diff options
author | Treeston <treeston.mmoc@gmail.com> | 2017-08-22 13:08:08 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2020-08-23 16:01:13 +0200 |
commit | f97b601d9381196a4cfa352bff2d0826f211eda1 (patch) | |
tree | 84f17ceb03d9a3d103acecfe54291fd88a30a0e8 /src | |
parent | ddf45f44d3bb9fd23bc3c2a4eced122c896a03e6 (diff) |
Core/Creature: Fix an oversight in Creature::SelectVictim that was causing creatures to evade when chased by another creature from outside their own aggro range. Closes #19998.
(cherry picked from commit 1f57d1ac67fbb66179e227631be4e370cae1546d)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 390d8ee7b3c..2ea4ee71237 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8990,11 +8990,10 @@ Unit* Creature::SelectVictim() // last case when creature must not go to evade mode: // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list - // for example at owner command to pet attack some far away creature // Note: creature does not have targeted movement generator but has attacker in this case for (AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr) { - if ((*itr) && !CanCreatureAttack(*itr) && (*itr)->GetTypeId() != TYPEID_PLAYER + if ((*itr) && CanCreatureAttack(*itr) && (*itr)->GetTypeId() != TYPEID_PLAYER && !(*itr)->ToCreature()->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN)) return nullptr; } |