diff options
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 14 | ||||
-rwxr-xr-x | src/server/game/Spells/SpellEffects.cpp | 8 |
2 files changed, 1 insertions, 21 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 9c0303f93b2..905dbffd141 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10897,12 +10897,6 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM break; } break; - case SPELLFAMILY_PALADIN: - // Judgement of Command proc always crits on stunned target - if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN) - if (spellProto->SpellFamilyFlags[0] & 0x0000000000800000LL && spellProto->SpellIconID == 561) - if (pVictim->HasUnitState(UNIT_STAT_STUNNED)) - return true; } } case SPELL_DAMAGE_CLASS_RANGED: @@ -11221,14 +11215,6 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint // Taken mods - // Healing Wave - if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[0] & 0x40) - { - // Search for Healing Way on Victim - if (AuraEffect const* HealingWay = pVictim->GetAuraEffect(29203, 0)) - AddPctN(TakenTotalMod, HealingWay->GetAmount()); - } - // Tenacity increase healing % taken if (AuraEffect const* Tenacity = pVictim->GetAuraEffect(58549, 0)) AddPctN(TakenTotalMod, Tenacity->GetAmount()); diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index a39f80be1bb..bd56e21a6c1 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -4023,14 +4023,8 @@ void Spell::SpellDamageWeaponDmg(SpellEffIndex effIndex) } case SPELLFAMILY_PALADIN: { - // Seal of Command - Increase damage by 36% on every swing - if (m_spellInfo->SpellFamilyFlags[0] & 0x2000000) - { - totalDamagePercentMod *= 1.36f; // 136% damage - } - // Seal of Command Unleashed - else if (m_spellInfo->Id == 20467) + if (m_spellInfo->Id == 20467) { spell_bonus += int32(0.08f * m_caster->GetTotalAttackPowerValue(BASE_ATTACK)); spell_bonus += int32(0.13f * m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo))); |