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-rw-r--r--src/server/game/Spells/Spell.cpp12
-rw-r--r--src/server/game/Spells/Spell.h1
-rw-r--r--src/server/game/Spells/SpellScript.h40
3 files changed, 36 insertions, 17 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 7afa210808f..fa5f19f1ff5 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3228,6 +3228,8 @@ SpellCastResult Spell::prepare(SpellCastTargets const& targets, AuraEffect const
// set timer base at cast time
ReSetTimer();
+ CallScriptOnPrecastHandler();
+
TC_LOG_DEBUG("spells", "Spell::prepare: spell id %u source %u caster %d customCastFlags %u mask %u", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, _triggeredCastFlags, m_targets.GetTargetMask());
if (m_spellInfo->HasAttribute(SPELL_ATTR12_START_COOLDOWN_ON_CAST_START))
@@ -8012,6 +8014,16 @@ void Spell::LoadScripts()
}
}
+void Spell::CallScriptOnPrecastHandler()
+{
+ for (auto scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
+ {
+ (*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_ON_PRECAST);
+ (*scritr)->OnPrecast();
+ (*scritr)->_FinishScriptCall();
+ }
+}
+
void Spell::CallScriptBeforeCastHandlers()
{
for (auto scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index f7de7c2663c..aa4de827863 100644
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -803,6 +803,7 @@ class TC_GAME_API Spell
// Scripting system
void LoadScripts();
+ void CallScriptOnPrecastHandler();
void CallScriptBeforeCastHandlers();
void CallScriptOnCastHandlers();
void CallScriptAfterCastHandlers();
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index 1c5ee34f7f8..16724dc3fa0 100644
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -191,7 +191,8 @@ enum SpellScriptHookType
SPELL_SCRIPT_HOOK_ON_CAST,
SPELL_SCRIPT_HOOK_ON_RESIST_ABSORB_CALCULATION,
SPELL_SCRIPT_HOOK_AFTER_CAST,
- SPELL_SCRIPT_HOOK_CALC_CRIT_CHANCE
+ SPELL_SCRIPT_HOOK_CALC_CRIT_CHANCE,
+ SPELL_SCRIPT_HOOK_ON_PRECAST,
};
#define HOOK_SPELL_HIT_START SPELL_SCRIPT_HOOK_EFFECT_HIT
@@ -355,6 +356,10 @@ class TC_GAME_API SpellScript : public _SpellScript
public:
//
// SpellScript interface
+ //
+ // example: void OnPrecast override { }
+ virtual void OnPrecast() { }
+ //
// hooks to which you can attach your functions
//
// example: BeforeCast += SpellCastFn(class::function);
@@ -417,22 +422,23 @@ class TC_GAME_API SpellScript : public _SpellScript
#define SpellDestinationTargetSelectFn(F, I, N) DestinationTargetSelectHandlerFunction(&F, I, N)
// hooks are executed in following order, at specified event of spell:
- // 1. BeforeCast - executed when spell preparation is finished (when cast bar becomes full) before cast is handled
- // 2. OnCheckCast - allows to override result of CheckCast function
- // 3a. OnObjectAreaTargetSelect - executed just before adding selected targets to final target list (for area targets)
- // 3b. OnObjectTargetSelect - executed just before adding selected target to final target list (for single unit targets)
- // 3c. OnDestinationTargetSelect - executed just before adding selected target to final target list (for destination targets)
- // 4. OnCast - executed just before spell is launched (creates missile) or executed
- // 5. AfterCast - executed after spell missile is launched and immediate spell actions are done
- // 6. OnEffectLaunch - executed just before specified effect handler call - when spell missile is launched
- // 7. OnEffectLaunchTarget - executed just before specified effect handler call - when spell missile is launched - called for each target from spell target map
- // 8. OnCalcCritChance - executed just after specified effect handler call - when spell missile is launched - called for each target from spell target map
- // 9. OnCalculateResistAbsorb - executed when damage resist/absorbs is calculated - before spell hit target
- // 10. OnEffectHit - executed just before specified effect handler call - when spell missile hits dest
- // 11. BeforeHit - executed just before spell hits a target - called for each target from spell target map
- // 12. OnEffectHitTarget - executed just before specified effect handler call - called for each target from spell target map
- // 13. OnHit - executed just before spell deals damage and procs auras - when spell hits target - called for each target from spell target map
- // 14. AfterHit - executed just after spell finishes all it's jobs for target - called for each target from spell target map
+ // 1. OnPrecast - executed during spell preparation (before cast bar starts)
+ // 2. BeforeCast - executed when spell preparation is finished (when cast bar becomes full) before cast is handled
+ // 3. OnCheckCast - allows to override result of CheckCast function
+ // 4a. OnObjectAreaTargetSelect - executed just before adding selected targets to final target list (for area targets)
+ // 4b. OnObjectTargetSelect - executed just before adding selected target to final target list (for single unit targets)
+ // 4c. OnDestinationTargetSelect - executed just before adding selected target to final target list (for destination targets)
+ // 5. OnCast - executed just before spell is launched (creates missile) or executed
+ // 6. AfterCast - executed after spell missile is launched and immediate spell actions are done
+ // 7. OnEffectLaunch - executed just before specified effect handler call - when spell missile is launched
+ // 8. OnEffectLaunchTarget - executed just before specified effect handler call - when spell missile is launched - called for each target from spell target map
+ // 9. OnCalcCritChance - executed just after specified effect handler call - when spell missile is launched - called for each target from spell target map
+ // 10. OnCalculateResistAbsorb - executed when damage resist/absorbs is calculated - before spell hit target
+ // 11. OnEffectHit - executed just before specified effect handler call - when spell missile hits dest
+ // 12. BeforeHit - executed just before spell hits a target - called for each target from spell target map
+ // 13. OnEffectHitTarget - executed just before specified effect handler call - called for each target from spell target map
+ // 14. OnHit - executed just before spell deals damage and procs auras - when spell hits target - called for each target from spell target map
+ // 15. AfterHit - executed just after spell finishes all it's jobs for target - called for each target from spell target map
// this hook is only executed after a successful dispel of any aura
// OnEffectSuccessfulDispel - executed just after effect successfully dispelled aura(s)