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authorQAston <qaston@gmail.com>2011-07-28 23:45:57 +0200
committerQAston <qaston@gmail.com>2011-07-28 23:45:57 +0200
commitfe913bf66c06ee05c804f1b081960097f2cbe244 (patch)
treee98a6b7d57e566cd049b968256f03f8ecebfe37e /src
parent495ead5f7fed7bde9e7a8c3501700969a4b2aaba (diff)
Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura) - this time without additional changes (argh!)
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index a7d84a4187f..d9799d81bac 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -11578,10 +11578,10 @@ bool Unit::IsImmunedToSpell(SpellInfo const* spellInfo)
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
{
- SpellInfo const* inmmuneSpellInfo = sSpellMgr->GetSpellInfo(itr->spellId);
+ SpellInfo const* immuneSpellInfo = sSpellMgr->GetSpellInfo(itr->spellId);
if ((itr->type & spellInfo->GetSchoolMask())
- && !(inmmuneSpellInfo->IsPositive() && spellInfo->IsPositive())
- && !spellInfo->CanPierceImmuneAura(inmmuneSpellInfo))
+ && !(immuneSpellInfo && immuneSpellInfo->IsPositive() && spellInfo->IsPositive())
+ && !spellInfo->CanPierceImmuneAura(immuneSpellInfo))
return true;
}
}