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authorgerripeach <phillip.wow@gmx.de>2014-01-27 03:14:50 +0700
committergerripeach <phillip.wow@gmx.de>2014-01-27 03:14:50 +0700
commitffe1e6e2ba4255dd2fb2190a4c34659a31e43d71 (patch)
tree936930a8bd0d66534cdeba038031160bf4d0f4b8 /src
parente169e2476d35a45662cb47601b29afa5ca2a8844 (diff)
Core/LFG: Minimum item level in Wotlk heroic dungeons
WotLK Heroics, beside Trial of the Champion, Pit of Saron, Halls of Reflection and The Forge of Souls unlock with an average item level of 160. Also Trial of the Champion (normal) and The Forge of Souls (normal) unlock with an item level of 160. http://www.wowwiki.com/Dungeon_Finder?oldid=2404648#Wrath_of_the_Lich_King_dungeons
Diffstat (limited to 'src')
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp5
-rw-r--r--src/server/game/Entities/Player/Player.h1
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp18
3 files changed, 14 insertions, 10 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 2dcba7b6a76..1665eae0fcc 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -405,7 +405,9 @@ void LFGMgr::InitializeLockedDungeons(Player* player, uint8 level /* = 0 */)
lockData = LFG_LOCKSTATUS_NOT_IN_SEASON;
else if (AccessRequirement const* ar = sObjectMgr->GetAccessRequirement(dungeon->map, Difficulty(dungeon->difficulty)))
{
- if (ar->achievement && !player->HasAchieved(ar->achievement))
+ if (player->GetAverageItemLevel() < ar->item_level)
+ lockData = LFG_LOCKSTATUS_TOO_LOW_GEAR_SCORE;
+ else if (ar->achievement && !player->HasAchieved(ar->achievement))
lockData = LFG_LOCKSTATUS_MISSING_ACHIEVEMENT;
else if (player->GetTeam() == ALLIANCE && ar->quest_A && !player->GetQuestRewardStatus(ar->quest_A))
lockData = LFG_LOCKSTATUS_QUEST_NOT_COMPLETED;
@@ -422,7 +424,6 @@ void LFGMgr::InitializeLockedDungeons(Player* player, uint8 level /* = 0 */)
}
/* @todo VoA closed if WG is not under team control (LFG_LOCKSTATUS_RAID_LOCKED)
- lockData = LFG_LOCKSTATUS_TOO_LOW_GEAR_SCORE;
lockData = LFG_LOCKSTATUS_TOO_HIGH_GEAR_SCORE;
lockData = LFG_LOCKSTATUS_ATTUNEMENT_TOO_LOW_LEVEL;
lockData = LFG_LOCKSTATUS_ATTUNEMENT_TOO_HIGH_LEVEL;
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 1f5f9fee7d4..84aeb4bb6f3 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -840,6 +840,7 @@ struct AccessRequirement
{
uint8 levelMin;
uint8 levelMax;
+ uint16 item_level;
uint32 item;
uint32 item2;
uint32 quest_A;
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 04f3395653d..7cddaa23bbc 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -6012,8 +6012,9 @@ void ObjectMgr::LoadAccessRequirements()
_accessRequirementStore.clear(); // need for reload case
}
- // 0 1 2 3 4 5 6 7 8 9
- QueryResult result = WorldDatabase.Query("SELECT mapid, difficulty, level_min, level_max, item, item2, quest_done_A, quest_done_H, completed_achievement, quest_failed_text FROM access_requirement");
+ // 0 1 2 3 4 5 6 7 8 9 10
+ QueryResult result = WorldDatabase.Query("SELECT mapid, difficulty, level_min, level_max, item_level, item, item2, quest_done_A, quest_done_H, completed_achievement, quest_failed_text FROM access_requirement");
+
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 access requirement definitions. DB table `access_requirement` is empty.");
@@ -6036,12 +6037,13 @@ void ObjectMgr::LoadAccessRequirements()
ar->levelMin = fields[2].GetUInt8();
ar->levelMax = fields[3].GetUInt8();
- ar->item = fields[4].GetUInt32();
- ar->item2 = fields[5].GetUInt32();
- ar->quest_A = fields[6].GetUInt32();
- ar->quest_H = fields[7].GetUInt32();
- ar->achievement = fields[8].GetUInt32();
- ar->questFailedText = fields[9].GetString();
+ ar->item_level = fields[4].GetUInt16();
+ ar->item = fields[5].GetUInt32();
+ ar->item2 = fields[6].GetUInt32();
+ ar->quest_A = fields[7].GetUInt32();
+ ar->quest_H = fields[8].GetUInt32();
+ ar->achievement = fields[9].GetUInt32();
+ ar->questFailedText = fields[10].GetString();
if (ar->item)
{