diff options
author | Subv <s.v.h21@hotmail.com> | 2012-04-07 20:33:09 -0500 |
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committer | Subv <s.v.h21@hotmail.com> | 2012-04-07 20:34:21 -0500 |
commit | fd9c4d9c43331bc66df6b7da4e2520e4aea27f43 (patch) | |
tree | adb1a2d40dc5dcb749f7dba91a1eb9629efb1b5b /src | |
parent | afb202869db776e746412543dc68168cccc84853 (diff) |
Core/Spells: Health leech spells should still do damage even if the caster is dead (Devouring Plague)
Closes #470
Signed-off-by: Subv <s.v.h21@hotmail.com>
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Spells/Auras/SpellAuraEffects.cpp | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index c5a2705c003..f64dae962da 100755 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -6267,7 +6267,7 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) const { - if (!caster || !caster->isAlive() || !target->isAlive()) + if (!caster || !target->isAlive()) return; if (target->HasUnitState(UNIT_STATE_ISOLATED) || target->IsImmunedToDamage(GetSpellInfo())) @@ -6320,15 +6320,19 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c damage = (damage <= absorb+resist) ? 0 : (damage-absorb-resist); if (damage) procVictim |= PROC_FLAG_TAKEN_DAMAGE; - caster->ProcDamageAndSpell(target, procAttacker, procVictim, procEx, damage, BASE_ATTACK, GetSpellInfo()); + if (caster->isAlive()) + caster->ProcDamageAndSpell(target, procAttacker, procVictim, procEx, damage, BASE_ATTACK, GetSpellInfo()); int32 new_damage = caster->DealDamage(target, damage, &cleanDamage, DOT, GetSpellInfo()->GetSchoolMask(), GetSpellInfo(), false); - float gainMultiplier = GetSpellInfo()->Effects[GetEffIndex()].CalcValueMultiplier(caster); + if (caster->isAlive()) + { + float gainMultiplier = GetSpellInfo()->Effects[GetEffIndex()].CalcValueMultiplier(caster); - uint32 heal = uint32(caster->SpellHealingBonus(caster, GetSpellInfo(), uint32(new_damage * gainMultiplier), DOT, GetBase()->GetStackAmount())); + uint32 heal = uint32(caster->SpellHealingBonus(caster, GetSpellInfo(), uint32(new_damage * gainMultiplier), DOT, GetBase()->GetStackAmount())); - int32 gain = caster->HealBySpell(caster, GetSpellInfo(), heal); - caster->getHostileRefManager().threatAssist(caster, gain * 0.5f, GetSpellInfo()); + int32 gain = caster->HealBySpell(caster, GetSpellInfo(), heal); + caster->getHostileRefManager().threatAssist(caster, gain * 0.5f, GetSpellInfo()); + } } void AuraEffect::HandlePeriodicHealthFunnelAuraTick(Unit* target, Unit* caster) const |