diff options
author | Subv <s.v.h21@hotmail.com> | 2012-12-28 11:45:46 -0500 |
---|---|---|
committer | Subv <s.v.h21@hotmail.com> | 2012-12-28 11:45:46 -0500 |
commit | ff5b0a14a4e542a102b9adb84bc8e1ee7396180b (patch) | |
tree | e559cbebd9afbd6058f06e1a23bdaabd77450644 /src | |
parent | 06d44ad32d2583c1085b8d7754ac26d9d58cd01f (diff) | |
parent | 4065b17c94859a7e7e312c0db621d9990095201e (diff) |
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into mmaps
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/Auras/SpellAuraEffects.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 3 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_lookup.cpp | 99 | ||||
-rw-r--r-- | src/server/scripts/Kalimdor/azuremyst_isle.cpp | 2 | ||||
-rw-r--r-- | src/server/scripts/Kalimdor/bloodmyst_isle.cpp | 2 | ||||
-rw-r--r-- | src/server/scripts/Kalimdor/dustwallow_marsh.cpp | 2 | ||||
-rw-r--r-- | src/server/scripts/Kalimdor/thousand_needles.cpp | 1 | ||||
-rw-r--r-- | src/server/scripts/Northrend/zuldrak.cpp | 2 | ||||
-rw-r--r-- | src/server/scripts/Outland/nagrand.cpp | 6 | ||||
-rw-r--r-- | src/server/scripts/Outland/netherstorm.cpp | 4 | ||||
-rw-r--r-- | src/server/scripts/World/go_scripts.cpp | 17 |
11 files changed, 125 insertions, 19 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 745a7baab8f..131d84c7fc1 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -454,6 +454,11 @@ int32 AuraEffect::CalculateAmount(Unit* caster) // custom amount calculations go here switch (GetAuraType()) { + // Control vehicle auras should not get m_amount sum out of basepoints and DieSide calculated together, + // but only from basepoints. Only such aura case fow now so handle it here. + case SPELL_AURA_CONTROL_VEHICLE: + m_amount = m_baseAmount; + break; // crowd control auras case SPELL_AURA_MOD_CONFUSE: case SPELL_AURA_MOD_FEAR: @@ -3199,7 +3204,6 @@ void AuraEffect::HandleAuraControlVehicle(AuraApplication const* aurApp, uint8 m if (apply) { - // correct amount is already calculated adding one more -1 meant calculated amount - 1 caster->_EnterVehicle(target->GetVehicleKit(), m_amount, aurApp); } else diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 9714e2bc09b..e1cbb975399 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3619,6 +3619,9 @@ void SpellMgr::LoadDbcDataCorrections() case 40167: // Introspection spellInfo->Attributes |= SPELL_ATTR0_NEGATIVE_1; break; + case 45524: // Chains of Ice + spellInfo->EffectImplicitTargetA[EFFECT_2] = 0; + break; case 2378: // Minor Fortitude spellInfo->manaCost = 0; spellInfo->manaPerSecond = 0; diff --git a/src/server/scripts/Commands/cs_lookup.cpp b/src/server/scripts/Commands/cs_lookup.cpp index c265cd1faa5..13ee91884d0 100644 --- a/src/server/scripts/Commands/cs_lookup.cpp +++ b/src/server/scripts/Commands/cs_lookup.cpp @@ -46,6 +46,14 @@ public: { "email", SEC_GAMEMASTER, true, &HandleLookupPlayerEmailCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; + + static ChatCommand lookupSpellCommandTable[] = + { + { "id", SEC_ADMINISTRATOR, true, &HandleLookupSpellIdCommand, "", NULL }, + { "", SEC_ADMINISTRATOR, true, &HandleLookupSpellCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + static ChatCommand lookupCommandTable[] = { { "area", SEC_MODERATOR, true, &HandleLookupAreaCommand, "", NULL }, @@ -58,13 +66,14 @@ public: { "quest", SEC_ADMINISTRATOR, true, &HandleLookupQuestCommand, "", NULL }, { "player", SEC_GAMEMASTER, true, NULL, "", lookupPlayerCommandTable }, { "skill", SEC_ADMINISTRATOR, true, &HandleLookupSkillCommand, "", NULL }, - { "spell", SEC_ADMINISTRATOR, true, &HandleLookupSpellCommand, "", NULL }, + { "spell", SEC_ADMINISTRATOR, true, NULL, "", lookupSpellCommandTable }, { "taxinode", SEC_ADMINISTRATOR, true, &HandleLookupTaxiNodeCommand, "", NULL }, { "tele", SEC_MODERATOR, true, &HandleLookupTeleCommand, "", NULL }, { "title", SEC_GAMEMASTER, true, &HandleLookupTitleCommand, "", NULL }, { "map", SEC_ADMINISTRATOR, true, &HandleLookupMapCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; + static ChatCommand commandTable[] = { { "lookup", SEC_ADMINISTRATOR, true, NULL, "", lookupCommandTable }, @@ -943,6 +952,94 @@ public: return true; } + static bool HandleLookupSpellIdCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + // can be NULL at console call + Player* target = handler->getSelectedPlayer(); + + uint32 id = atoi((char*)args); + + bool found = false; + uint32 count = 0; + uint32 maxResults = 1; + + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(id); + if (spellInfo) + { + int locale = handler->GetSessionDbcLocale(); + std::string name = spellInfo->SpellName[locale]; + if (name.empty()) + { + handler->SendSysMessage(LANG_COMMAND_NOSPELLFOUND); + return true; + } + + if (locale < TOTAL_LOCALES) + { + if (maxResults && count++ == maxResults) + { + handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults); + return true; + } + + bool known = target && target->HasSpell(id); + bool learn = (spellInfo->Effects[0].Effect == SPELL_EFFECT_LEARN_SPELL); + + SpellInfo const* learnSpellInfo = sSpellMgr->GetSpellInfo(spellInfo->Effects[0].TriggerSpell); + + uint32 talentCost = GetTalentSpellCost(id); + + bool talent = (talentCost > 0); + bool passive = spellInfo->IsPassive(); + bool active = target && target->HasAura(id); + + // unit32 used to prevent interpreting uint8 as char at output + // find rank of learned spell for learning spell, or talent rank + uint32 rank = talentCost ? talentCost : learn && learnSpellInfo ? learnSpellInfo->GetRank() : spellInfo->GetRank(); + + // send spell in "id - [name, rank N] [talent] [passive] [learn] [known]" format + std::ostringstream ss; + if (handler->GetSession()) + ss << id << " - |cffffffff|Hspell:" << id << "|h[" << name; + else + ss << id << " - " << name; + + // include rank in link name + if (rank) + ss << handler->GetTrinityString(LANG_SPELL_RANK) << rank; + + if (handler->GetSession()) + ss << ' ' << localeNames[locale] << "]|h|r"; + else + ss << ' ' << localeNames[locale]; + + if (talent) + ss << handler->GetTrinityString(LANG_TALENT); + if (passive) + ss << handler->GetTrinityString(LANG_PASSIVE); + if (learn) + ss << handler->GetTrinityString(LANG_LEARN); + if (known) + ss << handler->GetTrinityString(LANG_KNOWN); + if (active) + ss << handler->GetTrinityString(LANG_ACTIVE); + + handler->SendSysMessage(ss.str().c_str()); + + if (!found) + found = true; + } + } + + if (!found) + handler->SendSysMessage(LANG_COMMAND_NOSPELLFOUND); + + return true; + } + static bool HandleLookupTaxiNodeCommand(ChatHandler* handler, const char * args) { if (!*args) diff --git a/src/server/scripts/Kalimdor/azuremyst_isle.cpp b/src/server/scripts/Kalimdor/azuremyst_isle.cpp index 3f1ae0fa3bf..9747150e736 100644 --- a/src/server/scripts/Kalimdor/azuremyst_isle.cpp +++ b/src/server/scripts/Kalimdor/azuremyst_isle.cpp @@ -586,6 +586,7 @@ public: bool OnGossipHello(Player* player, GameObject* go) { + go->UseDoorOrButton(); if (player->GetQuestStatus(QUEST_STRENGTH_ONE) == QUEST_STATUS_INCOMPLETE) { if (Creature* ravager = go->FindNearestCreature(NPC_DEATH_RAVAGER, 5.0f, true)) @@ -741,6 +742,7 @@ class go_bristlelimb_cage : public GameObjectScript bool OnGossipHello(Player* player, GameObject* go) { + go->SetGoState(GO_STATE_READY); if (player->GetQuestStatus(QUEST_THE_PROPHECY_OF_AKIDA) == QUEST_STATUS_INCOMPLETE) { if (Creature* capitive = go->FindNearestCreature(NPC_STILLPINE_CAPITIVE, 5.0f, true)) diff --git a/src/server/scripts/Kalimdor/bloodmyst_isle.cpp b/src/server/scripts/Kalimdor/bloodmyst_isle.cpp index 3b77ee34275..dec01dfec2b 100644 --- a/src/server/scripts/Kalimdor/bloodmyst_isle.cpp +++ b/src/server/scripts/Kalimdor/bloodmyst_isle.cpp @@ -168,9 +168,9 @@ public: bool OnGossipHello(Player* player, GameObject* go) { + go->SetGoState(GO_STATE_READY); if (Creature* stillpine = go->FindNearestCreature(NPC_PRINCESS_STILLPINE, 25, true)) { - go->SetGoState(GO_STATE_ACTIVE); stillpine->GetMotionMaster()->MovePoint(1, go->GetPositionX(), go->GetPositionY()-15, go->GetPositionZ()); player->CastedCreatureOrGO(NPC_PRINCESS_STILLPINE, 0, SPELL_OPENING_PRINCESS_STILLPINE_CREDIT); } diff --git a/src/server/scripts/Kalimdor/dustwallow_marsh.cpp b/src/server/scripts/Kalimdor/dustwallow_marsh.cpp index 018b39c58e8..40ec3141ee9 100644 --- a/src/server/scripts/Kalimdor/dustwallow_marsh.cpp +++ b/src/server/scripts/Kalimdor/dustwallow_marsh.cpp @@ -751,9 +751,9 @@ public: bool OnGossipHello(Player* player, GameObject* go) { + go->UseDoorOrButton(); if (Creature* prisoner = go->FindNearestCreature(NPC_THERAMORE_PRISONER, 1.0f)) { - go->UseDoorOrButton(); if (player) player->KilledMonsterCredit(NPC_THERAMORE_PRISONER, 0); diff --git a/src/server/scripts/Kalimdor/thousand_needles.cpp b/src/server/scripts/Kalimdor/thousand_needles.cpp index 53751cb8278..ec75d8fe2ac 100644 --- a/src/server/scripts/Kalimdor/thousand_needles.cpp +++ b/src/server/scripts/Kalimdor/thousand_needles.cpp @@ -406,6 +406,7 @@ public: bool OnGossipHello(Player* player, GameObject* go) { + go->UseDoorOrButton(); if (player->GetQuestStatus(5151) == QUEST_STATUS_INCOMPLETE) { if (Creature* panther = go->FindNearestCreature(ENRAGED_PANTHER, 5, true)) diff --git a/src/server/scripts/Northrend/zuldrak.cpp b/src/server/scripts/Northrend/zuldrak.cpp index 506c34d40fb..ae16bd2678e 100644 --- a/src/server/scripts/Northrend/zuldrak.cpp +++ b/src/server/scripts/Northrend/zuldrak.cpp @@ -1398,12 +1398,12 @@ public: bool OnGossipHello(Player* player, GameObject* go) { + go->UseDoorOrButton(); if (player->GetQuestStatus(QUEST_OUR_ONLY_HOPE) == QUEST_STATUS_INCOMPLETE) { Creature* pGymerDummy = go->FindNearestCreature(NPC_GYMER_DUMMY, 20.0f); if (pGymerDummy) { - go->UseDoorOrButton(); player->KilledMonsterCredit(pGymerDummy->GetEntry(), pGymerDummy->GetGUID()); pGymerDummy->CastSpell(pGymerDummy, 55529, true); pGymerDummy->DisappearAndDie(); diff --git a/src/server/scripts/Outland/nagrand.cpp b/src/server/scripts/Outland/nagrand.cpp index 54565553e94..0dbf0326158 100644 --- a/src/server/scripts/Outland/nagrand.cpp +++ b/src/server/scripts/Outland/nagrand.cpp @@ -388,11 +388,11 @@ public: bool OnGossipHello(Player* player, GameObject* go) { + go->SetGoState(GO_STATE_READY); if (go->GetEntry() == GO_CORKIS_PRISON) { if (Creature* corki = go->FindNearestCreature(NPC_CORKI, 25, true)) { - go->SetGoState(GO_STATE_READY); corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+5, go->GetPositionY(), go->GetPositionZ()); if (player) player->KilledMonsterCredit(NPC_CORKI_CREDIT_1, 0); @@ -403,7 +403,6 @@ public: { if (Creature* corki = go->FindNearestCreature(NPC_CORKI_2, 25, true)) { - go->SetGoState(GO_STATE_READY); corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()-5, go->GetPositionY(), go->GetPositionZ()); if (player) player->KilledMonsterCredit(NPC_CORKI_2, 0); @@ -414,7 +413,6 @@ public: { if (Creature* corki = go->FindNearestCreature(NPC_CORKI_3, 25, true)) { - go->SetGoState(GO_STATE_READY); corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+4, go->GetPositionY(), go->GetPositionZ()); if (player) player->KilledMonsterCredit(NPC_CORKI_CREDIT_3, 0); @@ -683,12 +681,12 @@ class go_warmaul_prison : public GameObjectScript bool OnGossipHello(Player* player, GameObject* go) { + go->UseDoorOrButton(); if (player->GetQuestStatus(QUEST_FINDING_THE_SURVIVORS) != QUEST_STATUS_INCOMPLETE) return false; if (Creature* prisoner = go->FindNearestCreature(NPC_MAGHAR_PRISONER, 5.0f)) { - go->UseDoorOrButton(); player->KilledMonsterCredit(NPC_MAGHAR_PRISONER, 0); prisoner->AI()->Talk(SAY_FREE, player->GetGUID()); diff --git a/src/server/scripts/Outland/netherstorm.cpp b/src/server/scripts/Outland/netherstorm.cpp index 7bec3674a84..beb1a4e1ce2 100644 --- a/src/server/scripts/Outland/netherstorm.cpp +++ b/src/server/scripts/Outland/netherstorm.cpp @@ -1052,12 +1052,10 @@ class go_captain_tyralius_prison : public GameObjectScript bool OnGossipHello(Player* player, GameObject* go) { + go->UseDoorOrButton(); if (Creature* tyralius = go->FindNearestCreature(NPC_CAPTAIN_TYRALIUS, 1.0f)) { - go->UseDoorOrButton(); - player->KilledMonsterCredit(NPC_CAPTAIN_TYRALIUS, 0); - tyralius->AI()->Talk(SAY_FREE); tyralius->DespawnOrUnsummon(8000); } diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp index dac67b566e3..ea4a55c34b7 100644 --- a/src/server/scripts/World/go_scripts.cpp +++ b/src/server/scripts/World/go_scripts.cpp @@ -309,6 +309,7 @@ public: bool OnGossipHello(Player* player, GameObject* go) { + go->UseDoorOrButton(); int Random = rand() % (sizeof(NpcPrisonEntry) / sizeof(uint32)); if (Creature* creature = player->SummonCreature(NpcPrisonEntry[Random], go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), go->GetAngle(player), @@ -358,6 +359,7 @@ public: bool OnGossipHello(Player* player, GameObject* go) { + go->UseDoorOrButton(); int Random = rand() % (sizeof(NpcStasisEntry) / sizeof(uint32)); player->SummonCreature(NpcStasisEntry[Random], go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), go->GetAngle(player), @@ -729,9 +731,9 @@ public: bool OnGossipHello(Player* player, GameObject* go) { + go->UseDoorOrButton(); if (Creature* pNearestPrisoner = go->FindNearestCreature(NPC_SCOURGE_PRISONER, 5.0f, true)) { - go->SetGoState(GO_STATE_ACTIVE); player->KilledMonsterCredit(NPC_SCOURGE_PRISONER, pNearestPrisoner->GetGUID()); pNearestPrisoner->DisappearAndDie(); } @@ -811,6 +813,7 @@ public: bool OnGossipHello(Player* player, GameObject* go) { + go->UseDoorOrButton(); Creature* pPrisoner = go->FindNearestCreature(NPC_EBON_BLADE_PRISONER_HUMAN, 5.0f, true); if (!pPrisoner) { @@ -1047,6 +1050,7 @@ public: bool OnGossipHello(Player* player, GameObject* go) { + go->UseDoorOrButton(); if (player->GetQuestStatus(QUEST_PRISONERS_OF_WYRMSKULL) != QUEST_STATUS_INCOMPLETE) return true; @@ -1094,12 +1098,12 @@ public: bool OnGossipHello(Player* player, GameObject* go) { + go->UseDoorOrButton(); if (player->GetQuestStatus(QUEST_OH_NOES_THE_TADPOLES) == QUEST_STATUS_INCOMPLETE) { Creature* pTadpole = go->FindNearestCreature(NPC_WINTERFIN_TADPOLE, 1.0f); if (pTadpole) { - go->UseDoorOrButton(); pTadpole->DisappearAndDie(); player->KilledMonsterCredit(NPC_WINTERFIN_TADPOLE, 0); //FIX: Summon minion tadpole @@ -1229,13 +1233,12 @@ class go_gjalerbron_cage : public GameObjectScript bool OnGossipHello(Player* player, GameObject* go) { + go->UseDoorOrButton(); if ((player->GetTeamId() == TEAM_ALLIANCE && player->GetQuestStatus(QUEST_ALLIANCE_OF_KEYS_AND_CAGES) == QUEST_STATUS_INCOMPLETE) || (player->GetTeamId() == TEAM_HORDE && player->GetQuestStatus(QUEST_HORDE_OF_KEYS_AND_CAGES) == QUEST_STATUS_INCOMPLETE)) { if (Creature* prisoner = go->FindNearestCreature(NPC_GJALERBRON_PRISONER, 5.0f)) { - go->UseDoorOrButton(); - if (player) player->KilledMonsterCredit(NPC_GJALERBRON_PRISONER, 0); @@ -1258,6 +1261,7 @@ class go_large_gjalerbron_cage : public GameObjectScript bool OnGossipHello(Player* player, GameObject* go) { + go->UseDoorOrButton(); if ((player->GetTeamId() == TEAM_ALLIANCE && player->GetQuestStatus(QUEST_ALLIANCE_OF_KEYS_AND_CAGES) == QUEST_STATUS_INCOMPLETE) || (player->GetTeamId() == TEAM_HORDE && player->GetQuestStatus(QUEST_HORDE_OF_KEYS_AND_CAGES) == QUEST_STATUS_INCOMPLETE)) { @@ -1265,7 +1269,6 @@ class go_large_gjalerbron_cage : public GameObjectScript GetCreatureListWithEntryInGrid(prisonerList, go, NPC_GJALERBRON_PRISONER, INTERACTION_DISTANCE); for (std::list<Creature*>::const_iterator itr = prisonerList.begin(); itr != prisonerList.end(); ++itr) { - go->UseDoorOrButton(); player->KilledMonsterCredit(NPC_GJALERBRON_PRISONER, (*itr)->GetGUID()); (*itr)->DespawnOrUnsummon(6000); (*itr)->AI()->Talk(SAY_FREE); @@ -1293,13 +1296,13 @@ class go_veil_skith_cage : public GameObjectScript bool OnGossipHello(Player* player, GameObject* go) { + go->UseDoorOrButton(); if (player->GetQuestStatus(QUEST_MISSING_FRIENDS) == QUEST_STATUS_INCOMPLETE) { std::list<Creature*> childrenList; GetCreatureListWithEntryInGrid(childrenList, go, NPC_CAPTIVE_CHILD, INTERACTION_DISTANCE); for (std::list<Creature*>::const_iterator itr = childrenList.begin(); itr != childrenList.end(); ++itr) { - go->UseDoorOrButton(); player->KilledMonsterCredit(NPC_CAPTIVE_CHILD, (*itr)->GetGUID()); (*itr)->DespawnOrUnsummon(5000); (*itr)->GetMotionMaster()->MovePoint(1, go->GetPositionX()+5, go->GetPositionY(), go->GetPositionZ()); @@ -1330,10 +1333,10 @@ public: bool OnGossipHello(Player* player, GameObject* go) { + go->UseDoorOrButton(10); if (!player->HasAura(SPELL_RECENT_MEDITATION)) if (player->GetQuestStatus(QUEST_THE_CLEANSING_HORDE) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_THE_CLEANSING_ALLIANCE) == QUEST_STATUS_INCOMPLETE) { - go->UseDoorOrButton(10); player->CastSpell(player, SPELL_CLEANSING_SOUL); player->SetStandState(UNIT_STAND_STATE_SIT); } |