diff options
-rw-r--r-- | src/game/InstanceData.cpp | 10 | ||||
-rw-r--r-- | src/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp | 14 |
2 files changed, 9 insertions, 15 deletions
diff --git a/src/game/InstanceData.cpp b/src/game/InstanceData.cpp index 3ff804818ea..67dafee5a5e 100644 --- a/src/game/InstanceData.cpp +++ b/src/game/InstanceData.cpp @@ -313,13 +313,19 @@ void InstanceData::DoSendNotifyToInstance(const char *format, ...) // Complete Achievement for all players in instance void InstanceData::DoCompleteAchievement(uint32 achievement) { - AchievementEntry const* AE = GetAchievementStore()->LookupEntry(achievement); + AchievementEntry const* pAE = GetAchievementStore()->LookupEntry(achievement); Map::PlayerList const &PlayerList = instance->GetPlayers(); + if (!pAE) + { + error_log("TSCR: DoCompleteAchievement called for not existing achievement %u", achievement); + return; + } + if (!PlayerList.isEmpty()) for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) if (Player *pPlayer = i->getSource()) - pPlayer->CompletedAchievement(AE); + pPlayer->CompletedAchievement(pAE); } // Update Achievement Criteria for all players in instance diff --git a/src/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp b/src/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp index 82eda44bb58..e2fe94872ab 100644 --- a/src/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp +++ b/src/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp @@ -47,10 +47,7 @@ enum Misc }; #define DATA_SPHERE_ANGLE_OFFSET 0.7 #define DATA_GROUND_POSITION_Z 11.4 -enum Achievements -{ - ACHIEV_THE_PARTY_IS_OVER = 1861 -}; + enum Yells { SAY_AGGRO = -1619021, @@ -262,16 +259,7 @@ struct boss_taldaramAI : public ScriptedAI DoScriptText(SAY_DEATH, m_creature); if (pInstance) - { pInstance->SetData(DATA_PRINCE_TALDARAM_EVENT, DONE); - - if (IsHeroic()) - { - Map::PlayerList const &players = pInstance->instance->GetPlayers(); - if (players.getSize() < 5) - pInstance->DoCompleteAchievement(ACHIEV_THE_PARTY_IS_OVER); - } - } } void KilledUnit(Unit *victim) |