diff options
| author | Shauren <shauren.trinity@gmail.com> | 2025-04-04 19:18:19 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2025-04-04 19:18:19 +0200 |
| commit | f94472572ad3ade7515525175c42117567b333ad (patch) | |
| tree | f1002d9a4e948e5ae3caff664da4664cec19d18c /src | |
| parent | d1cae4b59ad652c893604f3f7c53be16e98a0f66 (diff) | |
Core/Spells: Removed dead code and definitions
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 28 | ||||
| -rw-r--r-- | src/server/game/Spells/SpellMgr.h | 44 |
2 files changed, 0 insertions, 72 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index e01435dc9e8..0018435dbf1 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -540,34 +540,6 @@ void Spell::EffectSchoolDMG() } Unit* unitCaster = GetUnitCasterForEffectHandlers(); - switch (m_spellInfo->SpellFamilyName) - { - case SPELLFAMILY_GENERIC: - { - break; - } - case SPELLFAMILY_WARRIOR: - { - break; - } - case SPELLFAMILY_WARLOCK: - { - break; - } - case SPELLFAMILY_PRIEST: - { - break; - } - case SPELLFAMILY_DRUID: - { - break; - } - case SPELLFAMILY_DEATHKNIGHT: - { - break; - } - } - if (unitCaster && apply_direct_bonus) { uint32 bonus = unitCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE, *effectInfo, 1, this); diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h index f479e1e2a46..b08173a1cd4 100644 --- a/src/server/game/Spells/SpellMgr.h +++ b/src/server/game/Spells/SpellMgr.h @@ -78,50 +78,6 @@ enum SpellCategories SPELLCATEGORY_DRINK = 59 }; -//SpellFamilyFlags -enum SpellFamilyFlag -{ - // SPELLFAMILYFLAG = SpellFamilyFlags[0] - // SPELLFAMILYFLAG1 = SpellFamilyFlags[1] - // SPELLFAMILYFLAG2 = SpellFamilyFlags[2] - - // Rogue - SPELLFAMILYFLAG0_ROGUE_VANISH = 0x00000800, - SPELLFAMILYFLAG0_ROGUE_VAN_SPRINT = 0x00000840, // Vanish, Sprint - SPELLFAMILYFLAG1_ROGUE_SHADOWSTEP = 0x00000200, // Shadowstep - SPELLFAMILYFLAG0_ROGUE_KICK = 0x00000010, // Kick - SPELLFAMILYFLAG1_ROGUE_DISMANTLE_SMOKE_BOMB = 0x80100000, // Dismantle, Smoke Bomb - - // Warrior - SPELLFAMILYFLAG_WARRIOR_CHARGE = 0x00000001, - SPELLFAMILYFLAG_WARRIOR_SLAM = 0x00200000, - SPELLFAMILYFLAG_WARRIOR_EXECUTE = 0x20000000, - SPELLFAMILYFLAG_WARRIOR_CONCUSSION_BLOW = 0x04000000, - - // Warlock - SPELLFAMILYFLAG_WARLOCK_LIFETAP = 0x00040000, - - // Druid - SPELLFAMILYFLAG2_DRUID_STARFALL = 0x00000100, - - // Paladin - SPELLFAMILYFLAG1_PALADIN_DIVINESTORM = 0x00020000, - - // Shaman - SPELLFAMILYFLAG_SHAMAN_FROST_SHOCK = 0x80000000, - SPELLFAMILYFLAG_SHAMAN_HEALING_STREAM = 0x00002000, - SPELLFAMILYFLAG_SHAMAN_MANA_SPRING = 0x00004000, - SPELLFAMILYFLAG2_SHAMAN_LAVA_LASH = 0x00000004, - SPELLFAMILYFLAG_SHAMAN_FIRE_NOVA = 0x28000000, - - // Deathknight - SPELLFAMILYFLAG_DK_DEATH_STRIKE = 0x00000010, - SPELLFAMILYFLAG_DK_DEATH_COIL = 0x00002000, - - /// @todo Figure out a more accurate name for the following familyflag(s) - SPELLFAMILYFLAG_SHAMAN_TOTEM_EFFECTS = 0x04000000 // Seems to be linked to most totems and some totem effects -}; - enum SpellLinkedType { SPELL_LINK_CAST = 0, // +: cast; -: remove |
