diff options
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 3cb0048e55f..d7615ee9207 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2997,7 +2997,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered // don't allow channeled spells / spells with cast time to be cast while moving // exception are only channeled spells that have no casttime and SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING // (even if they are interrupted on moving, spells with almost immediate effect get to have their effect processed before movement interrupter kicks in) - if ((m_spellInfo->IsChanneled() || m_casttime) && m_caster->GetTypeId() == TYPEID_PLAYER && (!m_caster->IsCharmed() || !m_caster->GetCharmerGUID().IsCreature()) && m_caster->isMoving() && m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT) + if ((m_spellInfo->IsChanneled() || m_casttime) && m_caster->GetTypeId() == TYPEID_PLAYER && !(m_caster->IsCharmed() && m_caster->GetCharmerGUID().IsCreature()) && m_caster->isMoving() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT)) { // 1. Is a channel spell, 2. Has no casttime, 3. And has flag to allow movement during channel if (!(m_spellInfo->IsChanneled() && !m_casttime && m_spellInfo->HasAttribute(SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING))) |