diff options
-rw-r--r-- | src/server/game/AI/CoreAI/PassiveAI.h | 1 | ||||
-rw-r--r-- | src/server/game/AI/CoreAI/PetAI.h | 1 | ||||
-rw-r--r-- | src/server/game/AI/CoreAI/TotemAI.h | 1 |
3 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/AI/CoreAI/PassiveAI.h b/src/server/game/AI/CoreAI/PassiveAI.h index 5a5e011118c..582fb737d41 100644 --- a/src/server/game/AI/CoreAI/PassiveAI.h +++ b/src/server/game/AI/CoreAI/PassiveAI.h @@ -56,6 +56,7 @@ class TC_GAME_API NullCreatureAI : public CreatureAI void MoveInLineOfSight(Unit*) override { } void AttackStart(Unit*) override { } void UpdateAI(uint32) override { } + void JustAppeared() override { } void EnterEvadeMode(EvadeReason /*why*/) override { } void OnCharmed(bool /*isNew*/) override { } diff --git a/src/server/game/AI/CoreAI/PetAI.h b/src/server/game/AI/CoreAI/PetAI.h index 4d083b2b90a..44874fd09eb 100644 --- a/src/server/game/AI/CoreAI/PetAI.h +++ b/src/server/game/AI/CoreAI/PetAI.h @@ -50,6 +50,7 @@ class TC_GAME_API PetAI : public CreatureAI void MoveInLineOfSight(Unit* /*who*/) override { } // CreatureAI interferes with returning pets void MoveInLineOfSight_Safe(Unit* /*who*/) { } // CreatureAI interferes with returning pets + void JustAppeared() override { } // we will control following manually void EnterEvadeMode(EvadeReason /*why*/) override { } // For fleeing, pets don't use this type of Evade mechanic private: diff --git a/src/server/game/AI/CoreAI/TotemAI.h b/src/server/game/AI/CoreAI/TotemAI.h index 606641999bc..dcc14e963ee 100644 --- a/src/server/game/AI/CoreAI/TotemAI.h +++ b/src/server/game/AI/CoreAI/TotemAI.h @@ -31,6 +31,7 @@ class TC_GAME_API TotemAI : public CreatureAI void MoveInLineOfSight(Unit* who) override; void AttackStart(Unit* victim) override; + void JustAppeared() override { } void EnterEvadeMode(EvadeReason /*why*/) override; void UpdateAI(uint32 diff) override; |