diff options
-rw-r--r-- | src/server/game/AuctionHouse/AuctionHouseMgr.cpp | 123 | ||||
-rw-r--r-- | src/server/game/AuctionHouse/AuctionHouseMgr.h | 11 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 1 | ||||
-rw-r--r-- | src/server/game/Handlers/AuctionHouseHandler.cpp | 7 | ||||
-rw-r--r-- | src/server/game/World/World.cpp | 8 | ||||
-rw-r--r-- | src/server/game/World/World.h | 1 |
6 files changed, 147 insertions, 4 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index 768def2ff4d..20d30704c13 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -83,12 +83,23 @@ uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 float multiplier = CalculatePct(float(entry->depositPercent), 3); uint32 timeHr = (((time / 60) / 60) / 12); - uint32 deposit = uint32(((multiplier * MSV * count / 3) * timeHr * 3) * sWorld->getRate(RATE_AUCTION_DEPOSIT)); + uint32 deposit = uint32(MSV * multiplier * sWorld->getRate(RATE_AUCTION_DEPOSIT)); + float remainderbase = float(MSV * multiplier * sWorld->getRate(RATE_AUCTION_DEPOSIT)) - deposit; + + deposit *= timeHr * count; + + int i = count; + while (i > 0 && (remainderbase * i) != uint32(remainderbase * i)) + i--; + + if (i) + deposit += remainderbase * i * timeHr; TC_LOG_DEBUG("auctionHouse", "MSV: %u", MSV); TC_LOG_DEBUG("auctionHouse", "Items: %u", count); TC_LOG_DEBUG("auctionHouse", "Multiplier: %f", multiplier); TC_LOG_DEBUG("auctionHouse", "Deposit: %u", deposit); + TC_LOG_DEBUG("auctionHouse", "Deposit rm: %f", remainderbase * count); if (deposit < AH_MINIMUM_DEPOSIT * sWorld->getRate(RATE_AUCTION_DEPOSIT)) return AH_MINIMUM_DEPOSIT * sWorld->getRate(RATE_AUCTION_DEPOSIT); @@ -389,6 +400,116 @@ bool AuctionHouseMgr::RemoveAItem(ObjectGuid::LowType id, bool deleteItem) return true; } +void AuctionHouseMgr::PendingAuctionAdd(Player* player, AuctionEntry* aEntry) +{ + PlayerAuctions* thisAH; + auto itr = pendingAuctionMap.find(player->GetGUID()); + if (itr != pendingAuctionMap.end()) + thisAH = itr->second.first; + else + { + thisAH = new PlayerAuctions; + pendingAuctionMap[player->GetGUID()] = AuctionPair(thisAH, 0); + } + thisAH->push_back(aEntry); +} + +uint32 AuctionHouseMgr::PendingAuctionCount(const Player* player) const +{ + auto const itr = pendingAuctionMap.find(player->GetGUID()); + if (itr != pendingAuctionMap.end()) + return itr->second.first->size(); + + return 0; +} + +void AuctionHouseMgr::PendingAuctionProcess(Player* player) +{ + auto iterMap = pendingAuctionMap.find(player->GetGUID()); + if (iterMap == pendingAuctionMap.end()) + return; + + PlayerAuctions* thisAH = iterMap->second.first; + + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + + uint32 totalItems = 0; + for (auto itrAH = thisAH->begin(); itrAH != thisAH->end(); ++itrAH) + { + AuctionEntry* AH = (*itrAH); + totalItems += AH->itemCount; + } + + uint32 totaldeposit = 0; + auto itr = (*thisAH->begin()); + + if (Item* item = GetAItem(itr->itemGUIDLow)) + totaldeposit = GetAuctionDeposit(itr->auctionHouseEntry, itr->etime, item, totalItems); + + uint32 depositremain = totaldeposit; + for (auto itr = thisAH->begin(); itr != thisAH->end(); ++itr) + { + AuctionEntry* AH = (*itr); + + if (next(itr) == thisAH->end()) + AH->deposit = depositremain; + else + { + AH->deposit = totaldeposit / thisAH->size(); + depositremain -= AH->deposit; + } + + AH->DeleteFromDB(trans); + AH->SaveToDB(trans); + } + + CharacterDatabase.CommitTransaction(trans); + pendingAuctionMap.erase(player->GetGUID()); + delete thisAH; + player->ModifyMoney(-int32(totaldeposit)); +} + +void AuctionHouseMgr::UpdatePendingAuctions() +{ + for (auto itr = pendingAuctionMap.begin(); itr != pendingAuctionMap.end();) + { + ObjectGuid playerGUID = itr->first; + if (Player* player = ObjectAccessor::FindConnectedPlayer(playerGUID)) + { + // Check if there were auctions since last update process if not + if (PendingAuctionCount(player) == itr->second.second) + { + ++itr; + PendingAuctionProcess(player); + } + else + { + ++itr; + pendingAuctionMap[playerGUID].second = PendingAuctionCount(player); + } + } + else + { + // Expire any auctions that we couldn't get a deposit for + TC_LOG_WARN("auctionHouse", "Player %s was offline, unable to retrieve deposit!", playerGUID.ToString().c_str()); + PlayerAuctions* thisAH = itr->second.first; + ++itr; + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + for (auto AHitr = thisAH->begin(); AHitr != thisAH->end();) + { + AuctionEntry* AH = (*AHitr); + ++AHitr; + AH->expire_time = time(NULL); + AH->DeleteFromDB(trans); + AH->SaveToDB(trans); + } + CharacterDatabase.CommitTransaction(trans); + pendingAuctionMap.erase(playerGUID); + delete thisAH; + } + } +} + void AuctionHouseMgr::Update() { mHordeAuctions.Update(); diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h index 45cdba361f3..1f885837a44 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.h +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h @@ -22,6 +22,7 @@ #include "Common.h" #include "DatabaseEnv.h" #include "DBCStructure.h" +#include <set> class Item; class Player; @@ -82,6 +83,7 @@ struct AuctionEntry time_t expire_time; ObjectGuid::LowType bidder; uint32 deposit; //deposit can be calculated only when creating auction + uint32 etime; AuctionHouseEntry const* auctionHouseEntry; // in AuctionHouse.dbc // helpers @@ -151,6 +153,8 @@ class AuctionHouseMgr } typedef std::unordered_map<ObjectGuid::LowType, Item*> ItemMap; + typedef std::vector<AuctionEntry*> PlayerAuctions; + typedef std::pair<PlayerAuctions*, uint32> AuctionPair; AuctionHouseObject* GetAuctionsMap(uint32 factionTemplateId); AuctionHouseObject* GetAuctionsMapByHouseId(uint8 auctionHouseId); @@ -184,7 +188,10 @@ class AuctionHouseMgr void AddAItem(Item* it); bool RemoveAItem(ObjectGuid::LowType id, bool deleteItem = false); - + void PendingAuctionAdd(Player* player, AuctionEntry* aEntry); + uint32 PendingAuctionCount(const Player* player) const; + void PendingAuctionProcess(Player* player); + void UpdatePendingAuctions(); void Update(); private: @@ -193,6 +200,8 @@ class AuctionHouseMgr AuctionHouseObject mAllianceAuctions; AuctionHouseObject mNeutralAuctions; + std::map<ObjectGuid, AuctionPair> pendingAuctionMap; + ItemMap mAitems; }; diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index a8f015a8749..4804aece416 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1535,6 +1535,7 @@ void Player::Update(uint32 p_time) //because we don't want player's ghost teleported from graveyard if (IsHasDelayedTeleport() && IsAlive()) TeleportTo(m_teleport_dest, m_teleport_options); + } void Player::setDeathState(DeathState s) diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index 8ecf86680ca..a9680ff69bb 100644 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -303,18 +303,21 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) AH->buyout = buyout; AH->expire_time = time(NULL) + auctionTime; AH->deposit = deposit; + AH->etime = etime; AH->auctionHouseEntry = auctionHouseEntry; TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", _player->GetName().c_str(), _player->GetGUID().GetCounter(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetGUID().GetCounter(), item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId()); sAuctionMgr->AddAItem(item); auctionHouse->AddAuction(AH); + sAuctionMgr->PendingAuctionAdd(_player, AH); _player->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true); SQLTransaction trans = CharacterDatabase.BeginTransaction(); item->DeleteFromInventoryDB(trans); item->SaveToDB(trans); + AH->SaveToDB(trans); _player->SaveInventoryAndGoldToDB(trans); CharacterDatabase.CommitTransaction(trans); @@ -351,12 +354,14 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) AH->buyout = buyout; AH->expire_time = time(NULL) + auctionTime; AH->deposit = deposit; + AH->etime = etime; AH->auctionHouseEntry = auctionHouseEntry; TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", _player->GetName().c_str(), _player->GetGUID().GetCounter(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetGUID().GetCounter(), newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId()); sAuctionMgr->AddAItem(newItem); auctionHouse->AddAuction(AH); + sAuctionMgr->PendingAuctionAdd(_player, AH); for (uint32 j = 0; j < itemsCount; ++j) { @@ -396,8 +401,6 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1); } - - _player->ModifyMoney(-int32(deposit)); } //this function is called when client bids or buys out auction diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index c41caa8f955..bcfd105f3c6 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1782,6 +1782,7 @@ void World::SetInitialWorldSettings() m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILLISECONDS); m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILLISECONDS); + m_timers[WUPDATE_AUCTIONS_PENDING].SetInterval(250); m_timers[WUPDATE_UPTIME].SetInterval(m_int_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILLISECONDS); //Update "uptime" table based on configuration entry in minutes. m_timers[WUPDATE_CORPSES].SetInterval(20 * MINUTE * IN_MILLISECONDS); @@ -2052,6 +2053,13 @@ void World::Update(uint32 diff) sAuctionMgr->Update(); } + if (m_timers[WUPDATE_AUCTIONS_PENDING].Passed()) + { + m_timers[WUPDATE_AUCTIONS_PENDING].Reset(); + + sAuctionMgr->UpdatePendingAuctions(); + } + /// <li> Handle AHBot operations if (m_timers[WUPDATE_AHBOT].Passed()) { diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h index 133ac3f2386..c76b11276cc 100644 --- a/src/server/game/World/World.h +++ b/src/server/game/World/World.h @@ -69,6 +69,7 @@ enum ShutdownExitCode enum WorldTimers { WUPDATE_AUCTIONS, + WUPDATE_AUCTIONS_PENDING, WUPDATE_WEATHERS, WUPDATE_UPTIME, WUPDATE_CORPSES, |