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-rw-r--r--src/game/Map.cpp14
-rw-r--r--src/game/MapManager.cpp5
2 files changed, 9 insertions, 10 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index cd8e2d9c152..97fecfc5cca 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -234,7 +234,7 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _par
void Map::InitVisibilityDistance()
{
//init visibility for continents
- m_VisibleDistance = sWorld.GetMaxVisibleDistanceOnContinents();
+ m_VisibleDistance = World::GetMaxVisibleDistanceOnContinents();
}
// Template specialization of utility methods
@@ -2396,8 +2396,8 @@ bool Map::ActiveObjectsNearGrid(uint32 x, uint32 y) const
Player* plr = iter->getSource();
CellPair p = Trinity::ComputeCellPair(plr->GetPositionX(), plr->GetPositionY());
- if( (cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
- (cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord) )
+ if ((cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
+ (cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord))
return true;
}
@@ -2406,8 +2406,8 @@ bool Map::ActiveObjectsNearGrid(uint32 x, uint32 y) const
WorldObject* obj = *iter;
CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
- if( (cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
- (cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord) )
+ if ((cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
+ (cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord))
return true;
}
@@ -2493,7 +2493,7 @@ InstanceMap::~InstanceMap()
void InstanceMap::InitVisibilityDistance()
{
//init visibility distance for instances
- m_VisibleDistance = sWorld.GetMaxVisibleDistanceInInstances();
+ m_VisibleDistance = World::GetMaxVisibleDistanceInInstances();
}
/*
@@ -2823,7 +2823,7 @@ BattleGroundMap::~BattleGroundMap()
void BattleGroundMap::InitVisibilityDistance()
{
//init visibility distance for BG/Arenas
- m_VisibleDistance = sWorld.GetMaxVisibleDistanceInBGArenas();
+ m_VisibleDistance = World::GetMaxVisibleDistanceInBGArenas();
}
bool BattleGroundMap::CanEnter(Player * player)
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index b414b00fcc9..ae6a01003cf 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -67,10 +67,9 @@ MapManager::Initialize()
// debugging code, should be deleted some day
{
- for (int i=0; i<MAX_GRID_STATE; i++)
- {
+ for (uint8 i = 0; i < MAX_GRID_STATE; ++i)
i_GridStates[i] = si_GridStates[i];
- }
+
i_GridStateErrorCount = 0;
}