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-rw-r--r--sql/world.sql10
-rw-r--r--src/bindings/scripts/include/sc_creature.cpp23
-rw-r--r--src/bindings/scripts/include/sc_creature.h3
-rw-r--r--src/game/BattleGround.cpp4
-rw-r--r--src/game/BattleGround.h2
-rw-r--r--src/game/Creature.cpp14
-rw-r--r--src/game/Creature.h4
-rw-r--r--src/game/CreatureAI.cpp25
-rw-r--r--src/game/CreatureAI.h3
-rw-r--r--src/game/GridNotifiersImpl.h18
-rw-r--r--src/game/Map.cpp49
-rw-r--r--src/game/NullCreatureAI.cpp25
-rw-r--r--src/game/NullCreatureAI.h12
-rw-r--r--src/game/PetAI.cpp95
-rw-r--r--src/game/PetAI.h2
-rw-r--r--src/game/PetHandler.cpp4
-rw-r--r--src/game/PossessedAI.cpp102
-rw-r--r--src/game/PossessedAI.h28
-rw-r--r--src/game/SharedDefines.h2
-rw-r--r--src/game/Spell.cpp7
-rw-r--r--src/game/SpellEffects.cpp7
-rw-r--r--src/game/SpellMgr.cpp2
-rw-r--r--src/game/Unit.cpp31
-rw-r--r--src/game/Unit.h3
24 files changed, 170 insertions, 305 deletions
diff --git a/sql/world.sql b/sql/world.sql
index 43e66c8110e..9ab43e606bf 100644
--- a/sql/world.sql
+++ b/sql/world.sql
@@ -550,7 +550,7 @@ CREATE TABLE `creature_formations` (
`dist` float unsigned NOT NULL,
`angle` float unsigned NOT NULL,
`groupAI` int(11) unsigned NOT NULL,
- PRIMARY KEY (`follower`));
+ PRIMARY KEY (`memberGUID`));
--
-- Dumping data for table `creature_formations`
@@ -13707,7 +13707,7 @@ CREATE TABLE `transport_events` (
-- Dumping data for table `transport_events`
--
-LOCK TABLES `trinity_string` WRITE;
+LOCK TABLES `transport_events` WRITE;
/*!40000 ALTER TABLE `transport_events` DISABLE KEYS */;
/*!40000 ALTER TABLE `transport_events` ENABLE KEYS */;
UNLOCK TABLES;
@@ -13777,9 +13777,9 @@ CREATE TABLE `waypoint_data` (
-- Dumping data for table `waypoint_data`
--
-LOCK TABLES `waypoint_scripts` WRITE;
-/*!40000 ALTER TABLE `waypoint_scripts` DISABLE KEYS */;
-/*!40000 ALTER TABLE `waypoint_scripts` ENABLE KEYS */;
+LOCK TABLES `waypoint_data` WRITE;
+/*!40000 ALTER TABLE `waypoint_data` DISABLE KEYS */;
+/*!40000 ALTER TABLE `waypoint_data` ENABLE KEYS */;
UNLOCK TABLES;
--
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp
index efb6ef36fa2..1f5dc77aa26 100644
--- a/src/bindings/scripts/include/sc_creature.cpp
+++ b/src/bindings/scripts/include/sc_creature.cpp
@@ -169,29 +169,6 @@ void ScriptedAI::DoStartNoMovement(Unit* victim)
m_creature->StopMoving();
}
-void ScriptedAI::DoMeleeAttackIfReady()
-{
- //Make sure our attack is ready before checking distance
- if (m_creature->isAttackReady())
- {
- //If we are within range melee the target
- if (m_creature->IsWithinMeleeRange(m_creature->getVictim()))
- {
- m_creature->AttackerStateUpdate(m_creature->getVictim());
- m_creature->resetAttackTimer();
- }
- }
- if (m_creature->haveOffhandWeapon() && m_creature->isAttackReady(OFF_ATTACK) && !m_creature->hasUnitState(UNIT_STAT_CASTING))
- {
- //If we are within range melee the target
- if (m_creature->IsWithinMeleeRange(m_creature->getVictim()))
- {
- m_creature->AttackerStateUpdate(m_creature->getVictim(), OFF_ATTACK);
- m_creature->resetAttackTimer(OFF_ATTACK);
- }
- }
-}
-
void ScriptedAI::DoStopAttack()
{
if (m_creature->getVictim() != NULL)
diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h
index 03039fd709e..d6ea69bf457 100644
--- a/src/bindings/scripts/include/sc_creature.h
+++ b/src/bindings/scripts/include/sc_creature.h
@@ -113,9 +113,6 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
//Start no movement on victim
void DoStartNoMovement(Unit* victim);
- //Do melee swing of current victim if in rnage and ready and not casting
- void DoMeleeAttackIfReady();
-
//Stop attack of current victim
void DoStopAttack();
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp
index 39dc135cffd..e058589483f 100644
--- a/src/game/BattleGround.cpp
+++ b/src/game/BattleGround.cpp
@@ -1128,9 +1128,7 @@ void BattleGround::AddPlayer(Player *plr)
if(GetStatus() == STATUS_WAIT_JOIN) // not started yet
{
- if(GetStatus() == STATUS_IN_PROGRESS)
- plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
- else plr->CastSpell(plr, SPELL_ARENA_PREPARATION, true);
+ plr->CastSpell(plr, SPELL_ARENA_PREPARATION, true);
plr->SetHealth(plr->GetMaxHealth());
plr->SetPower(POWER_MANA, plr->GetMaxPower(POWER_MANA));
diff --git a/src/game/BattleGround.h b/src/game/BattleGround.h
index 7d11fc78944..5f483564c98 100644
--- a/src/game/BattleGround.h
+++ b/src/game/BattleGround.h
@@ -71,7 +71,7 @@ enum BattleGroundSpells
SPELL_SPIRIT_HEAL_CHANNEL = 22011, // Spirit Heal Channel
SPELL_SPIRIT_HEAL = 22012, // Spirit Heal
SPELL_RESURRECTION_VISUAL = 24171, // Resurrection Impact Visual
- SPELL_ARENA_PREPARATION = 32728, // use this one, 32727 has an invisibility aura which is wrong
+ SPELL_ARENA_PREPARATION = 32727, // use this one, 32728 not correct
SPELL_ALLIANCE_GOLD_FLAG = 32724,
SPELL_ALLIANCE_GREEN_FLAG = 32725,
SPELL_HORDE_GOLD_FLAG = 35774,
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 71f53cdabb0..115906e94a3 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -45,7 +45,6 @@
#include "CellImpl.h"
#include "OutdoorPvPMgr.h"
#include "GameEventMgr.h"
-#include "PossessedAI.h"
#include "CreatureGroups.h"
// apply implementation of the singletons
#include "Policies/SingletonImp.h"
@@ -133,7 +132,7 @@ bool AssistDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
}
Creature::Creature() :
-Unit(), i_AI(NULL),
+Unit(),
lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0),
m_lootMoney(0), m_lootRecipient(0),
m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f),
@@ -414,7 +413,7 @@ void Creature::Update(uint32 diff)
setDeathState( JUST_ALIVED );
//Call AI respawn virtual function
- i_AI->JustRespawned();
+ AI()->JustRespawned();
uint16 poolid = poolhandler.IsPartOfAPool(GetGUIDLow(), GetTypeId());
if (poolid)
@@ -478,6 +477,9 @@ void Creature::Update(uint32 diff)
if(!isAlive())
break;
+ // if creature is charmed, switch to charmed AI
+ UpdateCharmAI();
+
if(!IsInEvadeMode() && IsAIEnabled)
{
// do not allow the AI to be changed during update
@@ -590,11 +592,9 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
return false;
}
- CreatureAI * oldAI = i_AI;
- i_motionMaster.Initialize();
+ if(i_AI) delete i_AI;
i_AI = ai ? ai : FactorySelector::selectAI(this);
- if (oldAI)
- delete oldAI;
+ i_motionMaster.Initialize();
IsAIEnabled = true;
return true;
}
diff --git a/src/game/Creature.h b/src/game/Creature.h
index 8c448432cbe..7a2a9508216 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -416,8 +416,6 @@ typedef std::map<uint32,time_t> CreatureSpellCooldowns;
class TRINITY_DLL_SPEC Creature : public Unit
{
- CreatureAI *i_AI;
-
public:
explicit Creature();
@@ -484,7 +482,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
bool AIM_Initialize(CreatureAI* ai = NULL);
void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type);
- CreatureAI* AI() { return i_AI; }
+ CreatureAI* AI() { return (CreatureAI*)i_AI; }
uint32 GetShieldBlockValue() const //dunno mob block value
{
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp
index 06b2d382d8f..0fa85a4d9e2 100644
--- a/src/game/CreatureAI.cpp
+++ b/src/game/CreatureAI.cpp
@@ -36,11 +36,34 @@ void UnitAI::AttackStart(Unit *victim)
}
}
+void UnitAI::DoMeleeAttackIfReady()
+{
+ //Make sure our attack is ready and we aren't currently casting before checking distance
+ if (me->isAttackReady() && !me->hasUnitState(UNIT_STAT_CASTING))
+ {
+ //If we are within range melee the target
+ if (me->IsWithinMeleeRange(me->getVictim()))
+ {
+ me->AttackerStateUpdate(me->getVictim());
+ me->resetAttackTimer();
+ }
+ }
+ if (me->haveOffhandWeapon() && me->isAttackReady(OFF_ATTACK) && !me->hasUnitState(UNIT_STAT_CASTING))
+ {
+ //If we are within range melee the target
+ if (me->IsWithinMeleeRange(me->getVictim()))
+ {
+ me->AttackerStateUpdate(me->getVictim(), OFF_ATTACK);
+ me->resetAttackTimer(OFF_ATTACK);
+ }
+ }
+}
+
//Enable PlayerAI when charmed
void PlayerAI::OnCharmed(bool apply) { me->IsAIEnabled = apply; }
//Disable CreatureAI when charmed
-void CreatureAI::OnCharmed(bool apply) { me->IsAIEnabled = !apply; }
+void CreatureAI::OnCharmed(bool apply) { /*me->IsAIEnabled = !apply;*/ }
void CreatureAI::MoveInLineOfSight(Unit *who)
{
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h
index 78d856416ff..a15ae59a0ad 100644
--- a/src/game/CreatureAI.h
+++ b/src/game/CreatureAI.h
@@ -81,6 +81,9 @@ class TRINITY_DLL_SPEC UnitAI
// Called when unit is charmed
virtual void OnCharmed(bool apply) = 0;
+
+ //Do melee swing of current victim if in rnage and ready and not casting
+ void DoMeleeAttackIfReady();
};
class TRINITY_DLL_SPEC PlayerAI : public UnitAI
diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h
index 9bf0bbe6fb3..33e3563ae7e 100644
--- a/src/game/GridNotifiersImpl.h
+++ b/src/game/GridNotifiersImpl.h
@@ -175,7 +175,18 @@ inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target)
if( target->GetTypeId()==TYPEID_PLAYER && target != i_check && (((Player*)target)->isGameMaster() || ((Player*)target)->GetVisibility()==VISIBILITY_OFF) )
return;
- if (i_check->GetTypeId()==TYPEID_PLAYER )
+ if (i_dynobject.IsAffecting(target))
+ return;
+
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(i_dynobject.GetSpellId());
+ uint32 eff_index = i_dynobject.GetEffIndex();
+ if(spellInfo->EffectImplicitTargetB[eff_index] == TARGET_UNIT_AREA_ALLY_CHANNEL
+ || spellInfo->EffectImplicitTargetB[eff_index] == TARGET_UNIT_AREA_ALLY_GROUND)
+ {
+ if(!i_check->IsFriendlyTo(target))
+ return;
+ }
+ else if( i_check->GetTypeId()==TYPEID_PLAYER )
{
if (i_check->IsFriendlyTo( target ))
return;
@@ -186,11 +197,6 @@ inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target)
return;
}
- if (i_dynobject.IsAffecting(target))
- return;
-
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(i_dynobject.GetSpellId());
- uint32 eff_index = i_dynobject.GetEffIndex();
// Check target immune to spell or aura
if (target->IsImmunedToSpell(spellInfo) || target->IsImmunedToSpellEffect(spellInfo, eff_index))
return;
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 06ca05dee81..790a3661101 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -696,6 +696,33 @@ void Map::Update(const uint32 &t_diff)
if(!obj->IsInWorld())
continue;
+ // Update bindsight players
+ /*if(obj->isType(TYPEMASK_UNIT))
+ {
+ if(!((Unit*)obj)->GetSharedVisionList().empty())
+ for(SharedVisionList::const_iterator itr = ((Unit*)obj)->GetSharedVisionList().begin(); itr != ((Unit*)obj)->GetSharedVisionList().end(); ++itr)
+ {
+ if(!*itr)
+ {
+ sLog.outError("unit %u has invalid shared vision player, list size %u", obj->GetEntry(), ((Unit*)obj)->GetSharedVisionList().size());
+ continue;
+ }
+ Trinity::PlayerVisibilityNotifier notifier(**itr);
+ VisitAll(obj->GetPositionX(), obj->GetPositionY(), World::GetMaxVisibleDistance(), notifier);
+ notifier.Notify();
+ }
+ }
+ else */if(obj->GetTypeId() == TYPEID_DYNAMICOBJECT)
+ {
+ if(Unit *caster = ((DynamicObject*)obj)->GetCaster())
+ if(caster->GetTypeId() == TYPEID_PLAYER && caster->GetUInt64Value(PLAYER_FARSIGHT) == obj->GetGUID())
+ {
+ Trinity::PlayerVisibilityNotifier notifier(*((Player*)caster));
+ VisitAll(obj->GetPositionX(), obj->GetPositionY(), World::GetMaxVisibleDistance(), notifier);
+ notifier.Notify();
+ }
+ }
+
CellPair standing_cell(Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()));
// Check for correctness of standing_cell, it also avoids problems with update_cell
@@ -728,28 +755,6 @@ void Map::Update(const uint32 &t_diff)
}
}
}
-
- // Update bindsight players
- if(obj->isType(TYPEMASK_UNIT))
- {
- if(!((Unit*)obj)->GetSharedVisionList().empty())
- for(SharedVisionList::const_iterator itr = ((Unit*)obj)->GetSharedVisionList().begin(); itr != ((Unit*)obj)->GetSharedVisionList().end(); ++itr)
- {
- Trinity::PlayerVisibilityNotifier notifier(**itr);
- VisitAll(obj->GetPositionX(), obj->GetPositionY(), World::GetMaxVisibleDistance(), notifier);
- notifier.Notify();
- }
- }
- else if(obj->GetTypeId() == TYPEID_DYNAMICOBJECT)
- {
- if(Unit *caster = ((DynamicObject*)obj)->GetCaster())
- if(caster->GetTypeId() == TYPEID_PLAYER && caster->GetUInt64Value(PLAYER_FARSIGHT) == obj->GetGUID())
- {
- Trinity::PlayerVisibilityNotifier notifier(*((Player*)caster));
- VisitAll(obj->GetPositionX(), obj->GetPositionY(), World::GetMaxVisibleDistance(), notifier);
- notifier.Notify();
- }
- }
}
}
diff --git a/src/game/NullCreatureAI.cpp b/src/game/NullCreatureAI.cpp
index 33218251718..2745dd3ea8d 100644
--- a/src/game/NullCreatureAI.cpp
+++ b/src/game/NullCreatureAI.cpp
@@ -27,6 +27,30 @@ void PassiveAI::UpdateAI(const uint32)
EnterEvadeMode();
}
+void PossessedAI::UpdateAI(const uint32 diff)
+{
+ if(me->getVictim())
+ {
+ if(!me->canAttack(me->getVictim()))
+ me->AttackStop();
+ else
+ DoMeleeAttackIfReady();
+ }
+}
+
+void PossessedAI::JustDied(Unit *u)
+{
+ // We died while possessed, disable our loot
+ me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+}
+
+void PossessedAI::KilledUnit(Unit* victim)
+{
+ // We killed a creature, disable victim's loot
+ if (victim->GetTypeId() == TYPEID_UNIT)
+ victim->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+}
+
void CritterAI::DamageTaken(Unit *done_by, uint32 &)
{
if(!me->hasUnitState(UNIT_STAT_FLEEING))
@@ -39,4 +63,3 @@ void CritterAI::EnterEvadeMode()
me->SetControlled(false, UNIT_STAT_FLEEING);
CreatureAI::EnterEvadeMode();
}
-
diff --git a/src/game/NullCreatureAI.h b/src/game/NullCreatureAI.h
index 671e9ea63ab..f628a7e8ac9 100644
--- a/src/game/NullCreatureAI.h
+++ b/src/game/NullCreatureAI.h
@@ -36,6 +36,18 @@ class TRINITY_DLL_DECL PassiveAI : public CreatureAI
static int Permissible(const Creature *) { return PERMIT_BASE_IDLE; }
};
+class TRINITY_DLL_DECL PossessedAI : public PassiveAI
+{
+ public:
+ PossessedAI(Creature *c) : PassiveAI(c) {}
+
+ void UpdateAI(const uint32);
+ void EnterEvadeMode() {}
+
+ void JustDied(Unit*);
+ void KilledUnit(Unit* victim);
+};
+
class TRINITY_DLL_DECL NullCreatureAI : public PassiveAI
{
public:
diff --git a/src/game/PetAI.cpp b/src/game/PetAI.cpp
index 6f43d511dd0..068548ac8d7 100644
--- a/src/game/PetAI.cpp
+++ b/src/game/PetAI.cpp
@@ -44,44 +44,6 @@ PetAI::PetAI(Creature *c) : CreatureAI(c), i_pet(*c), i_tracker(TIME_INTERVAL_LO
UpdateAllies();
}
-void PetAI::MoveInLineOfSight(Unit *u)
-{
- if( !i_pet.getVictim() && i_pet.GetCharmInfo() &&
- i_pet.IsHostileTo( u ) && i_pet.canAttack(u) &&
- u->isInAccessiblePlaceFor(&i_pet))
- {
- float attackRadius = i_pet.GetAttackDistance(u);
- if(i_pet.IsWithinDistInMap(u, attackRadius) && i_pet.GetDistanceZ(u) <= CREATURE_Z_ATTACK_RANGE)
- {
- if(i_pet.IsWithinLOSInMap(u))
- {
- AttackStart(u);
- //u->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
- }
- }
- }
-}
-
-void PetAI::AttackStart(Unit *u)
-{
- if( !u || (i_pet.isPet() && ((Pet&)i_pet).getPetType() == MINI_PET) )
- return;
-
- if (inCombat && i_pet.getVictim() && u != i_pet.getVictim())
- i_pet.AttackStop();
-
- if(i_pet.Attack(u,true))
- {
- i_pet.clearUnitState(UNIT_STAT_FOLLOW);
- // TMGs call CreatureRelocation which via MoveInLineOfSight can call this function
- // thus with the following clear the original TMG gets invalidated and crash, doh
- // hope it doesn't start to leak memory without this :-/
- //i_pet->Clear();
- i_pet.GetMotionMaster()->MoveChase(u);
- inCombat = true;
- }
-}
-
void PetAI::EnterEvadeMode()
{
}
@@ -138,9 +100,6 @@ void PetAI::UpdateAI(const uint32 diff)
else
m_updateAlliesTimer -= diff;
- if (inCombat && !i_pet.getVictim())
- _stopAttack();
-
// i_pet.getVictim() can't be used for check in case stop fighting, i_pet.getVictim() clear at Unit death etc.
if( i_pet.getVictim() )
{
@@ -150,50 +109,23 @@ void PetAI::UpdateAI(const uint32 diff)
_stopAttack();
return;
}
- else if( i_pet.IsStopped() || i_pet.IsWithinMeleeRange(i_pet.getVictim()))
- {
- // required to be stopped cases
- if ( i_pet.IsStopped() && i_pet.IsNonMeleeSpellCasted(false) )
- {
- if( i_pet.hasUnitState(UNIT_STAT_FOLLOW) )
- i_pet.InterruptNonMeleeSpells(false);
- else
- return;
- }
- // not required to be stopped case
- else if( i_pet.isAttackReady() && i_pet.IsWithinMeleeRange(i_pet.getVictim()) )
- {
- i_pet.AttackerStateUpdate(i_pet.getVictim());
- i_pet.resetAttackTimer();
-
- if ( !i_pet.getVictim() )
- return;
-
- //if pet misses its target, it will also be the first in threat list
- i_pet.getVictim()->AddThreat(&i_pet,0.0f);
-
- if( _needToStop() )
- _stopAttack();
- }
- }
+ DoMeleeAttackIfReady();
}
- else if(owner && i_pet.GetCharmInfo())
+ else
{
- if(owner->isInCombat() && !(i_pet.HasReactState(REACT_PASSIVE) || i_pet.GetCharmInfo()->HasCommandState(COMMAND_STAY)))
+ if(me->isInCombat())
+ _stopAttack();
+ else if(owner && i_pet.GetCharmInfo()) //no victim
{
- AttackStart(owner->getAttackerForHelper());
- }
- else if(i_pet.GetCharmInfo()->HasCommandState(COMMAND_FOLLOW))
- {
- if (!i_pet.hasUnitState(UNIT_STAT_FOLLOW) )
- {
+ if(owner->isInCombat() && !(i_pet.HasReactState(REACT_PASSIVE) || i_pet.GetCharmInfo()->HasCommandState(COMMAND_STAY)))
+ AttackStart(owner->getAttackerForHelper());
+ else if(i_pet.GetCharmInfo()->HasCommandState(COMMAND_FOLLOW) && !i_pet.hasUnitState(UNIT_STAT_FOLLOW))
i_pet.GetMotionMaster()->MoveFollow(owner,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE);
- }
}
}
- if (i_pet.GetGlobalCooldown() == 0 && !i_pet.IsNonMeleeSpellCasted(false))
+ if (i_pet.GetGlobalCooldown() == 0 && !i_pet.hasUnitState(UNIT_STAT_CASTING))
{
//Autocast
for (uint8 i = 0; i < i_pet.GetPetAutoSpellSize(); i++)
@@ -323,12 +255,3 @@ void PetAI::UpdateAllies()
else //remove group
m_AllySet.insert(owner->GetGUID());
}
-
-/*void PetAI::AttackedBy(Unit *attacker)
-{
- //when attacked, fight back in case 1)no victim already AND 2)not set to passive AND 3)not set to stay, unless can it can reach attacker with melee attack anyway
- if(!i_pet.getVictim() && i_pet.GetCharmInfo() && !i_pet.GetCharmInfo()->HasReactState(REACT_PASSIVE) &&
- (!i_pet.GetCharmInfo()->HasCommandState(COMMAND_STAY) || i_pet.IsWithinMeleeRange(attacker)))
- AttackStart(attacker);
-}*/
-
diff --git a/src/game/PetAI.h b/src/game/PetAI.h
index 82f143e725e..056a9efa205 100644
--- a/src/game/PetAI.h
+++ b/src/game/PetAI.h
@@ -33,8 +33,6 @@ class TRINITY_DLL_DECL PetAI : public CreatureAI
PetAI(Creature *c);
- void MoveInLineOfSight(Unit *);
- void AttackStart(Unit *);
void EnterEvadeMode();
void JustDied(Unit* who) { _stopAttack(); }
diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp
index 2cc049ebd84..f158f3a8fcc 100644
--- a/src/game/PetHandler.cpp
+++ b/src/game/PetHandler.cpp
@@ -82,13 +82,15 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
switch(spellid)
{
case COMMAND_STAY: //flat=1792 //STAY
+ pet->AttackStop();
+ pet->InterruptNonMeleeSpells(false);
pet->StopMoving();
- pet->GetMotionMaster()->Clear();
pet->GetMotionMaster()->MoveIdle();
charmInfo->SetCommandState( COMMAND_STAY );
break;
case COMMAND_FOLLOW: //spellid=1792 //FOLLOW
pet->AttackStop();
+ pet->InterruptNonMeleeSpells(false);
pet->GetMotionMaster()->MoveFollow(_player,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE);
charmInfo->SetCommandState( COMMAND_FOLLOW );
break;
diff --git a/src/game/PossessedAI.cpp b/src/game/PossessedAI.cpp
index e8d499bf576..8fd2e5ca014 100644
--- a/src/game/PossessedAI.cpp
+++ b/src/game/PossessedAI.cpp
@@ -18,105 +18,3 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "PossessedAI.h"
-#include "Creature.h"
-#include "World.h"
-
-void PossessedAI::AttackStart(Unit *u)
-{
- if( !u || i_pet.GetCharmer()->HasAuraType(SPELL_AURA_MOD_PACIFY))
- return;
-
- if (i_pet.getVictim() && u != i_pet.getVictim())
- i_pet.AttackStop();
-
- if(i_pet.Attack(u, true))
- i_victimGuid = u->GetGUID();
-
- // Do not autochase our target, and also make sure our current movement generator
- // is removed since the motion master is reset before this function is called
- i_pet.GetMotionMaster()->Clear(false);
- i_pet.GetMotionMaster()->MoveIdle();
-}
-
-bool PossessedAI::_needToStop() const
-{
- if(!i_pet.getVictim() || !i_pet.isAlive())
- return true;
-
- // This is needed for charmed creatures, as once their target was reset other effects can trigger threat
- if(i_pet.getVictim() == i_pet.GetCharmer())
- return true;
-
- return !i_pet.canAttack(i_pet.getVictim());
-}
-
-void PossessedAI::_stopAttack()
-{
- if( !i_victimGuid )
- return;
-
- Unit* victim = Unit::GetUnit(i_pet, i_victimGuid );
-
- if ( !victim )
- return;
-
- assert(!i_pet.getVictim() || i_pet.getVictim() == victim);
-
- if( !i_pet.isAlive() )
- {
- i_pet.StopMoving();
- i_pet.GetMotionMaster()->Clear(false);
- i_pet.GetMotionMaster()->MoveIdle();
- i_victimGuid = 0;
- i_pet.CombatStop();
- i_pet.getHostilRefManager().deleteReferences();
-
- return;
- }
-
- i_pet.GetMotionMaster()->Clear(false);
- i_pet.GetMotionMaster()->MoveIdle();
- i_victimGuid = 0;
- i_pet.AttackStop();
-}
-
-void PossessedAI::UpdateAI(const uint32 diff)
-{
- // update i_victimGuid if i_pet.getVictim() !=0 and changed
- if(i_pet.getVictim())
- i_victimGuid = i_pet.getVictim()->GetGUID();
-
- // i_pet.getVictim() can't be used for check in case stop fighting, i_pet.getVictim() clear at Unit death etc.
- if( i_victimGuid )
- {
- if( _needToStop() )
- {
- _stopAttack(); // i_victimGuid == 0 && i_pet.getVictim() == NULL now
- return;
- }
- else if(i_pet.IsWithinMeleeRange(i_pet.getVictim()) && i_pet.isAttackReady() && !i_pet.GetCharmer()->HasAuraType(SPELL_AURA_MOD_PACIFY))
- {
- i_pet.AttackerStateUpdate(i_pet.getVictim());
-
- i_pet.resetAttackTimer();
-
- if( _needToStop() )
- _stopAttack();
- }
- }
-}
-
-void PossessedAI::JustDied(Unit *u)
-{
- // We died while possessed, disable our loot
- i_pet.RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
-}
-
-void PossessedAI::KilledUnit(Unit* victim)
-{
- // We killed a creature, disable victim's loot
- if (victim->GetTypeId() == TYPEID_UNIT)
- victim->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
-}
-
diff --git a/src/game/PossessedAI.h b/src/game/PossessedAI.h
index fd90c5429b0..bef7853246e 100644
--- a/src/game/PossessedAI.h
+++ b/src/game/PossessedAI.h
@@ -21,33 +21,5 @@
#ifndef MANGOS_POSSESSEDAI_H
#define MANGOS_POSSESSEDAI_H
-#include "CreatureAI.h"
-class Creature;
-
-class TRINITY_DLL_DECL PossessedAI : public CreatureAI
-{
- public:
- PossessedAI(Creature *c) : CreatureAI(c), i_pet(*c), i_victimGuid(0) {}
-
- // Possessed creatures shouldn't aggro by themselves
- void MoveInLineOfSight(Unit *) {}
- void AttackStart(Unit *);
- void EnterEvadeMode() {}
- void JustDied(Unit*);
- void KilledUnit(Unit* victim);
-
- void UpdateAI(const uint32);
- // Never permit this to be used, it must always be initialized with Creature::InitPossessedAI()
- static int Permissible(const Creature *) { return PERMIT_BASE_NO; }
-
- private:
- bool _isVisible(Unit *) const;
- bool _needToStop(void) const;
- void _stopAttack(void);
-
- Creature &i_pet;
- uint64 i_victimGuid;
-};
#endif
-
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h
index 3d76e2aec79..1411e78cb14 100644
--- a/src/game/SharedDefines.h
+++ b/src/game/SharedDefines.h
@@ -893,7 +893,7 @@ enum Targets
TARGET_UNIT_CLASS_TARGET = 61,
TARGET_TEST = 62, // for a test spell
TARGET_DUELVSPLAYER_COORDINATES = 63,
- TARGET_DEST_TARGET_FRIEND = 63,
+ TARGET_DEST_TARGET_ANY = 63,
TARGET_DEST_TARGET_FRONT = 64,
TARGET_DEST_TARGET_BACK = 65, // uses in teleport behind spells
TARGET_DEST_TARGET_RIGHT = 66,
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 7067a55dc01..34f52daa974 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1892,16 +1892,11 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
break;
}
- if(cur == TARGET_DEST_TARGET_ENEMY)
+ if(cur == TARGET_DEST_TARGET_ENEMY || cur == TARGET_DEST_TARGET_ANY)
{
m_targets.setDestination(target, true);
break;
}
- else if(cur == TARGET_DEST_TARGET_FRIEND) // no ground?
- {
- m_targets.setDestination(target, false);
- break;
- }
float x, y, z, angle, dist;
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index ef206ae4660..b9eb8af9e02 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -2818,9 +2818,10 @@ void Spell::EffectPersistentAA(uint32 i)
if(Player* modOwner = m_originalCaster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius);
+ Unit *caster = m_caster->GetEntry() == WORLD_TRIGGER ? m_originalCaster : m_caster;
int32 duration = GetSpellDuration(m_spellInfo);
DynamicObject* dynObj = new DynamicObject;
- if(!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), m_originalCaster, m_spellInfo->Id, i, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, duration, radius))
+ if(!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), caster, m_spellInfo->Id, i, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, duration, radius))
{
delete dynObj;
return;
@@ -2828,8 +2829,8 @@ void Spell::EffectPersistentAA(uint32 i)
dynObj->SetUInt32Value(OBJECT_FIELD_TYPE, 65);
dynObj->SetUInt32Value(GAMEOBJECT_DISPLAYID, 368003);
dynObj->SetUInt32Value(DYNAMICOBJECT_BYTES, 0x01eeeeee);
- m_originalCaster->AddDynObject(dynObj);
- MapManager::Instance().GetMap(dynObj->GetMapId(), dynObj)->Add(dynObj);
+ caster->AddDynObject(dynObj);
+ dynObj->GetMap()->Add(dynObj);
}
void Spell::EffectEnergize(uint32 i)
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index ccc6cc85f5a..57efba7560a 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -129,7 +129,7 @@ SpellMgr::SpellMgr()
SpellTargetType[i] = TARGET_TYPE_AREA_DEST;
break;
case TARGET_DEST_TARGET_ENEMY:
- case TARGET_DEST_TARGET_FRIEND:
+ case TARGET_DEST_TARGET_ANY:
case TARGET_DEST_TARGET_FRONT:
case TARGET_DEST_TARGET_BACK:
case TARGET_DEST_TARGET_RIGHT:
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 85661e97dbf..a77155ab87a 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -47,6 +47,8 @@
#include "CellImpl.h"
#include "Path.h"
#include "CreatureGroups.h"
+#include "PetAI.h"
+#include "NullCreatureAI.h"
#include "Traveller.h"
#include <math.h>
@@ -76,6 +78,7 @@ static bool procPrepared = InitTriggerAuraData();
Unit::Unit()
: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
, m_IsInNotifyList(false), m_Notified(false), IsAIEnabled(false)
+, i_AI(NULL), i_disabledAI(NULL)
{
m_objectType |= TYPEMASK_UNIT;
m_objectTypeId = TYPEID_UNIT;
@@ -11284,10 +11287,38 @@ void Unit::CleanupsBeforeDelete()
RemoveFromWorld();
}
+void Unit::UpdateCharmAI()
+{
+ if(GetTypeId() == TYPEID_PLAYER)
+ return;
+
+ if(i_disabledAI) // disabled AI must be primary AI
+ {
+ if(!isCharmed())
+ {
+ if(i_AI) delete i_AI;
+ i_AI = i_disabledAI;
+ i_disabledAI = NULL;
+ }
+ }
+ else
+ {
+ if(isCharmed())
+ {
+ i_disabledAI = i_AI;
+ if(isPossessed())
+ i_AI = new PossessedAI((Creature*)this);
+ else
+ i_AI = new PetAI((Creature*)this);
+ }
+ }
+}
+
CharmInfo* Unit::InitCharmInfo()
{
if(!m_charmInfo)
m_charmInfo = new CharmInfo(this);
+
return m_charmInfo;
}
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 1f40b748fb6..cae075b07dc 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1214,6 +1214,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
CharmInfo* GetCharmInfo() { return m_charmInfo; }
CharmInfo* InitCharmInfo();
void DeleteCharmInfo();
+ void UpdateCharmAI();
SharedVisionList const& GetSharedVisionList() { return m_sharedVision; }
void AddPlayerToVision(Player* plr);
void RemovePlayerFromVision(Player* plr);
@@ -1549,6 +1550,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
protected:
explicit Unit ();
+ UnitAI *i_AI, *i_disabledAI;
+
void _UpdateSpells(uint32 time);
void _UpdateAutoRepeatSpell();