diff options
author | ariel- <ariel-@users.noreply.github.com> | 2018-03-10 20:25:50 -0300 |
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committer | ariel- <ariel-@users.noreply.github.com> | 2018-03-10 20:25:50 -0300 |
commit | f7869ad38b3ee90384667e7d1b230561180454d7 (patch) | |
tree | 9ea1c3649724fa90b15e2fc87b6b354a1f55f85e /src | |
parent | 60362cd11a7f918b88739c13bdfc1fec58fad714 (diff) |
Core/Spell: fix LoS checks for GameObject spells
Closes #21580
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/GameObject/GameObjectData.h | 13 | ||||
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 5 |
2 files changed, 18 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObjectData.h b/src/server/game/Entities/GameObject/GameObjectData.h index 35bb6ec6aa2..b5b2262c410 100644 --- a/src/server/game/Entities/GameObject/GameObjectData.h +++ b/src/server/game/Entities/GameObject/GameObjectData.h @@ -445,6 +445,19 @@ struct GameObjectTemplate } } + bool IsIgnoringLOSChecks() const + { + switch (type) + { + case GAMEOBJECT_TYPE_BUTTON: return button.losOK == 0; + case GAMEOBJECT_TYPE_QUESTGIVER: return questgiver.losOK == 0; + case GAMEOBJECT_TYPE_CHEST: return chest.losOK == 0; + case GAMEOBJECT_TYPE_GOOBER: return goober.losOK == 0; + case GAMEOBJECT_TYPE_FLAGSTAND: return flagstand.losOK == 0; + default: return false; + } + } + uint32 GetLockId() const { switch (type) diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 58bc720c642..9f49c556baf 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -7121,6 +7121,11 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff, Position const* lo if (m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, nullptr, SPELL_DISABLE_LOS)) return true; + // check if gameobject ignores LOS + if (GameObject const* gobCaster = m_caster->ToGameObject()) + if (gobCaster->GetGOInfo()->IsIgnoringLOSChecks()) + return true; + // if spell is triggered, need to check for LOS disable on the aura triggering it and inherit that behaviour if (IsTriggered() && m_triggeredByAuraSpell && (m_triggeredByAuraSpell->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_triggeredByAuraSpell->Id, nullptr, SPELL_DISABLE_LOS))) return true; |