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-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp6
-rwxr-xr-xsrc/server/game/Miscellaneous/SharedDefines.h69
-rwxr-xr-xsrc/server/game/Server/WorldSocket.cpp2
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuraEffects.cpp2
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp257
-rwxr-xr-xsrc/server/game/Spells/Spell.h26
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp8
-rw-r--r--src/server/game/Spells/SpellInfo.cpp258
-rw-r--r--src/server/game/Spells/SpellInfo.h25
9 files changed, 485 insertions, 168 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index a7d84a4187f..d9799d81bac 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -11578,10 +11578,10 @@ bool Unit::IsImmunedToSpell(SpellInfo const* spellInfo)
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
{
- SpellInfo const* inmmuneSpellInfo = sSpellMgr->GetSpellInfo(itr->spellId);
+ SpellInfo const* immuneSpellInfo = sSpellMgr->GetSpellInfo(itr->spellId);
if ((itr->type & spellInfo->GetSchoolMask())
- && !(inmmuneSpellInfo->IsPositive() && spellInfo->IsPositive())
- && !spellInfo->CanPierceImmuneAura(inmmuneSpellInfo))
+ && !(immuneSpellInfo && immuneSpellInfo->IsPositive() && spellInfo->IsPositive())
+ && !spellInfo->CanPierceImmuneAura(immuneSpellInfo))
return true;
}
}
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index 4b7825488b9..07e84405128 100755
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -1287,65 +1287,64 @@ enum Targets
TARGET_UNIT_TARGET_ENEMY = 6,
TARGET_UNIT_AREA_ENTRY_SRC = 7,
TARGET_UNIT_AREA_ENTRY_DST = 8,
- TARGET_DST_HOME = 9,
- TARGET_UNIT_TARGET_DEST_CASTER = 11, // teleport target to caster
+ TARGET_DEST_HOME = 9,
+ TARGET_UNIT_TARGET_CASTER_SRC = 11, // teleport target to caster
TARGET_UNIT_AREA_ENEMY_SRC = 15,
TARGET_UNIT_AREA_ENEMY_DST = 16,
- TARGET_DST_DB = 17,
- TARGET_DST_CASTER = 18,
- TARGET_UNIT_PARTY_CASTER = 20,
+ TARGET_DEST_DB = 17,
+ TARGET_DEST_CASTER = 18,
+ TARGET_UNIT_AREA_PARTY = 20,
TARGET_UNIT_TARGET_ALLY = 21,
TARGET_SRC_CASTER = 22,
- TARGET_GAMEOBJECT = 23,
- TARGET_UNIT_CONE_ENEMY = 24,
+ TARGET_GAMEOBJECT_TARGET = 23,
+ TARGET_UNIT_CONE_ENEMY_24 = 24,
TARGET_UNIT_TARGET_ANY = 25,
- TARGET_GAMEOBJECT_ITEM = 26,
+ TARGET_GAMEOBJECT_ITEM_TARGET = 26,
TARGET_UNIT_MASTER = 27,
TARGET_DEST_DYNOBJ_ENEMY = 28,
TARGET_DEST_DYNOBJ_ALLY = 29,
TARGET_UNIT_AREA_ALLY_SRC = 30,
TARGET_UNIT_AREA_ALLY_DST = 31,
- TARGET_MINION = 32,
- //TARGET_DEST_SUMMON
+ TARGET_DEST_CASTER_SUMMON = 32, // front left, 1y from caster
TARGET_UNIT_AREA_PARTY_SRC = 33,
TARGET_UNIT_AREA_PARTY_DST = 34,
TARGET_UNIT_TARGET_PARTY = 35,
- TARGET_DEST_CASTER_RANDOM_UNKNOWN = 36, //unknown
- TARGET_UNIT_TARGET_ALLY_PARTY = 37,
+ TARGET_DEST_CASTER_UNKNOWN_36 = 36, // possibly some nearby entry dest
+ TARGET_UNIT_TARGET_AREA_PARTY = 37, // targets all units in party of selected target
TARGET_UNIT_NEARBY_ENTRY = 38,
- TARGET_UNIT_CASTER_FISHING = 39,
+ TARGET_DEST_CASTER_FISHING = 39,
TARGET_GAMEOBJECT_NEARBY_ENTRY = 40,
- TARGET_DEST_CASTER_FRONT_LEFT = 41,
- TARGET_DEST_CASTER_BACK_LEFT = 42,
- TARGET_DEST_CASTER_BACK_RIGHT = 43,
- TARGET_DEST_CASTER_FRONT_RIGHT = 44,
- TARGET_UNIT_CHAINHEAL = 45,
- TARGET_DST_NEARBY_ENTRY = 46,
+ TARGET_DEST_CASTER_FRONT_RIGHT = 41,
+ TARGET_DEST_CASTER_BACK_RIGHT = 42,
+ TARGET_DEST_CASTER_BACK_LEFT = 43,
+ TARGET_DEST_CASTER_FRONT_LEFT = 44,
+ TARGET_UNIT_TARGET_RAID_OR_PARTY = 45,
+ TARGET_DEST_NEARBY_ENTRY = 46,
TARGET_DEST_CASTER_FRONT = 47,
TARGET_DEST_CASTER_BACK = 48,
TARGET_DEST_CASTER_RIGHT = 49,
TARGET_DEST_CASTER_LEFT = 50,
TARGET_GAMEOBJECT_AREA_SRC = 51,
TARGET_GAMEOBJECT_AREA_DST = 52,
- TARGET_DST_TARGET_ENEMY = 53, // set unit coordinates as dest, only 16 target B imlemented
- TARGET_UNIT_CONE_ENEMY_UNKNOWN = 54, // 180 degree, or different angle
+ TARGET_DEST_TARGET_ENEMY = 53,
+ TARGET_UNIT_CONE_ENEMY_54 = 54,
TARGET_DEST_CASTER_FRONT_LEAP = 55, // for a leap spell
- TARGET_UNIT_RAID_CASTER = 56,
+ TARGET_UNIT_AREA_RAID = 56,
TARGET_UNIT_TARGET_RAID = 57,
TARGET_UNIT_NEARBY_RAID = 58,
TARGET_UNIT_CONE_ALLY = 59,
TARGET_UNIT_CONE_ENTRY = 60,
- TARGET_UNIT_TARGET_CLASS_RAID = 61,
+ TARGET_UNIT_TARGET_RAID_AREA_CLASS = 61, // targets all units in raid which have class of selected target
TARGET_TEST = 62, // for a test spell
TARGET_DEST_TARGET_ANY = 63,
TARGET_DEST_TARGET_FRONT = 64,
TARGET_DEST_TARGET_BACK = 65,
TARGET_DEST_TARGET_RIGHT = 66,
TARGET_DEST_TARGET_LEFT = 67,
- TARGET_DEST_TARGET_FRONT_LEFT = 68,
- TARGET_DEST_TARGET_BACK_LEFT = 69,
- TARGET_DEST_TARGET_BACK_RIGHT = 70,
- TARGET_DEST_TARGET_FRONT_RIGHT = 71,
+ TARGET_DEST_TARGET_FRONT_RIGHT = 68,
+ TARGET_DEST_TARGET_BACK_RIGHT = 69,
+ TARGET_DEST_TARGET_BACK_LEFT = 70,
+ TARGET_DEST_TARGET_FRONT_LEFT = 71,
TARGET_DEST_CASTER_RANDOM = 72,
TARGET_DEST_CASTER_RADIUS = 73,
TARGET_DEST_TARGET_RANDOM = 74,
@@ -1356,10 +1355,10 @@ enum Targets
TARGET_DEST_DEST_BACK = 79,
TARGET_DEST_DEST_RIGHT = 80,
TARGET_DEST_DEST_LEFT = 81,
- TARGET_DEST_DEST_FRONT_LEFT = 82,
- TARGET_DEST_DEST_BACK_LEFT = 83,
- TARGET_DEST_DEST_BACK_RIGHT = 84,
- TARGET_DEST_DEST_FRONT_RIGHT = 85,
+ TARGET_DEST_DEST_FRONT_RIGHT = 82,
+ TARGET_DEST_DEST_BACK_RIGHT = 83,
+ TARGET_DEST_DEST_BACK_LEFT = 84,
+ TARGET_DEST_DEST_FRONT_LEFT = 85,
TARGET_DEST_DEST_RANDOM = 86,
TARGET_DEST_DEST = 87,
TARGET_DEST_DYNOBJ_NONE = 88,
@@ -1367,7 +1366,7 @@ enum Targets
TARGET_UNIT_TARGET_MINIPET = 90,
TARGET_DEST_DEST_RANDOM_DIR_DIST = 91,
TARGET_UNIT_SUMMONER = 92,
- TARGET_CORPSE_AREA_ENEMY_PLAYER_SRC= 93, // TODO
+ TARGET_CORPSE_AREA_ENEMY_SRC = 93, // TODO
TARGET_UNIT_VEHICLE = 94,
TARGET_UNIT_TARGET_PASSENGER = 95,
TARGET_UNIT_PASSENGER_0 = 96,
@@ -1378,12 +1377,12 @@ enum Targets
TARGET_UNIT_PASSENGER_5 = 101,
TARGET_UNIT_PASSENGER_6 = 102,
TARGET_UNIT_PASSENGER_7 = 103,
- TARGET_UNIT_AREA_PATH = 104,
+ TARGET_UNIT_CONE_ENEMY_104 = 104,
TARGET_UNIT_UNK_105 = 105, // 1 spell
TARGET_DEST_CHANNEL_CASTER = 106,
TARGET_UNK_AREA_UNK_DST_107 = 107, // not enough info - only generic spells avalible
- TARGET_GAMEOBJECT_AREA_PATH = 108,
- TARGET_DEST_UNK_110 = 110, // some kind of traj?
+ TARGET_GAMEOBJECT_CONE = 108,
+ TARGET_DEST_UNK_110 = 110,
TOTAL_SPELL_TARGETS
};
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index c63761a3255..ff2e6caf73d 100755
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -893,7 +893,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
if (mutetime < 0)
{
- mutetime = time(NULL) + llabs(mutetime);
+ mutetime = time(NULL) + -mutetime;
LoginDatabase.PExecute("UPDATE account SET mutetime = " SI64FMTD " WHERE id = '%u'", mutetime, id);
}
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 76fd348018e..56977aaa894 100755
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -2447,7 +2447,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, boo
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
{
if ((*iter)->GetCurrentSpell(i)
- && (*iter)->GetCurrentSpell(i)->m_targets.GetUnitTargetGUID() == target->GetGUID())
+ && (*iter)->GetCurrentSpell(i)->m_targets.GetObjectTargetGUID() == target->GetGUID())
{
(*iter)->InterruptSpell(CurrentSpellTypes(i), false);
}
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index a40ff40d935..d55aa3cc341 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -117,21 +117,15 @@ void SpellCastTargets::Read(ByteBuffer& data, Unit* caster)
{
data >> m_targetMask;
- if (m_targetMask == TARGET_FLAG_SELF)
+ if (m_targetMask == TARGET_FLAG_NONE)
return;
- if (m_targetMask & (TARGET_FLAG_UNIT | TARGET_FLAG_UNIT_MINIPET))
- data.readPackGUID(m_unitTargetGUID);
-
- if (m_targetMask & (TARGET_FLAG_GAMEOBJECT))
- data.readPackGUID(m_GOTargetGUID);
+ if (m_targetMask & (TARGET_FLAG_UNIT | TARGET_FLAG_UNIT_MINIPET | TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_CORPSE_ENEMY | TARGET_FLAG_CORPSE_ALLY))
+ data.readPackGUID(m_objectTargetGUID);
if (m_targetMask & (TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM))
data.readPackGUID(m_itemTargetGUID);
- if (m_targetMask & (TARGET_FLAG_CORPSE_ENEMY | TARGET_FLAG_CORPSE_ALLY))
- data.readPackGUID(m_CorpseTargetGUID);
-
if (m_targetMask & TARGET_FLAG_SOURCE_LOCATION)
{
data.readPackGUID(m_srcTransGUID);
@@ -177,26 +171,7 @@ void SpellCastTargets::Write(ByteBuffer& data)
data << uint32(m_targetMask);
if (m_targetMask & (TARGET_FLAG_UNIT | TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_CORPSE_ENEMY | TARGET_FLAG_UNIT_MINIPET))
- {
- if (m_targetMask & TARGET_FLAG_UNIT)
- {
- if (m_unitTarget)
- data.append(m_unitTarget->GetPackGUID());
- else
- data << uint8(0);
- }
- else if (m_targetMask & TARGET_FLAG_GAMEOBJECT)
- {
- if (m_GOTarget)
- data.append(m_GOTarget->GetPackGUID());
- else
- data << uint8(0);
- }
- else if (m_targetMask & (TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_CORPSE_ENEMY))
- data.appendPackGUID(m_CorpseTargetGUID);
- else
- data << uint8(0);
- }
+ data.append(m_objectTargetGUID);
if (m_targetMask & (TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM))
{
@@ -238,6 +213,18 @@ void SpellCastTargets::SetUnitTarget(Unit* target)
m_targetMask |= TARGET_FLAG_UNIT;
}
+void SpellCastTargets::SetGOTarget(GameObject* target)
+{
+ m_GOTarget = target;
+ m_GOTargetGUID = target->GetGUID();
+ m_targetMask |= TARGET_FLAG_GAMEOBJECT;
+}
+
+void SpellCastTargets::SetCorpseTarget(Corpse* corpse)
+{
+ m_CorpseTargetGUID = corpse->GetGUID();
+}
+
Position const* SpellCastTargets::GetSrc() const
{
return &m_srcPos;
@@ -330,13 +317,6 @@ void SpellCastTargets::ModDst(Position const& pos)
m_dstPos.Relocate(pos);
}
-void SpellCastTargets::SetGOTarget(GameObject* target)
-{
- m_GOTarget = target;
- m_GOTargetGUID = target->GetGUID();
- m_targetMask |= TARGET_FLAG_GAMEOBJECT;
-}
-
void SpellCastTargets::SetItemTarget(Item* item)
{
if (!item)
@@ -366,11 +346,6 @@ void SpellCastTargets::UpdateTradeSlotItem()
}
}
-void SpellCastTargets::SetCorpseTarget(Corpse* corpse)
-{
- m_CorpseTargetGUID = corpse->GetGUID();
-}
-
void SpellCastTargets::Update(Unit* caster)
{
m_GOTarget = m_GOTargetGUID ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL;
@@ -632,22 +607,7 @@ void Spell::SelectSpellTargets()
continue;
}
- if (!targetA && !targetB)
- {
- if (!m_spellInfo->GetMaxRange(true))
- {
- AddUnitTarget(m_caster, i);
- continue;
- }
-
- // add here custom effects that need default target.
- // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
- switch(m_spellInfo->Effects[i].Effect)
- {
- case SPELL_EFFECT_DUMMY:
- {
- switch(m_spellInfo->Id)
- {
+ /*// TODO: fix this motherfucker, nothing should be added to spell targets
case 20577: // Cannibalize
case 54044: // Carrion Feeder
{
@@ -683,7 +643,80 @@ void Spell::SelectSpellTargets()
finish(false);
}
break;
- }
+ }*/
+
+ if (!targetA && !targetB)
+ {
+ if (!m_spellInfo->GetMaxRange(true))
+ {
+ AddUnitTarget(m_caster, i);
+ continue;
+ }
+
+ // IF SPELL HAS EFFECT WHICH DOES NOT FIT PURPOSE OF THE EFFECT IT SHOULD BE SELECTED ANYWAYS
+ // add here custom effects that need default target.
+ switch(m_spellInfo->Effects[i].Effect)
+ {
+ SPELL_EFFECT_INSTAKILL //unit
+ SPELL_EFFECT_SCHOOL_DAMAGE // unit; on missing: add explicit
+ SPELL_EFFECT_DUMMY // any, no; on missing: execute
+ SPELL_EFFECT_TELEPORT_UNITS // unit+dest
+ SPELL_EFFECT_APPLY_AURA // unit, on missing: explicit, caster
+ SPELL_EFFECT_ENVIRONMENTAL_DAMAGE //unit
+ SPELL_EFFECT_POWER_DRAIN //unit, on missing: add explicit
+ SPELL_EFFECT_HEALTH_LEECH //unit, on missing: add explicit
+ SPELL_EFFECT_HEAL //unit
+ SPELL_EFFECT_BIND //unit, on missing: add explicit
+ SPELL_EFFECT_QUEST_COMPLETE //unit
+
+
+
+
+
+
+
+ // always caster
+ case SPELL_EFFECT_KILL_CREDIT2:
+ case SPELL_EFFECT_ENERGIZE:
+ case SPELL_EFFECT_DISPEL_MECHANIC:
+ //unk
+
+ case SPELL_EFFECT_LEARN_PET_SPELL:
+ case SPELL_EFFECT_FEED_PET:
+ // effects using dest, can have no target
+ case SPELL_EFFECT_CREATE_HOUSE:
+ case SPELL_EFFECT_SUMMON_PET:
+ case SPELL_EFFECT_149:
+ case SPELL_EFFECT_PERSISTENT_AREA_AURA:
+ case SPELL_EFFECT_ADD_FARSIGHT:
+ case SPELL_EFFECT_SUMMON:
+ case SPELL_EFFECT_TRIGGER_MISSILE:
+ case SPELL_EFFECT_SUMMON_OBJECT_WILD:
+ case SPELL_EFFECT_TRANS_DOOR:
+
+ // effects using spell explicit target
+ case SPELL_EFFECT_HEAL_MAX_HEALTH:
+ case SPELL_EFFECT_ADD_HONOR:
+ case SPELL_EFFECT_POWER_DRAIN:
+ case SPELL_EFFECT_HEALTH_LEECH:
+ case SPELL_EFFECT_SCHOOL_DAMAGE:
+ case SPELL_EFFECT_REPUTATION:
+ case SPELL_EFFECT_SKILL_STEP:
+ case SPELL_EFFECT_LEARN_SPELL:
+ case SPELL_EFFECT_BIND:
+ case SPELL_EFFECT_CREATE_ITEM:
+ case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
+ case SPELL_EFFECT_UNLEARN_SPECIALIZATION:
+ case SPELL_EFFECT_RESURRECT_NEW:
+ case SPELL_EFFECT_RESURRECT:
+ case SPELL_EFFECT_APPLY_GLYPH:
+ case SPELL_EFFECT_DISPEL:
+ case SPELL_EFFECT_APPLY_AURA: // can have no targets - caster in that case
+ case SPELL_EFFECT_SUMMON_CHANGE_ITEM: // can have no targets - caster in that case
+ case SPELL_EFFECT_SEND_TAXI:
+ {
+ switch(m_spellInfo->Id)
+ {
default:
if (m_targets.GetUnitTarget())
AddUnitTarget(m_targets.GetUnitTarget(), i);
@@ -693,6 +726,56 @@ void Spell::SelectSpellTargets()
}
break;
}
+ // effects using item target
+ case SPELL_EFFECT_ENCHANT_ITEM:
+ case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
+ case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
+ case SPELL_EFFECT_DISENCHANT:
+ case SPELL_EFFECT_PROSPECTING:
+ case SPELL_EFFECT_MILLING:
+ // can be unit target or corpse target
+ // possibly failure at corpse remove?
+ if (WorldObject* worldObject = m_targets.GetObjectTarget())
+ AddTarget(worldObject, i);
+ break;
+
+
+ // effects which affect caster when no target
+ // no target added to the spell target list for those
+ case SPELL_EFFECT_SEND_EVENT:
+ case SPELL_EFFECT_SPAWN:
+ case SPELL_EFFECT_DUMMY:
+ case SPELL_EFFECT_TRIGGER_SPELL: // null target types - cast by caster on self
+ case SPELL_EFFECT_SKILL:
+ // effects which always affect caster
+ // no target added to the spell target list for those
+ case SPELL_EFFECT_PROFICIENCY:
+ case SPELL_EFFECT_PARRY:
+ case SPELL_EFFECT_DODGE:
+ case SPELL_EFFECT_EVADE:
+ case SPELL_EFFECT_BLOCK:
+ case SPELL_EFFECT_STUCK:
+ case SPELL_EFFECT_WEAPON:
+ case SPELL_EFFECT_DEFENSE:
+ case SPELL_EFFECT_SPELL_DEFENSE:
+ case SPELL_EFFECT_LANGUAGE:
+ case SPELL_EFFECT_TRADE_SKILL:
+ case SPELL_EFFECT_STEALTH:
+ case SPELL_EFFECT_DETECT:
+ case SPELL_EFFECT_ATTACK:
+ case SPELL_EFFECT_SELF_RESURRECT:
+ case SPELL_EFFECT_SUMMON_PLAYER:
+ case SPELL_EFFECT_152:
+ case SPELL_EFFECT_TITAN_GRIP:
+ case SPELL_EFFECT_TRIGGER_SPELL_2:
+ case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
+ case SPELL_EFFECT_CAST_BUTTON:
+ case SPELL_EFFECT_131:
+ case SPELL_EFFECT_FORCE_DESELECT:
+ // do nothing
+
+
+
case SPELL_EFFECT_BIND:
case SPELL_EFFECT_RESURRECT:
case SPELL_EFFECT_CREATE_ITEM:
@@ -702,35 +785,9 @@ void Spell::SelectSpellTargets()
case SPELL_EFFECT_SUMMON_OBJECT_WILD:
case SPELL_EFFECT_SELF_RESURRECT:
case SPELL_EFFECT_REPUTATION:
- case SPELL_EFFECT_LEARN_SPELL:
case SPELL_EFFECT_SEND_TAXI:
if (m_targets.GetUnitTarget())
AddUnitTarget(m_targets.GetUnitTarget(), i);
- // Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example)
- else if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_TRIGGER_SPELL)
- AddUnitTarget(m_caster, i);
- break;
- case SPELL_EFFECT_SUMMON_PLAYER:
- if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->ToPlayer()->GetSelection())
- {
- Player* target = ObjectAccessor::FindPlayer(m_caster->ToPlayer()->GetSelection());
- if (target)
- AddUnitTarget(target, i);
- }
- break;
- case SPELL_EFFECT_RESURRECT_NEW:
- if (m_targets.GetUnitTarget())
- AddUnitTarget(m_targets.GetUnitTarget(), i);
- if (m_targets.GetCorpseTargetGUID())
- {
- Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.GetCorpseTargetGUID());
- if (corpse)
- {
- Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
- if (owner)
- AddUnitTarget(owner, i);
- }
- }
break;
case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
case SPELL_EFFECT_ADD_FARSIGHT:
@@ -748,30 +805,14 @@ void Spell::SelectSpellTargets()
case SPELL_EFFECT_APPLY_AURA:
switch(m_spellInfo->Effects[i].ApplyAuraName)
{
- case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_UNIT_CASTER(1) (and present for other ranks for same spell for example)
- case SPELL_AURA_ADD_PCT_MODIFIER:
- AddUnitTarget(m_caster, i);
- break;
default: // apply to target in other case
if (m_targets.GetUnitTarget())
AddUnitTarget(m_targets.GetUnitTarget(), i);
+ else
+ AddUnitTarget(m_caster, i);
break;
}
break;
- case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
- if (m_targets.GetUnitTarget())
- AddUnitTarget(m_targets.GetUnitTarget(), i);
- else if (m_targets.GetCorpseTargetGUID())
- {
- Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.GetCorpseTargetGUID());
- if (corpse)
- {
- Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
- if (owner)
- AddUnitTarget(owner, i);
- }
- }
- break;
default:
AddUnitTarget(m_caster, i);
break;
@@ -1197,7 +1238,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
}
// Do not take combo points on dodge and miss
- if (m_needComboPoints && m_targets.GetUnitTargetGUID() == target->targetGUID)
+ if (m_needComboPoints && m_targets.GetObjectTargetGUID() == target->targetGUID)
if (missInfo != SPELL_MISS_NONE)
{
m_needComboPoints = false;
@@ -2359,7 +2400,7 @@ void Spell::SelectEffectTargets(uint32 i, SpellImplicitTargetInfo const& cur)
AddGOTarget(m_targets.GetGOTarget(), i);
break;
case TARGET_GAMEOBJECT_ITEM:
- if (m_targets.GetGOTargetGUID())
+ if (m_targets.GetGOTarget())
AddGOTarget(m_targets.GetGOTarget(), i);
else if (m_targets.GetItemTarget())
AddItemTarget(m_targets.GetItemTarget(), i);
@@ -2809,7 +2850,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
m_targets = *targets;
- if (!m_targets.GetUnitTargetGUID() && m_spellInfo->Targets & TARGET_FLAG_UNIT)
+ if (!m_targets.GetObjectTargetGUID() && m_spellInfo->Targets & TARGET_FLAG_UNIT)
{
Unit* target = NULL;
if (m_caster->GetTypeId() == TYPEID_UNIT)
@@ -3068,7 +3109,7 @@ void Spell::cast(bool skipCheck)
else
{
// cancel at lost main target unit
- if (m_targets.GetUnitTargetGUID() && m_targets.GetUnitTargetGUID() != m_caster->GetGUID())
+ if (m_targets.GetObjectTargetGUID() && m_targets.GetObjectTargetGUID() != m_caster->GetGUID())
{
cancel();
return;
@@ -3494,7 +3535,7 @@ void Spell::update(uint32 difftime)
// update pointers based at it's GUIDs
UpdatePointers();
- if (m_targets.GetUnitTargetGUID() && !m_targets.GetUnitTarget())
+ if (m_targets.GetObjectTargetGUID() && !m_targets.GetObjectTarget())
{
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell %u is cancelled due to removal of target.", m_spellInfo->Id);
cancel();
@@ -4306,7 +4347,7 @@ void Spell::TakePower()
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
if (m_spellInfo->PowerType == POWER_RAGE || m_spellInfo->PowerType == POWER_ENERGY || m_spellInfo->PowerType == POWER_RUNE)
- if (uint64 targetGUID = m_targets.GetUnitTargetGUID())
+ if (uint64 targetGUID = m_targets.GetObjectTargetGUID())
for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if (ihit->targetGUID == targetGUID)
{
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index dfb45550d38..388fe1ec0c5 100755
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -133,10 +133,16 @@ class SpellCastTargets
uint32 GetTargetMask() const { return m_targetMask; }
void SetTargetMask(uint32 newMask) { m_targetMask = newMask; }
- uint64 GetUnitTargetGUID() const { return m_unitTargetGUID; }
- Unit* GetUnitTarget() const { return m_unitTarget; }
+ uint64 GetObjectTargetGUID() const { return m_objectTargetGUID; }
+ WorldObject * GetObjectTarget() const { return m_objectTarget; }
+ Unit* GetUnitTarget() const { return m_objectTarget ? m_objectTarget->ToUnit() : NULL; }
void SetUnitTarget(Unit* target);
+ GameObject* GetGOTarget() const { return m_objectTarget ? m_objectTarget->ToUnit() : NULL;; }
+ void SetGOTarget(GameObject* target);
+
+ void SetCorpseTarget(Corpse* corpse);
+
Position const* GetSrc() const;
void SetSrc(float x, float y, float z);
void SetSrc(Position const& pos);
@@ -150,13 +156,6 @@ class SpellCastTargets
void SetDst(SpellCastTargets const& spellTargets);
void ModDst(Position const& pos);
- uint64 GetGOTargetGUID() const { return m_GOTargetGUID; }
- GameObject* GetGOTarget() const { return m_GOTarget; }
- void SetGOTarget(GameObject* target);
-
- uint64 GetCorpseTargetGUID() const { return m_CorpseTargetGUID; }
- void SetCorpseTarget(Corpse* corpse);
-
uint64 GetItemTargetGUID() const { return m_itemTargetGUID; }
Item* GetItemTarget() const { return m_itemTarget; }
uint32 GetItemTargetEntry() const { return m_itemTargetEntry; }
@@ -184,15 +183,10 @@ class SpellCastTargets
private:
uint32 m_targetMask;
- // objects (can be used at spell creating and after Update at casting
- Unit* m_unitTarget;
- GameObject* m_GOTarget;
- Item* m_itemTarget;
+ WorldObject* m_objectTarget; // can be used at spell creating and after Update
// object GUID/etc, can be used always
- uint64 m_unitTargetGUID;
- uint64 m_GOTargetGUID;
- uint64 m_CorpseTargetGUID;
+ uint64 m_objectTargetGUID;
uint64 m_itemTargetGUID;
uint32 m_itemTargetEntry;
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 2e8f9960a63..9091bed7b4f 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -5834,14 +5834,14 @@ void Spell::EffectAddExtraAttacks(SpellEffIndex effIndex)
void Spell::EffectParry(SpellEffIndex /*effIndex*/)
{
- if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER)
- unitTarget->ToPlayer()->SetCanParry(true);
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ m_caster->ToPlayer()->SetCanParry(true);
}
void Spell::EffectBlock(SpellEffIndex /*effIndex*/)
{
- if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER)
- unitTarget->ToPlayer()->SetCanBlock(true);
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ m_caster->ToPlayer()->SetCanBlock(true);
}
void Spell::EffectLeap(SpellEffIndex /*effIndex*/)
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 8f89228513a..12ffdf5238a 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -99,6 +99,264 @@ void SpellImplicitTargetInfo::InitTypeData()
switch (i)
{
case TARGET_UNIT_CASTER:
+ case TARGET_UNIT_NEARBY_ENTRY:
+ case TARGET_UNIT_NEARBY_ENEMY:
+ case TARGET_UNIT_NEARBY_ALLY:
+ case TARGET_UNIT_NEARBY_PARTY:
+ case TARGET_UNIT_NEARBY_RAID:
+ case TARGET_DEST_NEARBY_ENTRY:
+ case TARGET_UNIT_PET:
+ case TARGET_UNIT_MASTER:
+ case TARGET_UNIT_SUMMONER:
+ case TARGET_UNIT_VEHICLE:
+ case TARGET_UNIT_PASSENGER_0:
+ case TARGET_UNIT_PASSENGER_1:
+ case TARGET_UNIT_PASSENGER_2:
+ case TARGET_UNIT_PASSENGER_3:
+ case TARGET_UNIT_PASSENGER_4:
+ case TARGET_UNIT_PASSENGER_5:
+ case TARGET_UNIT_PASSENGER_6:
+ case TARGET_UNIT_PASSENGER_7:
+ case TARGET_DEST_CHANNEL_TARGET:
+ case TARGET_UNIT_CHANNEL_TARGET:
+ case TARGET_DEST_CHANNEL_CASTER:
+ case TARGET_UNIT_AREA_PARTY:
+ case TARGET_UNIT_AREA_RAID:
+ case TARGET_UNIT_CONE_ENEMY_24:
+ case TARGET_UNIT_CONE_ENEMY_54:
+ case TARGET_UNIT_CONE_ENEMY_104:
+ case TARGET_UNIT_CONE_ALLY:
+ case TARGET_UNIT_CONE_ENTRY:
+ case TARGET_GAMEOBJECT_CONE:
+ case TARGET_GAMEOBJECT_NEARBY_ENTRY:
+ case TARGET_SRC_CASTER:
+ case TARGET_DEST_HOME:
+ case TARGET_DEST_DB:
+ case TARGET_DEST_CASTER:
+ case TARGET_DEST_CASTER_SUMMON:
+ case TARGET_DEST_CASTER_FISHING:
+ case TARGET_DEST_CASTER_FRONT_LEAP:
+ case TARGET_DEST_CASTER_UNKNOWN_36:
+ case TARGET_DEST_CASTER_FRONT:
+ case TARGET_DEST_CASTER_BACK:
+ case TARGET_DEST_CASTER_RIGHT:
+ case TARGET_DEST_CASTER_LEFT:
+ case TARGET_DEST_CASTER_FRONT_RIGHT:
+ case TARGET_DEST_CASTER_BACK_RIGHT:
+ case TARGET_DEST_CASTER_BACK_LEFT:
+ case TARGET_DEST_CASTER_FRONT_LEFT:
+ case TARGET_DEST_CASTER_RANDOM:
+ case TARGET_DEST_CASTER_RADIUS:
+ ReferenceType[i] = TARGET_REFERENCE_TYPE_CASTER;
+ break;
+ case TARGET_UNIT_TARGET_ENEMY:
+ case TARGET_UNIT_TARGET_ALLY:
+ case TARGET_UNIT_TARGET_ANY:
+ case TARGET_UNIT_TARGET_PARTY:
+ case TARGET_UNIT_TARGET_RAID:
+ case TARGET_UNIT_TARGET_RAID_OR_PARTY:
+ case TARGET_UNIT_TARGET_MINIPET:
+ case TARGET_UNIT_TARGET_PASSENGER:
+ case TARGET_UNIT_TARGET_AREA_PARTY:
+ case TARGET_UNIT_TARGET_RAID_AREA_CLASS:
+ case TARGET_UNIT_TARGET_CASTER_SRC:
+ case TARGET_GAMEOBJECT_TARGET:
+ case TARGET_GAMEOBJECT_ITEM_TARGET:
+ case TARGET_DEST_TARGET_ANY:
+ case TARGET_DEST_TARGET_ENEMY:
+ case TARGET_DEST_TARGET_FRONT:
+ case TARGET_DEST_TARGET_BACK:
+ case TARGET_DEST_TARGET_RIGHT:
+ case TARGET_DEST_TARGET_LEFT:
+ case TARGET_DEST_TARGET_FRONT_RIGHT:
+ case TARGET_DEST_TARGET_BACK_RIGHT:
+ case TARGET_DEST_TARGET_BACK_LEFT:
+ case TARGET_DEST_TARGET_FRONT_LEFT:
+ case TARGET_DEST_TARGET_RANDOM:
+ case TARGET_DEST_TARGET_RADIUS:
+ ReferenceType[i] = TARGET_REFERENCE_TYPE_TARGET;
+ break;
+ case TARGET_UNIT_AREA_ENTRY_SRC:
+ case TARGET_UNIT_AREA_ENEMY_SRC:
+ case TARGET_UNIT_AREA_ALLY_SRC:
+ case TARGET_UNIT_AREA_PARTY_SRC:
+ case TARGET_GAMEOBJECT_AREA_SRC:
+ ReferenceType[i] = TARGET_REFERENCE_TYPE_SRC;
+ break;
+ case TARGET_UNIT_AREA_ENTRY_DST:
+ case TARGET_UNIT_AREA_ENEMY_DST:
+ case TARGET_UNIT_AREA_ALLY_DST:
+ case TARGET_UNIT_AREA_PARTY_DST:
+ case TARGET_GAMEOBJECT_AREA_DST:
+ case TARGET_DEST_DEST_FRONT:
+ case TARGET_DEST_DEST_BACK:
+ case TARGET_DEST_DEST_RIGHT:
+ case TARGET_DEST_DEST_LEFT:
+ case TARGET_DEST_DEST_FRONT_RIGHT:
+ case TARGET_DEST_DEST_BACK_RIGHT:
+ case TARGET_DEST_DEST_BACK_LEFT:
+ case TARGET_DEST_DEST_FRONT_LEFT:
+ case TARGET_DEST_DEST_RANDOM:
+ case TARGET_DEST_DEST_RANDOM_DIR_DIST:
+ case TARGET_DEST_DEST:
+ case TARGET_DEST_DYNOBJ_ENEMY:
+ case TARGET_DEST_DYNOBJ_ALLY:
+ case TARGET_DEST_DYNOBJ_NONE:
+ case TARGET_DEST_TRAJ:
+ ReferenceType[i] = TARGET_REFERENCE_TYPE_DST;
+ break;
+ }
+ }
+ for (uint8 i = 0; i < TOTAL_SPELL_TARGETS; ++i)
+ {
+ switch (i)
+ {
+ case TARGET_UNIT_CASTER:
+ case TARGET_UNIT_NEARBY_ENTRY:
+ case TARGET_UNIT_NEARBY_ENEMY:
+ case TARGET_UNIT_NEARBY_ALLY:
+ case TARGET_UNIT_NEARBY_PARTY:
+ case TARGET_UNIT_NEARBY_RAID:
+ case TARGET_UNIT_PET:
+ case TARGET_UNIT_MASTER:
+ case TARGET_UNIT_SUMMONER:
+ case TARGET_UNIT_VEHICLE:
+ case TARGET_UNIT_PASSENGER_0:
+ case TARGET_UNIT_PASSENGER_1:
+ case TARGET_UNIT_PASSENGER_2:
+ case TARGET_UNIT_PASSENGER_3:
+ case TARGET_UNIT_PASSENGER_4:
+ case TARGET_UNIT_PASSENGER_5:
+ case TARGET_UNIT_PASSENGER_6:
+ case TARGET_UNIT_PASSENGER_7:
+ case TARGET_UNIT_CHANNEL_TARGET:
+ case TARGET_UNIT_AREA_PARTY:
+ case TARGET_UNIT_AREA_RAID:
+ case TARGET_UNIT_CONE_ENEMY_24:
+ case TARGET_UNIT_CONE_ENEMY_54:
+ case TARGET_UNIT_CONE_ENEMY_104:
+ case TARGET_UNIT_CONE_ALLY:
+ case TARGET_UNIT_CONE_ENTRY:
+ case TARGET_UNIT_TARGET_ENEMY:
+ case TARGET_UNIT_TARGET_ALLY:
+ case TARGET_UNIT_TARGET_ANY:
+ case TARGET_UNIT_TARGET_PARTY:
+ case TARGET_UNIT_TARGET_RAID:
+ case TARGET_UNIT_TARGET_RAID_OR_PARTY:
+ case TARGET_UNIT_TARGET_MINIPET:
+ case TARGET_UNIT_TARGET_PASSENGER:
+ case TARGET_UNIT_TARGET_AREA_PARTY:
+ case TARGET_UNIT_TARGET_RAID_AREA_CLASS:
+ case TARGET_UNIT_TARGET_CASTER_SRC:
+ case TARGET_UNIT_AREA_ENTRY_SRC:
+ case TARGET_UNIT_AREA_ENEMY_SRC:
+ case TARGET_UNIT_AREA_ALLY_SRC:
+ case TARGET_UNIT_AREA_PARTY_SRC:
+
+ case TARGET_DEST_NEARBY_ENTRY:
+ case TARGET_DEST_CHANNEL_TARGET:
+ case TARGET_DEST_CHANNEL_CASTER:
+ case TARGET_DEST_HOME:
+ case TARGET_DEST_DB:
+ case TARGET_DEST_CASTER:
+ case TARGET_DEST_CASTER_SUMMON:
+ case TARGET_DEST_CASTER_FISHING:
+ case TARGET_DEST_CASTER_FRONT_LEAP:
+ case TARGET_DEST_CASTER_UNKNOWN_36:
+ case TARGET_DEST_CASTER_FRONT:
+ case TARGET_DEST_CASTER_BACK:
+ case TARGET_DEST_CASTER_RIGHT:
+ case TARGET_DEST_CASTER_LEFT:
+ case TARGET_DEST_CASTER_FRONT_RIGHT:
+ case TARGET_DEST_CASTER_BACK_RIGHT:
+ case TARGET_DEST_CASTER_BACK_LEFT:
+ case TARGET_DEST_CASTER_FRONT_LEFT:
+ case TARGET_DEST_CASTER_RANDOM:
+ case TARGET_DEST_CASTER_RADIUS:
+ case TARGET_DEST_TARGET_ANY:
+ case TARGET_DEST_TARGET_ENEMY:
+ case TARGET_DEST_TARGET_FRONT:
+ case TARGET_DEST_TARGET_BACK:
+ case TARGET_DEST_TARGET_RIGHT:
+ case TARGET_DEST_TARGET_LEFT:
+ case TARGET_DEST_TARGET_FRONT_RIGHT:
+ case TARGET_DEST_TARGET_BACK_RIGHT:
+ case TARGET_DEST_TARGET_BACK_LEFT:
+ case TARGET_DEST_TARGET_FRONT_LEFT:
+ case TARGET_DEST_TARGET_RANDOM:
+ case TARGET_DEST_TARGET_RADIUS:
+ case TARGET_DEST_DEST_FRONT:
+ case TARGET_DEST_DEST_BACK:
+ case TARGET_DEST_DEST_RIGHT:
+ case TARGET_DEST_DEST_LEFT:
+ case TARGET_DEST_DEST_FRONT_RIGHT:
+ case TARGET_DEST_DEST_BACK_RIGHT:
+ case TARGET_DEST_DEST_BACK_LEFT:
+ case TARGET_DEST_DEST_FRONT_LEFT:
+ case TARGET_DEST_DEST_RANDOM:
+ case TARGET_DEST_DEST_RANDOM_DIR_DIST:
+ case TARGET_DEST_DEST:
+ case TARGET_DEST_DYNOBJ_ENEMY:
+ case TARGET_DEST_DYNOBJ_ALLY:
+ case TARGET_DEST_DYNOBJ_NONE:
+ case TARGET_DEST_TRAJ:
+
+ case TARGET_GAMEOBJECT_CONE:
+ case TARGET_GAMEOBJECT_NEARBY_ENTRY:
+ case TARGET_GAMEOBJECT_TARGET:
+ case TARGET_GAMEOBJECT_ITEM_TARGET:
+ case TARGET_GAMEOBJECT_AREA_SRC:
+ case TARGET_GAMEOBJECT_AREA_DST:
+
+ case TARGET_SRC_CASTER:
+ }
+ }
+
+ for (uint8 i = 0; i < TOTAL_SPELL_TARGETS; ++i)
+ {
+ switch (i)
+ {
+ case TARGET_DEST_CHANNEL_TARGET:
+ case TARGET_UNIT_CHANNEL_TARGET:
+ case TARGET_DEST_CHANNEL_CASTER:
+ TARGET_SELECT_TYPE_CHANNEL
+
+ case TARGET_UNIT_CONE_ENEMY_24:
+ case TARGET_UNIT_CONE_ENEMY_54:
+ case TARGET_UNIT_CONE_ENEMY_104:
+ case TARGET_UNIT_CONE_ALLY:
+ case TARGET_UNIT_CONE_ENTRY:
+ case TARGET_GAMEOBJECT_CONE:
+
+ case TARGET_UNIT_NEARBY_ENTRY:
+ case TARGET_UNIT_NEARBY_ENEMY:
+ case TARGET_UNIT_NEARBY_ALLY:
+ case TARGET_UNIT_NEARBY_PARTY:
+ case TARGET_UNIT_NEARBY_RAID:
+ case TARGET_DEST_NEARBY_ENTRY:
+ case TARGET_GAMEOBJECT_NEARBY_ENTRY:
+
+ case TARGET_UNIT_AREA_PARTY:
+ case TARGET_UNIT_AREA_RAID:
+ case TARGET_UNIT_TARGET_AREA_PARTY:
+ case TARGET_UNIT_TARGET_RAID_AREA_CLASS:
+ case TARGET_UNIT_AREA_ENTRY_SRC:
+ case TARGET_UNIT_AREA_ENEMY_SRC:
+ case TARGET_UNIT_AREA_ALLY_SRC:
+ case TARGET_UNIT_AREA_PARTY_SRC:
+ case TARGET_GAMEOBJECT_AREA_SRC:
+ case TARGET_UNIT_AREA_ENTRY_DST:
+ case TARGET_UNIT_AREA_ENEMY_DST:
+ case TARGET_UNIT_AREA_ALLY_DST:
+ case TARGET_UNIT_AREA_PARTY_DST:
+ case TARGET_GAMEOBJECT_AREA_DST:
+ }
+ }
+ for (uint8 i = 0; i < TOTAL_SPELL_TARGETS; ++i)
+ {
+ switch (i)
+ {
+ case TARGET_UNIT_CASTER:
case TARGET_UNIT_CASTER_FISHING:
case TARGET_UNIT_MASTER:
case TARGET_UNIT_PET:
diff --git a/src/server/game/Spells/SpellInfo.h b/src/server/game/Spells/SpellInfo.h
index 9cf75b06d3b..5d901e497c4 100644
--- a/src/server/game/Spells/SpellInfo.h
+++ b/src/server/game/Spells/SpellInfo.h
@@ -41,6 +41,31 @@ enum SpellEffectTargetTypes
SPELL_REQUIRE_GOBJECT,
};
+enum SpellTargetReferenceTypes
+{
+ TARGET_REFERENCE_TYPE_CASTER,
+ TARGET_REFERENCE_TYPE_TARGET,
+ TARGET_REFERENCE_TYPE_SRC,
+ TARGET_REFERENCE_TYPE_DEST,
+};
+
+enum SpellTargetObjectTypes
+{
+ TARGET_OBJECT_TYPE_SRC,
+ TARGET_OBJECT_TYPE_DEST,
+ TARGET_OBJECT_TYPE_UNIT,
+ TARGET_OBJECT_TYPE_GAMEOBJECT,
+};
+
+enum SpellTargetSelectTypes
+{
+ TARGET_SELECT_TYPE_DEFAULT,
+ TARGET_SELECT_TYPE_CHANNEL,
+ TARGET_SELECT_TYPE_NEARBY,
+ TARGET_SELECT_TYPE_CONE,
+ TARGET_SELECT_TYPE_AREA,
+};
+
enum SpellSelectTargetTypes
{
TARGET_TYPE_DEFAULT,