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-rw-r--r--sql/updates/6903_world_spell_proc_event.sql1
-rw-r--r--sql/world.sql2
-rw-r--r--src/game/Unit.cpp3
3 files changed, 3 insertions, 3 deletions
diff --git a/sql/updates/6903_world_spell_proc_event.sql b/sql/updates/6903_world_spell_proc_event.sql
new file mode 100644
index 00000000000..d405bfbb2bf
--- /dev/null
+++ b/sql/updates/6903_world_spell_proc_event.sql
@@ -0,0 +1 @@
+UPDATE spell_proc_event SET customChance = 100 WHERE entry = 33757; \ No newline at end of file
diff --git a/sql/world.sql b/sql/world.sql
index b8723f886e0..4ef214b1c06 100644
--- a/sql/world.sql
+++ b/sql/world.sql
@@ -6045,7 +6045,7 @@ INSERT INTO `spell_proc_event` (`entry`,`SchoolMask`,`SpellFamilyName`,`SpellFam
( 33719, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000800, 0, 0, 0), -- Perfect Spell Reflection
( 33736, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 3), -- Water Shield (Rank 8)
( 33746, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 10), -- Essence Infused Mushroom
-( 33757, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 3), -- Windfury Weapon (Passive) (Rank 1)
+( 33757, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 100, 3), -- Windfury Weapon (Passive) (Rank 1)
( 33759, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 10), -- Power Infused Mushroom
( 33881, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 0), -- Natural Perfection (Rank 1)
( 33882, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 0), -- Natural Perfection (Rank 2)
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 1b0c532ed47..93694a21f2d 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -6705,8 +6705,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
return false;
// Now compute real proc chance...
- Aura* aur = GetAura(55445, 0);
- uint32 chance = 20/* + (aur ? aur->GetAmount()->m_amount : 0)*/;
+ uint32 chance = 20;
((Player*)this)->ApplySpellMod(dummySpell->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
Item* addWeapon = ((Player*)this)->GetWeaponForAttack(attType == BASE_ATTACK ? OFF_ATTACK : BASE_ATTACK, true);