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authorSebastian Valle Herrera <subv2112@gmail.com>2014-07-08 10:15:18 -0500
committerSebastian Valle Herrera <subv2112@gmail.com>2014-07-08 10:15:18 -0500
commitffdb561b0a70871e27724da0c98839806a2ba2f7 (patch)
tree4ad7c16c04631173a83e153d5d50c4060980d681 /src
parent4a4da95aa0db5ef9fb991b25cab4a50f7f5aed95 (diff)
Core/Spells: Fixed SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY not being checked in some places where IsImmunedToSpell is not called
Closes #9362 Code by @joschiwald
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 902d99d888b..9559b6e1f96 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -11131,6 +11131,9 @@ bool Unit::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) cons
if (!spellInfo || !spellInfo->Effects[index].IsEffect())
return false;
+ f (spellInfo->Attributes & SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY)
+ return false;
+
// If m_immuneToEffect type contain this effect type, IMMUNE effect.
uint32 effect = spellInfo->Effects[index].Effect;
SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];