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-rw-r--r--sql/FULL/world_scripts_full.sql8
-rw-r--r--sql/updates/5472_world_scripts.sql14
-rw-r--r--src/bindings/scripts/scripts/kalimdor/azuremyst_isle.cpp62
3 files changed, 66 insertions, 18 deletions
diff --git a/sql/FULL/world_scripts_full.sql b/sql/FULL/world_scripts_full.sql
index 262cd31ddd6..44a2e1142da 100644
--- a/sql/FULL/world_scripts_full.sql
+++ b/sql/FULL/world_scripts_full.sql
@@ -1294,3 +1294,11 @@ INSERT INTO `creature_ai_scripts` VALUES ('2918102', '29181', '14', '0', '100',
INSERT INTO `creature_ai_scripts` VALUES ('2918103', '29181', '0', '0', '100', '3', '10000', '20000', '10000', '20000', '11', '20678', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', 'Rayne - SPELL_STARFALL');
INSERT INTO `creature_ai_scripts` VALUES ('2918104', '29181', '0', '0', '100', '3', '10000', '20000', '10000', '20000', '11', '21807', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', 'Rayne - SPELL_WRATH');
+
+-- spell 30298 tries to start event script 10675 but it doesn't exist. create it & make it spawn Geezle
+delete from event_scripts where id = 10675;
+insert into `event_scripts` (`id`, `delay`, `command`, `datalong`, `datalong2`, `x`, `y`, `z`, `o`) values
+(10675, 0, 10, 17318, 90000, '-5139.79','-11248.27','5.23', '6.27609');
+
+-- geezle should not spawn by default
+update creature set spawnMask=0 where guid = 85587; \ No newline at end of file
diff --git a/sql/updates/5472_world_scripts.sql b/sql/updates/5472_world_scripts.sql
new file mode 100644
index 00000000000..65f15ddb387
--- /dev/null
+++ b/sql/updates/5472_world_scripts.sql
@@ -0,0 +1,14 @@
+-- spell 30298 tries to start event script 10675 but it doesn't exist. create it & make it spawn Geezle
+delete from event_scripts where id = 10675;
+insert into `event_scripts` (`id`, `delay`, `command`, `datalong`, `datalong2`, `x`, `y`, `z`, `o`) values
+(10675, 0, 10, 17318, 90000, '-5139.79','-11248.27','5.23', '6.27609');
+
+-- geezle should not spawn by default
+update creature set spawnMask=0 where guid = 85587;
+
+-- add missing sentence to Geezle's text & Overgrind's name to flag pickup emote
+# delete from `script_texts` where `entry` in (-1000266,-1000259);
+# insert into `script_texts` (`entry`, `content_default`, `content_loc1`, `content_loc2`, `content_loc3`, `content_loc4`, `content_loc5`, `content_loc6`, `content_loc7`, `content_loc8`, `sound`, `type`, `language`, `emote`, `comment`) values
+('-1000266','%s picks up the naga flag.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'0','2','0','0','geezle - EMOTE_SPARK'),
+('-1000259','What\'s the big idea, Spark? Why\'d you call for this meeting?',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'0','0','0','0','geezle - GEEZLE_SAY_1');
+
diff --git a/src/bindings/scripts/scripts/kalimdor/azuremyst_isle.cpp b/src/bindings/scripts/scripts/kalimdor/azuremyst_isle.cpp
index 63f4a729dbb..c9bc0c124df 100644
--- a/src/bindings/scripts/scripts/kalimdor/azuremyst_isle.cpp
+++ b/src/bindings/scripts/scripts/kalimdor/azuremyst_isle.cpp
@@ -392,6 +392,10 @@ CreatureAI* GetAI_npc_magwinAI(Creature* pCreature)
enum
{
+ QUEST_TREES_COMPANY = 9531,
+
+ SPELL_TREE_DISGUISE = 30298,
+
GEEZLE_SAY_1 = -1000259,
SPARK_SAY_2 = -1000260,
SPARK_SAY_3 = -1000261,
@@ -406,7 +410,7 @@ enum
GO_NAGA_FLAG = 181694
};
-static float SparkPos[3] = {-5030.95, -11291.99, 7.97};
+static float SparkPos[3] = {-5029.91, -11291.79, 8.096};
struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
{
@@ -430,7 +434,7 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
void StartEvent()
{
- Step = 1;
+ Step = 0;
EventStarted = true;
Creature* Spark = m_creature->SummonCreature(MOB_SPARK, SparkPos[0], SparkPos[1], SparkPos[2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1000);
if (Spark)
@@ -438,21 +442,23 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
SparkGUID = Spark->GetGUID();
Spark->setActive(true);
Spark->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- Spark->GetMotionMaster()->MovePoint(0, -5080.70, -11253.61, 0.56);
}
- m_creature->GetMotionMaster()->MovePoint(0, -5092.26, -11252, 0.71);
- SayTimer = 23000;
+ SayTimer = 8000;
}
uint32 NextStep(uint32 Step)
{
- Unit* Spark = Unit::GetUnit((*m_creature), SparkGUID);
+ Creature* Spark = (Creature*)Unit::GetUnit(*m_creature, SparkGUID);
switch(Step)
{
- case 0: return 99999;
+ case 0:
+ if (Spark)
+ Spark->GetMotionMaster()->MovePoint(0, -5080.70, -11253.61, 0.56);
+ m_creature->GetMotionMaster()->MovePoint(0, -5092.26, -11252, 0.71);
+ return 9000; // NPCs are walking up to fire
case 1:
- //DespawnNagaFlag(true);
+ DespawnNagaFlag(true);
DoScriptText(EMOTE_SPARK, Spark);
return 1000;
case 2:
@@ -472,30 +478,50 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
case 9:
m_creature->GetMotionMaster()->MoveTargetedHome();
if (Spark)
- Spark->GetMotionMaster()->MovePoint(0, -5030.95, -11291.99, 7.97);
- return 20000;
+ Spark->GetMotionMaster()->MovePoint(0, SparkPos[0], SparkPos[1], SparkPos[2]);
+ CompleteQuest();
+ return 9000;
case 10:
if (Spark)
- Spark->DealDamage(Spark,Spark->GetHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
- //DespawnNagaFlag(false);
- m_creature->SetVisibility(VISIBILITY_OFF);
+ Spark->DisappearAndDie();
+ DespawnNagaFlag(false);
+ m_creature->DisappearAndDie();
default: return 99999999;
}
}
+ // will complete Tree's company quest for all nearby players that are disguised as trees
+ void CompleteQuest()
+ {
+ float radius = 50.0f;
+ std::list<Player*> players;
+ Trinity::AnyPlayerInObjectRangeCheck checker(m_creature, radius);
+ Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(m_creature, players, checker);
+ m_creature->VisitNearbyWorldObject(radius, searcher);
+
+ for(std::list<Player*>::iterator itr = players.begin(); itr != players.end(); ++itr)
+ {
+ if((*itr)->GetQuestStatus(QUEST_TREES_COMPANY)==QUEST_STATUS_INCOMPLETE
+ &&(*itr)->HasAuraEffect(SPELL_TREE_DISGUISE,3) )
+ {
+ (*itr)->KilledMonsterCredit(MOB_SPARK,0);
+ }
+ }
+ }
+
void DespawnNagaFlag(bool despawn)
{
std::list<GameObject*> FlagList;
- m_creature->GetGameObjectListWithEntryInGrid(FlagList,GO_NAGA_FLAG, 50.0f);
+ m_creature->GetGameObjectListWithEntryInGrid(FlagList,GO_NAGA_FLAG, 100.0f);
- Player* pPlayer = NULL;
if (!FlagList.empty())
{
for(std::list<GameObject*>::iterator itr = FlagList.begin(); itr != FlagList.end(); ++itr)
{
- //TODO: Found how to despawn and respawn
if (despawn)
- (*itr)->Delete();
+ {
+ (*itr)->SetLootState(GO_JUST_DEACTIVATED);
+ }
else
(*itr)->Respawn();
}
@@ -508,7 +534,7 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
{
if (EventStarted)
{
- SayTimer = NextStep(++Step);
+ SayTimer = NextStep(Step++);
}
}else SayTimer -= diff;
}