diff options
author | Trisjdc <trisjdc@gmail.com> | 2014-07-24 03:52:19 +0100 |
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committer | Trisjdc <trisjdc@gmail.com> | 2014-07-24 03:52:19 +0100 |
commit | f79e7d764079e5ecdb479c30e35a21cf1c8e5e3c (patch) | |
tree | 5fdf07c8947ce3123b7162900408c18c7124f9bb /src | |
parent | 73df8f838157333a7efec55e4cd1bc88b1829845 (diff) |
Core/Spells: Unrelenting Assault shouldn't proc if the target isn't explicitly casting (turns out that UNIT_STATE_CASTING even a instant cast has a 'cast time')
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/Spells/spell_warrior.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Spells/spell_warrior.cpp b/src/server/scripts/Spells/spell_warrior.cpp index ac61577da5d..af2c541dbc4 100644 --- a/src/server/scripts/Spells/spell_warrior.cpp +++ b/src/server/scripts/Spells/spell_warrior.cpp @@ -501,7 +501,7 @@ class spell_warr_overpower : public SpellScriptLoader return; if (Player* target = GetHitPlayer()) - if (target->HasUnitState(UNIT_STATE_CASTING)) + if (target->IsNonMeleeSpellCast(false, false, true)) // UNIT_STATE_CASTING should not be used here, it's present during a tick for instant casts target->CastSpell(target, spellId, true); } |