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authorForesterDev <11771800+ForesterDev@users.noreply.github.com>2020-05-29 19:26:53 +0300
committerGitHub <noreply@github.com>2020-05-29 18:26:53 +0200
commitf7ac6296b6d5ee10f4248f64ee090950499cd12d (patch)
treead9c1cd818c1e494be1ec2600afb74eaa020e75c /src
parentf0060496f9c8c4a21c28552a95928f2d05e031a9 (diff)
Core/PacketIO: Create BankHandler & update bank opcodes to new packet class (#24695)
* Core/PacketIO: Create BankHandler & update bank opcodes to new packet class (cherry picked from commit 478e86c074cc9c6a19f6c83d2a265eb1ccd705fc) * fix nopch build * Update SMSG_BUY_BANK_SLOT_RESULT * fix naming * fix copypaste error Co-authored-by: Luzifix <luzifix19@gmail.com>
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Handlers/BankHandler.cpp189
-rw-r--r--src/server/game/Handlers/ItemHandler.cpp151
-rw-r--r--src/server/game/Handlers/NPCHandler.cpp30
-rw-r--r--src/server/game/Server/Packets/AllPackets.h1
-rw-r--r--src/server/game/Server/Packets/BankPackets.cpp49
-rw-r--r--src/server/game/Server/Packets/BankPackets.h81
-rw-r--r--src/server/game/Server/WorldSession.h17
7 files changed, 333 insertions, 185 deletions
diff --git a/src/server/game/Handlers/BankHandler.cpp b/src/server/game/Handlers/BankHandler.cpp
new file mode 100644
index 00000000000..f1710f8131a
--- /dev/null
+++ b/src/server/game/Handlers/BankHandler.cpp
@@ -0,0 +1,189 @@
+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "BankPackets.h"
+#include "Item.h"
+#include "DBCStores.h"
+#include "Log.h"
+#include "NPCPackets.h"
+#include "Opcodes.h"
+#include "Player.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+
+bool WorldSession::CanUseBank(ObjectGuid bankerGUID) const
+{
+ // bankerGUID parameter is optional, set to 0 by default.
+ if (!bankerGUID)
+ bankerGUID = m_currentBankerGUID;
+
+ bool isUsingBankCommand = (bankerGUID == GetPlayer()->GetGUID() && bankerGUID == m_currentBankerGUID);
+
+ if (!isUsingBankCommand)
+ {
+ Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(bankerGUID, UNIT_NPC_FLAG_BANKER);
+ if (!creature)
+ return false;
+ }
+
+ return true;
+}
+
+void WorldSession::HandleBankerActivateOpcode(WorldPackets::NPC::Hello& packet)
+{
+ Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(packet.Unit, UNIT_NPC_FLAG_BANKER);
+ if (!unit)
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleBankerActivateOpcode - %s not found or you can not interact with him.", packet.Unit.ToString().c_str());
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ SendShowBank(packet.Unit);
+}
+
+void WorldSession::HandleAutoBankItemOpcode(WorldPackets::Bank::AutoBankItem& packet)
+{
+ TC_LOG_DEBUG("network", "STORAGE: receive bag = %u, slot = %u", packet.Bag, packet.Slot);
+
+ if (!CanUseBank())
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleAutoBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
+ return;
+ }
+
+ Item* item = _player->GetItemByPos(packet.Bag, packet.Slot);
+ if (!item)
+ return;
+
+ ItemPosCountVec dest;
+ InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, item, false);
+ if (msg != EQUIP_ERR_OK)
+ {
+ _player->SendEquipError(msg, item, nullptr);
+ return;
+ }
+
+ if (dest.size() == 1 && dest[0].pos == item->GetPos())
+ {
+ _player->SendEquipError(EQUIP_ERR_NONE, item, nullptr);
+ return;
+ }
+
+ _player->RemoveItem(packet.Bag, packet.Slot, true);
+ _player->ItemRemovedQuestCheck(item->GetEntry(), item->GetCount());
+ _player->BankItem(dest, item, true);
+}
+
+void WorldSession::HandleAutoStoreBankItemOpcode(WorldPackets::Bank::AutoStoreBankItem& packet)
+{
+ TC_LOG_DEBUG("network", "STORAGE: receive bag = %u, slot = %u", packet.Bag, packet.Slot);
+
+ if (!CanUseBank())
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleAutoStoreBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
+ return;
+ }
+
+ Item* item = _player->GetItemByPos(packet.Bag, packet.Slot);
+ if (!item)
+ return;
+
+ if (_player->IsBankPos(packet.Bag, packet.Slot)) // moving from bank to inventory
+ {
+ ItemPosCountVec dest;
+ InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, item, false);
+ if (msg != EQUIP_ERR_OK)
+ {
+ _player->SendEquipError(msg, item, nullptr);
+ return;
+ }
+
+ _player->RemoveItem(packet.Bag, packet.Slot, true);
+ if (Item const* storedItem = _player->StoreItem(dest, item, true))
+ _player->ItemAddedQuestCheck(storedItem->GetEntry(), storedItem->GetCount());
+ }
+ else // moving from inventory to bank
+ {
+ ItemPosCountVec dest;
+ InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, item, false);
+ if (msg != EQUIP_ERR_OK)
+ {
+ _player->SendEquipError(msg, item, nullptr);
+ return;
+ }
+
+ _player->RemoveItem(packet.Bag, packet.Slot, true);
+ _player->BankItem(dest, item, true);
+ }
+}
+
+void WorldSession::HandleBuyBankSlotOpcode(WorldPackets::Bank::BuyBankSlot& buyBankSlot)
+{
+ WorldPackets::Bank::BuyBankSlotResult packet;
+ if (!CanUseBank(buyBankSlot.Banker))
+ {
+ packet.Result = ERR_BANKSLOT_NOTBANKER;
+ SendPacket(packet.Write());
+ TC_LOG_DEBUG("network", "WORLD: HandleBuyBankSlotOpcode - %s not found or you can't interact with him.", buyBankSlot.Banker.ToString().c_str());
+ return;
+ }
+
+ uint32 slot = _player->GetBankBagSlotCount();
+
+ // next slot
+ ++slot;
+
+ TC_LOG_INFO("network", "PLAYER: Buy bank bag slot, slot number = %u", slot);
+
+ BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot);
+
+ if (!slotEntry)
+ {
+ packet.Result = ERR_BANKSLOT_FAILED_TOO_MANY;
+ SendPacket(packet.Write());
+ return;
+ }
+
+ uint32 price = slotEntry->price;
+
+ if (!_player->HasEnoughMoney(price))
+ {
+ packet.Result = ERR_BANKSLOT_INSUFFICIENT_FUNDS;
+ SendPacket(packet.Write());
+ return;
+ }
+
+ _player->SetBankBagSlotCount(slot);
+ _player->ModifyMoney(-int32(price));
+
+ packet.Result = ERR_BANKSLOT_OK;
+ SendPacket(packet.Write());
+
+ _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT);
+}
+
+void WorldSession::SendShowBank(ObjectGuid guid)
+{
+ m_currentBankerGUID = guid;
+ WorldPackets::Bank::ShowBank packet;
+ packet.Banker = guid;
+ SendPacket(packet.Write());
+}
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index f4558493589..f0b2c072a53 100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -748,139 +748,6 @@ void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket& recvData)
_player->StoreItem(dest, pItem, true);
}
-void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket)
-{
- TC_LOG_DEBUG("network", "WORLD: CMSG_BUY_BANK_SLOT");
-
- ObjectGuid guid;
- recvPacket >> guid;
-
- if (!CanUseBank(guid))
- {
- TC_LOG_DEBUG("network", "WORLD: HandleBuyBankSlotOpcode - %s not found or you can't interact with him.", guid.ToString().c_str());
- return;
- }
-
- uint32 slot = _player->GetBankBagSlotCount();
-
- // next slot
- ++slot;
-
- TC_LOG_INFO("network", "PLAYER: Buy bank bag slot, slot number = %u", slot);
-
- BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot);
-
- WorldPacket data(SMSG_BUY_BANK_SLOT_RESULT, 4);
-
- if (!slotEntry)
- {
- data << uint32(ERR_BANKSLOT_FAILED_TOO_MANY);
- SendPacket(&data);
- return;
- }
-
- uint32 price = slotEntry->price;
-
- if (!_player->HasEnoughMoney(price))
- {
- data << uint32(ERR_BANKSLOT_INSUFFICIENT_FUNDS);
- SendPacket(&data);
- return;
- }
-
- _player->SetBankBagSlotCount(slot);
- _player->ModifyMoney(-int32(price));
-
- data << uint32(ERR_BANKSLOT_OK);
- SendPacket(&data);
-
- _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT);
-}
-
-void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket)
-{
- TC_LOG_DEBUG("network", "WORLD: CMSG_AUTOBANK_ITEM");
- uint8 srcbag, srcslot;
-
- recvPacket >> srcbag >> srcslot;
- TC_LOG_DEBUG("network", "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
-
- if (!CanUseBank())
- {
- TC_LOG_DEBUG("network", "WORLD: HandleAutoBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
- return;
- }
-
- Item* pItem = _player->GetItemByPos(srcbag, srcslot);
- if (!pItem)
- return;
-
- ItemPosCountVec dest;
- InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
- if (msg != EQUIP_ERR_OK)
- {
- _player->SendEquipError(msg, pItem, nullptr);
- return;
- }
-
- if (dest.size() == 1 && dest[0].pos == pItem->GetPos())
- {
- _player->SendEquipError(EQUIP_ERR_NONE, pItem, nullptr);
- return;
- }
-
- _player->RemoveItem(srcbag, srcslot, true);
- _player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
- _player->BankItem(dest, pItem, true);
-}
-
-void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket)
-{
- TC_LOG_DEBUG("network", "WORLD: CMSG_AUTOSTORE_BANK_ITEM");
- uint8 srcbag, srcslot;
-
- recvPacket >> srcbag >> srcslot;
- TC_LOG_DEBUG("network", "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
-
- if (!CanUseBank())
- {
- TC_LOG_DEBUG("network", "WORLD: HandleAutoStoreBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
- return;
- }
-
- Item* pItem = _player->GetItemByPos(srcbag, srcslot);
- if (!pItem)
- return;
-
- if (_player->IsBankPos(srcbag, srcslot)) // moving from bank to inventory
- {
- ItemPosCountVec dest;
- InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
- if (msg != EQUIP_ERR_OK)
- {
- _player->SendEquipError(msg, pItem, nullptr);
- return;
- }
-
- _player->RemoveItem(srcbag, srcslot, true);
- if (Item const* storedItem = _player->StoreItem(dest, pItem, true))
- _player->ItemAddedQuestCheck(storedItem->GetEntry(), storedItem->GetCount());
- }
- else // moving from inventory to bank
- {
- ItemPosCountVec dest;
- InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
- if (msg != EQUIP_ERR_OK)
- {
- _player->SendEquipError(msg, pItem, nullptr);
- return;
- }
-
- _player->RemoveItem(srcbag, srcslot, true);
- _player->BankItem(dest, pItem, true);
- }
-}
-
void WorldSession::HandleSetAmmoOpcode(WorldPacket& recvData)
{
if (!_player->IsAlive())
@@ -1350,21 +1217,3 @@ void WorldSession::HandleItemTextQuery(WorldPacket& recvData )
SendPacket(&data);
}
-
-bool WorldSession::CanUseBank(ObjectGuid bankerGUID) const
-{
- // bankerGUID parameter is optional, set to 0 by default.
- if (!bankerGUID)
- bankerGUID = m_currentBankerGUID;
-
- bool isUsingBankCommand = (bankerGUID == GetPlayer()->GetGUID() && bankerGUID == m_currentBankerGUID);
-
- if (!isUsingBankCommand)
- {
- Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(bankerGUID, UNIT_NPC_FLAG_BANKER);
- if (!creature)
- return false;
- }
-
- return true;
-}
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp
index 89baa638a81..1078de17111 100644
--- a/src/server/game/Handlers/NPCHandler.cpp
+++ b/src/server/game/Handlers/NPCHandler.cpp
@@ -78,36 +78,6 @@ void WorldSession::SendTabardVendorActivate(ObjectGuid guid)
SendPacket(&data);
}
-void WorldSession::HandleBankerActivateOpcode(WorldPacket& recvData)
-{
- ObjectGuid guid;
-
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_BANKER_ACTIVATE");
-
- recvData >> guid;
-
- Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER);
- if (!unit)
- {
- TC_LOG_DEBUG("network", "WORLD: HandleBankerActivateOpcode - %s not found or you can not interact with him.", guid.ToString().c_str());
- return;
- }
-
- // remove fake death
- if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
- GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
-
- SendShowBank(guid);
-}
-
-void WorldSession::SendShowBank(ObjectGuid guid)
-{
- WorldPacket data(SMSG_SHOW_BANK, 8);
- data << guid;
- m_currentBankerGUID = guid;
- SendPacket(&data);
-}
-
void WorldSession::SendShowMailBox(ObjectGuid guid)
{
WorldPacket data(SMSG_SHOW_MAILBOX, 8);
diff --git a/src/server/game/Server/Packets/AllPackets.h b/src/server/game/Server/Packets/AllPackets.h
index 3fdad4e577f..5fb2c5b9e82 100644
--- a/src/server/game/Server/Packets/AllPackets.h
+++ b/src/server/game/Server/Packets/AllPackets.h
@@ -18,6 +18,7 @@
#ifndef AllPackets_h__
#define AllPackets_h__
+#include "BankPackets.h"
#include "CharacterPackets.h"
#include "ChatPackets.h"
#include "CombatLogPackets.h"
diff --git a/src/server/game/Server/Packets/BankPackets.cpp b/src/server/game/Server/Packets/BankPackets.cpp
new file mode 100644
index 00000000000..3356d293ed7
--- /dev/null
+++ b/src/server/game/Server/Packets/BankPackets.cpp
@@ -0,0 +1,49 @@
+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "BankPackets.h"
+
+void WorldPackets::Bank::AutoBankItem::Read()
+{
+ _worldPacket >> Bag;
+ _worldPacket >> Slot;
+}
+
+void WorldPackets::Bank::AutoStoreBankItem::Read()
+{
+ _worldPacket >> Bag;
+ _worldPacket >> Slot;
+}
+
+void WorldPackets::Bank::BuyBankSlot::Read()
+{
+ _worldPacket >> Banker;
+}
+
+WorldPacket const* WorldPackets::Bank::BuyBankSlotResult::Write()
+{
+ _worldPacket << uint32(Result);
+
+ return &_worldPacket;
+}
+
+WorldPacket const* WorldPackets::Bank::ShowBank::Write()
+{
+ _worldPacket << Banker;
+
+ return &_worldPacket;
+}
diff --git a/src/server/game/Server/Packets/BankPackets.h b/src/server/game/Server/Packets/BankPackets.h
new file mode 100644
index 00000000000..8cff53f4912
--- /dev/null
+++ b/src/server/game/Server/Packets/BankPackets.h
@@ -0,0 +1,81 @@
+/*
+ * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef BankPackets_h__
+#define BankPackets_h__
+
+#include "Packet.h"
+#include "ObjectGuid.h"
+
+namespace WorldPackets
+{
+ namespace Bank
+ {
+ class AutoBankItem final : public ClientPacket
+ {
+ public:
+ AutoBankItem(WorldPacket&& packet) : ClientPacket(CMSG_AUTOBANK_ITEM, std::move(packet)) { }
+
+ void Read() override;
+
+ uint8 Bag = 0;
+ uint8 Slot = 0;
+ };
+
+ class AutoStoreBankItem final : public ClientPacket
+ {
+ public:
+ AutoStoreBankItem(WorldPacket&& packet) : ClientPacket(CMSG_AUTOSTORE_BANK_ITEM, std::move(packet)) { }
+
+ void Read() override;
+
+ uint8 Bag = 0;
+ uint8 Slot = 0;
+ };
+
+ class BuyBankSlot final : public ClientPacket
+ {
+ public:
+ BuyBankSlot(WorldPacket&& packet) : ClientPacket(CMSG_BUY_BANK_SLOT, std::move(packet)) { }
+
+ void Read() override;
+
+ ObjectGuid Banker;
+ };
+
+ class BuyBankSlotResult final : public ServerPacket
+ {
+ public:
+ BuyBankSlotResult() : ServerPacket(SMSG_BUY_BANK_SLOT_RESULT, 4) { }
+
+ WorldPacket const* Write() override;
+
+ uint32 Result;
+ };
+
+ class ShowBank final : public ServerPacket
+ {
+ public:
+ ShowBank() : ServerPacket(SMSG_SHOW_BANK, 8) { }
+
+ WorldPacket const* Write() override;
+
+ ObjectGuid Banker;
+ };
+ }
+}
+#endif // BankPackets_h__
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index cdc1c77111e..57794ac81bf 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -78,6 +78,13 @@ class RBACData;
namespace WorldPackets
{
+ namespace Bank
+ {
+ class AutoBankItem;
+ class AutoStoreBankItem;
+ class BuyBankSlot;
+ }
+
namespace Character
{
class LogoutCancel;
@@ -755,8 +762,6 @@ class TC_GAME_API WorldSession
void SendActivateTaxiReply(ActivateTaxiReply reply);
void HandleTabardVendorActivateOpcode(WorldPacket& recvPacket);
- void HandleBankerActivateOpcode(WorldPacket& recvPacket);
- void HandleBuyBankSlotOpcode(WorldPacket& recvPacket);
void HandleTrainerListOpcode(WorldPackets::NPC::Hello& packet);
void HandleTrainerBuySpellOpcode(WorldPackets::NPC::TrainerBuySpell& packet);
void HandlePetitionShowListOpcode(WorldPacket& recvPacket);
@@ -798,6 +803,12 @@ class TC_GAME_API WorldSession
void HandleAuctionPlaceBid(WorldPacket& recvData);
void HandleAuctionListPendingSales(WorldPacket& recvData);
+ // Bank
+ void HandleBankerActivateOpcode(WorldPackets::NPC::Hello& packet);
+ void HandleAutoBankItemOpcode(WorldPackets::Bank::AutoBankItem& packet);
+ void HandleAutoStoreBankItemOpcode(WorldPackets::Bank::AutoStoreBankItem& packet);
+ void HandleBuyBankSlotOpcode(WorldPackets::Bank::BuyBankSlot& buyBankSlot);
+
void HandleGetMailList(WorldPacket& recvData);
void HandleSendMail(WorldPacket& recvData);
void HandleMailTakeMoney(WorldPacket& recvData);
@@ -823,8 +834,6 @@ class TC_GAME_API WorldSession
void HandleAutoEquipItemSlotOpcode(WorldPacket& recvPacket);
void HandleSwapItem(WorldPacket& recvPacket);
void HandleBuybackItem(WorldPacket& recvPacket);
- void HandleAutoBankItemOpcode(WorldPacket& recvPacket);
- void HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket);
void HandleWrapItemOpcode(WorldPacket& recvPacket);
void HandleAttackSwingOpcode(WorldPackets::Combat::AttackSwing& packet);