diff options
| -rw-r--r-- | src/server/game/AI/CreatureAIFactory.h | 2 | ||||
| -rw-r--r-- | src/server/game/AI/CreatureAISelector.cpp | 6 | ||||
| -rwxr-xr-x | src/server/game/Movement/MovementGenerator.h | 1 |
3 files changed, 3 insertions, 6 deletions
diff --git a/src/server/game/AI/CreatureAIFactory.h b/src/server/game/AI/CreatureAIFactory.h index fc2d009e673..f2854f1a9ce 100644 --- a/src/server/game/AI/CreatureAIFactory.h +++ b/src/server/game/AI/CreatureAIFactory.h @@ -49,7 +49,6 @@ CreatureAIFactory<REAL_AI>::Create(void* data) const typedef FactoryHolder<CreatureAI> CreatureAICreator; typedef FactoryHolder<CreatureAI>::FactoryHolderRegistry CreatureAIRegistry; -typedef FactoryHolder<CreatureAI>::FactoryHolderRepository CreatureAIRepository; //GO struct SelectableGameObjectAI : public FactoryHolder<GameObjectAI>, public Permissible<GameObject> @@ -77,5 +76,4 @@ GameObjectAIFactory<REAL_GO_AI>::Create(void* data) const typedef FactoryHolder<GameObjectAI> GameObjectAICreator; typedef FactoryHolder<GameObjectAI>::FactoryHolderRegistry GameObjectAIRegistry; -typedef FactoryHolder<GameObjectAI>::FactoryHolderRepository GameObjectAIRepository; #endif diff --git a/src/server/game/AI/CreatureAISelector.cpp b/src/server/game/AI/CreatureAISelector.cpp index 473af0d787e..afbd306c184 100644 --- a/src/server/game/AI/CreatureAISelector.cpp +++ b/src/server/game/AI/CreatureAISelector.cpp @@ -31,7 +31,7 @@ namespace FactorySelector CreatureAI* selectAI(Creature* creature) { const CreatureAICreator* ai_factory = NULL; - CreatureAIRegistry& ai_registry(*CreatureAIRepository::instance()); + CreatureAIRegistry& ai_registry(*CreatureAIRegistry::instance()); if (creature->IsPet()) ai_factory = ai_registry.GetRegistryItem("PetAI"); @@ -101,7 +101,7 @@ namespace FactorySelector MovementGenerator* selectMovementGenerator(Creature* creature) { - MovementGeneratorRegistry& mv_registry(*MovementGeneratorRepository::instance()); + MovementGeneratorRegistry& mv_registry(*MovementGeneratorRegistry::instance()); ASSERT(creature->GetCreatureTemplate()); const MovementGeneratorCreator* mv_factory = mv_registry.GetRegistryItem(creature->GetDefaultMovementType()); @@ -130,7 +130,7 @@ namespace FactorySelector GameObjectAI* SelectGameObjectAI(GameObject* go) { const GameObjectAICreator* ai_factory = NULL; - GameObjectAIRegistry& ai_registry(*GameObjectAIRepository::instance()); + GameObjectAIRegistry& ai_registry(*GameObjectAIRegistry::instance()); // scriptname in db if (GameObjectAI* scriptedAI = sScriptMgr->GetGameObjectAI(go)) diff --git a/src/server/game/Movement/MovementGenerator.h b/src/server/game/Movement/MovementGenerator.h index f545f9fd314..5c74bef8d8c 100755 --- a/src/server/game/Movement/MovementGenerator.h +++ b/src/server/game/Movement/MovementGenerator.h @@ -92,5 +92,4 @@ struct MovementGeneratorFactory : public SelectableMovement typedef FactoryHolder<MovementGenerator, MovementGeneratorType> MovementGeneratorCreator; typedef FactoryHolder<MovementGenerator, MovementGeneratorType>::FactoryHolderRegistry MovementGeneratorRegistry; -typedef FactoryHolder<MovementGenerator, MovementGeneratorType>::FactoryHolderRepository MovementGeneratorRepository; #endif |
