == eventId)
+ building->Destroyed();
break;
}
}
@@ -1046,13 +1037,13 @@ WintergraspCapturePoint::WintergraspCapturePoint(BattlefieldWG* battlefield, Tea
{
m_Bf = battlefield;
m_team = teamInControl;
- m_Workshop = NULL;
+ m_Workshop = nullptr;
}
void WintergraspCapturePoint::ChangeTeam(TeamId /*oldTeam*/)
{
ASSERT(m_Workshop);
- m_Workshop->GiveControlTo(m_team, false);
+ m_Workshop->GiveControlTo(m_team);
}
BfGraveyardWG::BfGraveyardWG(BattlefieldWG* battlefield) : BfGraveyard(battlefield)
@@ -1061,35 +1052,36 @@ BfGraveyardWG::BfGraveyardWG(BattlefieldWG* battlefield) : BfGraveyard(battlefie
m_GossipTextId = 0;
}
-BfWGGameObjectBuilding::BfWGGameObjectBuilding(BattlefieldWG* wg)
+BfWGGameObjectBuilding::BfWGGameObjectBuilding(BattlefieldWG* wg, WintergraspGameObjectBuildingType type, uint32 worldState)
{
- m_WG = wg;
- m_Team = 0;
- m_Type = 0;
- m_WorldState = 0;
- m_State = 0;
- m_NameId = 0;
+ ASSERT(wg);
+
+ _wg = wg;
+ _teamControl = TEAM_NEUTRAL;
+ _type = type;
+ _worldState = worldState;
+ _state = BATTLEFIELD_WG_OBJECTSTATE_NONE;
}
void BfWGGameObjectBuilding::Rebuild()
{
- switch (m_Type)
+ switch (_type)
{
case BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER:
case BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST:
case BATTLEFIELD_WG_OBJECTTYPE_DOOR:
case BATTLEFIELD_WG_OBJECTTYPE_WALL:
- m_Team = m_WG->GetDefenderTeam(); // Objects that are part of the keep should be the defender's
+ _teamControl = _wg->GetDefenderTeam(); // Objects that are part of the keep should be the defender's
break;
case BATTLEFIELD_WG_OBJECTTYPE_TOWER:
- m_Team = m_WG->GetAttackerTeam(); // The towers in the south should be the attacker's
+ _teamControl = _wg->GetAttackerTeam(); // The towers in the south should be the attacker's
break;
default:
- m_Team = TEAM_NEUTRAL;
+ _teamControl = TEAM_NEUTRAL;
break;
}
- if (GameObject* build = m_WG->GetGameObject(m_BuildGUID))
+ if (GameObject* build = _wg->GetGameObject(_buildGUID))
{
// Rebuild gameobject
if (build->IsDestructibleBuilding())
@@ -1100,143 +1092,141 @@ void BfWGGameObjectBuilding::Rebuild()
go->SetGoState(GO_STATE_READY);
// Update worldstate
- m_State = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT - (m_Team * 3);
- m_WG->SendUpdateWorldState(m_WorldState, m_State);
+ _state = WintergraspGameObjectState(BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT - (_teamControl * 3));
+ _wg->SendUpdateWorldState(_worldState, _state);
}
UpdateCreatureAndGo();
- build->SetFaction(WintergraspFaction[m_Team]);
+ build->SetFaction(WintergraspFaction[_teamControl]);
}
}
void BfWGGameObjectBuilding::Damaged()
{
// Update worldstate
- m_State = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DAMAGE - (m_Team * 3);
- m_WG->SendUpdateWorldState(m_WorldState, m_State);
+ _state = WintergraspGameObjectState(BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DAMAGE - (_teamControl * 3));
+ _wg->SendUpdateWorldState(_worldState, _state);
// Send warning message
- if (m_NameId) // tower damage + name
- m_WG->SendWarning(m_NameId);
+ if (_staticTowerInfo)
+ _wg->SendWarning(_staticTowerInfo->TextIds.Damaged);
- for (ObjectGuid guid : m_CreatureTopList[m_WG->GetAttackerTeam()])
- if (Creature* creature = m_WG->GetCreature(guid))
- m_WG->HideNpc(creature);
+ for (ObjectGuid guid : m_CreatureTopList[_wg->GetAttackerTeam()])
+ if (Creature* creature = _wg->GetCreature(guid))
+ _wg->HideNpc(creature);
for (ObjectGuid guid : m_TurretTopList)
- if (Creature* creature = m_WG->GetCreature(guid))
- m_WG->HideNpc(creature);
+ if (Creature* creature = _wg->GetCreature(guid))
+ _wg->HideNpc(creature);
- if (m_Type == BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER)
- m_WG->UpdateDamagedTowerCount(m_WG->GetDefenderTeam());
- else if (m_Type == BATTLEFIELD_WG_OBJECTTYPE_TOWER)
- m_WG->UpdateDamagedTowerCount(m_WG->GetAttackerTeam());
+ if (_type == BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER)
+ _wg->UpdateDamagedTowerCount(_wg->GetDefenderTeam());
+ else if (_type == BATTLEFIELD_WG_OBJECTTYPE_TOWER)
+ _wg->UpdateDamagedTowerCount(_wg->GetAttackerTeam());
}
void BfWGGameObjectBuilding::Destroyed()
{
// Update worldstate
- m_State = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DESTROY - (m_Team * 3);
- m_WG->SendUpdateWorldState(m_WorldState, m_State);
+ _state = WintergraspGameObjectState(BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DESTROY - (_teamControl * 3));
+ _wg->SendUpdateWorldState(_worldState, _state);
// Warn players
- if (m_NameId)
- m_WG->SendWarning(m_NameId);
+ if (_staticTowerInfo)
+ _wg->SendWarning(_staticTowerInfo->TextIds.Destroyed);
- switch (m_Type)
+ switch (_type)
{
// Inform the global wintergrasp script of the destruction of this object
case BATTLEFIELD_WG_OBJECTTYPE_TOWER:
case BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER:
- m_WG->UpdatedDestroyedTowerCount(TeamId(m_Team));
+ _wg->UpdatedDestroyedTowerCount(_teamControl);
break;
case BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST:
- if (GameObject* build = m_WG->GetGameObject(m_BuildGUID))
+ if (GameObject* build = _wg->GetGameObject(_buildGUID))
if (GameObject* go = build->FindNearestGameObject(GO_WINTERGRASP_KEEP_COLLISION_WALL, 50.0f))
go->SetGoState(GO_STATE_ACTIVE);
- m_WG->SetRelicInteractible(true);
- if (m_WG->GetRelic())
- m_WG->GetRelic()->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
+ _wg->SetRelicInteractible(true);
+ if (_wg->GetRelic())
+ _wg->GetRelic()->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
else
- TC_LOG_ERROR("misc", "BattlefieldWG: Relic not found.");
+ TC_LOG_ERROR("bg.battlefield.wg", "Titan Relic not found.");
+ break;
+ default:
break;
}
- m_WG->BrokenWallOrTower(TeamId(m_Team));
+ _wg->BrokenWallOrTower(_teamControl);
}
-void BfWGGameObjectBuilding::Init(GameObject* go, uint32 type, uint32 worldstate, uint32 nameId)
+void BfWGGameObjectBuilding::Init(GameObject* go)
{
if (!go)
return;
// GameObject associated to object
- m_BuildGUID = go->GetGUID();
-
- // Type of building (WALL/TOWER/DOOR)
- m_Type = type;
+ _buildGUID = go->GetGUID();
- // WorldState for client (icon on map)
- m_WorldState = worldstate;
-
- // NameId for Warning text
- m_NameId = nameId;
-
- switch (m_Type)
+ switch (_type)
{
case BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER:
case BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST:
case BATTLEFIELD_WG_OBJECTTYPE_DOOR:
case BATTLEFIELD_WG_OBJECTTYPE_WALL:
- m_Team = m_WG->GetDefenderTeam(); // Objects that are part of the keep should be the defender's
+ _teamControl = _wg->GetDefenderTeam(); // Objects that are part of the keep should be the defender's
break;
case BATTLEFIELD_WG_OBJECTTYPE_TOWER:
- m_Team = m_WG->GetAttackerTeam(); // The towers in the south should be the attacker's
+ _teamControl = _wg->GetAttackerTeam(); // The towers in the south should be the attacker's
break;
default:
- m_Team = TEAM_NEUTRAL;
+ _teamControl = TEAM_NEUTRAL;
break;
}
- m_State = sWorld->getWorldState(m_WorldState);
- switch (m_State)
+ _state = WintergraspGameObjectState(sWorld->getWorldState(_worldState));
+ switch (_state)
{
+ case BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_INTACT:
case BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT:
case BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT:
go->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING, NULL, true);
break;
+ case BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_DESTROY:
case BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DESTROY:
case BATTLEFIELD_WG_OBJECTSTATE_HORDE_DESTROY:
go->SetDestructibleState(GO_DESTRUCTIBLE_DESTROYED);
break;
+ case BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_DAMAGE:
case BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DAMAGE:
case BATTLEFIELD_WG_OBJECTSTATE_HORDE_DAMAGE:
go->SetDestructibleState(GO_DESTRUCTIBLE_DAMAGED);
break;
+ default:
+ break;
}
int32 towerId = -1;
switch (go->GetEntry())
{
case GO_WINTERGRASP_FORTRESS_TOWER_1:
- towerId = 0;
+ towerId = BATTLEFIELD_WG_TOWER_FORTRESS_NW;
break;
case GO_WINTERGRASP_FORTRESS_TOWER_2:
- towerId = 1;
+ towerId = BATTLEFIELD_WG_TOWER_FORTRESS_SW;
break;
case GO_WINTERGRASP_FORTRESS_TOWER_3:
- towerId = 2;
+ towerId = BATTLEFIELD_WG_TOWER_FORTRESS_SE;
break;
case GO_WINTERGRASP_FORTRESS_TOWER_4:
- towerId = 3;
+ towerId = BATTLEFIELD_WG_TOWER_FORTRESS_NE;
break;
case GO_WINTERGRASP_SHADOWSIGHT_TOWER:
- towerId = 4;
+ towerId = BATTLEFIELD_WG_TOWER_SHADOWSIGHT;
break;
case GO_WINTERGRASP_WINTER_S_EDGE_TOWER:
- towerId = 5;
+ towerId = BATTLEFIELD_WG_TOWER_WINTER_S_EDGE;
break;
case GO_WINTERGRASP_FLAMEWATCH_TOWER:
- towerId = 6;
+ towerId = BATTLEFIELD_WG_TOWER_FLAMEWATCH;
break;
}
@@ -1246,9 +1236,9 @@ void BfWGGameObjectBuilding::Init(GameObject* go, uint32 type, uint32 worldstate
for (uint8 i = 0; i < AttackTowers[towerId - 4].nbObject; i++)
{
WintergraspObjectPositionData const& gobData = AttackTowers[towerId - 4].GameObject[i];
- if (GameObject* goHorde = m_WG->SpawnGameObject(gobData.entryHorde, gobData.x, gobData.y, gobData.z, gobData.o))
+ if (GameObject* goHorde = _wg->SpawnGameObject(gobData.entryHorde, gobData.x, gobData.y, gobData.z, gobData.o))
m_GameObjectList[TEAM_HORDE].insert(goHorde->GetGUID());
- if (GameObject* goAlliance = m_WG->SpawnGameObject(gobData.entryAlliance, gobData.x, gobData.y, gobData.z, gobData.o))
+ if (GameObject* goAlliance = _wg->SpawnGameObject(gobData.entryAlliance, gobData.x, gobData.y, gobData.z, gobData.o))
m_GameObjectList[TEAM_ALLIANCE].insert(goAlliance->GetGUID());
}
@@ -1256,9 +1246,9 @@ void BfWGGameObjectBuilding::Init(GameObject* go, uint32 type, uint32 worldstate
for (uint8 i = 0; i < AttackTowers[towerId - 4].nbCreatureBottom; i++)
{
WintergraspObjectPositionData const& creatureData = AttackTowers[towerId - 4].CreatureBottom[i];
- if (Creature* creature = m_WG->SpawnCreature(creatureData.entryHorde, creatureData.x, creatureData.y, creatureData.z, creatureData.o, TEAM_HORDE))
+ if (Creature* creature = _wg->SpawnCreature(creatureData.entryHorde, creatureData.x, creatureData.y, creatureData.z, creatureData.o, TEAM_HORDE))
m_CreatureBottomList[TEAM_HORDE].insert(creature->GetGUID());
- if (Creature* creature = m_WG->SpawnCreature(creatureData.entryAlliance, creatureData.x, creatureData.y, creatureData.z, creatureData.o, TEAM_ALLIANCE))
+ if (Creature* creature = _wg->SpawnCreature(creatureData.entryAlliance, creatureData.x, creatureData.y, creatureData.z, creatureData.o, TEAM_ALLIANCE))
m_CreatureBottomList[TEAM_ALLIANCE].insert(creature->GetGUID());
}
@@ -1266,20 +1256,23 @@ void BfWGGameObjectBuilding::Init(GameObject* go, uint32 type, uint32 worldstate
for (uint8 i = 0; i < AttackTowers[towerId - 4].nbCreatureTop; i++)
{
WintergraspObjectPositionData const& creatureData = AttackTowers[towerId - 4].CreatureTop[i];
- if (Creature* creature = m_WG->SpawnCreature(creatureData.entryHorde, creatureData.x, creatureData.y, creatureData.z, creatureData.o, TEAM_HORDE))
+ if (Creature* creature = _wg->SpawnCreature(creatureData.entryHorde, creatureData.x, creatureData.y, creatureData.z, creatureData.o, TEAM_HORDE))
m_CreatureTopList[TEAM_HORDE].insert(creature->GetGUID());
- if (Creature* creature = m_WG->SpawnCreature(creatureData.entryAlliance, creatureData.x, creatureData.y, creatureData.z, creatureData.o, TEAM_ALLIANCE))
+ if (Creature* creature = _wg->SpawnCreature(creatureData.entryAlliance, creatureData.x, creatureData.y, creatureData.z, creatureData.o, TEAM_ALLIANCE))
m_CreatureTopList[TEAM_ALLIANCE].insert(creature->GetGUID());
}
}
if (towerId >= 0)
{
+ ASSERT(towerId < WG_MAX_TOWER);
+ _staticTowerInfo = &TowerData[towerId];
+
// Spawn Turret bottom
for (uint8 i = 0; i < TowerCannon[towerId].nbTowerCannonBottom; i++)
{
Position const& turretPos = TowerCannon[towerId].TowerCannonBottom[i];
- if (Creature* turret = m_WG->SpawnCreature(NPC_WINTERGRASP_TOWER_CANNON, turretPos, TEAM_ALLIANCE))
+ if (Creature* turret = _wg->SpawnCreature(NPC_WINTERGRASP_TOWER_CANNON, turretPos, TEAM_ALLIANCE))
{
m_TowerCannonBottomList.insert(turret->GetGUID());
switch (go->GetEntry())
@@ -1288,15 +1281,15 @@ void BfWGGameObjectBuilding::Init(GameObject* go, uint32 type, uint32 worldstate
case GO_WINTERGRASP_FORTRESS_TOWER_2:
case GO_WINTERGRASP_FORTRESS_TOWER_3:
case GO_WINTERGRASP_FORTRESS_TOWER_4:
- turret->setFaction(WintergraspFaction[m_WG->GetDefenderTeam()]);
+ turret->setFaction(WintergraspFaction[_wg->GetDefenderTeam()]);
break;
case GO_WINTERGRASP_SHADOWSIGHT_TOWER:
case GO_WINTERGRASP_WINTER_S_EDGE_TOWER:
case GO_WINTERGRASP_FLAMEWATCH_TOWER:
- turret->setFaction(WintergraspFaction[m_WG->GetAttackerTeam()]);
+ turret->setFaction(WintergraspFaction[_wg->GetAttackerTeam()]);
break;
}
- m_WG->HideNpc(turret);
+ _wg->HideNpc(turret);
}
}
@@ -1304,7 +1297,7 @@ void BfWGGameObjectBuilding::Init(GameObject* go, uint32 type, uint32 worldstate
for (uint8 i = 0; i < TowerCannon[towerId].nbTurretTop; i++)
{
Position const& towerCannonPos = TowerCannon[towerId].TurretTop[i];
- if (Creature* turret = m_WG->SpawnCreature(NPC_WINTERGRASP_TOWER_CANNON, towerCannonPos, TeamId(0)))
+ if (Creature* turret = _wg->SpawnCreature(NPC_WINTERGRASP_TOWER_CANNON, towerCannonPos, TeamId(0)))
{
m_TurretTopList.insert(turret->GetGUID());
switch (go->GetEntry())
@@ -1313,15 +1306,15 @@ void BfWGGameObjectBuilding::Init(GameObject* go, uint32 type, uint32 worldstate
case GO_WINTERGRASP_FORTRESS_TOWER_2:
case GO_WINTERGRASP_FORTRESS_TOWER_3:
case GO_WINTERGRASP_FORTRESS_TOWER_4:
- turret->setFaction(WintergraspFaction[m_WG->GetDefenderTeam()]);
+ turret->setFaction(WintergraspFaction[_wg->GetDefenderTeam()]);
break;
case GO_WINTERGRASP_SHADOWSIGHT_TOWER:
case GO_WINTERGRASP_WINTER_S_EDGE_TOWER:
case GO_WINTERGRASP_FLAMEWATCH_TOWER:
- turret->setFaction(WintergraspFaction[m_WG->GetAttackerTeam()]);
+ turret->setFaction(WintergraspFaction[_wg->GetAttackerTeam()]);
break;
}
- m_WG->HideNpc(turret);
+ _wg->HideNpc(turret);
}
}
UpdateCreatureAndGo();
@@ -1330,61 +1323,58 @@ void BfWGGameObjectBuilding::Init(GameObject* go, uint32 type, uint32 worldstate
void BfWGGameObjectBuilding::UpdateCreatureAndGo()
{
- for (ObjectGuid guid : m_CreatureTopList[m_WG->GetDefenderTeam()])
- if (Creature* creature = m_WG->GetCreature(guid))
- m_WG->HideNpc(creature);
+ for (ObjectGuid guid : m_CreatureTopList[_wg->GetDefenderTeam()])
+ if (Creature* creature = _wg->GetCreature(guid))
+ _wg->HideNpc(creature);
- for (ObjectGuid guid : m_CreatureTopList[m_WG->GetAttackerTeam()])
- if (Creature* creature = m_WG->GetCreature(guid))
- m_WG->ShowNpc(creature, true);
+ for (ObjectGuid guid : m_CreatureTopList[_wg->GetAttackerTeam()])
+ if (Creature* creature = _wg->GetCreature(guid))
+ _wg->ShowNpc(creature, true);
- for (ObjectGuid guid : m_CreatureBottomList[m_WG->GetDefenderTeam()])
- if (Creature* creature = m_WG->GetCreature(guid))
- m_WG->HideNpc(creature);
+ for (ObjectGuid guid : m_CreatureBottomList[_wg->GetDefenderTeam()])
+ if (Creature* creature = _wg->GetCreature(guid))
+ _wg->HideNpc(creature);
- for (ObjectGuid guid : m_CreatureBottomList[m_WG->GetAttackerTeam()])
- if (Creature* creature = m_WG->GetCreature(guid))
- m_WG->ShowNpc(creature, true);
+ for (ObjectGuid guid : m_CreatureBottomList[_wg->GetAttackerTeam()])
+ if (Creature* creature = _wg->GetCreature(guid))
+ _wg->ShowNpc(creature, true);
- for (ObjectGuid guid : m_GameObjectList[m_WG->GetDefenderTeam()])
- if (GameObject* object = m_WG->GetGameObject(guid))
- object->SetRespawnTime(RESPAWN_ONE_DAY);
+ for (ObjectGuid guid : m_GameObjectList[_wg->GetDefenderTeam()])
+ if (GameObject* go = _wg->GetGameObject(guid))
+ go->SetRespawnTime(RESPAWN_ONE_DAY);
- for (ObjectGuid guid : m_GameObjectList[m_WG->GetAttackerTeam()])
- if (GameObject* object = m_WG->GetGameObject(guid))
- object->SetRespawnTime(RESPAWN_IMMEDIATELY);
+ for (ObjectGuid guid : m_GameObjectList[_wg->GetAttackerTeam()])
+ if (GameObject* go = _wg->GetGameObject(guid))
+ go->SetRespawnTime(RESPAWN_IMMEDIATELY);
}
void BfWGGameObjectBuilding::UpdateTurretAttack(bool disable)
{
for (ObjectGuid guid : m_TowerCannonBottomList)
{
- if (Creature* creature = m_WG->GetCreature(guid))
+ if (Creature* creature = _wg->GetCreature(guid))
{
- if (GameObject* build = m_WG->GetGameObject(m_BuildGUID))
- {
- if (disable)
- m_WG->HideNpc(creature);
- else
- m_WG->ShowNpc(creature, true);
+ if (disable)
+ _wg->HideNpc(creature);
+ else
+ _wg->ShowNpc(creature, true);
- switch (build->GetEntry())
+ switch (_buildGUID.GetEntry())
+ {
+ case GO_WINTERGRASP_FORTRESS_TOWER_1:
+ case GO_WINTERGRASP_FORTRESS_TOWER_2:
+ case GO_WINTERGRASP_FORTRESS_TOWER_3:
+ case GO_WINTERGRASP_FORTRESS_TOWER_4:
{
- case GO_WINTERGRASP_FORTRESS_TOWER_1:
- case GO_WINTERGRASP_FORTRESS_TOWER_2:
- case GO_WINTERGRASP_FORTRESS_TOWER_3:
- case GO_WINTERGRASP_FORTRESS_TOWER_4:
- {
- creature->setFaction(WintergraspFaction[m_WG->GetDefenderTeam()]);
- break;
- }
- case GO_WINTERGRASP_SHADOWSIGHT_TOWER:
- case GO_WINTERGRASP_WINTER_S_EDGE_TOWER:
- case GO_WINTERGRASP_FLAMEWATCH_TOWER:
- {
- creature->setFaction(WintergraspFaction[m_WG->GetAttackerTeam()]);
- break;
- }
+ creature->setFaction(WintergraspFaction[_wg->GetDefenderTeam()]);
+ break;
+ }
+ case GO_WINTERGRASP_SHADOWSIGHT_TOWER:
+ case GO_WINTERGRASP_WINTER_S_EDGE_TOWER:
+ case GO_WINTERGRASP_FLAMEWATCH_TOWER:
+ {
+ creature->setFaction(WintergraspFaction[_wg->GetAttackerTeam()]);
+ break;
}
}
}
@@ -1392,238 +1382,179 @@ void BfWGGameObjectBuilding::UpdateTurretAttack(bool disable)
for (ObjectGuid guid : m_TurretTopList)
{
- if (Creature* creature = m_WG->GetCreature(guid))
+ if (Creature* creature = _wg->GetCreature(guid))
{
- if (GameObject* build = m_WG->GetGameObject(m_BuildGUID))
- {
- if (disable)
- m_WG->HideNpc(creature);
- else
- m_WG->ShowNpc(creature, true);
+ if (disable)
+ _wg->HideNpc(creature);
+ else
+ _wg->ShowNpc(creature, true);
- switch (build->GetEntry())
+ switch (_buildGUID.GetEntry())
+ {
+ case GO_WINTERGRASP_FORTRESS_TOWER_1:
+ case GO_WINTERGRASP_FORTRESS_TOWER_2:
+ case GO_WINTERGRASP_FORTRESS_TOWER_3:
+ case GO_WINTERGRASP_FORTRESS_TOWER_4:
{
- case GO_WINTERGRASP_FORTRESS_TOWER_1:
- case GO_WINTERGRASP_FORTRESS_TOWER_2:
- case GO_WINTERGRASP_FORTRESS_TOWER_3:
- case GO_WINTERGRASP_FORTRESS_TOWER_4:
- {
- creature->setFaction(WintergraspFaction[m_WG->GetDefenderTeam()]);
- break;
- }
- case GO_WINTERGRASP_SHADOWSIGHT_TOWER:
- case GO_WINTERGRASP_WINTER_S_EDGE_TOWER:
- case GO_WINTERGRASP_FLAMEWATCH_TOWER:
- {
- creature->setFaction(WintergraspFaction[m_WG->GetAttackerTeam()]);
- break;
- }
+ creature->setFaction(WintergraspFaction[_wg->GetDefenderTeam()]);
+ break;
+ }
+ case GO_WINTERGRASP_SHADOWSIGHT_TOWER:
+ case GO_WINTERGRASP_WINTER_S_EDGE_TOWER:
+ case GO_WINTERGRASP_FLAMEWATCH_TOWER:
+ {
+ creature->setFaction(WintergraspFaction[_wg->GetAttackerTeam()]);
+ break;
}
}
}
}
}
-void BfWGGameObjectBuilding::Save()
-{
- sWorld->setWorldState(m_WorldState, m_State);
-}
-
-WGWorkshop::WGWorkshop(BattlefieldWG* _bf, uint8 _workshopId)
+void BfWGGameObjectBuilding::FillInitialWorldStates(WorldPacket& data)
{
- ASSERT(_bf || _workshopId < WG_MAX_WORKSHOP);
-
- bf = _bf;
- workshopId = _workshopId;
- teamControl = BATTLEFIELD_WG_TEAM_NEUTRAL;
- state = BATTLEFIELD_WG_OBJECTSTATE_NONE;
+ data << uint32(_worldState) << uint32(_state);
}
-void WGWorkshop::GiveControlTo(uint8 team, bool init)
-{
- switch (team)
- {
- case BATTLEFIELD_WG_TEAM_NEUTRAL:
- {
- // Send warning message to all player to inform a faction attack to a workshop
- // alliance / horde attacking a workshop
- bf->SendWarning(teamControl ? WorkshopsData[workshopId].text : WorkshopsData[workshopId].text + 1);
- break;
- }
- case BATTLEFIELD_WG_TEAM_ALLIANCE:
- case BATTLEFIELD_WG_TEAM_HORDE:
- {
- // Updating worldstate
- state = team == BATTLEFIELD_WG_TEAM_ALLIANCE ? BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT : BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT;
- bf->SendUpdateWorldState(WorkshopsData[workshopId].worldstate, state);
-
- // Warning message
- if (!init) // workshop taken - alliance
- bf->SendWarning(team == BATTLEFIELD_WG_TEAM_ALLIANCE ? WorkshopsData[workshopId].text : WorkshopsData[workshopId].text + 1);
-
- // Found associate graveyard and update it
- if (workshopId < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST)
- if (bf->GetGraveyardById(workshopId))
- bf->GetGraveyardById(workshopId)->GiveControlTo(team == BATTLEFIELD_WG_TEAM_ALLIANCE ? TEAM_ALLIANCE : TEAM_HORDE);
-
- teamControl = team;
- break;
- }
- }
-
- if (!init)
- bf->UpdateCounterVehicle(false);
-}
-
-void WGWorkshop::UpdateGraveyardAndWorkshop()
+void BfWGGameObjectBuilding::Save()
{
- if (workshopId < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST)
- bf->GetGraveyardById(workshopId)->GiveControlTo(TeamId(teamControl));
- else
- GiveControlTo(bf->GetDefenderTeam(), true);
+ sWorld->setWorldState(_worldState, _state);
}
-void WGWorkshop::Save()
+WintergraspWorkshop::WintergraspWorkshop(BattlefieldWG* wg, uint8 type)
{
- sWorld->setWorldState(WorkshopsData[workshopId].worldstate, state);
-}
+ ASSERT(wg && type < WG_MAX_WORKSHOP);
-WintergraspWorkshopData::WintergraspWorkshopData(BattlefieldWG* wg)
-{
- m_WG = wg;
- m_Type = 0;
- m_State = 0;
- m_WorldState = 0;
- m_TeamControl = 0;
- m_NameId = 0;
+ _wg = wg;
+ _state = BATTLEFIELD_WG_OBJECTSTATE_NONE;
+ _teamControl = TEAM_NEUTRAL;
+ _staticInfo = &WorkshopData[type];
}
-void WintergraspWorkshopData::AddCreature(WintergraspObjectPositionData const& obj)
+void WintergraspWorkshop::AddCreature(WintergraspObjectPositionData const& obj)
{
- if (Creature* creature = m_WG->SpawnCreature(obj.entryHorde, obj.x, obj.y, obj.z, obj.o, TEAM_HORDE))
- m_CreatureOnPoint[TEAM_HORDE].insert(creature->GetGUID());
+ if (Creature* creature = _wg->SpawnCreature(obj.entryHorde, obj.x, obj.y, obj.z, obj.o, TEAM_HORDE))
+ _creatureOnPoint[TEAM_HORDE].insert(creature->GetGUID());
- if (Creature* creature = m_WG->SpawnCreature(obj.entryAlliance, obj.x, obj.y, obj.z, obj.o, TEAM_ALLIANCE))
- m_CreatureOnPoint[TEAM_ALLIANCE].insert(creature->GetGUID());
+ if (Creature* creature = _wg->SpawnCreature(obj.entryAlliance, obj.x, obj.y, obj.z, obj.o, TEAM_ALLIANCE))
+ _creatureOnPoint[TEAM_ALLIANCE].insert(creature->GetGUID());
}
-void WintergraspWorkshopData::AddGameObject(WintergraspObjectPositionData const& obj)
+void WintergraspWorkshop::AddGameObject(WintergraspObjectPositionData const& obj)
{
- if (GameObject* gameobject = m_WG->SpawnGameObject(obj.entryHorde, obj.x, obj.y, obj.z, obj.o))
- m_GameObjectOnPoint[TEAM_HORDE].insert(gameobject->GetGUID());
- if (GameObject* gameobject = m_WG->SpawnGameObject(obj.entryAlliance, obj.x, obj.y, obj.z, obj.o))
- m_GameObjectOnPoint[TEAM_ALLIANCE].insert(gameobject->GetGUID());
+ if (GameObject* go = _wg->SpawnGameObject(obj.entryHorde, obj.x, obj.y, obj.z, obj.o))
+ _gameObjectOnPoint[TEAM_HORDE].insert(go->GetGUID());
+ if (GameObject* go = _wg->SpawnGameObject(obj.entryAlliance, obj.x, obj.y, obj.z, obj.o))
+ _gameObjectOnPoint[TEAM_ALLIANCE].insert(go->GetGUID());
}
-void WintergraspWorkshopData::Init(uint32 worldstate, uint32 type, uint32 nameId)
+void WintergraspWorkshop::GiveControlTo(TeamId teamId, bool init /*= false*/)
{
- m_WorldState = worldstate;
- m_Type = type;
- m_NameId = nameId;
-}
-
-void WintergraspWorkshopData::GiveControlTo(uint8 team, bool init)
-{
- switch (team)
+ switch (teamId)
{
- case BATTLEFIELD_WG_TEAM_NEUTRAL:
+ case TEAM_NEUTRAL:
{
// Send warning message to all player for inform a faction attack a workshop
// alliance / horde attacking workshop
- m_WG->SendWarning(m_TeamControl ? m_NameId : m_NameId + 1);
+ _wg->SendWarning(_teamControl == TEAM_ALLIANCE ? _staticInfo->TextIds.HordeAttack : _staticInfo->TextIds.AllianceAttack);
break;
}
- case BATTLEFIELD_WG_TEAM_ALLIANCE:
+ case TEAM_ALLIANCE:
{
// Show Alliance creature
- for (ObjectGuid guid : m_CreatureOnPoint[TEAM_ALLIANCE])
- if (Creature* creature = m_WG->GetCreature(guid))
- m_WG->ShowNpc(creature, creature->GetEntry() != 30499);
+ for (ObjectGuid guid : _creatureOnPoint[TEAM_ALLIANCE])
+ if (Creature* creature = _wg->GetCreature(guid))
+ _wg->ShowNpc(creature, creature->GetEntry() != 30499);
// Hide Horde creature
- for (ObjectGuid guid : m_CreatureOnPoint[TEAM_HORDE])
- if (Creature* creature = m_WG->GetCreature(guid))
- m_WG->HideNpc(creature);
+ for (ObjectGuid guid : _creatureOnPoint[TEAM_HORDE])
+ if (Creature* creature = _wg->GetCreature(guid))
+ _wg->HideNpc(creature);
// Show Alliance gameobject
- for (ObjectGuid guid : m_GameObjectOnPoint[TEAM_ALLIANCE])
- if (GameObject* object = m_WG->GetGameObject(guid))
- object->SetRespawnTime(RESPAWN_IMMEDIATELY);
+ for (ObjectGuid guid : _gameObjectOnPoint[TEAM_ALLIANCE])
+ if (GameObject* go = _wg->GetGameObject(guid))
+ go->SetRespawnTime(RESPAWN_IMMEDIATELY);
// Hide Horde gameobject
- for (ObjectGuid guid : m_GameObjectOnPoint[TEAM_HORDE])
- if (GameObject* object = m_WG->GetGameObject(guid))
- object->SetRespawnTime(RESPAWN_ONE_DAY);
+ for (ObjectGuid guid : _gameObjectOnPoint[TEAM_HORDE])
+ if (GameObject* go = _wg->GetGameObject(guid))
+ go->SetRespawnTime(RESPAWN_ONE_DAY);
// Updating worldstate
- m_State = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT;
- m_WG->SendUpdateWorldState(m_WorldState, m_State);
+ _state = BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT;
+ _wg->SendUpdateWorldState(_staticInfo->WorldStateId, _state);
// Warning message
- if (!init) // workshop taken - alliance
- m_WG->SendWarning(m_NameId);
+ if (!init)
+ _wg->SendWarning(_staticInfo->TextIds.AllianceCapture); // workshop taken - alliance
// Found associate graveyard and update it
- if (m_Type < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST)
- if (m_WG->GetGraveyardById(m_Type))
- m_WG->GetGraveyardById(m_Type)->GiveControlTo(TEAM_ALLIANCE);
+ if (_staticInfo->WorkshopId < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST)
+ if (BfGraveyard* gy = _wg->GetGraveyardById(_staticInfo->WorkshopId))
+ gy->GiveControlTo(TEAM_ALLIANCE);
- m_TeamControl = team;
+ _teamControl = teamId;
break;
}
- case BATTLEFIELD_WG_TEAM_HORDE:
+ case TEAM_HORDE:
{
// Show Horde creature
- for (ObjectGuid guid : m_CreatureOnPoint[TEAM_HORDE])
- if (Creature* creature = m_WG->GetCreature(guid))
- m_WG->ShowNpc(creature, creature->GetEntry() != 30400);
+ for (ObjectGuid guid : _creatureOnPoint[TEAM_HORDE])
+ if (Creature* creature = _wg->GetCreature(guid))
+ _wg->ShowNpc(creature, creature->GetEntry() != 30400);
// Hide Alliance creature
- for (ObjectGuid guid : m_CreatureOnPoint[TEAM_ALLIANCE])
- if (Creature* creature = m_WG->GetCreature(guid))
- m_WG->HideNpc(creature);
+ for (ObjectGuid guid : _creatureOnPoint[TEAM_ALLIANCE])
+ if (Creature* creature = _wg->GetCreature(guid))
+ _wg->HideNpc(creature);
// Hide Alliance gameobject
- for (ObjectGuid guid : m_GameObjectOnPoint[TEAM_ALLIANCE])
- if (GameObject* object = m_WG->GetGameObject(guid))
- object->SetRespawnTime(RESPAWN_ONE_DAY);
+ for (ObjectGuid guid : _gameObjectOnPoint[TEAM_ALLIANCE])
+ if (GameObject* go = _wg->GetGameObject(guid))
+ go->SetRespawnTime(RESPAWN_ONE_DAY);
// Show Horde gameobject
- for (ObjectGuid guid : m_GameObjectOnPoint[TEAM_HORDE])
- if (GameObject* object = m_WG->GetGameObject(guid))
- object->SetRespawnTime(RESPAWN_IMMEDIATELY);
+ for (ObjectGuid guid : _gameObjectOnPoint[TEAM_HORDE])
+ if (GameObject* go = _wg->GetGameObject(guid))
+ go->SetRespawnTime(RESPAWN_IMMEDIATELY);
// Update worldstate
- m_State = BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT;
- m_WG->SendUpdateWorldState(m_WorldState, m_State);
+ _state = BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT;
+ _wg->SendUpdateWorldState(_staticInfo->WorldStateId, _state);
// Warning message
- if (!init) // workshop taken - horde
- m_WG->SendWarning(m_NameId + 1);
+ if (!init)
+ _wg->SendWarning(_staticInfo->TextIds.HordeCapture); // workshop taken - horde
// Update graveyard control
- if (m_Type < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST)
- if (m_WG->GetGraveyardById(m_Type))
- m_WG->GetGraveyardById(m_Type)->GiveControlTo(TEAM_HORDE);
+ if (_staticInfo->WorkshopId < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST)
+ if (BfGraveyard* gy = _wg->GetGraveyardById(_staticInfo->WorkshopId))
+ gy->GiveControlTo(TEAM_HORDE);
- m_TeamControl = team;
+ _teamControl = teamId;
break;
}
}
if (!init)
- m_WG->UpdateCounterVehicle(false);
+ _wg->UpdateCounterVehicle(false);
}
-void WintergraspWorkshopData::UpdateGraveyardAndWorkshop()
+void WintergraspWorkshop::UpdateGraveyardAndWorkshop()
{
- if (m_Type < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST)
- m_WG->GetGraveyardById(m_Type)->GiveControlTo(TeamId(m_TeamControl));
+ if (_staticInfo->WorkshopId < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST)
+ _wg->GetGraveyardById(_staticInfo->WorkshopId)->GiveControlTo(_teamControl);
else
- GiveControlTo(m_WG->GetDefenderTeam(), true);
+ GiveControlTo(_wg->GetDefenderTeam(), true);
+}
+
+void WintergraspWorkshop::FillInitialWorldStates(WorldPacket& data)
+{
+ data << uint32(_staticInfo->WorldStateId) << uint32(_state);
}
-void WintergraspWorkshopData::Save()
+void WintergraspWorkshop::Save()
{
- sWorld->setWorldState(m_WorldState, m_State);
+ sWorld->setWorldState(_staticInfo->WorldStateId, _state);
}
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h
index 7f2e6194222..848b29daec7 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.h
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h
@@ -25,11 +25,11 @@ class BattlefieldWG;
class WintergraspCapturePoint;
struct BfWGGameObjectBuilding;
-struct WGWorkshop;
+struct WintergraspWorkshop;
typedef std::set<GameObject*> GameObjectSet;
-typedef std::set<BfWGGameObjectBuilding*> GameObjectBuilding;
-typedef std::set<WGWorkshop*> Workshop;
+typedef std::set<BfWGGameObjectBuilding*> GameObjectBuildingSet;
+typedef std::set<WintergraspWorkshop*> WorkshopSet;
typedef std::set<Group*> GroupSet;
//typedef std::set<WintergraspCapturePoint *> CapturePointSet; unused ?
@@ -222,7 +222,7 @@ struct BfWGCoordGY
float o;
uint32 gyid;
uint8 type;
- int32 textid; // for gossip menu
+ uint32 textid; // for gossip menu
TeamId startcontrol;
};
@@ -253,13 +253,13 @@ class WintergraspCapturePoint : public BfCapturePoint
public:
WintergraspCapturePoint(BattlefieldWG* battlefield, TeamId teamInControl);
- void LinkToWorkshop(WGWorkshop* workshop) { m_Workshop = workshop; }
+ void LinkToWorkshop(WintergraspWorkshop* workshop) { m_Workshop = workshop; }
void ChangeTeam(TeamId oldteam) override;
TeamId GetTeam() const { return m_team; }
protected:
- WGWorkshop* m_Workshop;
+ WintergraspWorkshop* m_Workshop;
};
/* ######################### *
@@ -415,11 +415,11 @@ class BattlefieldWG : public Battlefield
protected:
bool m_isRelicInteractible;
- Workshop WorkshopsList;
+ WorkshopSet Workshops;
GuidSet DefenderPortalList;
GuidSet m_KeepGameObject[BG_TEAMS_COUNT];
- GameObjectBuilding BuildingsInZone;
+ GameObjectBuildingSet BuildingsInZone;
GuidSet m_vehicles[BG_TEAMS_COUNT];
GuidSet CanonList;
@@ -446,6 +446,7 @@ uint8 const WG_MAX_OUTSIDE_NPC = 14;
uint8 const WG_OUTSIDE_ALLIANCE_NPC = 7;
uint8 const WG_MAX_TELEPORTER = 12;
uint8 const WG_MAX_WORKSHOP = 6;
+uint8 const WG_MAX_TOWER = 7;
enum WintergraspGameObjectBuildingType
{
@@ -471,6 +472,17 @@ enum WintergraspGameObjectState
BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DESTROY
};
+enum WintergraspTowerIds
+{
+ BATTLEFIELD_WG_TOWER_FORTRESS_NW,
+ BATTLEFIELD_WG_TOWER_FORTRESS_SW,
+ BATTLEFIELD_WG_TOWER_FORTRESS_SE,
+ BATTLEFIELD_WG_TOWER_FORTRESS_NE,
+ BATTLEFIELD_WG_TOWER_SHADOWSIGHT,
+ BATTLEFIELD_WG_TOWER_WINTER_S_EDGE,
+ BATTLEFIELD_WG_TOWER_FLAMEWATCH
+};
+
enum WintergraspWorkshopIds
{
BATTLEFIELD_WG_WORKSHOP_NE,
@@ -498,32 +510,50 @@ enum WintergraspTeamControl
BATTLEFIELD_WG_TEAM_NEUTRAL
};
-/// @todo: Can this be handled with creature_text or SmartAI ?
enum WintergraspText
{
- BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_NE = 12055,
- BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_NW = 12052,
- BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_SE = 12053,
- BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_SW = 12054,
- BATTLEFIELD_WG_TEXT_WORKSHOP_ATTACK = 12051,
- BATTLEFIELD_WG_TEXT_WORKSHOP_TAKEN = 12050,
- BATTLEFIELD_WG_TEXT_ALLIANCE = 12057,
- BATTLEFIELD_WG_TEXT_HORDE = 12056,
- BATTLEFIELD_WG_TEXT_WILL_START = 12058,
- BATTLEFIELD_WG_TEXT_START = 12067,
- BATTLEFIELD_WG_TEXT_FIRSTRANK = 12059,
- BATTLEFIELD_WG_TEXT_SECONDRANK = 12060,
- BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_NE = 12062,
- BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_NW = 12064,
- BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_SE = 12061,
- BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_SW = 12063,
- BATTLEFIELD_WG_TEXT_TOWER_DAMAGE = 12065,
- BATTLEFIELD_WG_TEXT_TOWER_DESTROY = 12066,
- BATTLEFIELD_WG_TEXT_TOWER_NAME_S = 12069,
- BATTLEFIELD_WG_TEXT_TOWER_NAME_E = 12070,
- BATTLEFIELD_WG_TEXT_TOWER_NAME_W = 12071,
- BATTLEFIELD_WG_TEXT_DEFEND_KEEP = 12068,
- BATTLEFIELD_WG_TEXT_WIN_KEEP = 12072
+ // Invisible Stalker
+ BATTLEFIELD_WG_TEXT_SOUTHERN_TOWER_DAMAGE = 1,
+ BATTLEFIELD_WG_TEXT_SOUTHERN_TOWER_DESTROY = 2,
+ BATTLEFIELD_WG_TEXT_EASTERN_TOWER_DAMAGE = 3,
+ BATTLEFIELD_WG_TEXT_EASTERN_TOWER_DESTROY = 4,
+ BATTLEFIELD_WG_TEXT_WESTERN_TOWER_DAMAGE = 5,
+ BATTLEFIELD_WG_TEXT_WESTERN_TOWER_DESTROY = 6,
+ BATTLEFIELD_WG_TEXT_NW_KEEPTOWER_DAMAGE = 7,
+ BATTLEFIELD_WG_TEXT_NW_KEEPTOWER_DESTROY = 8,
+ BATTLEFIELD_WG_TEXT_SE_KEEPTOWER_DAMAGE = 9,
+ BATTLEFIELD_WG_TEXT_SE_KEEPTOWER_DESTROY = 10,
+ BATTLEFIELD_WG_TEXT_BROKEN_TEMPLE_ATTACK_ALLIANCE = 11,
+ BATTLEFIELD_WG_TEXT_BROKEN_TEMPLE_CAPTURE_ALLIANCE = 12,
+ BATTLEFIELD_WG_TEXT_BROKEN_TEMPLE_ATTACK_HORDE = 13,
+ BATTLEFIELD_WG_TEXT_BROKEN_TEMPLE_CAPTURE_HORDE = 14,
+ BATTLEFIELD_WG_TEXT_EASTSPARK_ATTACK_ALLIANCE = 15,
+ BATTLEFIELD_WG_TEXT_EASTSPARK_CAPTURE_ALLIANCE = 16,
+ BATTLEFIELD_WG_TEXT_EASTSPARK_ATTACK_HORDE = 17,
+ BATTLEFIELD_WG_TEXT_EASTSPARK_CAPTURE_HORDE = 18,
+ BATTLEFIELD_WG_TEXT_SUNKEN_RING_ATTACK_ALLIANCE = 19,
+ BATTLEFIELD_WG_TEXT_SUNKEN_RING_CAPTURE_ALLIANCE = 20,
+ BATTLEFIELD_WG_TEXT_SUNKEN_RING_ATTACK_HORDE = 21,
+ BATTLEFIELD_WG_TEXT_SUNKEN_RING_CAPTURE_HORDE = 22,
+ BATTLEFIELD_WG_TEXT_WESTSPARK_ATTACK_ALLIANCE = 23,
+ BATTLEFIELD_WG_TEXT_WESTSPARK_CAPTURE_ALLIANCE = 24,
+ BATTLEFIELD_WG_TEXT_WESTSPARK_ATTACK_HORDE = 25,
+ BATTLEFIELD_WG_TEXT_WESTSPARK_CAPTURE_HORDE = 26,
+
+ BATTLEFIELD_WG_TEXT_START_GROUPING = 27,
+ BATTLEFIELD_WG_TEXT_START_BATTLE = 28,
+ BATTLEFIELD_WG_TEXT_FORTRESS_DEFEND_ALLIANCE = 29,
+ BATTLEFIELD_WG_TEXT_FORTRESS_CAPTURE_ALLIANCE = 30,
+ BATTLEFIELD_WG_TEXT_FORTRESS_DEFEND_HORDE = 31,
+ BATTLEFIELD_WG_TEXT_FORTRESS_CAPTURE_HORDE = 32,
+
+ BATTLEFIELD_WG_TEXT_NE_KEEPTOWER_DAMAGE = 33,
+ BATTLEFIELD_WG_TEXT_NE_KEEPTOWER_DESTROY = 34,
+ BATTLEFIELD_WG_TEXT_SW_KEEPTOWER_DAMAGE = 35,
+ BATTLEFIELD_WG_TEXT_SW_KEEPTOWER_DESTROY = 36,
+
+ BATTLEFIELD_WG_TEXT_RANK_CORPORAL = 37,
+ BATTLEFIELD_WG_TEXT_RANK_FIRST_LIEUTENANT = 38
};
enum WintergraspGameObject
@@ -550,16 +580,6 @@ enum WintergraspGameObject
GO_WINTERGRASP_KEEP_COLLISION_WALL = 194323
};
-struct WintergraspObjectPositionData
-{
- float x;
- float y;
- float z;
- float o;
- uint32 entryHorde;
- uint32 entryAlliance;
-};
-
// *****************************************************
// ************ Destructible (Wall, Tower..) ***********
// *****************************************************
@@ -572,72 +592,90 @@ struct WintergraspBuildingSpawnData
float y;
float z;
float o;
- uint32 type;
- uint32 nameId;
+ WintergraspGameObjectBuildingType type;
};
-struct WintergraspRebuildableBuildingData
+struct WintergraspObjectPositionData
{
- ObjectGuid Guid;
- uint32 entry;
- uint32 WorldState;
float x;
float y;
float z;
float o;
- uint32 type;
- uint32 nameId;
+ uint32 entryHorde;
+ uint32 entryAlliance;
};
-const WintergraspBuildingSpawnData WGGameObjectBuilding[WG_MAX_OBJ] =
+WintergraspBuildingSpawnData const WGGameObjectBuilding[WG_MAX_OBJ] =
{
// Wall (Not spawned in db)
- // Entry WS X Y Z O type NameID
- { 190219, 3749, 5371.46f, 3047.47f, 407.571f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
- { 190220, 3750, 5331.26f, 3047.1f, 407.923f, 0.052359f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
- { 191795, 3764, 5385.84f, 2909.49f, 409.713f, 0.00872f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
- { 191796, 3772, 5384.45f, 2771.84f, 410.27f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
- { 191799, 3762, 5371.44f, 2630.61f, 408.816f, 3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
- { 191800, 3766, 5301.84f, 2909.09f, 409.866f, 0.008724f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
- { 191801, 3770, 5301.06f, 2771.41f, 409.901f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
- { 191802, 3751, 5280.2f, 2995.58f, 408.825f, 1.61443f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
- { 191803, 3752, 5279.14f, 2956.02f, 408.604f, 1.5708f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
- { 191804, 3767, 5278.69f, 2882.51f, 409.539f, 1.5708f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
- { 191806, 3769, 5279.5f, 2798.94f, 409.998f, 1.5708f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
- { 191807, 3759, 5279.94f, 2724.77f, 409.945f, 1.56207f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
- { 191808, 3760, 5279.6f, 2683.79f, 409.849f, 1.55334f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
- { 191809, 3761, 5330.96f, 2630.78f, 409.283f, 3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
- { 190369, 3753, 5256.08f, 2933.96f, 409.357f, 3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
- { 190370, 3758, 5257.46f, 2747.33f, 409.743f, -3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
- { 190371, 3754, 5214.96f, 2934.09f, 409.19f, -0.008724f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
- { 190372, 3757, 5215.82f, 2747.57f, 409.188f, -3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
- { 190374, 3755, 5162.27f, 2883.04f, 410.256f, 1.57952f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
- { 190376, 3756, 5163.72f, 2799.84f, 409.227f, 1.57952f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
+ // Entry WS X Y Z O Type
+ { 190219, 3749, 5371.46f, 3047.47f, 407.571f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_WALL },
+ { 190220, 3750, 5331.26f, 3047.1f, 407.923f, 0.052359f, BATTLEFIELD_WG_OBJECTTYPE_WALL },
+ { 191795, 3764, 5385.84f, 2909.49f, 409.713f, 0.00872f, BATTLEFIELD_WG_OBJECTTYPE_WALL },
+ { 191796, 3772, 5384.45f, 2771.84f, 410.27f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_WALL },
+ { 191799, 3762, 5371.44f, 2630.61f, 408.816f, 3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL },
+ { 191800, 3766, 5301.84f, 2909.09f, 409.866f, 0.008724f, BATTLEFIELD_WG_OBJECTTYPE_WALL },
+ { 191801, 3770, 5301.06f, 2771.41f, 409.901f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_WALL },
+ { 191802, 3751, 5280.2f, 2995.58f, 408.825f, 1.61443f, BATTLEFIELD_WG_OBJECTTYPE_WALL },
+ { 191803, 3752, 5279.14f, 2956.02f, 408.604f, 1.5708f, BATTLEFIELD_WG_OBJECTTYPE_WALL },
+ { 191804, 3767, 5278.69f, 2882.51f, 409.539f, 1.5708f, BATTLEFIELD_WG_OBJECTTYPE_WALL },
+ { 191806, 3769, 5279.5f, 2798.94f, 409.998f, 1.5708f, BATTLEFIELD_WG_OBJECTTYPE_WALL },
+ { 191807, 3759, 5279.94f, 2724.77f, 409.945f, 1.56207f, BATTLEFIELD_WG_OBJECTTYPE_WALL },
+ { 191808, 3760, 5279.6f, 2683.79f, 409.849f, 1.55334f, BATTLEFIELD_WG_OBJECTTYPE_WALL },
+ { 191809, 3761, 5330.96f, 2630.78f, 409.283f, 3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL },
+ { 190369, 3753, 5256.08f, 2933.96f, 409.357f, 3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL },
+ { 190370, 3758, 5257.46f, 2747.33f, 409.743f, -3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL },
+ { 190371, 3754, 5214.96f, 2934.09f, 409.19f, -0.008724f, BATTLEFIELD_WG_OBJECTTYPE_WALL },
+ { 190372, 3757, 5215.82f, 2747.57f, 409.188f, -3.13286f, BATTLEFIELD_WG_OBJECTTYPE_WALL },
+ { 190374, 3755, 5162.27f, 2883.04f, 410.256f, 1.57952f, BATTLEFIELD_WG_OBJECTTYPE_WALL },
+ { 190376, 3756, 5163.72f, 2799.84f, 409.227f, 1.57952f, BATTLEFIELD_WG_OBJECTTYPE_WALL },
// Tower of keep (Not spawned in db)
- { 190221, 3711, 5281.15f, 3044.59f, 407.843f, 3.11539f, BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER, BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_NW },
- { 190373, 3713, 5163.76f, 2932.23f, 409.19f, 3.12412f, BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER, BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_SW },
- { 190377, 3714, 5166.4f, 2748.37f, 409.188f, -1.5708f, BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER, BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_SE },
- { 190378, 3712, 5281.19f, 2632.48f, 409.099f, -1.58825f, BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER, BATTLEFIELD_WG_TEXT_KEEPTOWER_NAME_NE },
+ { 190221, 3711, 5281.15f, 3044.59f, 407.843f, 3.11539f, BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER }, // NW
+ { 190373, 3713, 5163.76f, 2932.23f, 409.19f, 3.12412f, BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER }, // SW
+ { 190377, 3714, 5166.4f, 2748.37f, 409.188f, -1.5708f, BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER }, // SE
+ { 190378, 3712, 5281.19f, 2632.48f, 409.099f, -1.58825f, BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER }, // NE
// Wall (with passage) (Not spawned in db)
- { 191797, 3765, 5343.29f, 2908.86f, 409.576f, 0.008724f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
- { 191798, 3771, 5342.72f, 2771.39f, 409.625f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
- { 191805, 3768, 5279.13f, 2840.8f, 409.783f, 1.57952f, BATTLEFIELD_WG_OBJECTTYPE_WALL, 0 },
+ { 191797, 3765, 5343.29f, 2908.86f, 409.576f, 0.008724f, BATTLEFIELD_WG_OBJECTTYPE_WALL },
+ { 191798, 3771, 5342.72f, 2771.39f, 409.625f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_WALL },
+ { 191805, 3768, 5279.13f, 2840.8f, 409.783f, 1.57952f, BATTLEFIELD_WG_OBJECTTYPE_WALL },
// South tower (Not spawned in db)
- { 190356, 3704, 4557.17f, 3623.94f, 395.883f, 1.67552f, BATTLEFIELD_WG_OBJECTTYPE_TOWER, BATTLEFIELD_WG_TEXT_TOWER_NAME_W },
- { 190357, 3705, 4398.17f, 2822.5f, 405.627f, -3.12412f, BATTLEFIELD_WG_OBJECTTYPE_TOWER, BATTLEFIELD_WG_TEXT_TOWER_NAME_S },
- { 190358, 3706, 4459.1f, 1944.33f, 434.991f, -2.00276f, BATTLEFIELD_WG_OBJECTTYPE_TOWER, BATTLEFIELD_WG_TEXT_TOWER_NAME_E },
+ { 190356, 3704, 4557.17f, 3623.94f, 395.883f, 1.67552f, BATTLEFIELD_WG_OBJECTTYPE_TOWER }, // W
+ { 190357, 3705, 4398.17f, 2822.5f, 405.627f, -3.12412f, BATTLEFIELD_WG_OBJECTTYPE_TOWER }, // S
+ { 190358, 3706, 4459.1f, 1944.33f, 434.991f, -2.00276f, BATTLEFIELD_WG_OBJECTTYPE_TOWER }, // E
// Door of forteress (Not spawned in db)
- { GO_WINTERGRASP_FORTRESS_GATE, 3763, 5162.99f, 2841.23f, 410.162f, -3.13286f, BATTLEFIELD_WG_OBJECTTYPE_DOOR, 0 },
+ { GO_WINTERGRASP_FORTRESS_GATE, 3763, 5162.99f, 2841.23f, 410.162f, -3.13286f, BATTLEFIELD_WG_OBJECTTYPE_DOOR },
// Last door (Not spawned in db)
- { GO_WINTERGRASP_VAULT_GATE, 3773, 5397.11f, 2841.54f, 425.899f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST, 0 },
+ { GO_WINTERGRASP_VAULT_GATE, 3773, 5397.11f, 2841.54f, 425.899f, 3.14159f, BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST },
};
-const Position WGTurret[WG_MAX_TURRET] =
+struct StaticWintergraspTowerInfo
+{
+ uint8 TowerId;
+
+ struct
+ {
+ uint8 Damaged;
+ uint8 Destroyed;
+ } TextIds;
+};
+
+StaticWintergraspTowerInfo const TowerData[WG_MAX_TOWER] =
+{
+ { BATTLEFIELD_WG_TOWER_FORTRESS_NW, { BATTLEFIELD_WG_TEXT_NW_KEEPTOWER_DAMAGE, BATTLEFIELD_WG_TEXT_NW_KEEPTOWER_DESTROY } },
+ { BATTLEFIELD_WG_TOWER_FORTRESS_SW, { BATTLEFIELD_WG_TEXT_SW_KEEPTOWER_DAMAGE, BATTLEFIELD_WG_TEXT_SW_KEEPTOWER_DESTROY } },
+ { BATTLEFIELD_WG_TOWER_FORTRESS_SE, { BATTLEFIELD_WG_TEXT_SE_KEEPTOWER_DAMAGE, BATTLEFIELD_WG_TEXT_SE_KEEPTOWER_DESTROY } },
+ { BATTLEFIELD_WG_TOWER_FORTRESS_NE, { BATTLEFIELD_WG_TEXT_NE_KEEPTOWER_DAMAGE, BATTLEFIELD_WG_TEXT_NE_KEEPTOWER_DESTROY } },
+ { BATTLEFIELD_WG_TOWER_SHADOWSIGHT, { BATTLEFIELD_WG_TEXT_WESTERN_TOWER_DAMAGE, BATTLEFIELD_WG_TEXT_WESTERN_TOWER_DESTROY } },
+ { BATTLEFIELD_WG_TOWER_WINTER_S_EDGE, { BATTLEFIELD_WG_TEXT_SOUTHERN_TOWER_DAMAGE, BATTLEFIELD_WG_TEXT_SOUTHERN_TOWER_DESTROY } },
+ { BATTLEFIELD_WG_TOWER_FLAMEWATCH, { BATTLEFIELD_WG_TEXT_EASTERN_TOWER_DAMAGE, BATTLEFIELD_WG_TEXT_EASTERN_TOWER_DESTROY } }
+};
+
+Position const WGTurret[WG_MAX_TURRET] =
{
{ 5391.19f, 3060.8f, 419.616f, 1.69557f },
{ 5266.75f, 2976.5f, 421.067f, 3.20354f },
@@ -657,7 +695,7 @@ const Position WGTurret[WG_MAX_TURRET] =
};
// Here there is all npc keeper spawn point
-const WintergraspObjectPositionData WGKeepNPC[WG_MAX_KEEP_NPC] =
+WintergraspObjectPositionData const WGKeepNPC[WG_MAX_KEEP_NPC] =
{
// X Y Z O horde alliance
// North East
@@ -735,7 +773,7 @@ struct WintergraspTeleporterData
float o;
};
-const WintergraspTeleporterData WGPortalDefenderData[WG_MAX_TELEPORTER] =
+WintergraspTeleporterData const WGPortalDefenderData[WG_MAX_TELEPORTER] =
{
// Player teleporter
{ 190763, 5153.41f, 2901.35f, 409.191f, -0.069f },
@@ -1030,67 +1068,70 @@ const WintergraspTowerCannonData TowerCannon[WG_MAX_TOWER_CANNON] =
// *****************WorkShop Data & Element*****************
// *********************************************************
-struct WGWorkshopData
+struct StaticWintergraspWorkshopInfo
{
- uint8 id;
- uint32 worldstate;
- uint32 text;
+ uint8 WorkshopId;
+ uint32 WorldStateId;
+
+ struct
+ {
+ uint8 AllianceCapture;
+ uint8 AllianceAttack;
+ uint8 HordeCapture;
+ uint8 HordeAttack;
+ } TextIds;
};
-const WGWorkshopData WorkshopsData[WG_MAX_WORKSHOP] =
+StaticWintergraspWorkshopInfo const WorkshopData[WG_MAX_WORKSHOP] =
{
- // NE
- {BATTLEFIELD_WG_WORKSHOP_NE, WORLDSTATE_WORKSHOP_NE, BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_NE},
- // NW
- {BATTLEFIELD_WG_WORKSHOP_NW, WORLDSTATE_WORKSHOP_NW, BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_NW},
- // SE
- {BATTLEFIELD_WG_WORKSHOP_SE, WORLDSTATE_WORKSHOP_SE, BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_SE},
- // SW
- {BATTLEFIELD_WG_WORKSHOP_SW, WORLDSTATE_WORKSHOP_SW, BATTLEFIELD_WG_TEXT_WORKSHOP_NAME_SW},
- // KEEP WEST - It can't be taken, so it doesn't have a textid
- {BATTLEFIELD_WG_WORKSHOP_KEEP_WEST, WORLDSTATE_WORKSHOP_K_W, 0},
- // KEEP EAST - It can't be taken, so it doesn't have a textid
- {BATTLEFIELD_WG_WORKSHOP_KEEP_EAST, WORLDSTATE_WORKSHOP_K_E, 0}
+ { BATTLEFIELD_WG_WORKSHOP_NE, WORLDSTATE_WORKSHOP_NE, { BATTLEFIELD_WG_TEXT_SUNKEN_RING_CAPTURE_ALLIANCE, BATTLEFIELD_WG_TEXT_SUNKEN_RING_ATTACK_ALLIANCE, BATTLEFIELD_WG_TEXT_SUNKEN_RING_CAPTURE_HORDE, BATTLEFIELD_WG_TEXT_SUNKEN_RING_ATTACK_HORDE } },
+ { BATTLEFIELD_WG_WORKSHOP_NW, WORLDSTATE_WORKSHOP_NW, { BATTLEFIELD_WG_TEXT_BROKEN_TEMPLE_CAPTURE_ALLIANCE, BATTLEFIELD_WG_TEXT_BROKEN_TEMPLE_ATTACK_ALLIANCE, BATTLEFIELD_WG_TEXT_BROKEN_TEMPLE_CAPTURE_HORDE, BATTLEFIELD_WG_TEXT_BROKEN_TEMPLE_ATTACK_HORDE } },
+ { BATTLEFIELD_WG_WORKSHOP_SE, WORLDSTATE_WORKSHOP_SE, { BATTLEFIELD_WG_TEXT_EASTSPARK_CAPTURE_ALLIANCE, BATTLEFIELD_WG_TEXT_EASTSPARK_ATTACK_ALLIANCE, BATTLEFIELD_WG_TEXT_EASTSPARK_CAPTURE_HORDE, BATTLEFIELD_WG_TEXT_EASTSPARK_ATTACK_HORDE } },
+ { BATTLEFIELD_WG_WORKSHOP_SW, WORLDSTATE_WORKSHOP_SW, { BATTLEFIELD_WG_TEXT_WESTSPARK_CAPTURE_ALLIANCE, BATTLEFIELD_WG_TEXT_WESTSPARK_ATTACK_ALLIANCE, BATTLEFIELD_WG_TEXT_WESTSPARK_CAPTURE_HORDE, BATTLEFIELD_WG_TEXT_WESTSPARK_ATTACK_HORDE } },
+ // KEEP WORKSHOPS - It can't be taken, so it doesn't have a textids
+ { BATTLEFIELD_WG_WORKSHOP_KEEP_WEST, WORLDSTATE_WORKSHOP_K_W, { 0, 0, 0, 0 } },
+ { BATTLEFIELD_WG_WORKSHOP_KEEP_EAST, WORLDSTATE_WORKSHOP_K_E, { 0, 0, 0, 0 } }
};
// ********************************************************************
// * Structs using for Building, Graveyard, Workshop *
// ********************************************************************
+
// Structure for different buildings that can be destroyed during battle
struct BfWGGameObjectBuilding
{
- BfWGGameObjectBuilding(BattlefieldWG* wg);
-
- // the team that controls this point
- uint8 m_Team;
-
+private:
// WG object
- BattlefieldWG* m_WG;
+ BattlefieldWG* _wg;
// Linked gameobject
- ObjectGuid m_BuildGUID;
+ ObjectGuid _buildGUID;
- // eWGGameObjectBuildingType
- uint32 m_Type;
+ // the team that controls this point
+ TeamId _teamControl;
- // WorldState
- uint32 m_WorldState;
+ WintergraspGameObjectBuildingType _type;
+ uint32 _worldState;
- // eWGGameObjectState
- uint32 m_State;
+ WintergraspGameObjectState _state;
- // Name id for warning text
- uint32 m_NameId;
+ StaticWintergraspTowerInfo const* _staticTowerInfo;
// GameObject associations
- GuidSet m_GameObjectList[2];
+ GuidSet m_GameObjectList[BG_TEAMS_COUNT];
// Creature associations
- GuidSet m_CreatureBottomList[2];
- GuidSet m_CreatureTopList[2];
+ GuidSet m_CreatureBottomList[BG_TEAMS_COUNT];
+ GuidSet m_CreatureTopList[BG_TEAMS_COUNT];
GuidSet m_TowerCannonBottomList;
GuidSet m_TurretTopList;
+public:
+ BfWGGameObjectBuilding(BattlefieldWG* wg, WintergraspGameObjectBuildingType type, uint32 worldState);
+ void Init(GameObject* go);
+
+ ObjectGuid const& GetGUID() const { return _buildGUID; }
+
void Rebuild();
// Called when associated gameobject is damaged
@@ -1099,49 +1140,33 @@ struct BfWGGameObjectBuilding
// Called when associated gameobject is destroyed
void Destroyed();
- void Init(GameObject* go, uint32 type, uint32 worldstate, uint32 nameId);
-
void UpdateCreatureAndGo();
void UpdateTurretAttack(bool disable);
+ void FillInitialWorldStates(WorldPacket& data);
+
void Save();
};
-struct WGWorkshop
+// Structure for the 6 workshop
+struct WintergraspWorkshop
{
- // pointer to the battlefield that the workshop belongs to
- BattlefieldWG* bf;
- // id of the workshop, useful to retrieve data of the WorkshopsData array
- uint8 workshopId;
- // team that controls the node
- uint8 teamControl;
- // for worldstate
- uint32 state;
-
- WGWorkshop(BattlefieldWG* _bf, uint8 _workshopId);
+private:
+ BattlefieldWG* _wg; // Pointer to wintergrasp
+ ObjectGuid _buildGUID;
+ WintergraspGameObjectState _state; // For worldstate
+ TeamId _teamControl; // Team witch control the workshop
+ GuidSet _creatureOnPoint[BG_TEAMS_COUNT]; // Contain all Creature associate to this point
+ GuidSet _gameObjectOnPoint[BG_TEAMS_COUNT]; // Contain all Gameobject associate to this point
- void GiveControlTo(uint8 team, bool init /*for first call in setup*/);
+ StaticWintergraspWorkshopInfo const* _staticInfo;
- void UpdateGraveyardAndWorkshop();
+public:
+ WintergraspWorkshop(BattlefieldWG* wg, uint8 type);
- void Save();
-};
-
-// Structure for the 6 workshop
-struct WintergraspWorkshopData
-{
- BattlefieldWG* m_WG; // Pointer to wintergrasp
- ObjectGuid m_BuildGUID;
- uint32 m_Type;
- uint32 m_State; // For worldstate
- uint32 m_WorldState;
- uint32 m_TeamControl; // Team witch control the workshop
- GuidSet m_CreatureOnPoint[2]; // Contain all Creature associate to this point
- GuidSet m_GameObjectOnPoint[2]; // Contain all Gameobject associate to this point
- uint32 m_NameId; // Id of trinity_string witch contain name of this node, using for alert message
-
- WintergraspWorkshopData(BattlefieldWG* wg);
+ uint8 GetId() const { return _staticInfo->WorkshopId; }
+ TeamId GetTeamControl() const { return _teamControl; }
// Spawning associate creature and store them
void AddCreature(WintergraspObjectPositionData const& obj);
@@ -1149,14 +1174,13 @@ struct WintergraspWorkshopData
// Spawning Associate gameobject and store them
void AddGameObject(WintergraspObjectPositionData const& obj);
- // Init method, setup variable
- void Init(uint32 worldstate, uint32 type, uint32 nameId);
-
// Called on change faction in CapturePoint class
- void GiveControlTo(uint8 team, bool init /*for first call in setup*/);
+ void GiveControlTo(TeamId teamId, bool init = false);
void UpdateGraveyardAndWorkshop();
+ void FillInitialWorldStates(WorldPacket& data);
+
void Save();
};
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 2bdfb57adb4..8a8570b7fc6 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -36,6 +36,7 @@
#include "LFGMgr.h"
#include "Log.h"
#include "MapManager.h"
+#include "Object.h"
#include "ObjectMgr.h"
#include "Pet.h"
#include "PoolMgr.h"
@@ -1763,6 +1764,12 @@ void ObjectMgr::LoadCreatures()
}
}
+ if (std::abs(data.orientation) > 2 * float(M_PI))
+ {
+ TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u Entry: %u) with abs(`orientation`) > 2*PI (orientation is expressed in radians), normalized.", guid, data.id);
+ data.orientation = Position::NormalizeOrientation(data.orientation);
+ }
+
if (data.phaseMask == 0)
{
TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id);
@@ -2065,6 +2072,12 @@ void ObjectMgr::LoadGameobjects()
data.phaseGroup = 0;
}
+ if (std::abs(data.orientation) > 2 * float(M_PI))
+ {
+ TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: %u Entry: %u) with abs(`orientation`) > 2*PI (orientation is expressed in radians), normalized.", guid, data.id);
+ data.orientation = Position::NormalizeOrientation(data.orientation);
+ }
+
if (data.rotation2 < -1.0f || data.rotation2 > 1.0f)
{
TC_LOG_ERROR("sql.sql", "Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip", guid, data.id, data.rotation2);
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index ac35b94575c..9297e2a3d6a 100644
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -36,6 +36,7 @@
#include "Player.h"
#include "WorldSession.h"
#include "Opcodes.h"
+#include "AchievementMgr.h"
MapManager::MapManager()
{
@@ -393,4 +394,5 @@ void MapManager::FreeInstanceId(uint32 instanceId)
SetNextInstanceId(instanceId);
_instanceIds[instanceId] = false;
+ sAchievementMgr->OnInstanceDestroyed(instanceId);
}
diff --git a/src/server/scripts/Kalimdor/zone_durotar.cpp b/src/server/scripts/Kalimdor/zone_durotar.cpp
index e677bd24e4a..52f47f3461b 100644
--- a/src/server/scripts/Kalimdor/zone_durotar.cpp
+++ b/src/server/scripts/Kalimdor/zone_durotar.cpp
@@ -57,13 +57,10 @@ public:
void Initialize()
{
- PlayerGUID = 0;
RebuffTimer = 0;
work = false;
}
- uint64 PlayerGUID;
-
uint32 RebuffTimer;
bool work;
diff --git a/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp b/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp
index 5d8756bcffc..23c498a9dc1 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp
@@ -44,9 +44,18 @@ public:
{
boss_lavanthorAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ uiFireboltTimer = 1000;
+ uiFlameBreathTimer = 5000;
+ uiLavaBurnTimer = 10000;
+ uiCauterizingFlamesTimer = 3000;
+ }
+
uint32 uiFireboltTimer;
uint32 uiFlameBreathTimer;
uint32 uiLavaBurnTimer;
@@ -56,10 +65,7 @@ public:
void Reset() override
{
- uiFireboltTimer = 1000;
- uiFlameBreathTimer = 5000;
- uiLavaBurnTimer = 10000;
- uiCauterizingFlamesTimer = 3000;
+ Initialize();
if (instance->GetData(DATA_WAVE_COUNT) == 6)
instance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
else if (instance->GetData(DATA_WAVE_COUNT) == 12)
diff --git a/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp b/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp
index 67d71cad24c..a9013333ef9 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp
@@ -40,9 +40,16 @@ public:
{
boss_moraggAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ uiOpticLinkTimer = 10000;
+ uiCorrosiveSalivaTimer = 5000;
+ }
+
uint32 uiOpticLinkTimer;
uint32 uiCorrosiveSalivaTimer;
@@ -50,8 +57,7 @@ public:
void Reset() override
{
- uiOpticLinkTimer = 10000;
- uiCorrosiveSalivaTimer = 5000;
+ Initialize();
if (instance->GetData(DATA_WAVE_COUNT) == 6)
instance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
diff --git a/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp b/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
index 79c535979d7..d79e5525650 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
@@ -70,9 +70,17 @@ public:
{
boss_xevozzAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ uiSummonEtherealSphere_Timer = urand(10000, 12000);
+ uiArcaneBarrageVolley_Timer = urand(20000, 22000);
+ uiArcaneBuffet_Timer = uiSummonEtherealSphere_Timer + urand(5000, 6000);
+ }
+
InstanceScript* instance;
uint32 uiSummonEtherealSphere_Timer;
@@ -86,9 +94,7 @@ public:
else if (instance->GetData(DATA_WAVE_COUNT) == 12)
instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
- uiSummonEtherealSphere_Timer = urand(10000, 12000);
- uiArcaneBarrageVolley_Timer = urand(20000, 22000);
- uiArcaneBuffet_Timer = uiSummonEtherealSphere_Timer + urand(5000, 6000);
+ Initialize();
DespawnSphere();
}
@@ -229,9 +235,16 @@ public:
{
npc_ethereal_sphereAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ uiSummonPlayers_Timer = urand(33000, 35000);
+ uiRangeCheck_Timer = 1000;
+ }
+
InstanceScript* instance;
uint32 uiSummonPlayers_Timer;
@@ -239,8 +252,7 @@ public:
void Reset() override
{
- uiSummonPlayers_Timer = urand(33000, 35000);
- uiRangeCheck_Timer = 1000;
+ Initialize();
}
void UpdateAI(uint32 uiDiff) override
diff --git a/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp b/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
index d24d005926c..d9a06d7de0b 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
@@ -65,9 +65,18 @@ public:
{
boss_zuramatAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ SpellShroudOfDarknessTimer = 22000;
+ SpellVoidShiftTimer = 15000;
+ SpellSummonVoidTimer = 12000;
+ voidDance = true;
+ }
+
InstanceScript* instance;
uint32 SpellVoidShiftTimer;
@@ -82,10 +91,7 @@ public:
else if (instance->GetData(DATA_WAVE_COUNT) == 12)
instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
- SpellShroudOfDarknessTimer = 22000;
- SpellVoidShiftTimer = 15000;
- SpellSummonVoidTimer = 12000;
- voidDance = true;
+ Initialize();
}
void AttackStart(Unit* who) override
diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
index 76a7b701717..a28442dc8dd 100644
--- a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
@@ -305,9 +305,16 @@ public:
{
npc_sinclariAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ uiPhase = 0;
+ uiTimer = 0;
+ }
+
InstanceScript* instance;
uint8 uiPhase;
@@ -315,8 +322,7 @@ public:
void Reset() override
{
- uiPhase = 0;
- uiTimer = 0;
+ Initialize();
me->SetReactState(REACT_AGGRESSIVE);
@@ -549,8 +555,14 @@ public:
{
npc_teleportation_portalAI(Creature* creature) : ScriptedAI(creature), listOfMobs(me)
{
+ Initialize();
instance = creature->GetInstanceScript();
uiTypeOfMobsPortal = urand(0, 1); // 0 - elite mobs 1 - portal guardian or portal keeper with regular mobs
+ }
+
+ void Initialize()
+ {
+ uiSpawnTimer = 10000;
bPortalGuardianOrKeeperOrEliteSpawn = false;
}
@@ -564,8 +576,7 @@ public:
void Reset() override
{
- uiSpawnTimer = 10000;
- bPortalGuardianOrKeeperOrEliteSpawn = false;
+ Initialize();
}
void EnterCombat(Unit* /*who*/) override { }
@@ -672,7 +683,7 @@ struct violet_hold_trashAI : public npc_escortAI
instance = creature->GetInstanceScript();
bHasGotMovingPoints = false;
portalLocationID = instance->GetData(DATA_PORTAL_LOCATION);
- Reset();
+ secondPortalRouteID = 0;
}
public:
@@ -797,9 +808,18 @@ public:
{
npc_azure_invaderAI(Creature* creature) : violet_hold_trashAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ uiCleaveTimer = 5000;
+ uiImpaleTimer = 4000;
+ uiBrutalStrikeTimer = 5000;
+ uiSunderArmorTimer = 4000;
+ }
+
uint32 uiCleaveTimer;
uint32 uiImpaleTimer;
uint32 uiBrutalStrikeTimer;
@@ -807,10 +827,7 @@ public:
void Reset() override
{
- uiCleaveTimer = 5000;
- uiImpaleTimer = 4000;
- uiBrutalStrikeTimer = 5000;
- uiSunderArmorTimer = 4000;
+ Initialize();
}
void UpdateAI(uint32 diff) override
@@ -875,9 +892,18 @@ public:
{
npc_azure_binderAI(Creature* creature) : violet_hold_trashAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ uiArcaneExplosionTimer = 5000;
+ uiArcainBarrageTimer = 4000;
+ uiFrostNovaTimer = 5000;
+ uiFrostboltTimer = 4000;
+ }
+
uint32 uiArcaneExplosionTimer;
uint32 uiArcainBarrageTimer;
uint32 uiFrostNovaTimer;
@@ -885,10 +911,7 @@ public:
void Reset() override
{
- uiArcaneExplosionTimer = 5000;
- uiArcainBarrageTimer = 4000;
- uiFrostNovaTimer = 5000;
- uiFrostboltTimer = 4000;
+ Initialize();
}
void UpdateAI(uint32 diff) override
@@ -953,16 +976,22 @@ public:
{
npc_azure_mage_slayerAI(Creature* creature) : violet_hold_trashAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ uiArcaneEmpowermentTimer = 5000;
+ uiSpellLockTimer = 5000;
+ }
+
uint32 uiArcaneEmpowermentTimer;
uint32 uiSpellLockTimer;
void Reset() override
{
- uiArcaneEmpowermentTimer = 5000;
- uiSpellLockTimer = 5000;
+ Initialize();
}
void UpdateAI(uint32 diff) override
@@ -1013,16 +1042,22 @@ public:
{
npc_azure_raiderAI(Creature* creature) : violet_hold_trashAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ uiConcussionBlowTimer = 5000;
+ uiMagicReflectionTimer = 8000;
+ }
+
uint32 uiConcussionBlowTimer;
uint32 uiMagicReflectionTimer;
void Reset() override
{
- uiConcussionBlowTimer = 5000;
- uiMagicReflectionTimer = 8000;
+ Initialize();
}
void UpdateAI(uint32 diff) override
@@ -1060,14 +1095,20 @@ public:
{
npc_azure_stalkerAI(Creature* creature) : violet_hold_trashAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
- void Reset() override
+ void Initialize()
{
_backstabTimer = 1300;
_tacticalBlinkTimer = 8000;
- _tacticalBlinkCast =false;
+ _tacticalBlinkCast = false;
+ }
+
+ void Reset() override
+ {
+ Initialize();
}
void UpdateAI(uint32 diff) override
@@ -1125,9 +1166,18 @@ public:
{
npc_azure_spellbreakerAI(Creature* creature) : violet_hold_trashAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ uiArcaneBlastTimer = 5000;
+ uiSlowTimer = 4000;
+ uiChainsOfIceTimer = 5000;
+ uiConeOfColdTimer = 4000;
+ }
+
uint32 uiArcaneBlastTimer;
uint32 uiSlowTimer;
uint32 uiChainsOfIceTimer;
@@ -1135,10 +1185,7 @@ public:
void Reset() override
{
- uiArcaneBlastTimer = 5000;
- uiSlowTimer = 4000;
- uiChainsOfIceTimer = 5000;
- uiConeOfColdTimer = 4000;
+ Initialize();
}
void UpdateAI(uint32 diff) override
@@ -1209,16 +1256,22 @@ public:
{
npc_azure_captainAI(Creature* creature) : violet_hold_trashAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ uiMortalStrikeTimer = 5000;
+ uiWhirlwindTimer = 8000;
+ }
+
uint32 uiMortalStrikeTimer;
uint32 uiWhirlwindTimer;
void Reset() override
{
- uiMortalStrikeTimer = 5000;
- uiWhirlwindTimer = 8000;
+ Initialize();
}
void UpdateAI(uint32 diff) override
@@ -1261,18 +1314,24 @@ public:
{
npc_azure_sorcerorAI(Creature* creature) : violet_hold_trashAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ uiArcaneStreamTimer = 4000;
+ uiArcaneStreamTimerStartingValueHolder = uiArcaneStreamTimer;
+ uiManaDetonationTimer = 5000;
+ }
+
uint32 uiArcaneStreamTimer;
uint32 uiArcaneStreamTimerStartingValueHolder;
uint32 uiManaDetonationTimer;
void Reset() override
{
- uiArcaneStreamTimer = 4000;
- uiArcaneStreamTimerStartingValueHolder = uiArcaneStreamTimer;
- uiManaDetonationTimer = 5000;
+ Initialize();
}
void UpdateAI(uint32 diff) override
@@ -1311,13 +1370,21 @@ public:
struct npc_violet_hold_arcane_sphereAI : public ScriptedAI
{
- npc_violet_hold_arcane_sphereAI(Creature* creature) : ScriptedAI(creature) { }
+ npc_violet_hold_arcane_sphereAI(Creature* creature) : ScriptedAI(creature)
+ {
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ DespawnTimer = 3000;
+ }
uint32 DespawnTimer;
void Reset() override
{
- DespawnTimer = 3000;
+ Initialize();
me->SetDisableGravity(true);
DoCast(me, SPELL_ARCANE_SPHERE_PASSIVE, true);
diff --git a/src/server/scripts/Northrend/zone_dragonblight.cpp b/src/server/scripts/Northrend/zone_dragonblight.cpp
index 68c0ce3acc4..eff84365f63 100644
--- a/src/server/scripts/Northrend/zone_dragonblight.cpp
+++ b/src/server/scripts/Northrend/zone_dragonblight.cpp
@@ -565,7 +565,18 @@ class npc_wyrmrest_defender : public CreatureScript
struct npc_wyrmrest_defenderAI : public VehicleAI
{
- npc_wyrmrest_defenderAI(Creature* creature) : VehicleAI(creature) { }
+ npc_wyrmrest_defenderAI(Creature* creature) : VehicleAI(creature)
+ {
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ hpWarningReady = true;
+ renewRecoveryCanCheck = false;
+
+ RenewRecoveryChecker = 0;
+ }
bool hpWarningReady;
bool renewRecoveryCanCheck;
@@ -574,10 +585,7 @@ class npc_wyrmrest_defender : public CreatureScript
void Reset() override
{
- hpWarningReady = true;
- renewRecoveryCanCheck = false;
-
- RenewRecoveryChecker = 0;
+ Initialize();
}
void UpdateAI(uint32 diff) override
diff --git a/src/server/scripts/Northrend/zone_grizzly_hills.cpp b/src/server/scripts/Northrend/zone_grizzly_hills.cpp
index e06bf32d7d8..e60c2162339 100644
--- a/src/server/scripts/Northrend/zone_grizzly_hills.cpp
+++ b/src/server/scripts/Northrend/zone_grizzly_hills.cpp
@@ -464,7 +464,6 @@ public:
void Reset() override
{
_despawnTimer = 5000;
- _playerGUID = 0;
}
void MovementInform(uint32, uint32 id) override
@@ -498,7 +497,6 @@ public:
DoMeleeAttackIfReady();
}
private:
- uint64 _playerGUID;
uint32 _despawnTimer;
};
diff --git a/src/server/scripts/Northrend/zone_icecrown.cpp b/src/server/scripts/Northrend/zone_icecrown.cpp
index a43df0dc3f0..7436ac8400f 100644
--- a/src/server/scripts/Northrend/zone_icecrown.cpp
+++ b/src/server/scripts/Northrend/zone_icecrown.cpp
@@ -91,17 +91,23 @@ public:
{
npc_argent_valiantAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
creature->GetMotionMaster()->MovePoint(0, 8599.258f, 963.951f, 547.553f);
creature->setFaction(35); //wrong faction in db?
}
+ void Initialize()
+ {
+ uiChargeTimer = 7000;
+ uiShieldBreakerTimer = 10000;
+ }
+
uint32 uiChargeTimer;
uint32 uiShieldBreakerTimer;
void Reset() override
{
- uiChargeTimer = 7000;
- uiShieldBreakerTimer = 10000;
+ Initialize();
}
void MovementInform(uint32 uiType, uint32 /*uiId*/) override
@@ -285,9 +291,15 @@ class npc_tournament_training_dummy : public CreatureScript
{
npc_tournament_training_dummyAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
SetCombatMovement(false);
}
+ void Initialize()
+ {
+ isVulnerable = false;
+ }
+
EventMap events;
bool isVulnerable;
@@ -295,7 +307,7 @@ class npc_tournament_training_dummy : public CreatureScript
{
me->SetControlled(true, UNIT_STATE_STUNNED);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);
- isVulnerable = false;
+ Initialize();
// Cast Defend spells to max stack size
switch (me->GetEntry())
diff --git a/src/server/scripts/Northrend/zone_sholazar_basin.cpp b/src/server/scripts/Northrend/zone_sholazar_basin.cpp
index 53fe1500624..f4275121101 100644
--- a/src/server/scripts/Northrend/zone_sholazar_basin.cpp
+++ b/src/server/scripts/Northrend/zone_sholazar_basin.cpp
@@ -229,7 +229,15 @@ public:
struct npc_engineer_heliceAI : public npc_escortAI
{
- npc_engineer_heliceAI(Creature* creature) : npc_escortAI(creature) { }
+ npc_engineer_heliceAI(Creature* creature) : npc_escortAI(creature)
+ {
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ m_uiChatTimer = 4000;
+ }
uint32 m_uiChatTimer;
@@ -274,7 +282,7 @@ public:
void Reset() override
{
- m_uiChatTimer = 4000;
+ Initialize();
}
void JustDied(Unit* /*killer*/) override
@@ -366,9 +374,12 @@ public:
struct npc_jungle_punch_targetAI : public ScriptedAI
{
- npc_jungle_punch_targetAI(Creature* creature) : ScriptedAI(creature) { }
+ npc_jungle_punch_targetAI(Creature* creature) : ScriptedAI(creature)
+ {
+ Initialize();
+ }
- void Reset() override
+ void Initialize()
{
sayTimer = 3500;
sayStep = 0;
@@ -378,6 +389,11 @@ public:
orphanGUID.Clear();
}
+ void Reset() override
+ {
+ Initialize();
+ }
+
void MoveInLineOfSight(Unit* who) override
{
if (!phase && who && who->GetDistance2d(me) < 10.0f)
diff --git a/src/server/scripts/Northrend/zone_storm_peaks.cpp b/src/server/scripts/Northrend/zone_storm_peaks.cpp
index a183d0997d4..e4cff7323b1 100644
--- a/src/server/scripts/Northrend/zone_storm_peaks.cpp
+++ b/src/server/scripts/Northrend/zone_storm_peaks.cpp
@@ -179,13 +179,21 @@ public:
struct npc_brunnhildar_prisonerAI : public ScriptedAI
{
- npc_brunnhildar_prisonerAI(Creature* creature) : ScriptedAI(creature) { }
+ npc_brunnhildar_prisonerAI(Creature* creature) : ScriptedAI(creature)
+ {
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ freed = false;
+ }
bool freed;
void Reset() override
{
- freed = false;
+ Initialize();
me->CastSpell(me, SPELL_ICE_PRISON, true);
}
diff --git a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp
index 1cfd7a23f39..99cda91b866 100644
--- a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp
+++ b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp
@@ -318,13 +318,21 @@ public:
struct npc_avatar_of_martyredAI : public ScriptedAI
{
- npc_avatar_of_martyredAI(Creature* creature) : ScriptedAI(creature) { }
+ npc_avatar_of_martyredAI(Creature* creature) : ScriptedAI(creature)
+ {
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ Mortal_Strike_timer = 10000;
+ }
uint32 Mortal_Strike_timer;
void Reset() override
{
- Mortal_Strike_timer = 10000;
+ Initialize();
}
void EnterCombat(Unit* /*who*/) override
diff --git a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
index 9a94096c2de..b354df9d63a 100644
--- a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
+++ b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
@@ -62,6 +62,16 @@ public:
{
boss_shirrak_the_dead_watcherAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ Inhibitmagic_Timer = 0;
+ Attractmagic_Timer = 28000;
+ Carnivorousbite_Timer = 10000;
+ FocusFire_Timer = 17000;
+ FocusedTargetGUID.Clear();
}
uint32 Inhibitmagic_Timer;
@@ -73,11 +83,7 @@ public:
void Reset() override
{
- Inhibitmagic_Timer = 0;
- Attractmagic_Timer = 28000;
- Carnivorousbite_Timer = 10000;
- FocusFire_Timer = 17000;
- FocusedTargetGUID.Clear();
+ Initialize();
}
void EnterCombat(Unit* /*who*/) override
@@ -174,6 +180,13 @@ public:
{
npc_focus_fireAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ FieryBlast_Timer = 3000 + (rand32() % 1000);
+ fiery1 = fiery2 = true;
}
uint32 FieryBlast_Timer;
@@ -181,8 +194,7 @@ public:
void Reset() override
{
- FieryBlast_Timer = 3000 + (rand32() % 1000);
- fiery1 = fiery2 = true;
+ Initialize();
}
void EnterCombat(Unit* /*who*/) override
diff --git a/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp b/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp
index 67cc6b99e93..5f6fde8ad98 100644
--- a/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp
@@ -78,7 +78,22 @@ public:
struct boss_nexusprince_shaffarAI : public ScriptedAI
{
- boss_nexusprince_shaffarAI(Creature* creature) : ScriptedAI(creature), summons(me) { HasTaunted = false; }
+ boss_nexusprince_shaffarAI(Creature* creature) : ScriptedAI(creature), summons(me)
+ {
+ Initialize();
+ HasTaunted = false;
+ }
+
+ void Initialize()
+ {
+ Blink_Timer = 1500;
+ Beacon_Timer = 10000;
+ FireBall_Timer = 8000;
+ Frostbolt_Timer = 4000;
+ FrostNova_Timer = 15000;
+
+ CanBlink = false;
+ }
uint32 Blink_Timer;
uint32 Beacon_Timer;
@@ -93,13 +108,7 @@ public:
void Reset() override
{
- Blink_Timer = 1500;
- Beacon_Timer = 10000;
- FireBall_Timer = 8000;
- Frostbolt_Timer = 4000;
- FrostNova_Timer = 15000;
-
- CanBlink = false;
+ Initialize();
float dist = 8.0f;
float posX, posY, posZ, angle;
@@ -241,6 +250,14 @@ public:
{
npc_ethereal_beaconAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ Apprentice_Timer = DUNGEON_MODE(20000, 10000);
+ ArcaneBolt_Timer = 1000;
+ Check_Timer = 1000;
}
uint32 Apprentice_Timer;
@@ -254,9 +271,7 @@ public:
void Reset() override
{
- Apprentice_Timer = DUNGEON_MODE(20000, 10000);
- ArcaneBolt_Timer = 1000;
- Check_Timer = 1000;
+ Initialize();
}
void EnterCombat(Unit* who) override
@@ -331,7 +346,16 @@ public:
struct npc_ethereal_apprenticeAI : public ScriptedAI
{
- npc_ethereal_apprenticeAI(Creature* creature) : ScriptedAI(creature) { }
+ npc_ethereal_apprenticeAI(Creature* creature) : ScriptedAI(creature)
+ {
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ Cast_Timer = 3000;
+ isFireboltTurn = true;
+ }
uint32 Cast_Timer;
@@ -339,8 +363,7 @@ public:
void Reset() override
{
- Cast_Timer = 3000;
- isFireboltTurn = true;
+ Initialize();
}
void UpdateAI(uint32 diff) override
diff --git a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_anzu.cpp b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_anzu.cpp
index 1787933143c..e2d6bee85ca 100644
--- a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_anzu.cpp
+++ b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_anzu.cpp
@@ -67,14 +67,22 @@ class boss_anzu : public CreatureScript
struct boss_anzuAI : public BossAI
{
- boss_anzuAI(Creature* creature) : BossAI(creature, DATA_ANZU) { }
+ boss_anzuAI(Creature* creature) : BossAI(creature, DATA_ANZU)
+ {
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ _under33Percent = false;
+ _under66Percent = false;
+ }
void Reset() override
{
//_Reset();
events.Reset();
- _under33Percent = false;
- _under66Percent = false;
+ Initialize();
}
void EnterCombat(Unit* /*who*/) override
diff --git a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_darkweaver_syth.cpp b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_darkweaver_syth.cpp
index 098d35a292e..e6ffa3f8979 100644
--- a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_darkweaver_syth.cpp
+++ b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_darkweaver_syth.cpp
@@ -71,14 +71,22 @@ public:
struct boss_darkweaver_sythAI : public BossAI
{
- boss_darkweaver_sythAI(Creature* creature) : BossAI(creature, DATA_DARKWEAVER_SYTH) { }
+ boss_darkweaver_sythAI(Creature* creature) : BossAI(creature, DATA_DARKWEAVER_SYTH)
+ {
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ _summon90 = false;
+ _summon50 = false;
+ _summon10 = false;
+ }
void Reset() override
{
+ Initialize();
_Reset();
- summon90 = false;
- summon50 = false;
- summon10 = false;
}
void EnterCombat(Unit* /*who*/) override
@@ -109,6 +117,29 @@ public:
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
summoned->AI()->AttackStart(target);
+
+ summons.Summon(summoned);
+ }
+
+ void DamageTaken(Unit* /*attacker*/, uint32& damage) override
+ {
+ if (me->HealthBelowPctDamaged(90, damage) && !_summon90)
+ {
+ SythSummoning();
+ _summon90 = true;
+ }
+
+ if (me->HealthBelowPctDamaged(50, damage) && !_summon50)
+ {
+ SythSummoning();
+ _summon50 = true;
+ }
+
+ if (me->HealthBelowPctDamaged(10, damage) && !_summon10)
+ {
+ SythSummoning();
+ _summon10 = true;
+ }
}
void SythSummoning()
@@ -124,72 +155,44 @@ public:
DoCast(me, SPELL_SUMMON_SYTH_SHADOW, true); //right
}
- void UpdateAI(uint32 diff) override
+ void ExecuteEvent(uint32 eventId) override
{
- if (!UpdateVictim())
- return;
-
- events.Update(diff);
-
- while (uint32 eventId = events.ExecuteEvent())
+ switch (eventId)
{
- switch (eventId)
- {
- case EVENT_FLAME_SHOCK:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_FLAME_SHOCK);
- events.ScheduleEvent(EVENT_FLAME_SHOCK, urand(10000, 15000));
- break;
- case EVENT_ARCANE_SHOCK:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_ARCANE_SHOCK);
- events.ScheduleEvent(EVENT_ARCANE_SHOCK, urand(10000, 15000));
- break;
- case EVENT_FROST_SHOCK:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_FROST_SHOCK);
- events.ScheduleEvent(EVENT_FROST_SHOCK, urand(10000, 15000));
- break;
- case EVENT_SHADOW_SHOCK:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_SHADOW_SHOCK);
- events.ScheduleEvent(EVENT_SHADOW_SHOCK, urand(10000, 15000));
- break;
- case EVENT_CHAIN_LIGHTNING:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_CHAIN_LIGHTNING);
- events.ScheduleEvent(EVENT_CHAIN_LIGHTNING, 25000);
- break;
- default:
- break;
- }
+ case EVENT_FLAME_SHOCK:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_FLAME_SHOCK);
+ events.ScheduleEvent(EVENT_FLAME_SHOCK, urand(10000, 15000));
+ break;
+ case EVENT_ARCANE_SHOCK:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_ARCANE_SHOCK);
+ events.ScheduleEvent(EVENT_ARCANE_SHOCK, urand(10000, 15000));
+ break;
+ case EVENT_FROST_SHOCK:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_FROST_SHOCK);
+ events.ScheduleEvent(EVENT_FROST_SHOCK, urand(10000, 15000));
+ break;
+ case EVENT_SHADOW_SHOCK:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_SHADOW_SHOCK);
+ events.ScheduleEvent(EVENT_SHADOW_SHOCK, urand(10000, 15000));
+ break;
+ case EVENT_CHAIN_LIGHTNING:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_CHAIN_LIGHTNING);
+ events.ScheduleEvent(EVENT_CHAIN_LIGHTNING, 25000);
+ break;
+ default:
+ break;
}
-
- if (HealthBelowPct(90) && !summon90)
- {
- SythSummoning();
- summon90 = true;
- }
-
- if (HealthBelowPct(50) && !summon50)
- {
- SythSummoning();
- summon50 = true;
- }
-
- if (HealthBelowPct(10) && !summon10)
- {
- SythSummoning();
- summon10 = true;
- }
-
- DoMeleeAttackIfReady();
}
private:
- bool summon90;
- bool summon50;
- bool summon10;
+ bool _summon90;
+ bool _summon50;
+ bool _summon10;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -208,19 +211,20 @@ public:
{
npc_syth_fireAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
}
- uint32 flameshock_timer;
- uint32 flamebuffet_timer;
-
- void Reset() override
+ void Initialize()
{
- me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
flameshock_timer = 2500;
flamebuffet_timer = 5000;
}
- void EnterCombat(Unit* /*who*/) override { }
+ void Reset() override
+ {
+ Initialize();
+ me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
+ }
void UpdateAI(uint32 diff) override
{
@@ -245,6 +249,10 @@ public:
DoMeleeAttackIfReady();
}
+
+ private:
+ uint32 flameshock_timer;
+ uint32 flamebuffet_timer;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -258,28 +266,24 @@ class npc_syth_arcane : public CreatureScript
public:
npc_syth_arcane() : CreatureScript("npc_syth_arcane") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_syth_arcaneAI(creature);
- }
-
struct npc_syth_arcaneAI : public ScriptedAI
{
npc_syth_arcaneAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
}
- uint32 arcaneshock_timer;
- uint32 arcanebuffet_timer;
-
- void Reset() override
+ void Initialize()
{
- me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_ARCANE, true);
arcaneshock_timer = 2500;
arcanebuffet_timer = 5000;
}
- void EnterCombat(Unit* /*who*/) override { }
+ void Reset() override
+ {
+ Initialize();
+ me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_ARCANE, true);
+ }
void UpdateAI(uint32 diff) override
{
@@ -304,7 +308,16 @@ public:
DoMeleeAttackIfReady();
}
+
+ private:
+ uint32 arcaneshock_timer;
+ uint32 arcanebuffet_timer;
};
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_syth_arcaneAI(creature);
+ }
};
class npc_syth_frost : public CreatureScript
@@ -312,28 +325,24 @@ class npc_syth_frost : public CreatureScript
public:
npc_syth_frost() : CreatureScript("npc_syth_frost") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_syth_frostAI(creature);
- }
-
struct npc_syth_frostAI : public ScriptedAI
{
npc_syth_frostAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
}
- uint32 frostshock_timer;
- uint32 frostbuffet_timer;
-
- void Reset() override
+ void Initialize()
{
- me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
frostshock_timer = 2500;
frostbuffet_timer = 5000;
}
- void EnterCombat(Unit* /*who*/) override { }
+ void Reset() override
+ {
+ Initialize();
+ me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
+ }
void UpdateAI(uint32 diff) override
{
@@ -358,8 +367,16 @@ public:
DoMeleeAttackIfReady();
}
+
+ private:
+ uint32 frostshock_timer;
+ uint32 frostbuffet_timer;
};
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_syth_frostAI(creature);
+ }
};
class npc_syth_shadow : public CreatureScript
@@ -367,28 +384,24 @@ class npc_syth_shadow : public CreatureScript
public:
npc_syth_shadow() : CreatureScript("npc_syth_shadow") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_syth_shadowAI(creature);
- }
-
struct npc_syth_shadowAI : public ScriptedAI
{
npc_syth_shadowAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
}
- uint32 shadowshock_timer;
- uint32 shadowbuffet_timer;
-
- void Reset() override
+ void Initialize()
{
- me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_SHADOW, true);
shadowshock_timer = 2500;
shadowbuffet_timer = 5000;
}
- void EnterCombat(Unit* /*who*/) override { }
+ void Reset() override
+ {
+ Initialize();
+ me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_SHADOW, true);
+ }
void UpdateAI(uint32 diff) override
{
@@ -413,8 +426,16 @@ public:
DoMeleeAttackIfReady();
}
+
+ private:
+ uint32 shadowshock_timer;
+ uint32 shadowbuffet_timer;
};
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_syth_shadowAI(creature);
+ }
};
void AddSC_boss_darkweaver_syth()
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
index b3aac6becc4..109174f5807 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
@@ -86,13 +86,19 @@ class boss_grandmaster_vorpil : public CreatureScript
{
boss_grandmaster_vorpilAI(Creature* creature) : BossAI(creature, DATA_GRANDMASTER_VORPIL)
{
+ Initialize();
_intro = false;
}
+ void Initialize()
+ {
+ _helpYell = false;
+ }
+
void Reset() override
{
_Reset();
- _helpYell = false;
+ Initialize();
}
void SummonPortals()
@@ -223,15 +229,21 @@ class npc_voidtraveler : public CreatureScript
{
npc_voidtravelerAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
_instance = creature->GetInstanceScript();
}
- void Reset() override
+ void Initialize()
{
_moveTimer = 0;
_sacrificed = false;
}
+ void Reset() override
+ {
+ Initialize();
+ }
+
void EnterCombat(Unit* /*who*/) override { }
void UpdateAI(uint32 diff) override
diff --git a/src/server/scripts/Outland/BlackTemple/black_temple.cpp b/src/server/scripts/Outland/BlackTemple/black_temple.cpp
index 5302aa34a29..71136f79919 100644
--- a/src/server/scripts/Outland/BlackTemple/black_temple.cpp
+++ b/src/server/scripts/Outland/BlackTemple/black_temple.cpp
@@ -95,13 +95,19 @@ public:
{
npc_wrathbone_flayerAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
_instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ _enteredCombat = false;
+ }
+
void Reset() override
{
_events.ScheduleEvent(EVENT_GET_CHANNELERS, 3000);
- _enteredCombat = false;
+ Initialize();
_bloodmageList.clear();
_deathshaperList.clear();
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_gurtogg_bloodboil.cpp b/src/server/scripts/Outland/BlackTemple/boss_gurtogg_bloodboil.cpp
index b41e7e77452..0b219eeff56 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_gurtogg_bloodboil.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_gurtogg_bloodboil.cpp
@@ -68,9 +68,29 @@ public:
{
boss_gurtogg_bloodboilAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ TargetGUID.Clear();
+ TargetThreat = 0;
+
+ BloodboilTimer = 10000;
+ BloodboilCount = 0;
+ AcidGeyserTimer = 1000;
+ AcidicWoundTimer = 6000;
+ ArcingSmashTimer = 19000;
+ EnrageTimer = 600000;
+ FelAcidTimer = 25000;
+ EjectTimer = 10000;
+ BewilderingStrikeTimer = 15000;
+ PhaseChangeTimer = 60000;
+
+ Phase1 = true;
+ }
+
InstanceScript* instance;
ObjectGuid TargetGUID;
@@ -94,22 +114,7 @@ public:
{
instance->SetBossState(DATA_GURTOGG_BLOODBOIL, NOT_STARTED);
- TargetGUID.Clear();
-
- TargetThreat = 0;
-
- BloodboilTimer = 10000;
- BloodboilCount = 0;
- AcidGeyserTimer = 1000;
- AcidicWoundTimer = 6000;
- ArcingSmashTimer = 19000;
- EnrageTimer = 600000;
- FelAcidTimer = 25000;
- EjectTimer = 10000;
- BewilderingStrikeTimer = 15000;
- PhaseChangeTimer = 60000;
-
- Phase1 = true;
+ Initialize();
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, false);
diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
index 4ec6aed9655..aec4e982a49 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
@@ -375,15 +375,23 @@ public:
struct flame_of_azzinothAI : public ScriptedAI
{
- flame_of_azzinothAI(Creature* creature) : ScriptedAI(creature) { }
+ flame_of_azzinothAI(Creature* creature) : ScriptedAI(creature)
+ {
+ Initialize();
+ }
- void Reset() override
+ void Initialize()
{
FlameBlastTimer = 15000;
CheckTimer = 5000;
GlaiveGUID.Clear();
}
+ void Reset() override
+ {
+ Initialize();
+ }
+
void EnterCombat(Unit* /*who*/) override
{
DoZoneInCombat();
@@ -474,10 +482,30 @@ public:
{
boss_illidan_stormrageAI(Creature* creature) : ScriptedAI(creature), Summons(me)
{
+ Initialize();
instance = creature->GetInstanceScript();
DoCast(me, SPELL_DUAL_WIELD, true);
}
+ void Initialize()
+ {
+ MaievGUID.Clear();
+ for (uint8 i = 0; i < 2; ++i)
+ {
+ FlameGUID[i].Clear();
+ GlaiveGUID[i].Clear();
+ }
+
+ Phase = PHASE_ILLIDAN_NULL;
+ Event = EVENT_NULL;
+ Timer[EVENT_BERSERK] = 1500000;
+
+ HoverPoint = 0;
+ TalkCount = 0;
+ FlightCount = 0;
+ TransformCount = 0;
+ }
+
void Reset() override;
void JustSummoned(Creature* summon) override;
@@ -1133,9 +1161,12 @@ public:
struct boss_maievAI : public ScriptedAI
{
- boss_maievAI(Creature* creature) : ScriptedAI(creature) { };
+ boss_maievAI(Creature* creature) : ScriptedAI(creature)
+ {
+ Initialize();
+ }
- void Reset() override
+ void Initialize()
{
MaxTimer = 0;
Phase = PHASE_NORMAL_MAIEV;
@@ -1143,6 +1174,11 @@ public:
Timer[EVENT_MAIEV_STEALTH] = 0;
Timer[EVENT_MAIEV_TAUNT] = urand(22, 43) * 1000;
Timer[EVENT_MAIEV_SHADOW_STRIKE] = 30000;
+ }
+
+ void Reset() override
+ {
+ Initialize();
SetEquipmentSlots(false, EQUIP_ID_MAIN_HAND_MAIEV, EQUIP_UNEQUIP, EQUIP_NO_CHANGE);
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, 45738);
}
@@ -1268,7 +1304,7 @@ public:
&& !Timer[EVENT_MAIEV_STEALTH])
return;
- Event = EVENT_MAIEV_NULL;
+ EventMaiev Event = EVENT_MAIEV_NULL;
for (uint8 i = 1; i <= MaxTimer; ++i)
if (Timer[i])
{
@@ -1334,7 +1370,6 @@ public:
private:
ObjectGuid IllidanGUID;
PhaseIllidan Phase;
- EventMaiev Event;
uint32 Timer[5];
uint32 MaxTimer;
};
@@ -1354,13 +1389,29 @@ public:
{
npc_akama_illidanAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
JustCreated = true;
}
- void Reset() override
+ void Initialize()
{
+ ChannelGUID.Clear();
+ SpiritGUID[0].Clear();
+ SpiritGUID[1].Clear();
+
+ Phase = PHASE_AKAMA_NULL;
+ Timer = 0;
+
+ ChannelCount = 0;
+ TalkCount = 0;
+ Check_Timer = 5000;
WalkCount = 0;
+ }
+
+ void Reset() override
+ {
+ Initialize();
instance->SetBossState(DATA_ILLIDAN_STORMRAGE, NOT_STARTED);
IllidanGUID = instance->GetGuidData(DATA_ILLIDAN_STORMRAGE);
@@ -1384,17 +1435,6 @@ public:
instance->HandleGameObject(DoorGUID[i], true);
}
- ChannelGUID.Clear();
- SpiritGUID[0].Clear();
- SpiritGUID[1].Clear();
-
- Phase = PHASE_AKAMA_NULL;
- Timer = 0;
-
- ChannelCount = 0;
- TalkCount = 0;
- Check_Timer = 5000;
-
KillAllElites();
me->SetUInt32Value(UNIT_NPC_FLAGS, 0); // Database sometimes has strange values..
@@ -1552,7 +1592,6 @@ public:
break;
}
Phase = NextPhase;
- Event = false;
}
void HandleTalkSequence()
@@ -1674,7 +1713,7 @@ public:
Check_Timer = 5000;
} else Check_Timer -= diff;
}
- Event = false;
+ bool Event = false;
if (Timer)
{
if (Timer <= diff)
@@ -1755,7 +1794,6 @@ public:
bool JustCreated;
InstanceScript* instance;
PhaseAkama Phase;
- bool Event;
uint32 Timer;
ObjectGuid IllidanGUID;
ObjectGuid ChannelGUID;
@@ -1786,21 +1824,7 @@ void boss_illidan_stormrage::boss_illidan_stormrageAI::Reset()
akama->AI()->EnterEvadeMode();
}
- MaievGUID.Clear();
- for (uint8 i = 0; i < 2; ++i)
- {
- FlameGUID[i].Clear();
- GlaiveGUID[i].Clear();
- }
-
- Phase = PHASE_ILLIDAN_NULL;
- Event = EVENT_NULL;
- Timer[EVENT_BERSERK] = 1500000;
-
- HoverPoint = 0;
- TalkCount = 0;
- FlightCount = 0;
- TransformCount = 0;
+ Initialize();
me->SetDisplayId(MODEL_ILLIDAN);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
@@ -1951,9 +1975,12 @@ public:
struct cage_trap_triggerAI : public ScriptedAI
{
- cage_trap_triggerAI(Creature* creature) : ScriptedAI(creature) { }
+ cage_trap_triggerAI(Creature* creature) : ScriptedAI(creature)
+ {
+ Initialize();
+ }
- void Reset() override
+ void Initialize()
{
IllidanGUID.Clear();
@@ -1961,6 +1988,11 @@ public:
SummonedBeams = false;
DespawnTimer = 0;
+ }
+
+ void Reset() override
+ {
+ Initialize();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
@@ -2130,14 +2162,20 @@ public:
{
npc_parasitic_shadowfiendAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ CheckTimer = 5000;
+ }
+
void Reset() override
{
IllidanGUID = instance->GetGuidData(DATA_ILLIDAN_STORMRAGE);
- CheckTimer = 5000;
+ Initialize();
DoCast(me, SPELL_SHADOWFIEND_PASSIVE, true);
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
index c5989f4df64..dd0e271a02d 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
@@ -144,7 +144,17 @@ public:
{
boss_reliquary_of_soulsAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
+ Counter = 0;
+ Timer = 0;
+ SoulCount = 0;
+ SoulDeathCount = 0;
+ }
+
+ void Initialize()
+ {
+ Phase = 0;
}
InstanceScript* instance;
@@ -170,7 +180,7 @@ public:
EssenceGUID.Clear();
}
- Phase = 0;
+ Initialize();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
@@ -396,9 +406,19 @@ public:
struct boss_essence_of_sufferingAI : public ScriptedAI
{
- boss_essence_of_sufferingAI(Creature* creature) : ScriptedAI(creature) { }
+ boss_essence_of_sufferingAI(Creature* creature) : ScriptedAI(creature)
+ {
+ Initialize();
+ }
- uint64 StatAuraGUID;
+ void Initialize()
+ {
+ AggroYellTimer = 5000;
+ FixateTimer = 8000;
+ EnrageTimer = 30000;
+ SoulDrainTimer = 45000;
+ AuraTimer = 5000;
+ }
uint32 AggroYellTimer;
uint32 FixateTimer;
@@ -408,13 +428,7 @@ public:
void Reset() override
{
- StatAuraGUID = 0;
-
- AggroYellTimer = 5000;
- FixateTimer = 8000;
- EnrageTimer = 30000;
- SoulDrainTimer = 45000;
- AuraTimer = 5000;
+ Initialize();
}
void DamageTaken(Unit* /*done_by*/, uint32 &damage) override
@@ -519,7 +533,17 @@ public:
struct boss_essence_of_desireAI : public ScriptedAI
{
- boss_essence_of_desireAI(Creature* creature) : ScriptedAI(creature) { }
+ boss_essence_of_desireAI(Creature* creature) : ScriptedAI(creature)
+ {
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ RuneShieldTimer = 60000;
+ DeadenTimer = 30000;
+ SoulShockTimer = 5000;
+ }
uint32 RuneShieldTimer;
uint32 DeadenTimer;
@@ -527,9 +551,7 @@ public:
void Reset() override
{
- RuneShieldTimer = 60000;
- DeadenTimer = 30000;
- SoulShockTimer = 5000;
+ Initialize();
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_CONFUSE, true);
}
@@ -622,7 +644,21 @@ public:
struct boss_essence_of_angerAI : public ScriptedAI
{
- boss_essence_of_angerAI(Creature* creature) : ScriptedAI(creature) { }
+ boss_essence_of_angerAI(Creature* creature) : ScriptedAI(creature)
+ {
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ AggroTargetGUID.Clear();
+
+ CheckTankTimer = 5000;
+ SoulScreamTimer = 10000;
+ SpiteTimer = 30000;
+
+ CheckedAggro = false;
+ }
ObjectGuid AggroTargetGUID;
@@ -630,21 +666,11 @@ public:
uint32 SoulScreamTimer;
uint32 SpiteTimer;
- std::list<uint64> SpiteTargetGUID;
-
bool CheckedAggro;
void Reset() override
{
- AggroTargetGUID.Clear();
-
- CheckTankTimer = 5000;
- SoulScreamTimer = 10000;
- SpiteTimer = 30000;
-
- SpiteTargetGUID.clear();
-
- CheckedAggro = false;
+ Initialize();
}
void EnterCombat(Unit* /*who*/) override
diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
index 6b337e42087..ecc4457e454 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
@@ -165,12 +165,21 @@ public:
struct boss_shade_of_akamaAI : public ScriptedAI
{
- boss_shade_of_akamaAI(Creature* creature) : ScriptedAI(creature), HasKilledAkamaAndReseting(false)
+ boss_shade_of_akamaAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
+ void Initialize()
+ {
+ combatStarted = false;
+ akamaReached = false;
+ HasKilledAkama = false;
+ HasKilledAkamaAndReseting = false;
+ }
+
void Reset() override
{
if (!HasKilledAkamaAndReseting)
@@ -190,10 +199,7 @@ public:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetWalk(true);
- combatStarted = false;
- akamaReached = false;
- HasKilledAkama = false;
- HasKilledAkamaAndReseting = false;
+ Initialize();
}
void JustDied(Unit* /*killer*/) override
@@ -417,18 +423,24 @@ public:
{
npc_akamaAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ StartChannel = false;
+ StartCombat = false;
+ HasYelledOnce = false;
+ ShadeHasDied = false;
+ }
+
void Reset() override
{
me->setFaction(FACTION_FRIENDLY);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
DoCast(me, SPELL_STEALTH);
- StartChannel = false;
- StartCombat = false;
- HasYelledOnce = false;
- ShadeHasDied = false;
+ Initialize();
}
void JustDied(Unit* /*killer*/) override
@@ -631,15 +643,21 @@ public:
{
npc_creature_generator_akamaAI(Creature* creature) : ScriptedAI(creature), Summons(me)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ doSpawning = false;
+ leftSide = false;
+ }
+
void Reset() override
{
Summons.DespawnAll();
- doSpawning = false;
- leftSide = false;
+ Initialize();
if (me->GetPositionY() < 400.0f)
leftSide = true;
@@ -739,8 +757,14 @@ public:
{
npc_ashtongue_sorcererAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
+ }
+
+ void Initialize()
+ {
startedBanishing = false;
+ switchToCombat = false;
}
void Reset() override
@@ -760,8 +784,7 @@ public:
}
summonerGuid.Clear();
- startedBanishing = false;
- switchToCombat = false;
+ Initialize();
}
void JustDied(Unit* /*killer*/) override
@@ -1111,14 +1134,20 @@ public:
{
npc_ashtongue_spiritbinderAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
- void Reset() override
+ void Initialize()
{
spiritMend = false;
- chainHeal = false;
+ chainHeal = false;
summonerGuid.Clear();
+ }
+
+ void Reset() override
+ {
+ Initialize();
if (Unit* target = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_AKAMA_SHADE)))
AttackStart(target);
diff --git a/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp b/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
index b9b654f8b95..93061a3a57f 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp
@@ -223,16 +223,22 @@ public:
{
npc_volcanoAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
SetCombatMovement(false);
}
+ void Initialize()
+ {
+ wait = 3000;
+ }
+
void Reset() override
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
//DoCast(me, SPELL_VOLCANIC_ERUPTION);
me->SetReactState(REACT_PASSIVE);
- wait = 3000;
+ Initialize();
}
uint32 wait;
diff --git a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
index 081dbc079a7..aa0f3daeef0 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
@@ -63,7 +63,17 @@ public:
struct npc_doom_blossomAI : public ScriptedAI
{
- npc_doom_blossomAI(Creature* creature) : ScriptedAI(creature) { }
+ npc_doom_blossomAI(Creature* creature) : ScriptedAI(creature)
+ {
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ CheckTeronTimer = 5000;
+ ShadowBoltTimer = 12000;
+ TeronGUID.Clear();
+ }
uint32 CheckTeronTimer;
uint32 ShadowBoltTimer;
@@ -71,9 +81,7 @@ public:
void Reset() override
{
- CheckTeronTimer = 5000;
- ShadowBoltTimer = 12000;
- TeronGUID.Clear();
+ Initialize();
}
void EnterCombat(Unit* /*who*/) override { }
@@ -132,7 +140,19 @@ public:
struct npc_shadowy_constructAI : public ScriptedAI
{
- npc_shadowy_constructAI(Creature* creature) : ScriptedAI(creature) { }
+ npc_shadowy_constructAI(Creature* creature) : ScriptedAI(creature)
+ {
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ GhostGUID.Clear();
+ TeronGUID.Clear();
+
+ CheckPlayerTimer = 2000;
+ CheckTeronTimer = 5000;
+ }
ObjectGuid GhostGUID;
ObjectGuid TeronGUID;
@@ -142,11 +162,7 @@ public:
void Reset() override
{
- GhostGUID.Clear();
- TeronGUID.Clear();
-
- CheckPlayerTimer = 2000;
- CheckTeronTimer = 5000;
+ Initialize();
}
void EnterCombat(Unit* /*who*/) override { }
@@ -224,9 +240,25 @@ public:
{
boss_teron_gorefiendAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ IncinerateTimer = urand(20000, 31000);
+ SummonDoomBlossomTimer = 12000;
+ EnrageTimer = 600000;
+ CrushingShadowsTimer = 22000;
+ SummonShadowsTimer = 60000;
+ RandomYellTimer = 50000;
+
+ AggroTimer = 20000;
+ AggroTargetGUID.Clear();
+ Intro = false;
+ Done = false;
+ }
+
InstanceScript* instance;
uint32 IncinerateTimer;
@@ -248,21 +280,11 @@ public:
{
instance->SetBossState(DATA_TERON_GOREFIEND, NOT_STARTED);
- IncinerateTimer = urand(20000, 31000);
- SummonDoomBlossomTimer = 12000;
- EnrageTimer = 600000;
- CrushingShadowsTimer = 22000;
- SummonShadowsTimer = 60000;
- RandomYellTimer = 50000;
+ Initialize();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
// Start off unattackable so that the intro is done properly
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
-
- AggroTimer = 20000;
- AggroTargetGUID.Clear();
- Intro = false;
- Done = false;
}
void EnterCombat(Unit* /*who*/) override { }
diff --git a/src/server/scripts/Outland/BlackTemple/illidari_council.cpp b/src/server/scripts/Outland/BlackTemple/illidari_council.cpp
index a14a4c576cb..3c4b37165de 100644
--- a/src/server/scripts/Outland/BlackTemple/illidari_council.cpp
+++ b/src/server/scripts/Outland/BlackTemple/illidari_council.cpp
@@ -129,6 +129,17 @@ public:
{
npc_blood_elf_council_voice_triggerAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ EnrageTimer = 900000; // 15 minutes
+ AggroYellTimer = 500;
+
+ YellCounter = 0;
+
+ EventStarted = false;
}
ObjectGuid Council[4];
@@ -142,12 +153,7 @@ public:
void Reset() override
{
- EnrageTimer = 900000; // 15 minutes
- AggroYellTimer = 500;
-
- YellCounter = 0;
-
- EventStarted = false;
+ Initialize();
}
// finds and stores the GUIDs for each Council member using instance data system.
@@ -223,9 +229,19 @@ public:
{
npc_illidari_councilAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ CheckTimer = 2000;
+ EndEventTimer = 0;
+
+ DeathCount = 0;
+ EventBegun = false;
+ }
+
InstanceScript* instance;
ObjectGuid Council[4];
@@ -239,10 +255,7 @@ public:
void Reset() override
{
- CheckTimer = 2000;
- EndEventTimer = 0;
-
- DeathCount = 0;
+ Initialize();
Creature* pMember = NULL;
for (uint8 i = 0; i < 4; ++i)
@@ -263,8 +276,6 @@ public:
if (Creature* VoiceTrigger = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_BLOOD_ELF_COUNCIL_VOICE)))
VoiceTrigger->AI()->EnterEvadeMode();
- EventBegun = false;
-
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetDisplayId(11686);
@@ -451,7 +462,19 @@ public:
struct boss_gathios_the_shattererAI : public boss_illidari_councilAI
{
- boss_gathios_the_shattererAI(Creature* creature) : boss_illidari_councilAI(creature) { }
+ boss_gathios_the_shattererAI(Creature* creature) : boss_illidari_councilAI(creature)
+ {
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ ConsecrationTimer = 40000;
+ HammerOfJusticeTimer = 10000;
+ SealTimer = 40000;
+ AuraTimer = 90000;
+ BlessingTimer = 60000;
+ }
uint32 ConsecrationTimer;
uint32 HammerOfJusticeTimer;
@@ -461,11 +484,7 @@ public:
void Reset() override
{
- ConsecrationTimer = 40000;
- HammerOfJusticeTimer = 10000;
- SealTimer = 40000;
- AuraTimer = 90000;
- BlessingTimer = 60000;
+ Initialize();
}
void KilledUnit(Unit* /*victim*/) override
@@ -583,7 +602,20 @@ public:
struct boss_high_nethermancer_zerevorAI : public boss_illidari_councilAI
{
- boss_high_nethermancer_zerevorAI(Creature* creature) : boss_illidari_councilAI(creature) { }
+ boss_high_nethermancer_zerevorAI(Creature* creature) : boss_illidari_councilAI(creature)
+ {
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ BlizzardTimer = urand(30, 91) * 1000;
+ FlamestrikeTimer = urand(30, 91) * 1000;
+ ArcaneBoltTimer = 10000;
+ DampenMagicTimer = 2000;
+ ArcaneExplosionTimer = 14000;
+ Cooldown = 0;
+ }
uint32 BlizzardTimer;
uint32 FlamestrikeTimer;
@@ -594,12 +626,7 @@ public:
void Reset() override
{
- BlizzardTimer = urand(30, 91) * 1000;
- FlamestrikeTimer = urand(30, 91) * 1000;
- ArcaneBoltTimer = 10000;
- DampenMagicTimer = 2000;
- ArcaneExplosionTimer = 14000;
- Cooldown = 0;
+ Initialize();
}
void KilledUnit(Unit* /*victim*/) override
@@ -687,7 +714,18 @@ public:
struct boss_lady_malandeAI : public boss_illidari_councilAI
{
- boss_lady_malandeAI(Creature* creature) : boss_illidari_councilAI(creature) { }
+ boss_lady_malandeAI(Creature* creature) : boss_illidari_councilAI(creature)
+ {
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ EmpoweredSmiteTimer = 38000;
+ CircleOfHealingTimer = 20000;
+ DivineWrathTimer = 40000;
+ ReflectiveShieldTimer = 0;
+ }
uint32 EmpoweredSmiteTimer;
uint32 CircleOfHealingTimer;
@@ -696,10 +734,7 @@ public:
void Reset() override
{
- EmpoweredSmiteTimer = 38000;
- CircleOfHealingTimer = 20000;
- DivineWrathTimer = 40000;
- ReflectiveShieldTimer = 0;
+ Initialize();
}
void KilledUnit(Unit* /*victim*/) override
@@ -765,9 +800,19 @@ public:
struct boss_veras_darkshadowAI : public boss_illidari_councilAI
{
- boss_veras_darkshadowAI(Creature* creature) : boss_illidari_councilAI(creature) { }
+ boss_veras_darkshadowAI(Creature* creature) : boss_illidari_councilAI(creature)
+ {
+ Initialize();
+ }
- uint64 EnvenomTargetGUID;
+ void Initialize()
+ {
+ DeadlyPoisonTimer = 20000;
+ VanishTimer = urand(60, 121) * 1000;
+ AppearEnvenomTimer = 150000;
+
+ HasVanished = false;
+ }
uint32 DeadlyPoisonTimer;
uint32 VanishTimer;
@@ -777,13 +822,7 @@ public:
void Reset() override
{
- EnvenomTargetGUID = 0;
-
- DeadlyPoisonTimer = 20000;
- VanishTimer = urand(60, 121) * 1000;
- AppearEnvenomTimer = 150000;
-
- HasVanished = false;
+ Initialize();
me->SetVisible(true);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp
index 05db2c12b90..ca04d41e3c8 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp
@@ -111,9 +111,19 @@ public:
{
boss_fathomlord_karathressAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ CataclysmicBolt_Timer = 10000;
+ Enrage_Timer = 600000; //10 minutes
+ SearNova_Timer = 20000 + rand32() % 40000; // 20 - 60 seconds
+
+ BlessingOfTides = false;
+ }
+
InstanceScript* instance;
uint32 CataclysmicBolt_Timer;
@@ -126,11 +136,7 @@ public:
void Reset() override
{
- CataclysmicBolt_Timer = 10000;
- Enrage_Timer = 600000; //10 minutes
- SearNova_Timer = 20000 + rand32() % 40000; // 20 - 60 seconds
-
- BlessingOfTides = false;
+ Initialize();
ObjectGuid RAdvisors[MAX_ADVISORS];
RAdvisors[0] = instance->GetGuidData(DATA_SHARKKIS);
@@ -304,9 +310,20 @@ public:
{
boss_fathomguard_sharkkisAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ LeechingThrow_Timer = 20000;
+ TheBeastWithin_Timer = 30000;
+ Multishot_Timer = 15000;
+ Pet_Timer = 10000;
+
+ pet = false;
+ }
+
InstanceScript* instance;
uint32 LeechingThrow_Timer;
@@ -320,12 +337,7 @@ public:
void Reset() override
{
- LeechingThrow_Timer = 20000;
- TheBeastWithin_Timer = 30000;
- Multishot_Timer = 15000;
- Pet_Timer = 10000;
-
- pet = false;
+ Initialize();
Creature* Pet = ObjectAccessor::GetCreature(*me, SummonedPet);
if (Pet && Pet->IsAlive())
@@ -442,9 +454,18 @@ public:
{
boss_fathomguard_tidalvessAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ FrostShock_Timer = 25000;
+ Spitfire_Timer = 60000;
+ PoisonCleansing_Timer = 30000;
+ Earthbind_Timer = 45000;
+ }
+
InstanceScript* instance;
uint32 FrostShock_Timer;
@@ -454,10 +475,7 @@ public:
void Reset() override
{
- FrostShock_Timer = 25000;
- Spitfire_Timer = 60000;
- PoisonCleansing_Timer = 30000;
- Earthbind_Timer = 45000;
+ Initialize();
instance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED);
}
@@ -558,9 +576,18 @@ public:
{
boss_fathomguard_caribdisAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ WaterBoltVolley_Timer = 35000;
+ TidalSurge_Timer = 15000 + rand32() % 5000;
+ Heal_Timer = 55000;
+ Cyclone_Timer = 30000 + rand32() % 10000;
+ }
+
InstanceScript* instance;
uint32 WaterBoltVolley_Timer;
@@ -570,10 +597,7 @@ public:
void Reset() override
{
- WaterBoltVolley_Timer = 35000;
- TidalSurge_Timer = 15000 + rand32() % 5000;
- Heal_Timer = 55000;
- Cyclone_Timer = 30000 + rand32() % 10000;
+ Initialize();
instance->SetData(DATA_KARATHRESSEVENT, NOT_STARTED);
}
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp
index cea6a1854a1..d6117c9053f 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp
@@ -93,9 +93,27 @@ public:
{
boss_hydross_the_unstableAI(Creature* creature) : ScriptedAI(creature), Summons(me)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ beams[0].Clear();
+ beams[1].Clear();
+ PosCheck_Timer = 2500;
+ MarkOfHydross_Timer = 15000;
+ MarkOfCorruption_Timer = 15000;
+ WaterTomb_Timer = 7000;
+ VileSludge_Timer = 7000;
+ MarkOfHydross_Count = 0;
+ MarkOfCorruption_Count = 0;
+ EnrageTimer = 600000;
+
+ CorruptedForm = false;
+ beam = false;
+ }
+
InstanceScript* instance;
ObjectGuid beams[2];
@@ -114,18 +132,8 @@ public:
void Reset() override
{
DeSummonBeams();
- beams[0].Clear();
- beams[1].Clear();
- PosCheck_Timer = 2500;
- MarkOfHydross_Timer = 15000;
- MarkOfCorruption_Timer = 15000;
- WaterTomb_Timer = 7000;
- VileSludge_Timer = 7000;
- MarkOfHydross_Count = 0;
- MarkOfCorruption_Count = 0;
- EnrageTimer = 600000;
+ Initialize();
- CorruptedForm = false;
me->SetMeleeDamageSchool(SPELL_SCHOOL_FROST);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FROST, true);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, false);
@@ -133,7 +141,6 @@ public:
me->SetDisplayId(MODEL_CLEAN);
instance->SetData(DATA_HYDROSSTHEUNSTABLEEVENT, NOT_STARTED);
- beam = false;
Summons.DespawnAll();
}
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
index 4630620c585..450ac350f0c 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
@@ -147,12 +147,34 @@ public:
{
boss_lady_vashjAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
Intro = false;
JustCreated = true;
+ CanAttack = false;
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); // set it only once on Creature create (no need do intro if wiped)
}
+ void Initialize()
+ {
+ AggroTimer = 19000;
+ ShockBlastTimer = 1 + rand32() % 60000;
+ EntangleTimer = 30000;
+ StaticChargeTimer = 10000 + rand32() % 15000;
+ ForkedLightningTimer = 2000;
+ CheckTimer = 15000;
+ EnchantedElementalTimer = 5000;
+ TaintedElementalTimer = 50000;
+ CoilfangEliteTimer = 45000 + rand32() % 5000;
+ CoilfangStriderTimer = 60000 + rand32() % 10000;
+ SummonSporebatTimer = 10000;
+ SummonSporebatStaticTimer = 30000;
+ EnchantedElementalPos = 0;
+ Phase = 0;
+
+ Entangle = false;
+ }
+
InstanceScript* instance;
ObjectGuid ShieldGeneratorChannel[4];
@@ -179,22 +201,8 @@ public:
void Reset() override
{
- AggroTimer = 19000;
- ShockBlastTimer = 1 + rand32() % 60000;
- EntangleTimer = 30000;
- StaticChargeTimer = 10000 + rand32() % 15000;
- ForkedLightningTimer = 2000;
- CheckTimer = 15000;
- EnchantedElementalTimer = 5000;
- TaintedElementalTimer = 50000;
- CoilfangEliteTimer = 45000 + rand32() % 5000;
- CoilfangStriderTimer = 60000 + rand32() % 10000;
- SummonSporebatTimer = 10000;
- SummonSporebatStaticTimer = 30000;
- EnchantedElementalPos = 0;
- Phase = 0;
+ Initialize();
- Entangle = false;
if (JustCreated)
{
CanAttack = false;
@@ -555,9 +563,20 @@ public:
{
npc_enchanted_elementalAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ Move = 0;
+ Phase = 1;
+
+ X = ElementWPPos[0][0];
+ Y = ElementWPPos[0][1];
+ Z = ElementWPPos[0][2];
+ }
+
InstanceScript* instance;
uint32 Move;
uint32 Phase;
@@ -569,12 +588,7 @@ public:
{
me->SetSpeed(MOVE_WALK, 0.6f); // walk
me->SetSpeed(MOVE_RUN, 0.6f); // run
- Move = 0;
- Phase = 1;
-
- X = ElementWPPos[0][0];
- Y = ElementWPPos[0][1];
- Z = ElementWPPos[0][2];
+ Initialize();
//search for nearest waypoint (up on stairs)
for (uint32 i = 1; i < 8; ++i)
@@ -644,9 +658,16 @@ public:
{
npc_tainted_elementalAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ PoisonBoltTimer = 5000 + rand32() % 5000;
+ DespawnTimer = 30000;
+ }
+
InstanceScript* instance;
uint32 PoisonBoltTimer;
@@ -654,8 +675,7 @@ public:
void Reset() override
{
- PoisonBoltTimer = 5000 + rand32() % 5000;
- DespawnTimer = 30000;
+ Initialize();
}
void JustDied(Unit* /*killer*/) override
@@ -712,10 +732,19 @@ public:
{
npc_toxic_sporebatAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
EnterEvadeMode();
}
+ void Initialize()
+ {
+ MovementTimer = 0;
+ ToxicSporeTimer = 5000;
+ BoltTimer = 5500;
+ CheckTimer = 1000;
+ }
+
InstanceScript* instance;
uint32 MovementTimer;
@@ -727,10 +756,7 @@ public:
{
me->SetDisableGravity(true);
me->setFaction(14);
- MovementTimer = 0;
- ToxicSporeTimer = 5000;
- BoltTimer = 5500;
- CheckTimer = 1000;
+ Initialize();
}
void MoveInLineOfSight(Unit* /*who*/) override
@@ -808,17 +834,23 @@ public:
{
npc_shield_generator_channelAI(Creature* creature) : ScriptedAI(creature)
{
+ Initialize();
instance = creature->GetInstanceScript();
}
+ void Initialize()
+ {
+ CheckTimer = 0;
+ Cast = false;
+ }
+
InstanceScript* instance;
uint32 CheckTimer;
bool Cast;
void Reset() override
{
- CheckTimer = 0;
- Cast = false;
+ Initialize();
me->SetDisplayId(11686); // invisible
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
diff --git a/src/server/scripts/Outland/zone_blades_edge_mountains.cpp b/src/server/scripts/Outland/zone_blades_edge_mountains.cpp
index b5e54fe85f0..5c95376cdfc 100644
--- a/src/server/scripts/Outland/zone_blades_edge_mountains.cpp
+++ b/src/server/scripts/Outland/zone_blades_edge_mountains.cpp
@@ -73,13 +73,6 @@ public:
}
}
- uint64 OgreGUID;
-
- void Reset() override
- {
- OgreGUID = 0;
- }
-
void UpdateAI(uint32 /*diff*/) override { }
};
diff --git a/src/server/scripts/Spells/spell_druid.cpp b/src/server/scripts/Spells/spell_druid.cpp
index 0d7d8b61501..9c04aaa7578 100644
--- a/src/server/scripts/Spells/spell_druid.cpp
+++ b/src/server/scripts/Spells/spell_druid.cpp
@@ -459,7 +459,10 @@ class spell_dru_innervate : public SpellScriptLoader
void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/)
{
- amount = CalculatePct(int32(GetUnitOwner()->GetCreatePowers(POWER_MANA) / aurEff->GetTotalTicks()), amount);
+ if (Unit* caster = GetCaster())
+ amount = int32(CalculatePct(caster->GetCreatePowers(POWER_MANA), amount) / aurEff->GetTotalTicks());
+ else
+ amount = 0;
}
void Register() override