diff options
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.h | 3 | ||||
-rw-r--r-- | src/server/game/Entities/Creature/Creature.h | 1 |
2 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 6144a4e5203..5a4ec290459 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -367,7 +367,8 @@ class TC_GAME_API BossAI : public ScriptedAI void _EnterCombat(); void _JustDied(); void _JustReachedHome() { me->setActive(false); } - void _DespawnAtEvade(uint32 delayToRespawn = 30, Creature* who = nullptr); + void _DespawnAtEvade(uint32 delayToRespawn = 30, Creature* who = nullptr); + void _DespawnAtEvade(Milliseconds const& time, Creature* who = nullptr) { _DespawnAtEvade(uint32(time.count()), who); } void TeleportCheaters(); diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index cc0e0559d28..1a59587f018 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -597,6 +597,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma void RemoveCorpse(bool setSpawnTime = true); void DespawnOrUnsummon(uint32 msTimeToDespawn = 0); + void DespawnOrUnsummon(Milliseconds const& time) { DespawnOrUnsummon(uint32(time.count())); } time_t const& GetRespawnTime() const { return m_respawnTime; } time_t GetRespawnTimeEx() const; |