diff options
author | Machiavelli <none@none> | 2010-06-26 12:32:29 +0200 |
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committer | Machiavelli <none@none> | 2010-06-26 12:32:29 +0200 |
commit | fac0ff32324ecee0a287abf095519beb25456476 (patch) | |
tree | 36a2535f723f0c5113cb748bda4eee206e265a75 /src | |
parent | 6693bf5092910e4794825a16abc49e79d817505b (diff) |
Also check for valid Y and O coordinates in Unit::SetPosition. Fixes another loophole related to vmaps.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 9d0bce23fd5..223153ba3f3 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -16270,7 +16270,7 @@ void Unit::NearTeleportTo(float x, float y, float z, float orientation, bool cas bool Unit::SetPosition(float x, float y, float z, float orientation, bool teleport) { // prevent crash when a bad coord is sent by the client - if (!Trinity::IsValidMapCoord(x,y)) + if (!Trinity::IsValidMapCoord(x,y,z,o)) { sLog.outDebug("Unit::SetPosition(%f, %f, %f) .. bad coordinates!",x,y,z); return false; |