diff options
| -rw-r--r-- | src/server/game/Grids/Notifiers/GridNotifiers.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h index f3bb4a14b12..0c46383e4a9 100644 --- a/src/server/game/Grids/Notifiers/GridNotifiers.h +++ b/src/server/game/Grids/Notifiers/GridNotifiers.h @@ -740,7 +740,7 @@ namespace Trinity bool operator()(GameObject* go) { - if (go->GetEntry() == i_entry && i_obj.IsWithinDistInMap(go, i_range)) + if (go->GetEntry() == i_entry && go->GetGUID() != i_obj.GetGUID() && i_obj.IsWithinDistInMap(go, i_range)) { i_range = i_obj.GetDistance(go); // use found GO range as new range limit for next check return true; @@ -1278,7 +1278,7 @@ namespace Trinity bool operator()(Creature* u) { - if (u->getDeathState() != DEAD && u->GetEntry() == i_entry && u->IsAlive() == i_alive && i_obj.IsWithinDistInMap(u, i_range)) + if (u->getDeathState() != DEAD && u->GetEntry() == i_entry && u->IsAlive() == i_alive && u->GetGUID() != i_obj.GetGUID() && i_obj.IsWithinDistInMap(u, i_range)) { i_range = i_obj.GetDistance(u); // use found unit range as new range limit for next check return true; |
