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authormegamage <none@none>2008-12-06 15:24:37 -0600
committermegamage <none@none>2008-12-06 15:24:37 -0600
commitfab500b8f0c1806e01f7c1e7ab4e0c1bda11f607 (patch)
tree1f9ba6af7e72b020164608e70a4398adc37df683 /src
parentc5593ef779a4ba7bbe9df391bc0defd3bf6c33a1 (diff)
*Fix a typo in the last commit.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Player.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index ac250640025..7cd9661388b 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -17521,9 +17521,10 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool
else // distance for show creature
{
// Units far than max visible distance for creature or not in our map are not visible too
- if (!target->IsWithinDistInMap(u, u->isActive()
- ? (MAX_VISIBILITY_DISTANCE - (inVisibleList ? 0.0f : World::GetVisibleUnitGreyDistance()))
- : (World::GetMaxVisibleDistanceForCreature() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance)))
+ if (!target->IsWithinDistInMap(u
+ , u->isActive() ? (MAX_VISIBILITY_DISTANCE - (inVisibleList ? 0.0f : World::GetVisibleUnitGreyDistance()))
+ : (World::GetMaxVisibleDistanceForCreature() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f))
+ , is3dDistance))
return false;
}