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authorkaelima <kaelima@live.se>2012-03-28 02:37:39 +0200
committerkaelima <kaelima@live.se>2012-03-28 02:38:16 +0200
commitf9caf79b16e9de5d87dd48cdc450415b6ad33867 (patch)
tree20cdca92d4fce44027267b71cab40777d823d550 /src
parentff070bd17ee8f1728ebe9663895af4fca7d3aad6 (diff)
Core/Grid: Fix crashes when closing up to the edge of a map.
Closes #5085
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Grids/GridDefines.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Grids/GridDefines.h b/src/server/game/Grids/GridDefines.h
index 7bd0da34a46..99bb20fe9f6 100644
--- a/src/server/game/Grids/GridDefines.h
+++ b/src/server/game/Grids/GridDefines.h
@@ -215,7 +215,8 @@ namespace Trinity
inline bool IsValidMapCoord(float c)
{
- return finite(c) && (std::fabs(c) <= MAP_HALFSIZE - 0.5f);
+ //! Since we visit grids in circles, we cannot allow players to relocate to grids on the edge of a map - thus the use of CENTER_GRID_OFFSET
+ return finite(c) && (std::fabs(c) <= MAP_HALFSIZE - CENTER_GRID_OFFSET - 0.5f);
}
inline bool IsValidMapCoord(float x, float y)