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-rw-r--r--src/server/game/DataStores/DB2Stores.cpp3
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp4
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp4
3 files changed, 4 insertions, 7 deletions
diff --git a/src/server/game/DataStores/DB2Stores.cpp b/src/server/game/DataStores/DB2Stores.cpp
index 82a8d1fb895..079cf994f41 100644
--- a/src/server/game/DataStores/DB2Stores.cpp
+++ b/src/server/game/DataStores/DB2Stores.cpp
@@ -1760,7 +1760,8 @@ std::vector<DB2Manager::HotfixOptionalData> const* DB2Manager::GetHotfixOptional
uint32 DB2Manager::GetEmptyAnimStateID() const
{
- return sAnimationDataStore.GetNumRows();
+ //return sAnimationDataStore.GetNumRows();
+ return 1772; // the Classic client expects the retail storage size so we have to hardcode the value
}
void DB2Manager::InsertNewHotfix(uint32 tableHash, uint32 recordId)
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 2d2fdbadb7a..3f287ea5d51 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -609,9 +609,7 @@ bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/,
ReplaceAllDynamicFlags(UNIT_DYNFLAG_NONE);
- //SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::StateAnimID), sDB2Manager.GetEmptyAnimStateID());
- constexpr uint32 stateAnimId = 1772; // the WotLK classic client expects the retail AnimationEntry db2 storage size so we have to hardcode it for the time being
- SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::StateAnimID), stateAnimId);
+ SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::StateAnimID), sDB2Manager.GetEmptyAnimStateID());
SetCanDualWield(cInfo->flags_extra & CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK);
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index ea429f2243c..5aa1f2f8e84 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1052,9 +1052,7 @@ bool GameObject::Create(uint32 entry, Map* map, Position const& pos, QuaternionD
SetGoState(goState);
SetGoArtKit(artKit);
- //SetUpdateFieldValue(m_values.ModifyValue(&GameObject::m_gameObjectData).ModifyValue(&UF::GameObjectData::SpawnTrackingStateAnimID), sDB2Manager.GetEmptyAnimStateID());
- constexpr uint32 spawnTrackingAnimId = 1772; // the WotLK classic client expects the retail AnimationEntry db2 storage size so we have to hardcode it for the time being
- SetUpdateFieldValue(m_values.ModifyValue(&GameObject::m_gameObjectData).ModifyValue(&UF::GameObjectData::SpawnTrackingStateAnimID), spawnTrackingAnimId);
+ SetUpdateFieldValue(m_values.ModifyValue(&GameObject::m_gameObjectData).ModifyValue(&UF::GameObjectData::SpawnTrackingStateAnimID), sDB2Manager.GetEmptyAnimStateID());
switch (goInfo->type)
{