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authorDr-J <daniel.jarrott0@gmail.com>2014-12-05 19:30:05 +0000
committerDr-J <daniel.jarrott0@gmail.com>2014-12-05 19:30:05 +0000
commitf80a9f9f72deac24b1940cd7028c09e993947b99 (patch)
tree7872c1d55238d5fa4774d09f1228ac30d7b98be1 /src
parente79521dab0bef37382ecb3c1e62a44c7e7979245 (diff)
Tidying up cpp - zone_icecrown.cpp
* Remove script for The Flesh Giant Champion * Remove script from for Vereth the Cunning as even though I scripted new recruit using the correct npc (Geist Return Bunny) today discovered this npc had script for it even though never worked as before I scripted the lithe stalkers did not move when subdued.
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Northrend/zone_icecrown.cpp241
1 files changed, 0 insertions, 241 deletions
diff --git a/src/server/scripts/Northrend/zone_icecrown.cpp b/src/server/scripts/Northrend/zone_icecrown.cpp
index 7436ac8400f..2b317453992 100644
--- a/src/server/scripts/Northrend/zone_icecrown.cpp
+++ b/src/server/scripts/Northrend/zone_icecrown.cpp
@@ -210,52 +210,6 @@ public:
};
/*######
-## npc_vereth_the_cunning
-######*/
-
-enum VerethTheCunning
-{
- NPC_GEIST_RETURN_BUNNY_KC = 31049,
- NPC_LITHE_STALKER = 30894,
- SPELL_SUBDUED_LITHE_STALKER = 58151,
-};
-
-class npc_vereth_the_cunning : public CreatureScript
-{
-public:
- npc_vereth_the_cunning() : CreatureScript("npc_vereth_the_cunning") { }
-
- struct npc_vereth_the_cunningAI : public ScriptedAI
- {
- npc_vereth_the_cunningAI(Creature* creature) : ScriptedAI(creature) { }
-
- void MoveInLineOfSight(Unit* who) override
-
- {
- ScriptedAI::MoveInLineOfSight(who);
-
- if (who->GetEntry() == NPC_LITHE_STALKER && me->IsWithinDistInMap(who, 10.0f))
- {
- if (Unit* owner = who->GetCharmer())
- {
- if (who->HasAura(SPELL_SUBDUED_LITHE_STALKER))
- {
- owner->ToPlayer()->KilledMonsterCredit(NPC_GEIST_RETURN_BUNNY_KC);
- who->ToCreature()->DisappearAndDie();
-
- }
- }
- }
- }
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_vereth_the_cunningAI(creature);
- }
-};
-
-/*######
* npc_tournament_training_dummy
######*/
enum TournamentDummy
@@ -881,207 +835,12 @@ class npc_frostbrood_skytalon : public CreatureScript
}
};
-/*######
-## The Flesh Giant Champion - Id: 13235
-######*/
-enum FleshGiant
-{
- QUEST_FLESH_GIANT_CHAMPION = 13235,
-
- NPC_MORBIDUS = 30698,
- NPC_LICH_KING = 31301,
- NPC_OLAKIN = 31428,
- NPC_DHAKAR = 31306,
-
- FACTION_HOSTILE = 14,
- FACTION_BASIC = 2102,
-
- EVENT_INTRO = 1,
- EVENT_LK_SAY_1 = 2,
- EVENT_LK_SAY_2 = 3,
- EVENT_LK_SAY_3 = 4,
- EVENT_LK_SAY_4 = 5,
- EVENT_LK_SAY_5 = 6,
- EVENT_OUTRO = 7,
- EVENT_START = 8,
-
- SPELL_SIMPLE_TELEPORT = 64195,
-
- SAY_DHAKAR_START = 0,
- SAY_LK_1 = 0,
- SAY_LK_2 = 1,
- SAY_LK_3 = 2,
- SAY_LK_4 = 3,
- SAY_LK_5 = 4,
- SAY_OLAKIN_PAY = 0
-};
-
-class npc_margrave_dhakar : public CreatureScript
-{
- public:
- npc_margrave_dhakar() : CreatureScript("npc_margrave_dhakar") { }
-
- struct npc_margrave_dhakarAI : public ScriptedAI
- {
- npc_margrave_dhakarAI(Creature* creature) : ScriptedAI(creature) , _summons(me) { }
-
- void Reset() override
- {
- me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
-
- _events.Reset();
- _summons.DespawnAll();
- }
-
- void sGossipSelect(Player* player, uint32 sender, uint32 action) override
- {
- if (player->GetQuestStatus(QUEST_FLESH_GIANT_CHAMPION) == QUEST_STATUS_INCOMPLETE && !player->IsInCombat())
- {
- if (me->GetCreatureTemplate()->GossipMenuId == sender && !action)
- {
- _events.ScheduleEvent(EVENT_INTRO, 1000);
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- }
- }
- }
-
- void UpdateAI(uint32 diff) override
- {
- _events.Update(diff);
-
- while (uint32 eventId = _events.ExecuteEvent())
- {
- switch (eventId)
- {
- case EVENT_INTRO:
- {
- Talk(SAY_DHAKAR_START);
- me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
-
- if (Creature* morbidus = me->FindNearestCreature(NPC_MORBIDUS, 50.0f, true))
- {
- if (Creature* lichKing = me->SummonCreature(NPC_LICH_KING, morbidus->GetPositionX() + 10.0f, morbidus->GetPositionY(), morbidus->GetPositionZ()))
- {
- _lichKingGuid = lichKing->GetGUID();
- lichKing->SetFacingTo(morbidus->GetOrientation());
- lichKing->CastSpell(lichKing, SPELL_SIMPLE_TELEPORT, true);
- }
- }
-
- _events.ScheduleEvent(EVENT_LK_SAY_1, 5000);
- break;
- }
- case EVENT_LK_SAY_1:
- {
- if (Creature* lichKing = ObjectAccessor::GetCreature(*me, _lichKingGuid))
- lichKing->AI()->Talk(SAY_LK_1);
- _events.ScheduleEvent(EVENT_LK_SAY_2, 5000);
- break;
- }
- case EVENT_LK_SAY_2:
- {
- if (Creature* lichKing = ObjectAccessor::GetCreature(*me, _lichKingGuid))
- lichKing->AI()->Talk(SAY_LK_2);
- _events.ScheduleEvent(EVENT_LK_SAY_3, 5000);
- break;
- }
- case EVENT_LK_SAY_3:
- {
- if (Creature* lichKing = ObjectAccessor::GetCreature(*me, _lichKingGuid))
- lichKing->AI()->Talk(SAY_LK_3);
- _events.ScheduleEvent(EVENT_LK_SAY_4, 5000);
- break;
- }
- case EVENT_LK_SAY_4:
- {
- if (Creature* lichKing = ObjectAccessor::GetCreature(*me, _lichKingGuid))
- lichKing->AI()->Talk(SAY_LK_4);
- _events.ScheduleEvent(EVENT_OUTRO, 12000);
- break;
- }
- case EVENT_LK_SAY_5:
- {
- if (Creature* lichKing = ObjectAccessor::GetCreature(*me, _lichKingGuid))
- lichKing->AI()->Talk(SAY_LK_5);
- _events.ScheduleEvent(EVENT_OUTRO, 8000);
- break;
- }
- case EVENT_OUTRO:
- {
- if (Creature* olakin = me->FindNearestCreature(NPC_OLAKIN, 50.0f, true))
- olakin->AI()->Talk(SAY_OLAKIN_PAY);
-
- if (Creature* lichKing = ObjectAccessor::GetCreature(*me, _lichKingGuid))
- lichKing->DespawnOrUnsummon(0);
-
- _events.ScheduleEvent(EVENT_START, 5000);
- break;
- }
- case EVENT_START:
- {
- if (Creature* morbidus = me->FindNearestCreature(NPC_MORBIDUS, 50.0f, true))
- {
- morbidus->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_DISABLE_MOVE);
- morbidus->setFaction(FACTION_HOSTILE);
- }
-
- break;
- }
- }
- }
-
- DoMeleeAttackIfReady();
- }
-
- private:
- EventMap _events;
- SummonList _summons;
- ObjectGuid _lichKingGuid;
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_margrave_dhakarAI(creature);
- }
-};
-
-class npc_morbidus : public CreatureScript
-{
- public:
- npc_morbidus() : CreatureScript("npc_morbidus") { }
-
- struct npc_morbidusAI : public ScriptedAI
- {
- npc_morbidusAI(Creature* creature) : ScriptedAI(creature) { }
-
- void Reset() override
- {
- if (Creature* dhakar = me->FindNearestCreature(NPC_DHAKAR, 50.0f, true))
- dhakar->AI()->Reset();
-
- // this will prevent the event to start without morbidus being alive
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- me->SetReactState(REACT_PASSIVE);
- me->setFaction(FACTION_BASIC);
- }
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_morbidusAI(creature);
- }
-};
-
void AddSC_icecrown()
{
new npc_squire_david;
new npc_argent_valiant;
new npc_guardian_pavilion;
- new npc_vereth_the_cunning;
new npc_tournament_training_dummy;
new npc_blessed_banner();
new npc_frostbrood_skytalon();
- new npc_margrave_dhakar();
- new npc_morbidus();
}