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authorChazy Chaz <ChazyTheBest@hotmail.es>2017-04-18 13:06:09 +0200
committerAokromes <Aokromes@users.noreply.github.com>2017-04-18 13:06:09 +0200
commitfbbe247114d092be1d20768419608bfa9cc57608 (patch)
tree105acf87cb2c1a9cb521590cb19d32c77380c7e9 /src
parentdb0da2cf5c18522a8f165991b2025f6c4943b77b (diff)
Core/Misc: Sync database schema with master
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp8
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp6
-rw-r--r--src/server/game/Entities/Creature/Creature.h20
-rw-r--r--src/server/game/Entities/Creature/GossipDef.cpp68
-rw-r--r--src/server/game/Entities/Player/Player.cpp38
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp140
-rw-r--r--src/server/game/Globals/ObjectMgr.h30
-rw-r--r--src/server/game/Handlers/ItemHandler.cpp6
-rw-r--r--src/server/game/Handlers/NPCHandler.cpp26
-rw-r--r--src/server/game/Handlers/QueryHandler.cpp12
-rw-r--r--src/server/scripts/Commands/cs_reload.cpp4
11 files changed, 182 insertions, 176 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 986badd2471..203909f0997 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -1530,13 +1530,13 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
std::string subject = reward->subject;
std::string text = reward->text;
- int locIdx = GetPlayer()->GetSession()->GetSessionDbLocaleIndex();
- if (locIdx >= 0)
+ LocaleConstant localeConstant = GetPlayer()->GetSession()->GetSessionDbLocaleIndex();
+ if (localeConstant >= LOCALE_enUS)
{
if (AchievementRewardLocale const* loc = sAchievementMgr->GetAchievementRewardLocale(achievement))
{
- ObjectMgr::GetLocaleString(loc->subject, locIdx, subject);
- ObjectMgr::GetLocaleString(loc->text, locIdx, text);
+ ObjectMgr::GetLocaleString(loc->subject, localeConstant, subject);
+ ObjectMgr::GetLocaleString(loc->text, localeConstant, text);
}
}
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 7976b38f37c..a6ff7f558a7 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -682,7 +682,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality,
uint32& count, uint32& totalcount, bool getall)
{
- int loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
+ LocaleConstant localeConstant = player->GetSession()->GetSessionDbLocaleIndex();
int locdbc_idx = player->GetSession()->GetSessionDbcLocale();
time_t curTime = GameTime::GetGameTime();
@@ -754,9 +754,9 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
continue;
// local name
- if (loc_idx >= 0)
+ if (localeConstant >= LOCALE_enUS)
if (ItemLocale const* il = sObjectMgr->GetItemLocale(proto->ItemId))
- ObjectMgr::GetLocaleString(il->Name, loc_idx, name);
+ ObjectMgr::GetLocaleString(il->Name, localeConstant, name);
// DO NOT use GetItemEnchantMod(proto->RandomProperty) as it may return a result
// that matches the search but it may not equal item->GetItemRandomPropertyId()
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index c37acb8c18e..fd1758562b2 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -254,7 +254,7 @@ struct GossipMenuItemsLocale
struct PointOfInterestLocale
{
- StringVector IconName;
+ StringVector Name;
};
#define MAX_EQUIPMENT_ITEMS 3
@@ -405,21 +405,21 @@ typedef std::list<VendorItemCount> VendorItemCounts;
struct TrainerSpell
{
- TrainerSpell() : spell(0), spellCost(0), reqSkill(0), reqSkillValue(0), reqLevel(0)
+ TrainerSpell() : SpellID(0), MoneyCost(0), ReqSkillLine(0), ReqSkillRank(0), ReqLevel(0)
{
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
- learnedSpell[i] = 0;
+ ReqAbility[i] = 0;
}
- uint32 spell;
- uint32 spellCost;
- uint32 reqSkill;
- uint32 reqSkillValue;
- uint32 reqLevel;
- uint32 learnedSpell[3];
+ uint32 SpellID;
+ uint32 MoneyCost;
+ uint32 ReqSkillLine;
+ uint32 ReqSkillRank;
+ uint32 ReqLevel;
+ uint32 ReqAbility[3];
// helpers
- bool IsCastable() const { return learnedSpell[0] != spell; }
+ bool IsCastable() const { return ReqAbility[0] != SpellID; }
};
typedef std::unordered_map<uint32 /*spellid*/, TrainerSpell> TrainerSpellMap;
diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp
index 4ace28fc131..3a8eef65c59 100644
--- a/src/server/game/Entities/Creature/GossipDef.cpp
+++ b/src/server/game/Entities/Creature/GossipDef.cpp
@@ -228,10 +228,10 @@ void PlayerMenu::SendGossipMenu(uint32 titleTextId, ObjectGuid objectGUID)
data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
std::string title = quest->GetTitle();
- int32 locale = _session->GetSessionDbLocaleIndex();
- if (locale >= 0)
+ LocaleConstant localeConstant = _session->GetSessionDbLocaleIndex();
+ if (localeConstant >= LOCALE_enUS)
if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(questID))
- ObjectMgr::GetLocaleString(localeData->Title, locale, title);
+ ObjectMgr::GetLocaleString(localeData->Title, localeConstant, title);
if (questLevelInTitle)
Quest::AddQuestLevelToTitle(title, quest->GetQuestLevel());
@@ -252,28 +252,28 @@ void PlayerMenu::SendCloseGossip()
_session->SendPacket(&data);
}
-void PlayerMenu::SendPointOfInterest(uint32 poiId) const
+void PlayerMenu::SendPointOfInterest(uint32 id) const
{
- PointOfInterest const* poi = sObjectMgr->GetPointOfInterest(poiId);
+ PointOfInterest const* poi = sObjectMgr->GetPointOfInterest(id);
if (!poi)
{
- TC_LOG_ERROR("sql.sql", "Request to send non-existing POI (Id: %u), ignored.", poiId);
+ TC_LOG_ERROR("sql.sql", "Request to send non-existing POI (Id: %u), ignored.", id);
return;
}
- std::string iconText = poi->icon_name;
- int32 locale = _session->GetSessionDbLocaleIndex();
- if (locale >= 0)
- if (PointOfInterestLocale const* localeData = sObjectMgr->GetPointOfInterestLocale(poiId))
- ObjectMgr::GetLocaleString(localeData->IconName, locale, iconText);
+ std::string name = poi->Name;
+ LocaleConstant localeConstant = _session->GetSessionDbLocaleIndex();
+ if (localeConstant >= LOCALE_enUS)
+ if (PointOfInterestLocale const* localeData = sObjectMgr->GetPointOfInterestLocale(id))
+ ObjectMgr::GetLocaleString(localeData->Name, localeConstant, name);
WorldPacket data(SMSG_GOSSIP_POI, 4 + 4 + 4 + 4 + 4 + 10); // guess size
- data << uint32(poi->flags);
- data << float(poi->x);
- data << float(poi->y);
- data << uint32(poi->icon);
- data << uint32(poi->data);
- data << iconText;
+ data << uint32(poi->Flags);
+ data << float(poi->PositionX);
+ data << float(poi->PositionY);
+ data << uint32(poi->Icon);
+ data << uint32(poi->Importance);
+ data << name;
_session->SendPacket(&data);
}
@@ -347,10 +347,10 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote const& eEmote, const std::string
++count;
std::string title = quest->GetTitle();
- int32 locale = _session->GetSessionDbLocaleIndex();
- if (locale >= 0)
+ LocaleConstant localeConstant = _session->GetSessionDbLocaleIndex();
+ if (localeConstant >= LOCALE_enUS)
if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(questID))
- ObjectMgr::GetLocaleString(localeData->Title, locale, title);
+ ObjectMgr::GetLocaleString(localeData->Title, localeConstant, title);
if (questLevelInTitle)
Quest::AddQuestLevelToTitle(title, quest->GetQuestLevel());
@@ -386,15 +386,15 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGU
std::string questObjectives = quest->GetObjectives();
std::string questAreaDescription = quest->GetAreaDescription();
- int32 locale = _session->GetSessionDbLocaleIndex();
- if (locale >= 0)
+ LocaleConstant localeConstant = _session->GetSessionDbLocaleIndex();
+ if (localeConstant >= LOCALE_enUS)
{
if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
{
- ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
- ObjectMgr::GetLocaleString(localeData->Details, locale, questDetails);
- ObjectMgr::GetLocaleString(localeData->Objectives, locale, questObjectives);
- ObjectMgr::GetLocaleString(localeData->AreaDescription, locale, questAreaDescription);
+ ObjectMgr::GetLocaleString(localeData->Title, localeConstant, questTitle);
+ ObjectMgr::GetLocaleString(localeData->Details, localeConstant, questDetails);
+ ObjectMgr::GetLocaleString(localeData->Objectives, localeConstant, questObjectives);
+ ObjectMgr::GetLocaleString(localeData->AreaDescription, localeConstant, questAreaDescription);
}
}
@@ -505,13 +505,13 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, ObjectGuid npcGUI
std::string questTitle = quest->GetTitle();
std::string questOfferRewardText = quest->GetOfferRewardText();
- int32 locale = _session->GetSessionDbLocaleIndex();
- if (locale >= 0)
+ LocaleConstant localeConstant = _session->GetSessionDbLocaleIndex();
+ if (localeConstant >= LOCALE_enUS)
{
if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
{
- ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
- ObjectMgr::GetLocaleString(localeData->OfferRewardText, locale, questOfferRewardText);
+ ObjectMgr::GetLocaleString(localeData->Title, localeConstant, questTitle);
+ ObjectMgr::GetLocaleString(localeData->OfferRewardText, localeConstant, questOfferRewardText);
}
}
@@ -602,13 +602,13 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, ObjectGuid npcGU
std::string questTitle = quest->GetTitle();
std::string requestItemsText = quest->GetRequestItemsText();
- int32 locale = _session->GetSessionDbLocaleIndex();
- if (locale >= 0)
+ LocaleConstant localeConstant = _session->GetSessionDbLocaleIndex();
+ if (localeConstant >= LOCALE_enUS)
{
if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
{
- ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
- ObjectMgr::GetLocaleString(localeData->RequestItemsText, locale, requestItemsText);
+ ObjectMgr::GetLocaleString(localeData->Title, localeConstant, questTitle);
+ ObjectMgr::GetLocaleString(localeData->RequestItemsText, localeConstant, requestItemsText);
}
}
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index e5620a0e0b0..718626e6ad3 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -4149,10 +4149,10 @@ TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell
bool hasSpell = true;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
- if (!trainer_spell->learnedSpell[i])
+ if (!trainer_spell->ReqAbility[i])
continue;
- if (!HasSpell(trainer_spell->learnedSpell[i]))
+ if (!HasSpell(trainer_spell->ReqAbility[i]))
{
hasSpell = false;
break;
@@ -4163,30 +4163,30 @@ TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell
return TRAINER_SPELL_GRAY;
// check skill requirement
- if (trainer_spell->reqSkill && GetBaseSkillValue(trainer_spell->reqSkill) < trainer_spell->reqSkillValue)
+ if (trainer_spell->ReqSkillLine && GetBaseSkillValue(trainer_spell->ReqSkillLine) < trainer_spell->ReqSkillRank)
return TRAINER_SPELL_RED;
// check level requirement
- if (getLevel() < trainer_spell->reqLevel)
+ if (getLevel() < trainer_spell->ReqLevel)
return TRAINER_SPELL_RED;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
- if (!trainer_spell->learnedSpell[i])
+ if (!trainer_spell->ReqAbility[i])
continue;
// check race/class requirement
- if (!IsSpellFitByClassAndRace(trainer_spell->learnedSpell[i]))
+ if (!IsSpellFitByClassAndRace(trainer_spell->ReqAbility[i]))
return TRAINER_SPELL_RED;
- if (uint32 prevSpell = sSpellMgr->GetPrevSpellInChain(trainer_spell->learnedSpell[i]))
+ if (uint32 prevSpell = sSpellMgr->GetPrevSpellInChain(trainer_spell->ReqAbility[i]))
{
// check prev.rank requirement
if (prevSpell && !HasSpell(prevSpell))
return TRAINER_SPELL_RED;
}
- SpellsRequiringSpellMapBounds spellsRequired = sSpellMgr->GetSpellsRequiredForSpellBounds(trainer_spell->learnedSpell[i]);
+ SpellsRequiringSpellMapBounds spellsRequired = sSpellMgr->GetSpellsRequiredForSpellBounds(trainer_spell->ReqAbility[i]);
for (SpellsRequiringSpellMap::const_iterator itr = spellsRequired.first; itr != spellsRequired.second; ++itr)
{
// check additional spell requirement
@@ -4199,9 +4199,9 @@ TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell
// first rank of primary profession spell when there are no professions available is disabled
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
- if (!trainer_spell->learnedSpell[i])
+ if (!trainer_spell->ReqAbility[i])
continue;
- SpellInfo const* learnedSpellInfo = sSpellMgr->GetSpellInfo(trainer_spell->learnedSpell[i]);
+ SpellInfo const* learnedSpellInfo = sSpellMgr->GetSpellInfo(trainer_spell->ReqAbility[i]);
if (learnedSpellInfo && learnedSpellInfo->IsPrimaryProfessionFirstRank() && (GetFreePrimaryProfessionPoints() == 0))
return TRAINER_SPELL_GREEN_DISABLED;
}
@@ -14697,19 +14697,19 @@ void Player::SendPreparedQuest(ObjectGuid guid)
{
title = gossiptext->Options[0].Text_0;
- int loc_idx = GetSession()->GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
+ LocaleConstant localeConstant = GetSession()->GetSessionDbLocaleIndex();
+ if (localeConstant >= LOCALE_enUS)
if (NpcTextLocale const* nl = sObjectMgr->GetNpcTextLocale(textid))
- ObjectMgr::GetLocaleString(nl->Text_0[0], loc_idx, title);
+ ObjectMgr::GetLocaleString(nl->Text_0[0], localeConstant, title);
}
else
{
title = gossiptext->Options[0].Text_1;
- int loc_idx = GetSession()->GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
+ LocaleConstant localeConstant = GetSession()->GetSessionDbLocaleIndex();
+ if (localeConstant >= LOCALE_enUS)
if (NpcTextLocale const* nl = sObjectMgr->GetNpcTextLocale(textid))
- ObjectMgr::GetLocaleString(nl->Text_1[0], loc_idx, title);
+ ObjectMgr::GetLocaleString(nl->Text_1[0], localeConstant, title);
}
}
}
@@ -16782,10 +16782,10 @@ void Player::SendQuestConfirmAccept(const Quest* quest, Player* pReceiver) const
{
std::string strTitle = quest->GetTitle();
- int loc_idx = pReceiver->GetSession()->GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
+ LocaleConstant localeConstant = pReceiver->GetSession()->GetSessionDbLocaleIndex();
+ if (localeConstant >= LOCALE_enUS)
if (const QuestLocale* pLocale = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
- ObjectMgr::GetLocaleString(pLocale->Title, loc_idx, strTitle);
+ ObjectMgr::GetLocaleString(pLocale->Title, localeConstant, strTitle);
WorldPacket data(SMSG_QUEST_CONFIRM_ACCEPT, (4 + strTitle.size() + 8));
data << uint32(quest->GetQuestId());
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 0b82a4b60c7..587e776ff74 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -282,14 +282,14 @@ ObjectMgr::~ObjectMgr()
delete itr->second;
}
-void ObjectMgr::AddLocaleString(std::string const& s, LocaleConstant locale, StringVector& data)
+void ObjectMgr::AddLocaleString(std::string const& value, LocaleConstant localeConstant, StringVector& data)
{
- if (!s.empty())
+ if (!value.empty())
{
- if (data.size() <= size_t(locale))
- data.resize(locale + 1);
+ if (data.size() <= size_t(localeConstant))
+ data.resize(localeConstant + 1);
- data[locale] = s;
+ data[localeConstant] = value;
}
}
@@ -370,7 +370,8 @@ void ObjectMgr::LoadPointOfInterestLocales()
_pointOfInterestLocaleStore.clear(); // need for reload case
- QueryResult result = WorldDatabase.Query("SELECT entry, icon_name_loc1, icon_name_loc2, icon_name_loc3, icon_name_loc4, icon_name_loc5, icon_name_loc6, icon_name_loc7, icon_name_loc8 FROM locales_points_of_interest");
+ // 0 1 2
+ QueryResult result = WorldDatabase.Query("SELECT ID, locale, Name FROM points_of_interest_locale");
if (!result)
return;
@@ -379,12 +380,14 @@ void ObjectMgr::LoadPointOfInterestLocales()
{
Field* fields = result->Fetch();
- uint32 entry = fields[0].GetUInt32();
+ uint32 id = fields[0].GetUInt32();
+ std::string localeName = fields[1].GetString();
+ std::string name = fields[2].GetString();
- PointOfInterestLocale& data = _pointOfInterestLocaleStore[entry];
+ PointOfInterestLocale& data = _pointOfInterestLocaleStore[id];
+ LocaleConstant locale = GetLocaleByName(localeName);
- for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
- AddLocaleString(fields[i].GetString(), LocaleConstant(i), data.IconName);
+ AddLocaleString(name, locale, data.Name);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u points_of_interest locale strings in %u ms", uint32(_pointOfInterestLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
@@ -5252,10 +5255,10 @@ void ObjectMgr::LoadPageTexts()
{
Field* fields = result->Fetch();
- PageText& pageText = _pageTextStore[fields[0].GetUInt32()];
+ PageText& pageText = _pageTextStore[fields[0].GetUInt32()];
- pageText.Text = fields[1].GetString();
- pageText.NextPage = fields[2].GetUInt32();
+ pageText.Text = fields[1].GetString();
+ pageText.NextPageID = fields[2].GetUInt32();
++count;
}
@@ -5263,11 +5266,11 @@ void ObjectMgr::LoadPageTexts()
for (PageTextContainer::const_iterator itr = _pageTextStore.begin(); itr != _pageTextStore.end(); ++itr)
{
- if (itr->second.NextPage)
+ if (itr->second.NextPageID)
{
- PageTextContainer::const_iterator itr2 = _pageTextStore.find(itr->second.NextPage);
+ PageTextContainer::const_iterator itr2 = _pageTextStore.find(itr->second.NextPageID);
if (itr2 == _pageTextStore.end())
- TC_LOG_ERROR("sql.sql", "Page text (Id: %u) has not existing next page (Id: %u)", itr->first, itr->second.NextPage);
+ TC_LOG_ERROR("sql.sql", "Page text (ID: %u) has non-existing `NextPageID` (%u)", itr->first, itr->second.NextPageID);
}
}
@@ -5290,7 +5293,8 @@ void ObjectMgr::LoadPageTextLocales()
_pageTextLocaleStore.clear(); // need for reload case
- QueryResult result = WorldDatabase.Query("SELECT entry, text_loc1, text_loc2, text_loc3, text_loc4, text_loc5, text_loc6, text_loc7, text_loc8 FROM locales_page_text");
+ // 0 1 2
+ QueryResult result = WorldDatabase.Query("SELECT ID, locale, Text FROM page_text_locale");
if (!result)
return;
@@ -5299,12 +5303,14 @@ void ObjectMgr::LoadPageTextLocales()
{
Field* fields = result->Fetch();
- uint32 entry = fields[0].GetUInt32();
+ uint32 id = fields[0].GetUInt32();
+ std::string localeName = fields[1].GetString();
+ std::string text = fields[2].GetString();
- PageTextLocale& data = _pageTextLocaleStore[entry];
+ PageTextLocale& data = _pageTextLocaleStore[id];
+ LocaleConstant locale = GetLocaleByName(localeName);
- for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
- AddLocaleString(fields[i].GetString(), LocaleConstant(i), data.Text);
+ AddLocaleString(text, locale, data.Text);
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u PageText locale strings in %u ms", uint32(_pageTextLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
@@ -7239,7 +7245,7 @@ void ObjectMgr::LoadPointsOfInterest()
uint32 count = 0;
// 0 1 2 3 4 5 6
- QueryResult result = WorldDatabase.Query("SELECT ID, PositionX, PositionY, Icon, Flags, Data, Name FROM points_of_interest");
+ QueryResult result = WorldDatabase.Query("SELECT ID, PositionX, PositionY, Icon, Flags, Importance, Name FROM points_of_interest");
if (!result)
{
@@ -7251,24 +7257,24 @@ void ObjectMgr::LoadPointsOfInterest()
{
Field* fields = result->Fetch();
- uint32 point_id = fields[0].GetUInt32();
+ uint32 id = fields[0].GetUInt32();
- PointOfInterest POI;
- POI.entry = point_id;
- POI.x = fields[1].GetFloat();
- POI.y = fields[2].GetFloat();
- POI.icon = fields[3].GetUInt32();
- POI.flags = fields[4].GetUInt32();
- POI.data = fields[5].GetUInt32();
- POI.icon_name = fields[6].GetString();
+ PointOfInterest pointOfInterest;
+ pointOfInterest.ID = id;
+ pointOfInterest.PositionX = fields[1].GetFloat();
+ pointOfInterest.PositionY = fields[2].GetFloat();
+ pointOfInterest.Icon = fields[3].GetUInt32();
+ pointOfInterest.Flags = fields[4].GetUInt32();
+ pointOfInterest.Importance = fields[5].GetUInt32();
+ pointOfInterest.Name = fields[6].GetString();
- if (!Trinity::IsValidMapCoord(POI.x, POI.y))
+ if (!Trinity::IsValidMapCoord(pointOfInterest.PositionX, pointOfInterest.PositionY))
{
- TC_LOG_ERROR("sql.sql", "Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.", point_id, POI.x, POI.y);
+ TC_LOG_ERROR("sql.sql", "Table `points_of_interest` (ID: %u) have invalid coordinates (X: %f Y: %f), ignored.", id, pointOfInterest.PositionX, pointOfInterest.PositionY);
continue;
}
- _pointsOfInterestStore[point_id] = POI;
+ _pointsOfInterestStore[id] = pointOfInterest;
++count;
} while (result->NextRow());
@@ -8199,76 +8205,76 @@ void ObjectMgr::LoadMailLevelRewards()
TC_LOG_INFO("server.loading", ">> Loaded %u level dependent mail rewards in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
-void ObjectMgr::AddSpellToTrainer(uint32 entry, uint32 spell, uint32 spellCost, uint32 reqSkill, uint32 reqSkillValue, uint32 reqLevel)
+void ObjectMgr::AddSpellToTrainer(uint32 ID, uint32 SpellID, uint32 MoneyCost, uint32 ReqSkillLine, uint32 ReqSkillRank, uint32 ReqLevel)
{
- if (entry >= TRINITY_TRAINER_START_REF)
+ if (ID >= TRINITY_TRAINER_START_REF)
return;
- CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
+ CreatureTemplate const* cInfo = GetCreatureTemplate(ID);
if (!cInfo)
{
- TC_LOG_ERROR("sql.sql", "Table `npc_trainer` contains entries for a non-existing creature template (Entry: %u), ignoring", entry);
+ TC_LOG_ERROR("sql.sql", "Table `npc_trainer` contains entries for a non-existing creature template (ID: %u), ignoring", ID);
return;
}
if (!(cInfo->npcflag & UNIT_NPC_FLAG_TRAINER))
{
- TC_LOG_ERROR("sql.sql", "Table `npc_trainer` contains entries for a creature template (Entry: %u) without trainer flag, ignoring", entry);
+ TC_LOG_ERROR("sql.sql", "Table `npc_trainer` contains entries for a creature template (ID: %u) without trainer flag, ignoring", ID);
return;
}
- SpellInfo const* spellinfo = sSpellMgr->GetSpellInfo(spell);
+ SpellInfo const* spellinfo = sSpellMgr->GetSpellInfo(SpellID);
if (!spellinfo)
{
- TC_LOG_ERROR("sql.sql", "Table `npc_trainer` contains an entry (Entry: %u) for a non-existing spell (Spell: %u), ignoring", entry, spell);
+ TC_LOG_ERROR("sql.sql", "Table `npc_trainer` contains an ID (%u) for a non-existing SpellID (%u), ignoring", ID, SpellID);
return;
}
if (!SpellMgr::IsSpellValid(spellinfo))
{
- TC_LOG_ERROR("sql.sql", "Table `npc_trainer` contains an entry (Entry: %u) for a broken spell (Spell: %u), ignoring", entry, spell);
+ TC_LOG_ERROR("sql.sql", "Table `npc_trainer` contains an ID (%u) for a broken SpellID (%u), ignoring", ID, SpellID);
return;
}
- if (GetTalentSpellCost(spell))
+ if (GetTalentSpellCost(SpellID))
{
- TC_LOG_ERROR("sql.sql", "Table `npc_trainer` contains an entry (Entry: %u) for a non-existing spell (Spell: %u) which is a talent, ignoring", entry, spell);
+ TC_LOG_ERROR("sql.sql", "Table `npc_trainer` contains an ID (%u) for a non-existing SpellID (%u) which is a talent, ignoring", ID, SpellID);
return;
}
- TrainerSpellData& data = _cacheTrainerSpellStore[entry];
+ TrainerSpellData& data = _cacheTrainerSpellStore[ID];
- TrainerSpell& trainerSpell = data.spellList[spell];
- trainerSpell.spell = spell;
- trainerSpell.spellCost = spellCost;
- trainerSpell.reqSkill = reqSkill;
- trainerSpell.reqSkillValue = reqSkillValue;
- trainerSpell.reqLevel = reqLevel;
+ TrainerSpell& trainerSpell = data.spellList[SpellID];
+ trainerSpell.SpellID = SpellID;
+ trainerSpell.MoneyCost = MoneyCost;
+ trainerSpell.ReqSkillLine = ReqSkillLine;
+ trainerSpell.ReqSkillRank = ReqSkillRank;
+ trainerSpell.ReqLevel = ReqLevel;
- if (!trainerSpell.reqLevel)
- trainerSpell.reqLevel = spellinfo->SpellLevel;
+ if (!trainerSpell.ReqLevel)
+ trainerSpell.ReqLevel = spellinfo->SpellLevel;
// calculate learned spell for profession case when stored cast-spell
- trainerSpell.learnedSpell[0] = spell;
+ trainerSpell.ReqAbility[0] = SpellID;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (spellinfo->Effects[i].Effect != SPELL_EFFECT_LEARN_SPELL)
continue;
- if (trainerSpell.learnedSpell[0] == spell)
- trainerSpell.learnedSpell[0] = 0;
+ if (trainerSpell.ReqAbility[0] == SpellID)
+ trainerSpell.ReqAbility[0] = 0;
// player must be able to cast spell on himself
if (spellinfo->Effects[i].TargetA.GetTarget() != 0 && spellinfo->Effects[i].TargetA.GetTarget() != TARGET_UNIT_TARGET_ALLY
&& spellinfo->Effects[i].TargetA.GetTarget() != TARGET_UNIT_TARGET_ANY && spellinfo->Effects[i].TargetA.GetTarget() != TARGET_UNIT_CASTER)
{
- TC_LOG_ERROR("sql.sql", "Table `npc_trainer` has spell %u for trainer entry %u with learn effect which has incorrect target type, ignoring learn effect!", spell, entry);
+ TC_LOG_ERROR("sql.sql", "Table `npc_trainer` has spell %u for trainer entry %u with learn effect which has incorrect target type, ignoring learn effect!", SpellID, ID);
continue;
}
- trainerSpell.learnedSpell[i] = spellinfo->Effects[i].TriggerSpell;
+ trainerSpell.ReqAbility[i] = spellinfo->Effects[i].TriggerSpell;
- if (trainerSpell.learnedSpell[i])
+ if (trainerSpell.ReqAbility[i])
{
- SpellInfo const* learnedSpellInfo = sSpellMgr->GetSpellInfo(trainerSpell.learnedSpell[i]);
+ SpellInfo const* learnedSpellInfo = sSpellMgr->GetSpellInfo(trainerSpell.ReqAbility[i]);
if (learnedSpellInfo && learnedSpellInfo->IsProfession())
data.trainerType = 2;
}
@@ -8301,14 +8307,14 @@ void ObjectMgr::LoadTrainerSpell()
{
Field* fields = result->Fetch();
- uint32 entry = fields[0].GetUInt32();
- uint32 spell = fields[1].GetUInt32();
- uint32 spellCost = fields[2].GetUInt32();
- uint32 reqSkill = fields[3].GetUInt16();
- uint32 reqSkillValue = fields[4].GetUInt16();
- uint32 reqLevel = fields[5].GetUInt8();
+ uint32 ID = fields[0].GetUInt32();
+ uint32 SpellID = fields[1].GetUInt32();
+ uint32 MoneyCost = fields[2].GetUInt32();
+ uint32 ReqSkillLine = fields[3].GetUInt16();
+ uint32 ReqSkillRank = fields[4].GetUInt16();
+ uint32 ReqLevel = fields[5].GetUInt8();
- AddSpellToTrainer(entry, spell, spellCost, reqSkill, reqSkillValue, reqLevel);
+ AddSpellToTrainer(ID, SpellID, MoneyCost, ReqSkillLine, ReqSkillRank, ReqLevel);
++count;
}
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 2e4c7954021..a53d9487c5e 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -57,7 +57,7 @@ struct PlayerLevelInfo;
struct PageText
{
std::string Text;
- uint32 NextPage;
+ uint32 NextPageID;
};
/// Key for storing temp summon data in TempSummonDataContainer
@@ -552,13 +552,13 @@ struct RepSpilloverTemplate
struct PointOfInterest
{
- uint32 entry;
- float x;
- float y;
- uint32 icon;
- uint32 flags;
- uint32 data;
- std::string icon_name;
+ uint32 ID;
+ float PositionX;
+ float PositionY;
+ uint32 Icon;
+ uint32 Flags;
+ uint32 Importance;
+ std::string Name;
};
struct GossipMenuItems
@@ -1060,7 +1060,7 @@ class TC_GAME_API ObjectMgr
void LoadVendors();
void LoadTrainerSpell();
- void AddSpellToTrainer(uint32 entry, uint32 spell, uint32 spellCost, uint32 reqSkill, uint32 reqSkillValue, uint32 reqLevel);
+ void AddSpellToTrainer(uint32 ID, uint32 SpellID, uint32 MoneyCost, uint32 ReqSkillLine, uint32 ReqSkillRank, uint32 ReqLevel);
void InitializeQueriesData(QueryDataGroup mask);
@@ -1205,9 +1205,9 @@ class TC_GAME_API ObjectMgr
if (itr == _gossipMenuItemsLocaleStore.end()) return nullptr;
return &itr->second;
}
- PointOfInterestLocale const* GetPointOfInterestLocale(uint32 poi_id) const
+ PointOfInterestLocale const* GetPointOfInterestLocale(uint32 id) const
{
- PointOfInterestLocaleContainer::const_iterator itr = _pointOfInterestLocaleStore.find(poi_id);
+ PointOfInterestLocaleContainer::const_iterator itr = _pointOfInterestLocaleStore.find(id);
if (itr == _pointOfInterestLocaleStore.end()) return nullptr;
return &itr->second;
}
@@ -1317,11 +1317,11 @@ class TC_GAME_API ObjectMgr
// for wintergrasp only
GraveYardContainer GraveYardStore;
- static void AddLocaleString(std::string const& s, LocaleConstant locale, StringVector& data);
- static inline void GetLocaleString(const StringVector& data, int loc_idx, std::string& value)
+ static void AddLocaleString(std::string const& value, LocaleConstant localeConstant, StringVector& data);
+ static inline void GetLocaleString(StringVector const& data, LocaleConstant localeConstant, std::string& value)
{
- if (data.size() > size_t(loc_idx) && !data[loc_idx].empty())
- value = data[loc_idx];
+ if (data.size() > size_t(localeConstant) && !data[localeConstant].empty())
+ value = data[localeConstant];
}
CharacterConversionMap FactionChangeAchievements;
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index 721e0a9b54e..9159cf7f329 100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -933,10 +933,10 @@ void WorldSession::HandleItemNameQueryOpcode(WorldPacket& recvData)
if (pName)
{
std::string Name = pName->name;
- int loc_idx = GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
+ LocaleConstant localeConstant = GetSessionDbLocaleIndex();
+ if (localeConstant >= LOCALE_enUS)
if (ItemSetNameLocale const* isnl = sObjectMgr->GetItemSetNameLocale(itemid))
- ObjectMgr::GetLocaleString(isnl->Name, loc_idx, Name);
+ ObjectMgr::GetLocaleString(isnl->Name, localeConstant, Name);
WorldPacket data(SMSG_ITEM_NAME_QUERY_RESPONSE, (4+Name.size()+1+4));
data << uint32(itemid);
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp
index 34b4acd5c0b..53f855c7872 100644
--- a/src/server/game/Handlers/NPCHandler.cpp
+++ b/src/server/game/Handlers/NPCHandler.cpp
@@ -164,14 +164,14 @@ void WorldSession::SendTrainerList(ObjectGuid guid, const std::string& strTitle)
bool primary_prof_first_rank = false;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
- if (!tSpell->learnedSpell[i])
+ if (!tSpell->ReqAbility[i])
continue;
- if (!_player->IsSpellFitByClassAndRace(tSpell->learnedSpell[i]))
+ if (!_player->IsSpellFitByClassAndRace(tSpell->ReqAbility[i]))
{
valid = false;
break;
}
- SpellInfo const* learnedSpellInfo = sSpellMgr->GetSpellInfo(tSpell->learnedSpell[i]);
+ SpellInfo const* learnedSpellInfo = sSpellMgr->GetSpellInfo(tSpell->ReqAbility[i]);
if (learnedSpellInfo && learnedSpellInfo->IsPrimaryProfessionFirstRank())
primary_prof_first_rank = true;
}
@@ -180,30 +180,30 @@ void WorldSession::SendTrainerList(ObjectGuid guid, const std::string& strTitle)
TrainerSpellState state = _player->GetTrainerSpellState(tSpell);
- data << uint32(tSpell->spell); // learned spell (or cast-spell in profession case)
+ data << uint32(tSpell->SpellID); // learned spell (or cast-spell in profession case)
data << uint8(state == TRAINER_SPELL_GREEN_DISABLED ? TRAINER_SPELL_GREEN : state);
- data << uint32(floor(tSpell->spellCost * fDiscountMod));
+ data << uint32(floor(tSpell->MoneyCost * fDiscountMod));
data << uint32(primary_prof_first_rank && can_learn_primary_prof ? 1 : 0);
// primary prof. learn confirmation dialog
data << uint32(primary_prof_first_rank ? 1 : 0); // must be equal prev. field to have learn button in enabled state
- data << uint8(tSpell->reqLevel);
- data << uint32(tSpell->reqSkill);
- data << uint32(tSpell->reqSkillValue);
+ data << uint8(tSpell->ReqLevel);
+ data << uint32(tSpell->ReqSkillLine);
+ data << uint32(tSpell->ReqSkillRank);
//prev + req or req + 0
uint8 maxReq = 0;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
- if (!tSpell->learnedSpell[i])
+ if (!tSpell->ReqAbility[i])
continue;
- if (uint32 prevSpellId = sSpellMgr->GetPrevSpellInChain(tSpell->learnedSpell[i]))
+ if (uint32 prevSpellId = sSpellMgr->GetPrevSpellInChain(tSpell->ReqAbility[i]))
{
data << uint32(prevSpellId);
++maxReq;
}
if (maxReq == 3)
break;
- SpellsRequiringSpellMapBounds spellsRequired = sSpellMgr->GetSpellsRequiredForSpellBounds(tSpell->learnedSpell[i]);
+ SpellsRequiringSpellMapBounds spellsRequired = sSpellMgr->GetSpellsRequiredForSpellBounds(tSpell->ReqAbility[i]);
for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequired.first; itr2 != spellsRequired.second && maxReq < 3; ++itr2)
{
data << uint32(itr2->second);
@@ -273,7 +273,7 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket& recvData)
return;
// apply reputation discount
- uint32 nSpellCost = uint32(floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(trainer)));
+ uint32 nSpellCost = uint32(floor(trainer_spell->MoneyCost * _player->GetReputationPriceDiscount(trainer)));
// check money requirement
if (!_player->HasEnoughMoney(nSpellCost))
@@ -286,7 +286,7 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket& recvData)
// learn explicitly or cast explicitly
if (trainer_spell->IsCastable())
- _player->CastSpell(_player, trainer_spell->spell, true);
+ _player->CastSpell(_player, trainer_spell->SpellID, true);
else
_player->LearnSpell(spellId, false);
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp
index 3e541aed253..aec8553cb53 100644
--- a/src/server/game/Handlers/QueryHandler.cpp
+++ b/src/server/game/Handlers/QueryHandler.cpp
@@ -299,14 +299,14 @@ void WorldSession::HandlePageTextQueryOpcode(WorldPacket& recvData)
{
std::string Text = pageText->Text;
- int loc_idx = GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
- if (PageTextLocale const* player = sObjectMgr->GetPageTextLocale(pageID))
- ObjectMgr::GetLocaleString(player->Text, loc_idx, Text);
+ LocaleConstant localeConstant = GetSessionDbLocaleIndex();
+ if (localeConstant >= LOCALE_enUS)
+ if (PageTextLocale const* pageTextLocale = sObjectMgr->GetPageTextLocale(pageID))
+ ObjectMgr::GetLocaleString(pageTextLocale->Text, localeConstant, Text);
data << Text;
- data << uint32(pageText->NextPage);
- pageID = pageText->NextPage;
+ data << uint32(pageText->NextPageID);
+ pageID = pageText->NextPageID;
}
SendPacket(&data);
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp
index ee40877e721..97a8b8a8fc3 100644
--- a/src/server/scripts/Commands/cs_reload.cpp
+++ b/src/server/scripts/Commands/cs_reload.cpp
@@ -862,9 +862,9 @@ public:
static bool HandleReloadPageTextsCommand(ChatHandler* handler, const char* /*args*/)
{
- TC_LOG_INFO("misc", "Re-Loading Page Texts...");
+ TC_LOG_INFO("misc", "Re-Loading Page Text...");
sObjectMgr->LoadPageTexts();
- handler->SendGlobalGMSysMessage("DB table `page_texts` reloaded.");
+ handler->SendGlobalGMSysMessage("DB table `page_text` reloaded.");
return true;
}