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-rw-r--r--src/server/game/Entities/Creature/CreatureGroups.cpp11
1 files changed, 4 insertions, 7 deletions
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp
index f90714c162d..82f2a1b3e27 100644
--- a/src/server/game/Entities/Creature/CreatureGroups.cpp
+++ b/src/server/game/Entities/Creature/CreatureGroups.cpp
@@ -259,21 +259,18 @@ void CreatureGroup::MemberEngagingTarget(Creature* member, Unit* target)
_engaging = false;
}
-void CreatureGroup::FormationReset(bool dismiss)
+void CreatureGroup::FormationReset(bool /*dismiss*/)
{
for (auto const& pair : _members)
{
if (pair.first != _leader && pair.first->IsAlive())
{
- if (dismiss)
- pair.first->GetMotionMaster()->Initialize();
- else
- pair.first->GetMotionMaster()->MoveIdle();
- TC_LOG_DEBUG("entities.unit", "CreatureGroup::FormationReset: Set %s movement for member %s", dismiss ? "default" : "idle", pair.first->GetGUID().ToString().c_str());
+ pair.first->GetMotionMaster()->MoveIdle();
+ // TC_LOG_DEBUG("entities.unit", "CreatureGroup::FormationReset: Set %s movement for member %s", dismiss ? "default" : "idle", pair.first->GetGUID().ToString().c_str());
}
}
- _formed = !dismiss;
+ // _formed = !dismiss;
}
void CreatureGroup::LeaderStartedMoving()