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authorGildor <gildor55@gmail.com>2021-12-15 19:36:56 +0100
committerGitHub <noreply@github.com>2021-12-15 19:36:56 +0100
commitfade6fbf4fab1c520de72417cbfb1c7a6dc69c32 (patch)
tree72ea97bc13b55f8bbf6164cb102cb5ae3e83be15 /src
parent41c8c4ba74bc1507b77ca90994bac194016dabdd (diff)
Core/Battlegrounds: Avoid reset BG and Arena scoreboard stats and BG map achievement criterias when relogin if player was already in the BG (#27280)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Battlegrounds/Arena.cpp4
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp3
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp4
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp4
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp4
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp4
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp4
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp4
8 files changed, 23 insertions, 8 deletions
diff --git a/src/server/game/Battlegrounds/Arena.cpp b/src/server/game/Battlegrounds/Arena.cpp
index 1a40c127973..8317b39fb42 100644
--- a/src/server/game/Battlegrounds/Arena.cpp
+++ b/src/server/game/Battlegrounds/Arena.cpp
@@ -73,8 +73,10 @@ Arena::Arena()
void Arena::AddPlayer(Player* player)
{
+ bool const isInBattleground = IsPlayerInBattleground(player->GetGUID());
Battleground::AddPlayer(player);
- PlayerScores[player->GetGUID().GetCounter()] = new ArenaScore(player->GetGUID(), player->GetBGTeam());
+ if (!isInBattleground)
+ PlayerScores[player->GetGUID().GetCounter()] = new ArenaScore(player->GetGUID(), player->GetBGTeam());
if (player->GetBGTeam() == ALLIANCE) // gold
{
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 325b762abcb..9594fc82ab3 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -1024,7 +1024,8 @@ void Battleground::AddPlayer(Player* player)
}
// reset all map criterias on map enter
- player->ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
+ if (!isInBattleground)
+ player->ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, GetMapId(), true);
// setup BG group membership
PlayerAddedToBGCheckIfBGIsRunning(player);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
index aeb316f443d..0cc836d3877 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
@@ -230,8 +230,10 @@ void BattlegroundAB::StartingEventOpenDoors()
void BattlegroundAB::AddPlayer(Player* player)
{
+ bool const isInBattleground = IsPlayerInBattleground(player->GetGUID());
Battleground::AddPlayer(player);
- PlayerScores[player->GetGUID().GetCounter()] = new BattlegroundABScore(player->GetGUID());
+ if (!isInBattleground)
+ PlayerScores[player->GetGUID().GetCounter()] = new BattlegroundABScore(player->GetGUID());
}
void BattlegroundAB::RemovePlayer(Player* /*player*/, ObjectGuid /*guid*/, uint32 /*team*/)
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
index b1457af4df4..e972a57f294 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
@@ -446,8 +446,10 @@ void BattlegroundAV::StartingEventOpenDoors()
void BattlegroundAV::AddPlayer(Player* player)
{
+ bool const isInBattleground = IsPlayerInBattleground(player->GetGUID());
Battleground::AddPlayer(player);
- PlayerScores[player->GetGUID().GetCounter()] = new BattlegroundAVScore(player->GetGUID());
+ if (!isInBattleground)
+ PlayerScores[player->GetGUID().GetCounter()] = new BattlegroundAVScore(player->GetGUID());
}
void BattlegroundAV::EndBattleground(uint32 winner)
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
index 81524e44fd7..3c0d0b5a1c4 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
@@ -358,8 +358,10 @@ void BattlegroundEY::UpdatePointsIcons(uint32 Team, uint32 Point)
void BattlegroundEY::AddPlayer(Player* player)
{
+ bool const isInBattleground = IsPlayerInBattleground(player->GetGUID());
Battleground::AddPlayer(player);
- PlayerScores[player->GetGUID().GetCounter()] = new BattlegroundEYScore(player->GetGUID());
+ if (!isInBattleground)
+ PlayerScores[player->GetGUID().GetCounter()] = new BattlegroundEYScore(player->GetGUID());
m_PlayersNearPoint[EY_POINTS_MAX].push_back(player->GetGUID());
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
index 463d17055fd..0e07f0e1b39 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
@@ -248,8 +248,10 @@ void BattlegroundIC::StartingEventOpenDoors()
void BattlegroundIC::AddPlayer(Player* player)
{
+ bool const isInBattleground = IsPlayerInBattleground(player->GetGUID());
Battleground::AddPlayer(player);
- PlayerScores[player->GetGUID().GetCounter()] = new BattlegroundICScore(player->GetGUID());
+ if (!isInBattleground)
+ PlayerScores[player->GetGUID().GetCounter()] = new BattlegroundICScore(player->GetGUID());
if (nodePoint[NODE_TYPE_QUARRY].nodeState == (player->GetTeamId() == TEAM_ALLIANCE ? NODE_STATE_CONTROLLED_A : NODE_STATE_CONTROLLED_H))
player->CastSpell(player, SPELL_QUARRY, true);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
index 2f4d2b717ff..3c52c39dba1 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
@@ -482,8 +482,10 @@ void BattlegroundSA::FillInitialWorldStates(WorldPackets::WorldState::InitWorldS
void BattlegroundSA::AddPlayer(Player* player)
{
+ bool const isInBattleground = IsPlayerInBattleground(player->GetGUID());
Battleground::AddPlayer(player);
- PlayerScores[player->GetGUID().GetCounter()] = new BattlegroundSAScore(player->GetGUID());
+ if (!isInBattleground)
+ PlayerScores[player->GetGUID().GetCounter()] = new BattlegroundSAScore(player->GetGUID());
SendTransportInit(player);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
index b1f129d06cb..be95818455d 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
@@ -235,8 +235,10 @@ void BattlegroundWS::StartingEventOpenDoors()
void BattlegroundWS::AddPlayer(Player* player)
{
+ bool const isInBattleground = IsPlayerInBattleground(player->GetGUID());
Battleground::AddPlayer(player);
- PlayerScores[player->GetGUID().GetCounter()] = new BattlegroundWGScore(player->GetGUID());
+ if (!isInBattleground)
+ PlayerScores[player->GetGUID().GetCounter()] = new BattlegroundWGScore(player->GetGUID());
}
void BattlegroundWS::RespawnFlag(uint32 Team, bool captured)