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-rw-r--r--externals/PackageList.txt2
-rw-r--r--src/server/authserver/CMakeLists.txt22
-rw-r--r--src/server/collision/CMakeLists.txt22
-rw-r--r--src/server/game/CMakeLists.txt21
-rw-r--r--src/server/game/PrecompiledHeaders/gamePCH.h4
-rw-r--r--src/server/scripts/CMakeLists.txt20
-rw-r--r--src/server/shared/CMakeLists.txt23
-rw-r--r--src/server/worldserver/CMakeLists.txt21
8 files changed, 112 insertions, 23 deletions
diff --git a/externals/PackageList.txt b/externals/PackageList.txt
index 4cf05f3c6ec..bf14636223d 100644
--- a/externals/PackageList.txt
+++ b/externals/PackageList.txt
@@ -2,7 +2,7 @@ TrinityCore uses (parts of or in whole) the following opensource software :
ACE (ADAPTIVE Communication Environment)
http://www.cs.wustl.edu/~schmidt/ACE.html
- Version: 5.7.9
+ Version: 5.8.1
bzip2 (a freely available, patent free, high-quality data compressor)
http://www.bzip.org/
diff --git a/src/server/authserver/CMakeLists.txt b/src/server/authserver/CMakeLists.txt
index 17e5fd08450..d0ea82fb8a7 100644
--- a/src/server/authserver/CMakeLists.txt
+++ b/src/server/authserver/CMakeLists.txt
@@ -15,7 +15,19 @@ file(GLOB_RECURSE sources_realms Realms/*.cpp Realms/*.h)
file(GLOB_RECURSE sources_server Server/*.cpp Server/*.h)
file(GLOB sources_localdir *.cpp *.h)
+if( GAMEPCH )
+ include_directories(${CMAKE_CURRENT_BINARY_DIR})
+endif()
+
+if ( GAMEPCH AND MSVC )
+ set(authserver_SRCS
+ PrecompiledHeaders/authPCH.cpp
+ PrecompiledHeaders/authPCH.h
+ )
+endif()
+
set(authserver_SRCS
+ ${authserver_SRCS}
${sources_authentication}
${sources_realms}
${sources_server}
@@ -102,3 +114,13 @@ elseif( WIN32 )
install(TARGETS authserver DESTINATION "${CMAKE_INSTALL_PREFIX}")
install(FILES authserver.conf.dist DESTINATION "${CMAKE_INSTALL_PREFIX}")
endif()
+
+# Generate precompiled header
+if( GAMEPCH )
+ if(CMAKE_COMPILER_IS_GNUCXX)
+ add_precompiled_header(authserver ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/authPCH.h)
+ elseif(MSVC)
+ add_native_precompiled_header(authserver ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/authPCH)
+ endif()
+endif()
+
diff --git a/src/server/collision/CMakeLists.txt b/src/server/collision/CMakeLists.txt
index 18d45074e98..f5860647c55 100644
--- a/src/server/collision/CMakeLists.txt
+++ b/src/server/collision/CMakeLists.txt
@@ -8,12 +8,24 @@
# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+if( GAMEPCH )
+ include_directories(${CMAKE_CURRENT_BINARY_DIR})
+endif()
+
file(GLOB_RECURSE sources_Management Management/*.cpp Management/*.h)
file(GLOB_RECURSE sources_Maps Maps/*.cpp Maps/*.h)
file(GLOB_RECURSE sources_Models Models/*.cpp Models/*.h)
file(GLOB sources_localdir *.cpp *.h)
+if( GAMEPCH AND MSVC )
+ set(collision_STAT_SRCS
+ PrecompiledHeaders/collisionPCH.cpp
+ PrecompiledHeaders/collisionPCH.h
+ )
+endif()
+
set(collision_STAT_SRCS
+ ${collision_STAT_SRCS}
${sources_Management}
${sources_Maps}
${sources_Models}
@@ -37,3 +49,13 @@ include_directories(
)
add_library(collision STATIC ${collision_STAT_SRCS})
+
+# Generate precompiled header
+if( GAMEPCH )
+ if(CMAKE_COMPILER_IS_GNUCXX)
+ add_precompiled_header(collision ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/collisionPCH.h)
+ elseif(MSVC)
+ add_native_precompiled_header(collision ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/collisionPCH)
+ endif()
+endif()
+
diff --git a/src/server/game/CMakeLists.txt b/src/server/game/CMakeLists.txt
index 54b9ee59215..1dde6516d98 100644
--- a/src/server/game/CMakeLists.txt
+++ b/src/server/game/CMakeLists.txt
@@ -49,7 +49,16 @@ file(GLOB_RECURSE sources_Weather Weather/*.cpp Weather/*.h)
file(GLOB_RECURSE sources_World World/*.cpp World/*.h)
# Create game-libary
+
+if( GAMEPCH AND MSVC )
+ set(game_STAT_SRCS
+ PrecompiledHeaders/gamePCH.cpp
+ PrecompiledHeaders/gamePCH.h
+ )
+endif()
+
set(game_STAT_SRCS
+ ${game_STAT_SRCS}
${sources_Accounts}
${sources_Achievements}
${sources_Addons}
@@ -87,14 +96,6 @@ set(game_STAT_SRCS
${sources_World}
)
-if(MSVC)
- set(game_STAT_SRCS
- ${game_STAT_SRCS}
- PrecompiledHeaders/gamePCH.cpp
- PrecompiledHeaders/gamePCH.h
- )
-endif()
-
include_directories(
${CMAKE_BINARY_DIR}
${CMAKE_SOURCE_DIR}/externals/mersennetwister
@@ -194,8 +195,8 @@ add_dependencies(game genrev)
# Generate precompiled header
if( GAMEPCH )
if(CMAKE_COMPILER_IS_GNUCXX)
- add_precompiled_header(game ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders/gamePCH.h)
+ add_precompiled_header(game ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/gamePCH.h)
elseif(MSVC)
- add_native_precompiled_header(game ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders/gamePCH)
+ add_native_precompiled_header(game ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/gamePCH)
endif()
endif()
diff --git a/src/server/game/PrecompiledHeaders/gamePCH.h b/src/server/game/PrecompiledHeaders/gamePCH.h
index dd56e3fc16c..9f446a71dab 100644
--- a/src/server/game/PrecompiledHeaders/gamePCH.h
+++ b/src/server/game/PrecompiledHeaders/gamePCH.h
@@ -1,5 +1,7 @@
//add here most rarely modified headers to speed up debug build compilation
-#include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it
+
+#include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it
+
#include "Common.h"
#include "MapManager.h"
diff --git a/src/server/scripts/CMakeLists.txt b/src/server/scripts/CMakeLists.txt
index a5a36263ba2..501a4e23403 100644
--- a/src/server/scripts/CMakeLists.txt
+++ b/src/server/scripts/CMakeLists.txt
@@ -24,7 +24,15 @@ if( SCRIPTPCH )
)
endif()
+if( SCRIPTPCH AND MSVC )
+ set(scripts_STAT_SRCS
+ PrecompiledHeaders/ScriptPCH.cpp
+ PrecompiledHeaders/ScriptPCH.h
+ )
+endif()
+
set(scripts_STAT_SRCS
+ ${scripts_STAT_SRCS}
${scripts_easternkingdoms}
${scripts_kalimdor}
${scripts_northrend}
@@ -40,14 +48,6 @@ set(scripts_STAT_SRCS
../game/AI/ScriptedAI/ScriptedSimpleAI.cpp
)
-if(MSVC)
- set(scripts_STAT_SRCS
- ${scripts_STAT_SRCS}
- PrecompiledHeaders/ScriptPCH.cpp
- PrecompiledHeaders/ScriptPCH.h
- )
-endif()
-
message("-- Added Script Library to SCRIPTS lib")
include_directories(
@@ -146,8 +146,8 @@ add_dependencies(scripts genrev)
# Generate precompiled header
if( SCRIPTPCH )
if(CMAKE_COMPILER_IS_GNUCXX)
- add_precompiled_header(scripts ${CMAKE_SOURCE_DIR}/src/server/scripts/PrecompiledHeaders/ScriptPCH.h)
+ add_precompiled_header(scripts ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/ScriptPCH.h)
elseif(MSVC)
- add_native_precompiled_header(scripts ${CMAKE_SOURCE_DIR}/src/server/scripts/PrecompiledHeaders/ScriptPCH)
+ add_native_precompiled_header(scripts ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/ScriptPCH)
endif()
endif()
diff --git a/src/server/shared/CMakeLists.txt b/src/server/shared/CMakeLists.txt
index 7768d890cf5..de54145b141 100644
--- a/src/server/shared/CMakeLists.txt
+++ b/src/server/shared/CMakeLists.txt
@@ -8,6 +8,10 @@
# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+if( GAMEPCH )
+ include_directories(${CMAKE_CURRENT_BINARY_DIR})
+endif()
+
file(GLOB_RECURSE sources_Configuration Configuration/*.cpp Configuration/*.h)
file(GLOB_RECURSE sources_Cryptography Cryptography/*.cpp Cryptography/*.h)
file(GLOB_RECURSE sources_Database Database/*.cpp Database/*.h)
@@ -24,7 +28,15 @@ file(GLOB sources_localdir *.cpp *.h)
# Build shared sourcelist
#
+if( GAMEPCH AND MSVC )
+ set(shared_STAT_SRCS
+ PrecompiledHeaders/sharedPCH.cpp
+ PrecompiledHeaders/sharedPCH.h
+ )
+endif()
+
set(shared_STAT_SRCS
+ ${shared_STAT_SRCS}
${sources_Configuration}
${sources_Cryptography}
${sources_Database}
@@ -62,7 +74,6 @@ include_directories(
${OPENSSL_INCLUDE_DIR}
)
-
add_library(shared STATIC ${shared_STAT_SRCS})
add_dependencies(shared genrev)
@@ -76,3 +87,13 @@ else()
${ACE_LIBRARY}
)
endif()
+
+# Generate precompiled header
+if( GAMEPCH )
+ if(CMAKE_COMPILER_IS_GNUCXX)
+ add_precompiled_header(shared ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/sharedPCH.h)
+ elseif(MSVC)
+ add_native_precompiled_header(shared ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/sharedPCH)
+ endif()
+endif()
+
diff --git a/src/server/worldserver/CMakeLists.txt b/src/server/worldserver/CMakeLists.txt
index e322ec31eaa..54bb72266d7 100644
--- a/src/server/worldserver/CMakeLists.txt
+++ b/src/server/worldserver/CMakeLists.txt
@@ -14,7 +14,19 @@ file(GLOB_RECURSE sources_TCSoap TCSoap/*.cpp TCSoap/*.h)
file(GLOB_RECURSE sources_WorldThread WorldThread/*.cpp WorldThread/*.h)
file(GLOB sources_localdir *.cpp *.h)
+if( GAMEPCH )
+ include_directories(${CMAKE_CURRENT_BINARY_DIR})
+endif()
+
+if ( GAMEPCH AND MSVC )
+ set(worldserver_SRCS
+ PrecompiledHeaders/worldPCH.cpp
+ PrecompiledHeaders/worldPCH.h
+ )
+endif()
+
set(worldserver_SRCS
+ ${worldserver_SRCS}
${sources_CommandLine}
${sources_RemoteAccess}
${sources_TCSoap}
@@ -206,3 +218,12 @@ elseif( WIN32 )
install(TARGETS worldserver DESTINATION "${CMAKE_INSTALL_PREFIX}")
install(FILES worldserver.conf.dist DESTINATION "${CMAKE_INSTALL_PREFIX}")
endif()
+
+# Generate precompiled header
+if( GAMEPCH )
+ if(CMAKE_COMPILER_IS_GNUCXX)
+ add_precompiled_header(worldserver ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/worldPCH.h)
+ elseif(MSVC)
+ add_native_precompiled_header(worldserver ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/worldPCH)
+ endif()
+endif()