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authorShauren <shauren.trinity@gmail.com>2013-05-31 22:22:20 +0200
committerShauren <shauren.trinity@gmail.com>2013-05-31 22:22:20 +0200
commitfeb5ade2d7fbb5a53d1bcdf18158a72ec8c77b5d (patch)
tree605d4b043b9e9e8a2ccbba0ac6a3baf0b5b09e4b /src
parentbbee011401af572593793e0848e8340ba1efed70 (diff)
Scripts/Icecrown Citadel: Fixed SMSG_PLAY_MUSIC structure used in The Lich King encounter
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
index aab1996a01d..65da2226a74 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
@@ -1096,6 +1096,7 @@ class boss_the_lich_king : public CreatureScript
{
WorldPacket data(SMSG_PLAY_MUSIC, 4);
data << uint32(musicId);
+ data << uint64(me->GetGUID());
SendPacketToPlayers(&data);
}