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-rw-r--r--sql/base/auth_database.sql19
-rw-r--r--sql/updates/auth/master/2025_10_22_00_auth.sql23
-rw-r--r--src/common/Collision/BoundingIntervalHierarchyWrapper.h77
-rw-r--r--src/common/Collision/DynamicTree.cpp4
-rw-r--r--src/server/game/Movement/Spline/MoveSpline.cpp10
5 files changed, 80 insertions, 53 deletions
diff --git a/sql/base/auth_database.sql b/sql/base/auth_database.sql
index c630452e0ed..b80a48aa279 100644
--- a/sql/base/auth_database.sql
+++ b/sql/base/auth_database.sql
@@ -1313,7 +1313,14 @@ INSERT INTO `build_auth_key` VALUES
(63834,'Mac','x64','WoWC',0xC1D16D8E2893A07529F54B150D1E9478),
(63834,'Win','A64','WoW',0x9ABF336240A8D5D8A53807CA03009809),
(63834,'Win','x64','WoW',0xA7E739F0FDF745A879791DECE8066BF2),
-(63834,'Win','x64','WoWC',0x67808AA1E78AAFDD345070F4AB40DD5C);
+(63834,'Win','x64','WoWC',0x67808AA1E78AAFDD345070F4AB40DD5C),
+(63906,'Mac','A64','WoW',0x2498B74093269B1CC2A597BF368BF808),
+(63906,'Mac','A64','WoWC',0x1A6B72DA01501C0B1FCE84BF42F2952D),
+(63906,'Mac','x64','WoW',0x3CD6B638DED480F69E9DB88B9C8E52B9),
+(63906,'Mac','x64','WoWC',0x6C931FF70F78BAD0707EA57157D40718),
+(63906,'Win','A64','WoW',0x5ECAB6CD8F056268F02B3ACC984A5769),
+(63906,'Win','x64','WoW',0xA58FDAC26513D567C1F128339126C602),
+(63906,'Win','x64','WoWC',0xCB2C6E16508E82C2529F1C6CD2E6E6D9);
/*!40000 ALTER TABLE `build_auth_key` ENABLE KEYS */;
UNLOCK TABLES;
@@ -1724,7 +1731,8 @@ INSERT INTO `build_info` VALUES
(63660,11,2,5,NULL),
(63704,11,2,5,NULL),
(63796,11,2,5,NULL),
-(63834,11,2,5,NULL);
+(63834,11,2,5,NULL),
+(63906,11,2,5,NULL);
/*!40000 ALTER TABLE `build_info` ENABLE KEYS */;
UNLOCK TABLES;
@@ -3337,7 +3345,7 @@ CREATE TABLE `realmlist` (
`timezone` tinyint unsigned NOT NULL DEFAULT '0',
`allowedSecurityLevel` tinyint unsigned NOT NULL DEFAULT '0',
`population` float NOT NULL DEFAULT '0',
- `gamebuild` int unsigned NOT NULL DEFAULT '63834',
+ `gamebuild` int unsigned NOT NULL DEFAULT '63906',
`Region` tinyint unsigned NOT NULL DEFAULT '1',
`Battlegroup` tinyint unsigned NOT NULL DEFAULT '1',
PRIMARY KEY (`id`),
@@ -3352,7 +3360,7 @@ CREATE TABLE `realmlist` (
LOCK TABLES `realmlist` WRITE;
/*!40000 ALTER TABLE `realmlist` DISABLE KEYS */;
INSERT INTO `realmlist` VALUES
-(1,'Trinity','127.0.0.1','127.0.0.1',NULL,NULL,'255.255.255.0',8085,0,0,1,0,0,63834,1,1);
+(1,'Trinity','127.0.0.1','127.0.0.1',NULL,NULL,'255.255.255.0',8085,0,0,1,0,0,63906,1,1);
/*!40000 ALTER TABLE `realmlist` ENABLE KEYS */;
UNLOCK TABLES;
@@ -3875,7 +3883,8 @@ INSERT INTO `updates` VALUES
('2025_09_20_00_auth.sql','752B003BBEBDDD3E1BBFB342AD154EB50D5E6DC9','RELEASED','2025-09-20 01:31:35',0),
('2025_10_10_00_auth.sql','D2CCA4D100F71481C1AD347EE00D025BF873B2F2','RELEASED','2025-10-10 00:02:43',0),
('2025_10_11_00_auth.sql','9D39A17F4B14666677A409232A73986076FC4108','RELEASED','2025-10-11 12:34:55',0),
-('2025_10_15_00_auth.sql','AD32FF4A48BFC671ED2F17409D4283E2CD3577E1','RELEASED','2025-10-15 09:56:37',0);
+('2025_10_15_00_auth.sql','AD32FF4A48BFC671ED2F17409D4283E2CD3577E1','RELEASED','2025-10-15 09:56:37',0),
+('2025_10_22_00_auth.sql','A363CDF2B9EDED18DA077351CB2B0DC3A9E5E752','RELEASED','2025-10-22 10:32:36',0);
/*!40000 ALTER TABLE `updates` ENABLE KEYS */;
UNLOCK TABLES;
diff --git a/sql/updates/auth/master/2025_10_22_00_auth.sql b/sql/updates/auth/master/2025_10_22_00_auth.sql
new file mode 100644
index 00000000000..562b1f7b0e5
--- /dev/null
+++ b/sql/updates/auth/master/2025_10_22_00_auth.sql
@@ -0,0 +1,23 @@
+DELETE FROM `build_info` WHERE `build` IN (63906);
+INSERT INTO `build_info` (`build`,`majorVersion`,`minorVersion`,`bugfixVersion`,`hotfixVersion`) VALUES
+(63906,11,2,5,NULL);
+
+DELETE FROM `build_auth_key` WHERE `build`=63906 AND `platform`='Mac' AND `arch`='A64' AND `type`='WoW';
+DELETE FROM `build_auth_key` WHERE `build`=63906 AND `platform`='Mac' AND `arch`='A64' AND `type`='WoWC';
+DELETE FROM `build_auth_key` WHERE `build`=63906 AND `platform`='Mac' AND `arch`='x64' AND `type`='WoW';
+DELETE FROM `build_auth_key` WHERE `build`=63906 AND `platform`='Mac' AND `arch`='x64' AND `type`='WoWC';
+DELETE FROM `build_auth_key` WHERE `build`=63906 AND `platform`='Win' AND `arch`='A64' AND `type`='WoW';
+DELETE FROM `build_auth_key` WHERE `build`=63906 AND `platform`='Win' AND `arch`='x64' AND `type`='WoW';
+DELETE FROM `build_auth_key` WHERE `build`=63906 AND `platform`='Win' AND `arch`='x64' AND `type`='WoWC';
+INSERT INTO `build_auth_key` (`build`,`platform`,`arch`,`type`,`key`) VALUES
+(63906,'Mac','A64','WoW',0x2498B74093269B1CC2A597BF368BF808),
+(63906,'Mac','A64','WoWC',0x1A6B72DA01501C0B1FCE84BF42F2952D),
+(63906,'Mac','x64','WoW',0x3CD6B638DED480F69E9DB88B9C8E52B9),
+(63906,'Mac','x64','WoWC',0x6C931FF70F78BAD0707EA57157D40718),
+(63906,'Win','A64','WoW',0x5ECAB6CD8F056268F02B3ACC984A5769),
+(63906,'Win','x64','WoW',0xA58FDAC26513D567C1F128339126C602),
+(63906,'Win','x64','WoWC',0xCB2C6E16508E82C2529F1C6CD2E6E6D9);
+
+UPDATE `realmlist` SET `gamebuild`=63906 WHERE `gamebuild`=63834;
+
+ALTER TABLE `realmlist` CHANGE `gamebuild` `gamebuild` int unsigned NOT NULL DEFAULT '63906';
diff --git a/src/common/Collision/BoundingIntervalHierarchyWrapper.h b/src/common/Collision/BoundingIntervalHierarchyWrapper.h
index 30ff03733eb..85048da58bc 100644
--- a/src/common/Collision/BoundingIntervalHierarchyWrapper.h
+++ b/src/common/Collision/BoundingIntervalHierarchyWrapper.h
@@ -15,13 +15,11 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#ifndef _BIH_WRAP
-#define _BIH_WRAP
+#ifndef TRINITYCORE_BOUNDING_INTERVAL_HIERARCHY_WRAPPER_H
+#define TRINITYCORE_BOUNDING_INTERVAL_HIERARCHY_WRAPPER_H
#include "BoundingIntervalHierarchy.h"
-#include <G3D/Table.h>
-#include <G3D/Array.h>
-#include <G3D/Set.h>
+#include <unordered_map>
template<class T, class BoundsFunc = BoundsTrait<T> >
class BIHWrap
@@ -29,58 +27,68 @@ class BIHWrap
template<class RayCallback>
struct MDLCallback
{
- const T* const* objects;
+ std::size_t objects_size;
+ T const* const* objects;
RayCallback& _callback;
- uint32 objects_size;
- MDLCallback(RayCallback& callback, const T* const* objects_array, uint32 objects_size ) : objects(objects_array), _callback(callback), objects_size(objects_size) { }
+ MDLCallback(RayCallback& callback, T const* const* objects_array, std::size_t objects_size ) : objects_size(objects_size), objects(objects_array), _callback(callback) { }
/// Intersect ray
- bool operator() (const G3D::Ray& ray, uint32 idx, float& maxDist, bool /*stopAtFirst*/)
+ bool operator() (G3D::Ray const& ray, std::size_t idx, float& maxDist, bool /*stopAtFirst*/)
{
if (idx >= objects_size)
return false;
- if (const T* obj = objects[idx])
+ if (T const* obj = objects[idx])
return _callback(ray, *obj, maxDist/*, stopAtFirst*/);
return false;
}
/// Intersect point
- void operator() (const G3D::Vector3& p, uint32 idx)
+ void operator() (G3D::Vector3 const& p, std::size_t idx)
{
if (idx >= objects_size)
return;
- if (const T* obj = objects[idx])
+ if (T const* obj = objects[idx])
_callback(p, *obj);
}
};
- typedef G3D::Array<const T*> ObjArray;
-
BIH m_tree;
- ObjArray m_objects;
- G3D::Table<const T*, uint32> m_obj2Idx;
- G3D::Set<const T*> m_objects_to_push;
+ std::vector<T const*> m_objects;
+ std::unordered_map<T const*, std::size_t> m_obj2Idx;
int unbalanced_times;
public:
BIHWrap() : unbalanced_times(0) { }
- void insert(const T& obj)
+ void insert(T const& obj)
{
+ auto [itr, isNew] = m_obj2Idx.try_emplace(&obj, m_objects.size());
+ if (!isNew)
+ return;
+
+ m_objects.push_back(itr->first);
++unbalanced_times;
- m_objects_to_push.insert(&obj);
}
- void remove(const T& obj)
+ void remove(T const& obj)
{
+ auto node = m_obj2Idx.extract(&obj);
+ if (!node)
+ return;
+
+ if (node.key() != m_objects.back())
+ {
+ // update index of last element (will be swapped with removed one)
+ m_obj2Idx.find(m_objects.back())->second = node.mapped();
+
+ // move last into removed element slot
+ m_objects[node.mapped()] = m_objects.back();
+ }
+
+ m_objects.pop_back();
+
++unbalanced_times;
- uint32 Idx = 0;
- const T * temp;
- if (m_obj2Idx.getRemove(&obj, temp, Idx))
- m_objects[Idx] = nullptr;
- else
- m_objects_to_push.remove(&obj);
}
void balance()
@@ -88,30 +96,25 @@ public:
if (unbalanced_times == 0)
return;
- unbalanced_times = 0;
- m_objects.fastClear();
- m_obj2Idx.getKeys(m_objects);
- m_objects_to_push.getMembers(m_objects);
- //assert that m_obj2Idx has all the keys
-
m_tree.build(m_objects, BoundsFunc());
+ unbalanced_times = 0;
}
template<typename RayCallback>
- void intersectRay(const G3D::Ray& ray, RayCallback& intersectCallback, float& maxDist)
+ void intersectRay(G3D::Ray const& ray, RayCallback& intersectCallback, float& maxDist)
{
balance();
- MDLCallback<RayCallback> temp_cb(intersectCallback, m_objects.getCArray(), m_objects.size());
+ MDLCallback<RayCallback> temp_cb(intersectCallback, m_objects.data(), m_objects.size());
m_tree.intersectRay(ray, temp_cb, maxDist, true);
}
template<typename IsectCallback>
- void intersectPoint(const G3D::Vector3& point, IsectCallback& intersectCallback)
+ void intersectPoint(G3D::Vector3 const& point, IsectCallback& intersectCallback)
{
balance();
- MDLCallback<IsectCallback> callback(intersectCallback, m_objects.getCArray(), m_objects.size());
+ MDLCallback<IsectCallback> callback(intersectCallback, m_objects.data(), m_objects.size());
m_tree.intersectPoint(point, callback);
}
};
-#endif // _BIH_WRAP
+#endif // TRINITYCORE_BOUNDING_INTERVAL_HIERARCHY_WRAPPER_H
diff --git a/src/common/Collision/DynamicTree.cpp b/src/common/Collision/DynamicTree.cpp
index 1f5875fac0a..073e317e4ae 100644
--- a/src/common/Collision/DynamicTree.cpp
+++ b/src/common/Collision/DynamicTree.cpp
@@ -35,10 +35,6 @@ int CHECK_TREE_PERIOD = 200;
} // namespace
-template<> struct HashTrait< GameObjectModel>{
- static size_t hashCode(GameObjectModel const& g) { return (size_t)(void*)&g; }
-};
-
template<> struct PositionTrait< GameObjectModel> {
static void getPosition(GameObjectModel const& g, G3D::Vector3& p) { p = g.getPosition(); }
};
diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp
index e5d9fb3d60b..39118263388 100644
--- a/src/server/game/Movement/Spline/MoveSpline.cpp
+++ b/src/server/game/Movement/Spline/MoveSpline.cpp
@@ -269,22 +269,18 @@ bool MoveSplineInitArgs::Validate(Unit const* unit)
// check path lengths - why are we even starting such short movement?
bool MoveSplineInitArgs::_checkPathLengths()
{
- constexpr float MIN_XY_OFFSET = -(1 << 11) / 4.0f;
- constexpr float MIN_Z_OFFSET = -(1 << 10) / 4.0f;
-
- // positive values have 1 less bit limit (if the highest bit was set, value would be sign extended into negative when decompressing)
constexpr float MAX_XY_OFFSET = (1 << 10) / 4.0f;
constexpr float MAX_Z_OFFSET = (1 << 9) / 4.0f;
- auto isValidPackedXYOffset = [](float coord) -> bool { return coord > MIN_XY_OFFSET && coord < MAX_XY_OFFSET; };
- auto isValidPackedZOffset = [](float coord) -> bool { return coord > MIN_Z_OFFSET && coord < MAX_Z_OFFSET; };
+ auto isValidPackedXYOffset = [](float coord) -> bool { return coord > -MAX_XY_OFFSET && coord < MAX_XY_OFFSET; };
+ auto isValidPackedZOffset = [](float coord) -> bool { return coord > -MAX_Z_OFFSET && coord < MAX_Z_OFFSET; };
if (path.size() > 2)
{
Vector3 middle = (path.front() + path.back()) / 2;
for (uint32 i = 1; i < path.size() - 1; ++i)
{
- if ((path[i + 1] - path[i]).length() < 0.1f)
+ if ((path[i + 1] - path[i]).squaredLength() < 0.01f)
return false;
// when compression is enabled, each point coord is packed into 11 bits (10 for Z)