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-rw-r--r--src/server/game/Entities/Object/Object.h4
-rw-r--r--src/server/game/Grids/Notifiers/GridNotifiers.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index f406b354293..5c8a84453c3 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -550,8 +550,8 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
GameObject* FindNearestGameObject(uint32 entry, float range) const;
GameObject* FindNearestGameObjectOfType(GameobjectTypes type, float range) const;
- void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange) const;
- void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange) const;
+ void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry = 0, float fMaxSearchRange = 250.0f) const;
+ void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry = 0, float fMaxSearchRange = 250.0f) const;
void GetPlayerListInGrid(std::list<Player*>& lList, float fMaxSearchRange) const;
void DestroyForNearbyPlayers();
diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h
index 84aa29f96b7..1d2b0bd33cf 100644
--- a/src/server/game/Grids/Notifiers/GridNotifiers.h
+++ b/src/server/game/Grids/Notifiers/GridNotifiers.h
@@ -1237,7 +1237,7 @@ namespace Trinity
AllGameObjectsWithEntryInRange(const WorldObject* object, uint32 entry, float maxRange) : m_pObject(object), m_uiEntry(entry), m_fRange(maxRange) { }
bool operator() (GameObject* go)
{
- if (go->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(go, m_fRange, false))
+ if ((!m_uiEntry || go->GetEntry() == m_uiEntry) && m_pObject->IsWithinDist(go, m_fRange, false))
return true;
return false;
@@ -1254,7 +1254,7 @@ namespace Trinity
AllCreaturesOfEntryInRange(const WorldObject* object, uint32 entry, float maxRange) : m_pObject(object), m_uiEntry(entry), m_fRange(maxRange) { }
bool operator() (Unit* unit)
{
- if (unit->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(unit, m_fRange, false))
+ if ((!m_uiEntry || unit->GetEntry() == m_uiEntry) && m_pObject->IsWithinDist(unit, m_fRange, false))
return true;
return false;