diff options
| -rw-r--r-- | src/server/game/Guilds/Guild.cpp | 1 | ||||
| -rw-r--r-- | src/server/game/Guilds/Guild.h | 3 | ||||
| -rw-r--r-- | src/server/shared/Database/Implementation/CharacterDatabase.cpp | 4 | 
3 files changed, 5 insertions, 3 deletions
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index c52d0463b48..e68e5ea363a 100644 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -273,6 +273,7 @@ void Guild::RankInfo::SaveToDB(SQLTransaction& trans) const      stmt->setUInt8 (1, m_rankId);      stmt->setString(2, m_name);      stmt->setUInt32(3, m_rights); +    stmt->setUInt32(4, m_bankMoneyPerDay);      CharacterDatabase.ExecuteOrAppend(trans, stmt);  } diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h index 4d8987dbbf0..7cec09f69a7 100644 --- a/src/server/game/Guilds/Guild.h +++ b/src/server/game/Guilds/Guild.h @@ -471,7 +471,8 @@ private:          RankInfo(): m_guildId(0), m_rankId(GUILD_RANK_NONE), m_rights(GR_RIGHT_EMPTY), m_bankMoneyPerDay(0) { }          RankInfo(uint32 guildId) : m_guildId(guildId), m_rankId(GUILD_RANK_NONE), m_rights(GR_RIGHT_EMPTY), m_bankMoneyPerDay(0) { }          RankInfo(uint32 guildId, uint8 rankId, std::string const& name, uint32 rights, uint32 money) : -            m_guildId(guildId), m_rankId(rankId), m_name(name), m_rights(rights), m_bankMoneyPerDay(money) { } +            m_guildId(guildId), m_rankId(rankId), m_name(name), m_rights(rights), +            m_bankMoneyPerDay(rankId != GR_GUILDMASTER ? money : GUILD_WITHDRAW_MONEY_UNLIMITED) { }          void LoadFromDB(Field* fields);          void SaveToDB(SQLTransaction& trans) const; diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp index 13c01b31410..da99d6c3537 100644 --- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp @@ -178,8 +178,8 @@ void CharacterDatabaseConnection::DoPrepareStatements()      PrepareStatement(CHAR_INS_GUILD_MEMBER, "INSERT INTO guild_member (guildid, guid, rank, pnote, offnote) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC);      PrepareStatement(CHAR_DEL_GUILD_MEMBER, "DELETE FROM guild_member WHERE guid = ?", CONNECTION_ASYNC); // 0: uint32      PrepareStatement(CHAR_DEL_GUILD_MEMBERS, "DELETE FROM guild_member WHERE guildid = ?", CONNECTION_ASYNC); // 0: uint32 -    // 0: uint32, 1: uint8, 3: string, 4: uint32 -    PrepareStatement(CHAR_INS_GUILD_RANK, "INSERT INTO guild_rank (guildid, rid, rname, rights) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC); +    // 0: uint32, 1: uint8, 3: string, 4: uint32, 5: uint32 +    PrepareStatement(CHAR_INS_GUILD_RANK, "INSERT INTO guild_rank (guildid, rid, rname, rights, BankMoneyPerDay) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC);      PrepareStatement(CHAR_DEL_GUILD_RANKS, "DELETE FROM guild_rank WHERE guildid = ?", CONNECTION_ASYNC); // 0: uint32      PrepareStatement(CHAR_DEL_GUILD_LOWEST_RANK, "DELETE FROM guild_rank WHERE guildid = ? AND rid >= ?", CONNECTION_ASYNC); // 0: uint32, 1: uint8      PrepareStatement(CHAR_INS_GUILD_BANK_TAB, "INSERT INTO guild_bank_tab (guildid, TabId) VALUES (?, ?)", CONNECTION_ASYNC); // 0: uint32, 1: uint8  | 
