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-rwxr-xr-xsrc/server/game/Entities/Pet/Pet.cpp7
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp4
-rwxr-xr-xsrc/server/game/Entities/Unit/StatSystem.cpp3
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp2
4 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index f1183d48c9c..cd1ee422ee1 100755
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -280,7 +280,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
data << uint32(GetUInt32Value(UNIT_CREATED_BY_SPELL));
data << uint32(256); // CAST_FLAG_UNKNOWN3
data << uint32(0);
- SendMessageToSet(&data, true);
+ owner->SendMessageToSet(&data, true);
}
owner->SetMinion(this, true);
@@ -893,8 +893,9 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
else // not exist in DB, use some default fake data
{
// remove elite bonuses included in DB values
- //SetCreateHealth(uint32(((float(cinfo->maxhealth) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel));
- //SetCreateMana(uint32(((float(cinfo->maxmana) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel));
+ CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(petlevel, cinfo->unit_class);
+ SetCreateHealth(stats->BaseHealth[cinfo->expansion]);
+ SetCreateMana(stats->BaseMana);
SetCreateStat(STAT_STRENGTH, 22);
SetCreateStat(STAT_AGILITY, 22);
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 76e1323cd20..e31c54d07a3 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -20603,10 +20603,10 @@ void Player::AddSpellCooldown(uint32 spellid, uint32 itemid, time_t end_time)
void Player::SendCooldownEvent(SpellEntry const *spellInfo, uint32 itemId, Spell* spell)
{
// start cooldowns at server side, if any
- AddSpellAndCategoryCooldowns(spellInfo,itemId,spell);
+ AddSpellAndCategoryCooldowns(spellInfo, itemId, spell);
// Send activate cooldown timer (possible 0) at client side
- WorldPacket data(SMSG_COOLDOWN_EVENT, (4+8));
+ WorldPacket data(SMSG_COOLDOWN_EVENT, 4 + 8);
data << uint32(spellInfo->Id);
data << uint64(GetGUID());
SendDirectMessage(&data);
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index d31e9f943f3..6a574e5489c 100755
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -1091,11 +1091,10 @@ void Guardian::UpdateMaxHealth()
case ENTRY_SUCCUBUS: multiplicator = 9.1f; break;
case ENTRY_FELHUNTER: multiplicator = 9.5f; break;
case ENTRY_FELGUARD: multiplicator = 11.0f; break;
- case ENTRY_GHOUL: multiplicator = 5.4f; break;
default: multiplicator = 10.0f; break;
}
- float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreateHealth();
+ float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreateHealth();
value *= GetModifierValue(unitMod, BASE_PCT);
value += GetModifierValue(unitMod, TOTAL_VALUE) + stamina * multiplicator;
value *= GetModifierValue(unitMod, TOTAL_PCT);
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index b2d44e0a8a8..09f5a591408 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -9622,7 +9622,7 @@ void Unit::SetMinion(Minion *minion, bool apply)
// Send infinity cooldown - client does that automatically but after relog cooldown needs to be set again
SpellEntry const *spellInfo = sSpellStore.LookupEntry(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL));
if (spellInfo && (spellInfo->Attributes & SPELL_ATTR0_DISABLED_WHILE_ACTIVE))
- this->ToPlayer()->AddSpellAndCategoryCooldowns(spellInfo, 0, NULL ,true);
+ this->ToPlayer()->AddSpellAndCategoryCooldowns(spellInfo, 0, NULL, true);
}
}
else