diff options
-rw-r--r-- | src/server/game/Server/WorldSocket.cpp | 1 | ||||
-rw-r--r-- | src/server/shared/Networking/Socket.h | 9 |
2 files changed, 9 insertions, 1 deletions
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp index d4317cf5e14..7a3a1841853 100644 --- a/src/server/game/Server/WorldSocket.cpp +++ b/src/server/game/Server/WorldSocket.cpp @@ -724,6 +724,7 @@ void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<WorldPackets::Auth:: // Check that Key and account name are the same on client and server if (memcmp(hmac.GetDigest().data(), authSession->Digest.data(), authSession->Digest.size()) != 0) { + SendAuthResponseError(ERROR_DENIED); TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Authentication failed for account: {} ('{}') address: {}", account.Game.Id, authSession->RealmJoinTicket, address); DelayedCloseSocket(); return; diff --git a/src/server/shared/Networking/Socket.h b/src/server/shared/Networking/Socket.h index 511f94ed366..40f5820da92 100644 --- a/src/server/shared/Networking/Socket.h +++ b/src/server/shared/Networking/Socket.h @@ -164,7 +164,14 @@ public: } /// Marks the socket for closing after write buffer becomes empty - void DelayedCloseSocket() { _closing = true; } + void DelayedCloseSocket() + { + if (_closing.exchange(true)) + return; + + if (_writeQueue.empty()) + CloseSocket(); + } MessageBuffer& GetReadBuffer() { return _readBuffer; } |