diff options
author | Keader <keader.android@gmail.com> | 2016-10-14 18:41:38 -0300 |
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committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-10-03 15:31:22 +0200 |
commit | ff90a3f3c46c778a993c90470f278ef12e57c7a1 (patch) | |
tree | 7e25a63333c16397a2b214a1ca606e0c147e4f83 /src | |
parent | 53dde7e2ca04dd2773eaad751ac04a7ab3fcf75f (diff) |
Core/Unit: Remove incorrect check that dont allow units attack your vehicle/passenger (#17932)
(cherry picked from commit f0cd28be3d1b3ca3632d2b92cce55858f6025071)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 4ba7c8501c9..0afe6e08c37 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -7915,11 +7915,6 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, Wo || (target->GetTypeId() == TYPEID_PLAYER && target->ToPlayer()->IsGameMaster())) return false; - // can't attack own vehicle or passenger - if (m_vehicle) - if (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target)) - return false; - // can't attack invisible (ignore stealth for aoe spells) also if the area being looked at is from a spell use the dynamic object created instead of the casting unit. Ignore stealth if target is player and unit in combat with same player if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_TARGET_INVISIBLE)) && (obj ? !obj->CanSeeOrDetect(target, bySpell && bySpell->IsAffectingArea(GetMap()->GetDifficultyID())) : !CanSeeOrDetect(target, (bySpell && bySpell->IsAffectingArea(GetMap()->GetDifficultyID())) || (target->GetTypeId() == TYPEID_PLAYER && target->HasStealthAura() && target->IsInCombat() && IsInCombatWith(target))))) return false; |