diff options
| author | Shauren <shauren.trinity@gmail.com> | 2016-04-11 20:48:24 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-04-11 20:48:24 +0200 |
| commit | f9697cb86abfda55393bb0a5d842b2dbf32b990a (patch) | |
| tree | 83c7730a0249421e35b85df6ee7b987f92bf3a0d /src | |
| parent | bdeeab13bdfd545192fd619028a9114379235394 (diff) | |
Core/Auras: Fixed a visual issue with combat log appearing to deal negative damage with SPELL_AURA_PERIODIC_LEECH if the spell does more damage than target has health (before calculating resist) and any damage is resisted.
Closes #16495
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Spells/Auras/SpellAuraEffects.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index d6cdb99e75c..685f460e1d3 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -5974,14 +5974,14 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c caster->CalcAbsorbResist(target, GetSpellInfo()->GetSchoolMask(), DOT, damage, &absorb, &resist, m_spellInfo); - if (target->GetHealth() < damage) - damage = uint32(target->GetHealth()); - TC_LOG_DEBUG("spells.periodic", "PeriodicTick: %s health leech of %s for %u dmg inflicted by %u abs is %u", GetCasterGUID().ToString().c_str(), target->GetGUID().ToString().c_str(), damage, GetId(), absorb); caster->SendSpellNonMeleeDamageLog(target, GetId(), damage, GetSpellInfo()->GetSchoolMask(), absorb, resist, false, 0, crit); + if (target->GetHealth() < damage) + damage = uint32(target->GetHealth()); + // Set trigger flag uint32 procAttacker = PROC_FLAG_DONE_PERIODIC; uint32 procVictim = PROC_FLAG_TAKEN_PERIODIC; |
